yeah that does sounds really bad. games are very restricted as they are already, you often have very few ways of solving a problem.. Shit like this ruin it completely when they turn it into a totally scripted experience.
Ok, I'm gonna get a lot of shit for this, but am I the only one that doesn't mind a linear game, as long as the story is engaging and the above mentioned "script" is good and well tweaked?
Why does everything have to be open-world semi-random procedurally-generated multiple-choice BS these days?
Frankly, to me, a horror game MUST be well scripted and "tight" so that the scares are well engineered. Add to much freedom and there will be too many ways for the player to "break the tension", add too much randomness and it becomes bland/repetitive (see: Dayilight).
Call me all you want if you like, but that's where I stand. Outlast was mostly linear and heavily scripted, and I loved it.
I don't mind a linear survival horror game but I despise publishers marketing their linear shit as phenomenal uber AI because otherwise their crap wouldn't sell
Honestly games from 90s had solutions like destroying someone or something instead of doing the linear part just because laws of physics and item properties allowed it. And developers didn't intend it to be like that. And that's what I call fucking awesome game play. Last time I've seen something like that it was fallout 2 where chars weren't invulnerable like that droid in Isolation's preview.
Today I didn't even need to use my AK. I gotta say it was a good day. (c) - Ice Cube
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