Project CARS
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Phil2003




Posts: 1336
Location: Austria
PostPosted: Sun, 3rd Aug 2014 20:34    Post subject:
MORPHINEUS wrote:
Nope you can't... I'm waiting for a long while, just when I was about to get me a copy they got investigated and since then it never opened up again Sad


That sucks... though theres a nice alternative on steam "Assetto Corsa". Will be my main title next to iRacer (which is probably an overkill for me) until Project Cars is released. Buying a third 27" lcd next week so this all makes some sense with my G27 wheel.
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Morphineus
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Posts: 24883
Location: Sweden
PostPosted: Sun, 3rd Aug 2014 21:22    Post subject:
Well I'm hoping I win that one from the steamgift group, but with my luck this cycle...
Otherwise I'm going to demo it and have some GP2 going on xD


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Tungsten




Posts: 2020

PostPosted: Sun, 3rd Aug 2014 22:03    Post subject:
I will win it Razz
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Phil2003




Posts: 1336
Location: Austria
PostPosted: Mon, 4th Aug 2014 19:58    Post subject:
So this is my setup now, though im not sure if the angle is good... have to play around with it.

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paxsali
Banned



Posts: 18352

PostPosted: Mon, 4th Aug 2014 20:03    Post subject:
⁢⁢


Last edited by paxsali on Thu, 4th Jul 2024 21:59; edited 1 time in total
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Phil2003




Posts: 1336
Location: Austria
PostPosted: Mon, 4th Aug 2014 20:08    Post subject:
I like it that way Razz

The only thing that bothers me, after spending more then 500 bucks on a racing wheel and another 27" lcd is... i suck so hard at racing that its a total overkill for me anyway. grinhurt

Oh and btw, the most important piece of hardware is that tiny fridge on the left down side, where i can store all that necessary beer for frustration compensation.
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Kamikaze666




Posts: 3550

PostPosted: Mon, 4th Aug 2014 20:11    Post subject:
You should try rally, RBR is good for beginners Devil Troll


Quote:
PC awesome button = Uninstall!
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Morphineus
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Posts: 24883
Location: Sweden
PostPosted: Mon, 4th Aug 2014 20:25    Post subject:
At least you're learning it the proper way. Had to get rid of my wheel when I moved to Sweden, and now I just don't have the finances for a new one, but... Soon... (the Blizzard version of soon that is )


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ixigia
[Moderator] Consigliere



Posts: 64932
Location: Italy
PostPosted: Mon, 4th Aug 2014 22:38    Post subject:
That's a mighty fine setup, congrats! And don't worry about the initial noobness, it's all normal Razz

As usual with new sims, if you don't feel confident enough, start with the helps enabled, slowly memorize the track/braking points and then progressively disable the driving aids until you feel comfortable enough to push the car to its virtual limits. You'll drive like a boss in no time (unlike me xD)
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PumpAction
[Schmadmin]



Posts: 26759

PostPosted: Mon, 4th Aug 2014 22:45    Post subject:
Just don't push the pedal to the metal. And make use of the clutch properly. IMO I'd say turn assists off and drive slow. Then try to drive faster. You'll learn the effects of weight-shift, grip and so on that way, without a magical assist


=> NFOrce GIF plugin <= - Ryzen 3800X, 16GB DDR4-3200, Sapphire 5700XT Pulse
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Morphineus
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Posts: 24883
Location: Sweden
PostPosted: Mon, 4th Aug 2014 22:48    Post subject:
PumpAction wrote:
Just don't push the pedal to the metal. And make use of the clutch properly. IMO I'd say turn assists off and drive slow. Then try to drive faster. You'll learn the effects of weight-shift, grip and so on that way, without a magical assist


This!

If it works for F1 drivers, it will work for you... just a bit slower Razz


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Phil2003




Posts: 1336
Location: Austria
PostPosted: Mon, 4th Aug 2014 23:24    Post subject:
Haha yes indeed, im taking it slow atm Very Happy
Assetto corsa is great, but id like a sim where i can progress in some way. Multiplayer is not a viable choice atm for me, still trying to coordinate motorsound, shift and pedals Rolling Eyes

All better pc sims dont seem to have a good sp part, like Forza or Gran Turismo. Sad
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ixigia
[Moderator] Consigliere



Posts: 64932
Location: Italy
PostPosted: Mon, 4th Aug 2014 23:55    Post subject:
If you want some single player action, you can try Shift 2, it's basically the only decent option on PC if we exclude Codemaster's games (which are less enjoyable, imo). Just remember to install at least the community patch, career mod and PTMU, otherwise the game will feel a bit too arcadey with a wheel.

@Pumpy: yeah, it all depends on the level of inexperience. I know people who can't even keep the car straight with the helps disabled, people who drive a car in real life Poker Face Laughing
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Kamikaze666




Posts: 3550

PostPosted: Tue, 5th Aug 2014 02:55    Post subject:
Phil2003 wrote:
Haha yes indeed, im taking it slow atm Very Happy
Assetto corsa is great, but id like a sim where i can progress in some way. Multiplayer is not a viable choice atm for me, still trying to coordinate motorsound, shift and pedals Rolling Eyes

All better pc sims dont seem to have a good sp part, like Forza or Gran Turismo. Sad


you can complete the challenges in AC, hotlap, time attack, drift. even drag race.

but ya the career mode is not there yet.


Quote:
PC awesome button = Uninstall!
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Phil2003




Posts: 1336
Location: Austria
PostPosted: Tue, 5th Aug 2014 08:32    Post subject:
Ah yes, Shift 2... will try it, thanks!
I saw those challenges in AC, though i thought i dont have a chance anyway lol

Anyway, if anyone wants to race, count me in... i may suck, but its the fun that counts Very Happy
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3E74




Posts: 2559
Location: feels wrong
PostPosted: Tue, 5th Aug 2014 20:12    Post subject:
NEW UPDATE !!!!! Well that was a quicky....junior member+...

Quote:
Build 781 (05/08/14, Junior Member+) - 396.3 MB
Next-Gen:
* PS4: Fix for screen rain drops.
Render:
* Code to allow us to have a static env on setup..
Debug:
* Add simulated lag and packet loss to F1 menu
Bugfixing:
* Fix weird issue where selecting weather causes tracks to vanish.
* Fix AR-2146 - Race settings are carried from other modes in to Time trial, allowing for AI racers to be in the Time Trial race
Weather:
* Wtc edits, hable balancing using hdrkey in all conditions. Should be a closer overall brightness level to photographic albeit with much more contrast still.
Gameplay:
* Participant id cleanup, NULL checks and const correctness.
GUI:
* Event Selection screen tidied
* Updated 'Pick A Contract' screen
* Removing duplicate menu options from main menu.
* Testing out some new weather icons for feedback.
* Slider for event preparation screen, new applinks.
* Code to allow us to be able to set the weather time.
* Moving restart option from gameplay options to career detail screen.
* Round, session, session name, time and duration data is now available in calendar detail popup.
* Disabling the "Simulate" and "Skip to end of Session" for Time Trial & Free Practice game modes.
* Removed the session length option from the gameplay options screen, as it's now on the correct career events screen.
Characters:
* Animation triggers fixes
* Pitcrew: wheel mechanics: added "wheel done" trigger
Career:
* Linked up the Career event screen "number of laps" to the session length slider
* Race series set up with per-class scoring will now only process and display per-class scores (end of race display still shows the overall results)
Physics:
* FFB Topology 3 revision, with T3 FC FFB default (made w/ G27)
Vehicles:
* Audi R18: Reupload
* Lotus 49: New export
* Lotus 72D: New export
* Ginetta G40: New export
* McLaren 12C: New export
* Formula Rookie: Bug fixes
* Ginetta G55 GT3: New export
* Formula Gulf 1000: Bug fixes
* RUF CTR3: Added licence plates
* Lotus 98T: New export, bug fixes
* Sauber C9: Removed silver paint, fixed livery issues
* Mercedes C-Coupe DTM : Added liveries setup, added new black wheels textures
Tracks:
* Zolder: Texture updates
* Azure Circuit: Fixes to Marina Lamp Flares
* Oulton Park: Instances draw distance adjusted
* Hockenheim: Updated garage positions to fix AI getting stuck behind pillars etc.
* Le Mans: Fixed updated viewer static and instance files with intersection fixes, hovering asset fixes and accuracy fixes, mising lamps, poles, flags, signs, tents - part1
* Silverstone: Fix for driveable grass issue at hangar straight, fixed invisible wall at garage and added pillar csm, fixed more ground triangulation issues, fixed marshall intersection issues of QA2090 and QA2012
* Monterey: Added emmisive map for small building, update xml files - delete some assets | add other and fix position, update bridge and add details + LODs - fix position for assets - fix pos. for tel. poles and wires - create LODs for hex buildings - update terrain around the buildings
Known issues:
- Replays: Working but you can't watch saved replays plus other issues
- Player loses control of the car after accessing the Setup and Strategy.
- Cars get propelled out of the pitstop at high speeds
- Speed sensitive camera option is missing from UI
- Avoid using Simulate option
- Flickering when using DX11MT or X64 (MT enabled by default)
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paxsali
Banned



Posts: 18352

PostPosted: Wed, 6th Aug 2014 18:29    Post subject:
⁢⁢


Last edited by paxsali on Thu, 4th Jul 2024 21:59; edited 1 time in total
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Morphineus
VIP Member



Posts: 24883
Location: Sweden
PostPosted: Wed, 6th Aug 2014 18:44    Post subject:
Pff! Screw that! I still can't play it! Sad

Razz


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Silent_Lurker




Posts: 7465
Location: France
PostPosted: Wed, 6th Aug 2014 23:34    Post subject:
http://savegameonline.com/c3-features/hands-preview-project-cars

Shocked

Can't wait to buy this game !


... oh wait ! Cool Face


Serious Rig: CPU : Ryzen7 9800X3D | GC : NVIDIA RTX 5080 FE | Mobo : MSI MPG Carbon X870E | RAM : 64GB DDR5 TridentZ5 Neo 6000 | Case : Fractal Define 7 XL | Cooler : Fractal Celcius S28 Prisma | PSU : Corsair RX1000 Shift | Monitor : LG Oled C2 42" 4K/G-Sync
Mobile Rig : Asus ROG751 JT | i7-4720HQ | GTX 970m | 16GB DDR3 \ G-Sync
Just for the LUL: PS4 Pro / Nintendo Switch / Wii U
$team, Orishit, Upay, PSN : Athlonic
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Morphineus
VIP Member



Posts: 24883
Location: Sweden
PostPosted: Wed, 6th Aug 2014 23:38    Post subject:
Rage


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ixigia
[Moderator] Consigliere



Posts: 64932
Location: Italy
PostPosted: Thu, 7th Aug 2014 05:25    Post subject:
MORPHINEUS wrote:
Rage

Just imagine if they will delay the official release date because the career and other contents aren't ready yet. I'm not sure I'll be able to handle it Razz

I still enjoy AC a lot, especially with all the recent mods/new tracks available, but I really need this. I was quite sceptical at first, but looks like the improvements/progresses have been huge, from Shifty feel to proper sim, more polished everything and so on. *starts building a time machine*
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Silent_Lurker




Posts: 7465
Location: France
PostPosted: Thu, 7th Aug 2014 14:48    Post subject:
I can confirm this game is a blast.
I just did some laps with the RUF GT3 on Hockenheim ring and holly shit it was sooooo good.

Awesome

I would be really mad as well if it got delayed ... Oh wait, again ! Cool Face


Serious Rig: CPU : Ryzen7 9800X3D | GC : NVIDIA RTX 5080 FE | Mobo : MSI MPG Carbon X870E | RAM : 64GB DDR5 TridentZ5 Neo 6000 | Case : Fractal Define 7 XL | Cooler : Fractal Celcius S28 Prisma | PSU : Corsair RX1000 Shift | Monitor : LG Oled C2 42" 4K/G-Sync
Mobile Rig : Asus ROG751 JT | i7-4720HQ | GTX 970m | 16GB DDR3 \ G-Sync
Just for the LUL: PS4 Pro / Nintendo Switch / Wii U
$team, Orishit, Upay, PSN : Athlonic
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paxsali
Banned



Posts: 18352

PostPosted: Thu, 7th Aug 2014 16:42    Post subject:
⁢⁢


Last edited by paxsali on Thu, 4th Jul 2024 21:59; edited 1 time in total
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Silent_Lurker




Posts: 7465
Location: France
PostPosted: Thu, 7th Aug 2014 18:32    Post subject:
Oh, gonna try these R8 and MP4 then thanks Wink


Oh and BTW :

Quote:
CL438976 [Common/GraphicsEngine] Oculus Rift over-rides Frame Latency (forces to 1)
CL438977 [Base v1.5.186.0] Oculus Rift - fix head tracking bug, improve time-warp latency. Add support for detecting extended monitor mode, direct to HMD mode and attaching a window directly to the HMD device.
CL438978 [Common/Renderer] Oculus Rift - auto-configure best refresh rate + implement support for Direct to HMD rendering.
CL438979 [Aries] Oculus Rift - enable improved MSAA for VR.


In tomorrow 784 build : CAN'T FUCKING WAIT !!!!!!


Serious Rig: CPU : Ryzen7 9800X3D | GC : NVIDIA RTX 5080 FE | Mobo : MSI MPG Carbon X870E | RAM : 64GB DDR5 TridentZ5 Neo 6000 | Case : Fractal Define 7 XL | Cooler : Fractal Celcius S28 Prisma | PSU : Corsair RX1000 Shift | Monitor : LG Oled C2 42" 4K/G-Sync
Mobile Rig : Asus ROG751 JT | i7-4720HQ | GTX 970m | 16GB DDR3 \ G-Sync
Just for the LUL: PS4 Pro / Nintendo Switch / Wii U
$team, Orishit, Upay, PSN : Athlonic
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aevis




Posts: 522
Location: Absurdia
PostPosted: Fri, 8th Aug 2014 09:17    Post subject:
So is it possible to buy this game atm, while it is still in early access? Or was it only available for a limited time and now i must wait?
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Tungsten




Posts: 2020

PostPosted: Fri, 8th Aug 2014 09:54    Post subject:
try reading the thread, this was asked on the last page i think
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Morphineus
VIP Member



Posts: 24883
Location: Sweden
PostPosted: Fri, 8th Aug 2014 11:39    Post subject:
Stop asking, it pisses me off that I can't! Laughing


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Silent_Lurker




Posts: 7465
Location: France
PostPosted: Fri, 8th Aug 2014 14:00    Post subject:
MORPHINEUS wrote:
Stop asking, it pisses me off that I can't! Laughing


I can understand this, especially when some are playing it for almost 2 years now.

Troll Dad


Serious Rig: CPU : Ryzen7 9800X3D | GC : NVIDIA RTX 5080 FE | Mobo : MSI MPG Carbon X870E | RAM : 64GB DDR5 TridentZ5 Neo 6000 | Case : Fractal Define 7 XL | Cooler : Fractal Celcius S28 Prisma | PSU : Corsair RX1000 Shift | Monitor : LG Oled C2 42" 4K/G-Sync
Mobile Rig : Asus ROG751 JT | i7-4720HQ | GTX 970m | 16GB DDR3 \ G-Sync
Just for the LUL: PS4 Pro / Nintendo Switch / Wii U
$team, Orishit, Upay, PSN : Athlonic
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Janz




Posts: 13997

PostPosted: Fri, 8th Aug 2014 14:03    Post subject:
yep its almost two years Smile glad i bought i back in the days Razz
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paxsali
Banned



Posts: 18352

PostPosted: Fri, 8th Aug 2014 14:28    Post subject:
⁢⁢


Last edited by paxsali on Thu, 4th Jul 2024 21:59; edited 2 times in total
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