Pathologic
Page 2 of 3 Goto page Previous  1, 2, 3  Next
luiluilui




Posts: 119

PostPosted: Sat, 26th Aug 2006 11:11    Post subject:
Sound does not work for me Evil or Very Mad
Back to top
Clevesa




Posts: 3694

PostPosted: Sat, 26th Aug 2006 11:16    Post subject:
It is a really weird game. It has something original in it, but it's really weird.

And I have a strange problem with my flashlight. When I turn it on, everything goes fucked up and I see yellow lines all over the screen.
Back to top
ady5




Posts: 263
Location: A planet near you
PostPosted: Sat, 26th Aug 2006 11:27    Post subject:
Quote:
The game “Pathologic” was created to give a new view of the battle between man and evil. The Evil in this game is real. It seems we have succeeded in depicting its true form and insert it into the game mechanics. Such games are dangerous and this is our official preliminary warning.


http://www.pathologic-game.com/eng_index.htm

Hehe, kinda bold statement, isn't it? Very Happy
Back to top
michu64




Posts: 455

PostPosted: Sat, 26th Aug 2006 11:58    Post subject:
can someone upload save from the start ? i always have that fucking ctd :\
Back to top
Mortibus




Posts: 18053
Location: .NL
PostPosted: Sat, 26th Aug 2006 13:47    Post subject:
wow this is the only game with wich i have "old tv effect" u know when old ass tv from 60' get all this massive b/w stripes all over the screen & my vcard start sounds like bag of transistors in fireplace before they explode,fuk i just alt+f4,russian made some kinda time bomb without protection Very Happy
Back to top
Hfric




Posts: 12017

PostPosted: Sat, 26th Aug 2006 17:13    Post subject:
IT EVIL I SAY < EVILLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL !!!!!!!!!!!!!!!


Back to top
KGen




Posts: 1081

PostPosted: Sat, 26th Aug 2006 20:33    Post subject:
Worst translation ever.


i7 6700k @ 4.4 GHZ, 2060s, 16 GB RAM, SSD, Windows 10x64.
Back to top
accountbroken
Banned



Posts: 226
Location: an italian living in the north
PostPosted: Sun, 27th Aug 2006 01:17    Post subject:
Game freezes when changing settings, 'use' button most of the time doesn't work, grafics are horrible imo. Sound is horrible, u hardly can hear what they're saying. At least i expected starforce on this one so it would complete the game Very Happy Played the german version tho a couple of months ago i believe for half an hour and wanted to try this out in english, didn't get that kinda errors at that time i believe. So Installed it, really tried to play it for 15 minutes and deleted it. Russian people should not create games but crack them Very Happy
Back to top
accountbroken
Banned



Posts: 226
Location: an italian living in the north
PostPosted: Sun, 27th Aug 2006 03:34    Post subject:
ELIZ wrote:
wow this is the only game with wich i have "old tv effect" u know when old ass tv from 60' get all this massive b/w stripes all over the screen & my vcard start sounds like bag of transistors in fireplace before they explode,fuk i just alt+f4,russian made some kinda time bomb without protection Very Happy


Yeh timebomb exactly, my comp restarted 2 times after i was able to shut down the game after it freezed again and again Evil or Very Mad I still don't understand why they did't put starforce on it, that would really be a nice blast Very Happy
But i admit, it's better then Lada racing.


Last edited by accountbroken on Sun, 27th Aug 2006 03:49; edited 1 time in total
Back to top
Mortibus




Posts: 18053
Location: .NL
PostPosted: Sun, 27th Aug 2006 03:42    Post subject:
accountbroken wrote:
ELIZ wrote:
wow this is the only game with wich i have "old tv effect" u know when old ass tv from 60' get all this massive b/w stripes all over the screen & my vcard start sounds like bag of transistors in fireplace before they explode,fuk i just alt+f4,russian made some kinda time bomb without protection Very Happy


Yeh timebomb exactly, my comp restarted 2 times after i was able to shut down the game after it freezed again and again Evil or Very Mad I still don't understand why they did't put starforce on it Very Happy
But i admit, it's better then Lada racing.

no it's not,i was able to start without problem & finish LADAr without single crash,game sucked balls tho but i was so bored Razz
Back to top
accountbroken
Banned



Posts: 226
Location: an italian living in the north
PostPosted: Sun, 27th Aug 2006 04:00    Post subject:
ELIZ wrote:
accountbroken wrote:
ELIZ wrote:
wow this is the only game with wich i have "old tv effect" u know when old ass tv from 60' get all this massive b/w stripes all over the screen & my vcard start sounds like bag of transistors in fireplace before they explode,fuk i just alt+f4,russian made some kinda time bomb without protection Very Happy


Yeh timebomb exactly, my comp restarted 2 times after i was able to shut down the game after it freezed again and again Evil or Very Mad I still don't understand why they did't put starforce on it Very Happy
But i admit, it's better then Lada racing.

no it's not,i was able to start without problem & finish LADAr without single crash,game sucked balls tho but i was so bored Razz


U might be right, liked the girls and the russian rock music Wink
Back to top
Parallax_
VIP Member



Posts: 6422
Location: Norway
PostPosted: Sun, 27th Aug 2006 11:32    Post subject:
accountbroken wrote:
Sound is horrible, u hardly can hear what they're saying

How can you hardly hear what they are saying, are you deaf? Laughing
Back to top
ady5




Posts: 263
Location: A planet near you
PostPosted: Sun, 27th Aug 2006 13:42    Post subject:
I really don't understand why do you have those problems. My game runs perfectly, the sound is pretty loud, no graphic glitches, no CTDs. Oh, and btw, try making a game this size on a doom3 or fear engine. You'll play the slideshow game(the game world for this game is huge, an entire town modeled, with interiors and everything). Just think, you play about 15 hours with each character, and you have 3 of them, each with a different side of story and a different missions and side missions between them
Back to top
ixigia
[Moderator] Consigliere



Posts: 65100
Location: Italy
PostPosted: Fri, 25th Jul 2014 02:27    Post subject:


A remake is coming: http://www.rockpapershotgun.com/2014/07/24/pathologic-remake-is-coming-soon-eek-eek/
I think it's definitely a great news, assuming that it's a faithful remake and not a reboo Smile
Back to top
bani789




Posts: 1436

PostPosted: Fri, 25th Jul 2014 04:55    Post subject:
Lol that pic - awesome.

I think I played this game...not sure tho. I used to play anything and everything that came out...not the case anymore. Sad
Back to top
Yuri




Posts: 11000

PostPosted: Fri, 25th Jul 2014 06:45    Post subject:
After playing their last game Knock-Knock and not knowing wtf was going on half the time, I am definitely sure they won't reboot it at all... for better or worse. Laughing



1 and 2 are still amazing.
Back to top
JBeckman
VIP Member



Posts: 35044
Location: Sweden
PostPosted: Fri, 25th Jul 2014 08:41    Post subject:
Then they could update Void afterwards. Very Happy (I think it had some other name as well.)
(Killing bro's and seducing naked sister's or whatever the game was actually about, something with color.)

Pathologic.
http://www.ag.ru/games/pathologic/screenshots/129225

Void / Turgor.
http://www.ag.ru/games/turgor-golos-cveta/screenshots/283621 / http://www.ag.ru/games/tension/screenshots/198579
(NSFW - http://www.ag.ru/games/tension/screenshots/226380 )

(Never got very far in either game, they're a bit "special" or how to best describe them.)
Back to top
Adahn




Posts: 163

PostPosted: Fri, 25th Jul 2014 11:03    Post subject:
JBeckman wrote:
Then they could update Void afterwards. Very Happy (I think it had some other name as well.)
(Killing bro's and seducing naked sister's or whatever the game was actually about, something with color.)

Pathologic.
http://www.ag.ru/games/pathologic/screenshots/129225

Void / Turgor.
http://www.ag.ru/games/turgor-golos-cveta/screenshots/283621 / http://www.ag.ru/games/tension/screenshots/198579
(NSFW - http://www.ag.ru/games/tension/screenshots/226380 )

(Never got very far in either game, they're a bit "special" or how to best describe them.)


I am pretty sure they are remaking Pathologic on the Void engine, so I doubt there is much to remake in Void itself. By Ice Pick Lodge (rather poor) technical standards, the Void is already polished as best as they can manage. Also, keep in mind that the Void that was released in the West is already remastered version of original Russian Void Wink
Back to top
BettyShikle




Posts: 2737
Location: Tardland
PostPosted: Fri, 25th Jul 2014 15:37    Post subject:
I enjoyed Pathologic,hard to get in to but overall a great game.
The English translation was beyond fucked-up,tried to play it two times until i gave up (and installed the perfectly understandable German translation)

I think "The Void" was a bit too spaced out tho,never could figure wtf was going on and always failed recreating those shapes


paxsali wrote:

Now, I don't know what hardware costs in Poland, I guess it's cheaper because everything is stolen from Germany and resold...
Back to top
Morphineus
VIP Member



Posts: 24883
Location: Sweden
PostPosted: Fri, 25th Jul 2014 15:45    Post subject:
Don't think I ever heard of this, definitely never tried it out. Did I miss out or?


Back to top
BettyShikle




Posts: 2737
Location: Tardland
PostPosted: Fri, 25th Jul 2014 17:58    Post subject:
Well,yeah,kinda.The problem with this is the horrible,utterly crappy english translation so if you can`t play it in Russian,German or [i believe] Polish,chances are that you stop playing after 1 ingame day because what people say to you doesn`t make any sense.


paxsali wrote:

Now, I don't know what hardware costs in Poland, I guess it's cheaper because everything is stolen from Germany and resold...
Back to top
ixigia
[Moderator] Consigliere



Posts: 65100
Location: Italy
PostPosted: Fri, 25th Jul 2014 23:50    Post subject:
BettyShikle wrote:
Well,yeah,kinda.The problem with this is the horrible,utterly crappy english translation so if you can`t play it in Russian,German or [i believe] Polish,chances are that you stop playing after 1 ingame day because what people say to you doesn`t make any sense.

Laughing All true. I remember that I had too look up for official guides/solutions back then because sometimes I really had no clue about...anything. But that was also the beauty of it, imo.

@Morphy: It's hard to describe the game, I'd say it's more like a pseudo-mystical experience with some seriously fucked up characters, creepy places and encounters. It's probably not aged well (hence the remake), but yeah, I'd definitely recommend it anyway if you can stomach the roughness and not-so-epic AI. Razz
Back to top
Morphineus
VIP Member



Posts: 24883
Location: Sweden
PostPosted: Sat, 26th Jul 2014 00:08    Post subject:
Hard to describe... Sounds like a blast then
I'll go with a German release then Smile


Back to top
JBeckman
VIP Member



Posts: 35044
Location: Sweden
PostPosted: Thu, 4th Sep 2014 18:57    Post subject:
http://www.rockpapershotgun.com/2014/09/04/ice-pick-lodge-kickstarter-pathologic/

Quote:

I’ve been waiting for a Pathologic remake for years. My reaction to the announcement of a Kickstarter campaign to fund a remake was odd. I worried, I fretted. My concern was that a re-engineered version of the game would remove rough edges, sandpaper the strange angles and anomalies, and somehow expose the whole experience as more sterile, and less esoteric and unusual than the broken machinery of the original release. Now that the Kickstarter is live, here are details of a conversation with Ice-Pick Lodge about the project and the original game. Time to cast the major concerns aside, and to embrace the horror and the beauty.
...
Conceptually, Pathologic is a delicate creation, shot through with metanarrative and commentary on the idea of play as performance. It’s a difficult game, in many ways, and that is part of its appeal – there is always a fear that polishing and perfecting a structure can remove necessary confusions, obstructions and dirt.

When I met Ivan Slovtsov and Alexandra Golubeva of Ice Pick Lodge at Gamescom, my first question was about what might be lost in (a new) translation. Looking back, that was a ridiculous way to start a conversation with two of the people responsible for the remake. There I was, letting them know that I’d seen through the original release’s shoddy English translation and had found the diamonds in the rough. I understood the game’s themes and I jolly well hoped they did as well.
...
Two hours of talk later left me absolutely convinced that nobody understands how to communicate the beauty, terror and complexity of Pathologic’s decaying world and people better than Ice Pick Lodge themselves. The game is certainly unusual and allusive enough to allow many interpretations, and encourages the player to participate in the creation of meaning, but that doesn’t mean the creators aren’t doing most of the heavy lifting themselves.

There’s a tendency with those who summon the vague spirit of the Death of the Author to enjoy their own cleverly constructed eulogy far more than the (exquisite) corpse laid out behind them. I’m guilty of that – fully prepared to fill any gaps in Pathologic with my own reading. My main concern was that a remake would plug those gaps with its own reasoning and explanation, and that in doing so it would become less mysterious and capable of tickling the intellect. In short, I was worried that a perfected Pathologic wouldn’t live up to the half-imagined version that has been a foundation of my gaming life since I first played it.

What a relief to realise that Pathologic was always the smartest game though. The audience are involved but they don’t need to tear the script to pieces.
...
“It wasn’t a game to begin with. Not a computer game.” Alexandra is explaining the origins of Pathologic and I’m about to find out that the story of its creation is so snug a fit that I scarcely believe it. “The setting was created as part of an RPG campaign, a pen and paper RPG. It all begins with the City.”

Tempting to consider the City as Pathologic’s star rather than its stage. Perhaps it’d be fair to do so – I refer to it as a character at one point and bite my point, but Alexandra shrugs. “That’s fine. It has character.” But where does it come from? Why was it born? I ask if it is inspired by elements of Russian urban landscapes and life.

“Partly, yes. If you come to Russia, you will see Pathologic.” Not a quote that’s going to make it onto the tourist board’s website. “Like Russia, in Pathologic, everybody dies in the end?”
Isn’t that true everywhere in the world?

“Yes, but in Russia – faster.”
...
Pathologic was inspired by its country of origin, to an extent, but it doesn’t derive from gaming traditions. “The way that the City works and how the narrative behaves is not something that we could take from games.” Alexandra explains. “Literature, film and theatre. When the RPG campaign ended, Nikolay (Dybowskiy, studio founder and creator of Pathologic) looked for new ways to tell the story. He wrote a stage play based on it.”

At that point, it all starts to make sense. Pathologic starts to make sense.

“Games are more like theatre than cinema. They have actors, the performance can change to fit the audience, the set and the props have roles and limits.” It’s a thought process I’ve explored many times but have never followed to any definite conclusions. The notion that games perform for a player is fascinating and in that sense, Pathologic’s City certainly is a character because the actual stage is the screen.

Within its own narrative structure, it’s a game that invites the player to take on several roles and to act within their constraints as well as possible, all the while pushing at the liminal aspects and trying to see what waits in the wings, hiding in the darkness. There’s a direct albiet bizarre correlation with another of my favourite games – Ultima VII literally positions the player as precisely that, sitting in front of a screen, mouse in hand. One key difference is that Ultima recognises the player-Avatar as a protagonist, whereas Pathologic sees them as a participant. A potentially disruptive participant.
...
For the theatrical theme to work as intended, it’s important for actors and extras to behave as intended. That wasn’t the case in the original release. The translation was deeply flawed, Alexandra argues, even more so than I thought. Almost every piece of dialogue that manages to communicate the intentions of the original script does so accidentally and the sheer amount of work that is going into every detail of the remake’s English version is astonishing.

“We can spend weeks with a name, trying to find the right words to express some meaning.” The difficulty is in making references. A character’s name in Russian might carry three meanings, through homonyms, puns and allusions. Almost all of those references are lost in the gap beteen languages but rather than having an English translation that simply sheds several layers of skin, Ice Pick discover alternatives.
...
The chances of finding an English word that will fit even an approximation of the multi-facted Russian original is slim so, in a curious and intriguing literary exercise, characters in each version might present a different face to the player. What’s in a name? I don’t know what The Mystery of Edwin Drood’s noisy philanthropist Luke Honeythunder is called in Russian translations of the semi-novel, but lose either the ‘honey’ or the ‘thunder’ and the first impression changes.

Pathologic wants to engage with language on a level that most games don’t even acknowledge, which is why my first questions, about the possible benefits of the shoddy original translation, were so inappropriate. Ice Pick care about the sound and meaning of every word, and are entirely capable of fashioning something surreal and decayed without relying on a text that is literally wounded.

The Kickstarter is not an attempt to fund a new translation though, it’s an attempt to fund a new Pathologic. A great deal will remain, including the map of the City and the dissected narrative structure, but there are changes beyond the script and reworked visuals. There will be more content for starters, with additional plotlines and quests. Some content will be removed as well, as the original game contained ‘filler’. All content should work toward the entire composition rather than taking up time along the way. No small talk.
...
Perhaps the biggest change will be to the systems that drive the life and death of the City. The disease will have its own processes, as will NPCs, to create the sense of a functional but dying place. Combat will still be tense and difficult, but won’t involve pursuits across entire districts, with no sense of reaction from onlookers or those involved. All of the new behaviours will feed back into the game’s central struggle to survive, and the City’s ‘economy’ will make scavenging more comprehsible and comprehensive.

Pathologic was not made because its creator loved games, or because he wanted to work in the field of digital entertainment. It was made because a writer had a story to tell and found a medium that not only suited the story, but changed the story for the better. The existence of Pathologic, even in its flawed state, made the medium better as well.
...
The remake isn’t just a case of correcting mistakes or polishing the surface. Ice Pick are a studio that makes games now, with a catalogue of diverse and unusual releases. Pathologic is the document of a first encounter with the medium, a story that moved from page to stage to screen and carried many of its ideas throughout the journey. The remake has been devised with a firmer understanding of how the medium can continue to enhance the systems that are in play, and if the people who play and work with games take notice, it’ll push the medium forward again. Harder.

Compulsory reading: Quintin’s words on Pathologic (part 1, 2, 3).

Upcoming: more details of the conversation and an Ice-Pick studio profile.


Seems they're targeting 2016 as a release date from what I read in one of the comments.
Back to top
proekaan
VIP Member



Posts: 3650
Location: Finland
PostPosted: Fri, 5th Sep 2014 16:54    Post subject:
Or you could go to the Kickstarter page and see it's coming out November 2016. Smile

https://www.kickstarter.com/projects/1535515364/pathologic

Backed this,hopefully it will reach the goal.


AMD Ryzen 9 7900X 4,7 GHz
Asrock X670E Steel Legend
G.Skill Trident Z5 32 GB DDR5 6400Mhz
Asus TUF RTX 4090 24 GB GDDR6X
NZXT Kraken Z73 RGB
Corsair HX1500i Platinum
NZXT H7 Flow
Back to top
BettyShikle




Posts: 2737
Location: Tardland
PostPosted: Fri, 5th Sep 2014 17:12    Post subject:
$116,332 pledged of $250,000 goal,31 days to go.i think they will make it


paxsali wrote:

Now, I don't know what hardware costs in Poland, I guess it's cheaper because everything is stolen from Germany and resold...
Back to top
Morphineus
VIP Member



Posts: 24883
Location: Sweden
PostPosted: Fri, 5th Sep 2014 18:00    Post subject:
BettyShikle wrote:
$116,332 pledged of $250,000 goal,31 days to go.i think they will make it


Aye, think they'll end up with quite a reserve. Think I'll wait for this one instead of playing the original (then again, I still might get to it ).


Back to top
proekaan
VIP Member



Posts: 3650
Location: Finland
PostPosted: Sat, 6th Sep 2014 00:35    Post subject:
Update #2

Quote:
We're halfway there. In a day and a half. Who could have thought. We actually had a neat and tidy update plan (an update every two days or so), but, well, seems like we'll have to change it and replace it with a huge text file that takes twenty pages and simply says "THANK YOU THANK YOU THANK YOU" in all caps.

But there's something we can show you apart from our gratitude. Let's talk about children.

High-resolution art

There is a very special place in the setting of Pathologic reserved for children. Their world lives, breathes, and evolves in parallel with the adult one, and sometimes it's hard to say which one is real and which one is make-believe. Nuts and colored glasses seem to hold greater value to the children of the Town than food and medicine, but there must be a reason why they carry real bullets in their pockets. Plotting and scheming of the adults, on the other hand, does feel like childish bickering sometimes.

It's as if the the children of the Town knew something about the world they live in that the adults have forgotten.

Also, children have dolls. They love their dolls; one of the girls, Mishka, makes them for everyone.

And now you can have one too. We've added three $2500 pledges—each of them would yield you a rag-doll resembling one of the three main characters of Pathologic as a reward. You don't have to play with them (what are you, a child?). Dolls aren't necessarily made to be played with.

Don't worry: the five pledgers who have bought EVERYTHING (once again in caps) will receive the dolls too. All three of them. Thank you for putting so much faith in us.

P. S. And many thanks to Chris Avellone for backing us. We love his work so much. (It's probably obvious that we do, huh.)


Yay,go Chris...oh and Brian Fargo too. Very Happy


AMD Ryzen 9 7900X 4,7 GHz
Asrock X670E Steel Legend
G.Skill Trident Z5 32 GB DDR5 6400Mhz
Asus TUF RTX 4090 24 GB GDDR6X
NZXT Kraken Z73 RGB
Corsair HX1500i Platinum
NZXT H7 Flow
Back to top
ixigia
[Moderator] Consigliere



Posts: 65100
Location: Italy
PostPosted: Sat, 6th Sep 2014 00:59    Post subject:
Haha, well this sounds great. Proper remake and not a reboo for the streamlined crowd, really hope they remake it Razz
Back to top
ace2kx




Posts: 1992

PostPosted: Sat, 6th Sep 2014 01:02    Post subject:
Lets hope for a great Germen game.
Back to top
Page 2 of 3 All times are GMT + 1 Hour
NFOHump.com Forum Index - PC Games Arena Goto page Previous  1, 2, 3  Next
Signature/Avatar nuking: none (can be changed in your profile)  


Display posts from previous:   

Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB 2.0.8 © 2001, 2002 phpBB Group