The way I see it, every life is a pile of good things and bad things. The good things don’t always soften the bad things, but vice versa, the bad things don’t always spoil the good things and make them unimportant.
lolwut. doesnt sound like AC. its so generic. its 18th century France goddammit. what is that?!
AC2 will never be surpassed..what am I talking about?!
it will not be matched. even 50 % of that OST's greatness could be ok. but no. we get this shit.
dissapointed.
>>>> >>>>>>> >>>>>>>>> ♪ Viva La Vida ♪ <<<<<< <<<<< <<<<<< <<<
Jesper has been pretty much going with Gearbox for quite a while now, he didn't even compose the soundtrack for Absolution which was a little weird, considering they brought back Bateson.
Does anyone know if he's the composer for Borderlands: The Pre-Sequel?
This Assassin’s Creed Unity producer dreams of making an MMO
Quote:
Vincent Pontibrand is lead producer on the upcoming Assassin’s Creed Unity, and he’s talked about his desire to one day make an Assassin’s Creed MMO.
“My dream would be to build basically an MMO where we can revisit all these storylines through the same avatar, that would be awesome. But it’s not the game we’re making.”
He also called Unity’s co-op play the “first step” toward the kind of online play involved in an MMO.
“We haven’t gone as far as we want, you cannot share the world with other groups of people,” said Pontibrand. “When you’re online with three other friends you’re just the four of your in your session of Paris. Other players might be playing at the same time, so one of your friends could drop out and one of your other friends could join you and we have joining progress and stuff like that.”
The way I see it, every life is a pile of good things and bad things. The good things don’t always soften the bad things, but vice versa, the bad things don’t always spoil the good things and make them unimportant.
While visiting Ubisoft Montreal for our September cover story, we spoke with creative director Alex Amancio about the difficulty of creating a love story within a game. Pulling from examples like Ico and Passage, Amancio and his team are attempting to make the bond between Elise and Arno front and center in the minds of players.
Watch the interview below to learn more about Amancio's thoughts on the difficulty of pulling together an in-game love story.
The way I see it, every life is a pile of good things and bad things. The good things don’t always soften the bad things, but vice versa, the bad things don’t always spoil the good things and make them unimportant.
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