The way I see it, every life is a pile of good things and bad things. The good things don’t always soften the bad things, but vice versa, the bad things don’t always spoil the good things and make them unimportant.
The way I see it, every life is a pile of good things and bad things. The good things don’t always soften the bad things, but vice versa, the bad things don’t always spoil the good things and make them unimportant.
Last edited by IamAWESOME on Wed, 13th Aug 2014 18:41; edited 2 times in total
Arno is no stranger to tragedy. His Assassin father was killed when he was young, leading to his adoption by a family. The head of that family happens to be grandmaster of the Templars, but out of respect for Arno’s father’s memory, he never lets Arno know this. Arno grows close to his new kin, but has to face death once again when his father figure is killed. Arno blames himself for this tragedy and goes on a quest for redemption. His first order of business? Join the Assassins. “Arno joins the Assassins with a very clear intention: ‘I’m using you people as a means to an end,’” says creative director Alex Amancio.
Quote:
Arno soon starts to believe in the Assassins’ cause and what they stand for, but that doesn’t mean he’s going to blindly follow their values. He questions a lot in the process, especially since his love interest Elise, the daughter of the man who raised him, is a Templar.
“One is bound by the laws of the Assassins. The other is bound by the law of the Templars,” Amancio says. “It’s an exploration of those two different ways of approaching a situation and how the closer Arno gets to Elise and her methods, the more he’ll stray from the Assassins and their methods.
You unlock the unique opportunity kills by doing side objectives it seems, also some entrances may not be available to you if you don't have some skills unlocked (in the video the guy couldn't enter through the window because he hasn't unlocked the Lockpicking skill)
"Stealth button"; it sounded too peasant to call it crouch button like in all the other games out there
Having various different ways to kill/complete objectives does sound nice indeed, assuming that it really works the way it's supposed to work. The AC games have never really been full-sandboxy during the missions, despite being labeled as sandbox, and I've always found that very limiting. It's like the whole team suddenly woke up from years spent adrift in stasis, but oh well, better late than never.
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