Assassin’s Creed: Unity has just one city – Paris – but that city is three times as large as all the land manss in Assassin’s Creed 4: Black Flag combined, Ubisoft has revealed.
The detail comes via one of Assassin’s Creed: Unity’s level design directors, unfortunately introduced only as “Nick” in a GeekyCastillo video interview from San Diego Comic Con.
The dev said you can probably power through the core campaign in 15 to 20 hours, but that with the franchise’s famous side content there’s about 100 hours of content in Paris.
Despite this increase in scale, the dev said there will be no load times before and after cut scenes. Thanks, next-gen.
You can watch the interview in full below, which also includes brief footage of Ubisoft’s amazing SDCC Assassin’s Creed promo event.
I’m pretty sure that a lot of you will be somehow disappointed with this news, however, let’s try to be optimistic for a change, shall we? Our reader ‘Inhuman0′ has provided us with evidence, suggesting that the PC versions of both Assassin’s Creed: Unity and Far Cry 4 are being developed by Ubisoft Kiev.
As Ubisoft’s Kiev official FB page claims, the studio is hard at work in order to ship the best PC experience to its fans. Thus, the company is hiring and is currently expanding. Moreover, and according to both its Wikipedia page and our own sources, the team is handling the PC versions of both Assassin’s Creed: Unity and Far Cry 4.
In case you’re not aware of, Ubisoft Kiev was responsible for the PC versions of Assassin’s Creed III, Tom Clancy’s Splinter Cell: Conviction, Assassin’s Creed IV: Black Flag and Tom Clancy’s Ghost Recon: Future Soldier. Now all of the aforementioned games had major performance issues, something that definitely worries us.
As you may already know, we consider the PC versions of Far Cry 3 and Tom Clancy’s Splinter Cell: Blacklist among the best we’ve seen these past years (and way beyond what Ubisoft Kiev has offered). And the fact that the PC version of Far Cry 4 is not being handled by the main Ubisoft studio could mean ‘trouble.’
The way I see it, every life is a pile of good things and bad things. The good things don’t always soften the bad things, but vice versa, the bad things don’t always spoil the good things and make them unimportant.
Very interesting! So the lady that he rescued is a Templar, yet they fight alongside... So far the theory is that because Arno's father was a Templar and was killed (presumably by Assassins), he joins the Assassin Order to avenge the death of his father. Story seems pretty mysterious so far, I really like it.
"Yes, she is a new female character. NO, YOU CAN'T PLAY AS HER" Ubisoft says.
For girls....Rayman Legends' BITCHES....I mean Princesses.
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What's up maen? Areal turned out awesome, pretty sure AC5 will live up to expectations. Every developer team from Kiev has "key STALKER dev(s) that joined the team to automatically make things awesome". Have faith!
Assassin’s Creed Unity DevBlog – Arno with Travis Stout
Quote:
We managed pry our Single-Player Scriptwriter, Travis Stout, away from his keyboard and got him to tell us all about Arno Victor Dorian. Travis is in charge of the over-arching story of the main single-player experience of Unity. He writes all the dialogue for the single-player missions, develops the characters and the story arcs.
We started the interview with a question that fans have been asking since we released our teaser trailer in March: Have we misspelled our Assassin’s name?
“The spelling of Arno, A-R-N-O, is an older French/Germanic, I believe Frankish variation, of the name. It’s not as common as Arnaud but you still see it occasionally. It comes back to Arno’s family history. His family is a very old one and they’ve been Assassins for a very long time so we wanted to give him a slightly more antiquated name. Also, the phonetic spelling makes it easier to pronounce.”
There is nothing wrong with difficult names, right Altaïr Ibn-La'Ahad and Ratonhnhaké:ton? But I digress, back to Arno!
#ArnoFacts: He is known to cheat at cards.
“He is a very driven young man. He is haunted by mistakes in his past or perceived mistakes, that he feels he must atone for. He is very devoted to the Assassin Order as an ideal but, at the same time, he is not as impressed with the weight of the long mystical tradition and ancient rhetoric as some of the other Assassins. He likes to think for himself and make his own decisions. He isn’t the type of person who will believe something just because someone tells it to him.”
“He is a very well educated young man. He was raised in a noble household and had access to tutors and books so he is very well-read. He has a habit of quoting the classics and tends to use humour to deflect when he is emotionally vulnerable, like a lot of people do I think. We very much wanted him to not be the sort of grizzled bad-ass spouting one-liners that you see in a lot of action movies. We wanted him to feel like an actual person.”
The way I see it, every life is a pile of good things and bad things. The good things don’t always soften the bad things, but vice versa, the bad things don’t always spoil the good things and make them unimportant.
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