It is already confirmed that cc will be 14th and 90fps so nobody will play it
3080 | ps5 pro
Sin317-"im 31 years old and still surprised at how much shit comes out of my ass actually ..."
SteamDRM-"Call of Duty is the symbol of the true perfection in every aspect. Call of Duty games are like Mozart's/Beethoven's symphonies"
deadpoetic-"are you new to the cyberspace?"
Open Steam and go to Library > Tools.
Right-click Steam VR, choose Properties, click the Beta tab and opt-in.
Restart Steam.
Right click on Half Life 2 in your Library and select Properties
Click Set Launch Options…
Enter -freq 75
Run Half Life 2 in extended mode, with the Rift as the primary monitor
Open the game, go to Options > Graphics and enable VR mode
Go back to the main menu and click Activate Virtual Reality.
I will try it out this afternoon. Hallife 2 VR vs. Nausea: Round 2 !
"Enlightenment is man's emergence from his self-imposed nonage. Nonage is the inability to use one's own understanding without another's guidance. This nonage is self-imposed if its cause lies not in lack of understanding but in indecision and lack of courage to use one's own mind without another's guidance. Dare to know! (Sapere aude.) "Have the courage to use your own understanding," is therefore the motto of the enlightenment."
That's not quite it either, it's not in neat rows like that.
But that's much, MUCH closer than what that other shit "simulator" presents.
sabin1981 wrote:
Sadly, the 75fps requirement is what is going to really hamper the Rift for the majority of people. Unless you're running top end hardware, even getting 75 - let alone sustaining it - is a tall order.
Currently the sdk is a buggy mess, hurting performance.
The driver developer tweeted last week that they made some big breakthrough with driver performance so I hope we get smooth(er) sailing soon.
Care to post the devs name so I can follow him? interested.
HL2 is pretty good, it makes such a huge difference to aim the gun with your mouse and not your whole body, in fact i like that part the best with playing it in VR. It kind of sucks getting used to this though since i'm sure i'm gonna hate going back to standard FPS gameplay heh
I could watch those videos all day long. In fact, thats what i do when im sitting at the pc. Watching OR videos and playing Hearthstone on another monitor. Im fucked... hope enough videos will be made while i wait 2 months for my OR.
Cant play Elite anymore or most of the other cockpit games... want to experience them in the OR way.
Sadly, the 75fps requirement is what is going to really hamper the Rift for the majority of people. Unless you're running top end hardware, even getting 75 - let alone sustaining it - is a tall order.
The 75 fps isnt absolutely needed. The judder most people experience comes from the tracking drivers.
When I play Elite on my DK2, turning my head causes alot of judder. But when i Turn the ship itself everything is silky smooth. So it's not the FPS that's killing the experience at the moment...
LeoNatan wrote:
Werelds wrote:
https://www.youtube.com/watch?v=-RehCTRrWM0
Hey, look, it's Rayman!
Having no physical body shows how ridiculous VR can be when not implemented well. It's very disorienting.
Half Life 2 is great example of this. The game itself works great.
Then you come across ladders or loading screens...
The head tracking disables on loading and the ladder is 'In your face'.
I always close my eyes during loading screens or I get incredibly sick.
Last edited by Krogoth on Fri, 22nd Aug 2014 17:04; edited 1 time in total
75hz is required for low persistence to kick in
no low persistence causes judder, perceived as motion blur or double image
timewarp is supposed to fix this but it's not working reliably yet
the sdk is still a buggy mess
hope they get their act together soon
the sdk is still a buggy mess
hope they get their act together soon
Yeah, it's a big mess. And in all the time they had so far, they haven't even sorted simple stuff yet, like not needing to recompile with same-API SDK to get support for newer SDK. Really doesn't look promising at this point.
75fps is what syncs up with the 75hz refresh rate, if you drop below that you get an unpleasant experience.
That is what everyone keeps repeating over and over. Yet this is not my experience.
The biggest problem for me is the judder caused by head tracking.
There is a post on the occulus boards about the judder and there are several people reporting the same issue I have, and then there's a herd of people yelling its the 75 fps problem. (even though some people have been running the games/demo's at over 100 fps with vsync forced, as primary monitor, and still get the judder)
Either way, Oculus claims to have an internal fix for this already.
I tried running HL2 EP2 like this ... get steam running, then turn off my main monitor through the nvidia console, and manage to turn on steam vr mode through my dk2 ... after doing it this way, dk2 is the only display and has ZERO judder or lag whatsoever ... i even enjoyed it before this was done, now its just a magical experience ... I am having the best game time of my life playing this ...
I tried running HL2 EP2 like this ... get steam running, then turn off my main monitor through the nvidia console, and manage to turn on steam vr mode through my dk2 ... after doing it this way, dk2 is the only display and has ZERO judder or lag whatsoever ... i even enjoyed it before this was done, now its just a magical experience ... I am having the best game time of my life playing this ...
could u pleeaaaseeee stfu
i wanna read something like its all a big mess and its better to wait. because thats what i obviously do lol
haha sorry dude, this is one product that is so worth jumping into early on ... so much fun! And the fact that you have to work for it a bit sometimes is almost a bonus because the outcome really blows you away when executed properly every time ... and there is no getting boring, all you can think of is - more content please!!!
Yeah thats even more intriguing, because i love to fiddle around and actually solve problems. Guess there will still be plenty to fiddle around in 2 months.
... so sea sick right now.. must keep playing... Quake 2 VR with Hirez pack is seriously bad ass, the amount of options in config make this the best VR shooter for DK2 at the moment. You can use every possible control scheme you can think of, and tweak just about every in game setting you would need in VR.
I got my GF playing Quake 2 in VR (gaming experience 0, cannot use an xbox controller to walk around skill level). Give her the rift with "Aim with Head" and put her finger on the "W" key... 2 mins, Blitzing through levels running around railgunning guys in alcoves, just crazy.
I'd have to say the reaction you get from people with no idea what oculus is, is by far the best.
75fps is what syncs up with the 75hz refresh rate, if you drop below that you get an unpleasant experience.
That is what everyone keeps repeating over and over. Yet this is not my experience.
The biggest problem for me is the judder caused by head tracking.
There is a post on the occulus boards about the judder and there are several people reporting the same issue I have, and then there's a herd of people yelling its the 75 fps problem. (even though some people have been running the games/demo's at over 100 fps with vsync forced, as primary monitor, and still get the judder)
Either way, Oculus claims to have an internal fix for this already.
I did some more testing and I am wrong...
The reason I don't see any judder when I only turn the ship is because my head automatically keeps tracking whatever I was looking at. (Stupid VR immersion!)
If I keep my head still and turn around I also get juddering.
Sin317-"im 31 years old and still surprised at how much shit comes out of my ass actually ..."
SteamDRM-"Call of Duty is the symbol of the true perfection in every aspect. Call of Duty games are like Mozart's/Beethoven's symphonies"
deadpoetic-"are you new to the cyberspace?"
75fps is what syncs up with the 75hz refresh rate, if you drop below that you get an unpleasant experience.
That is what everyone keeps repeating over and over. Yet this is not my experience.
The biggest problem for me is the judder caused by head tracking.
There is a post on the occulus boards about the judder and there are several people reporting the same issue I have, and then there's a herd of people yelling its the 75 fps problem. (even though some people have been running the games/demo's at over 100 fps with vsync forced, as primary monitor, and still get the judder)
Either way, Oculus claims to have an internal fix for this already.
You are right Krogoth i can turn my mouse super fast in any demo no drop in fps or judder whatsoever at any graphic detail in the demo's. It's only when moving your head / where its calculating the head tracking that the judder is experienced, yes also less that 75fps = no persistence / horrible blur.
I'm wondering if the headtracking is calculated via CPU and its people with powerful GPU & Weak CPU's that are predominantly experiencing the issue.
Interesting... they really seem to wait for the hardware to get produced or cheaper. The DK2 is probably just a lower, in terms of hw possible version of those already finished specifications for all the people waiting out there.
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Just got email ! Wonder how much longer now
3080 | ps5 pro
Sin317-"im 31 years old and still surprised at how much shit comes out of my ass actually ..."
SteamDRM-"Call of Duty is the symbol of the true perfection in every aspect. Call of Duty games are like Mozart's/Beethoven's symphonies"
deadpoetic-"are you new to the cyberspace?"
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