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Posted: Sun, 31st Aug 2014 13:11 Post subject: |
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Divinity:OS had a shitty hotbar also. Was it consolified?
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Posted: Sun, 31st Aug 2014 15:03 Post subject: |
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Definitely consolified in this instance. There is absolutely no reason to limit a PC hotbar to 8 slots, other than the fact that the consoles are limited to 8 (2 sets of 4).
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Posted: Sun, 31st Aug 2014 15:36 Post subject: |
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Fa4Ta4L wrote: | only 8 possible active abilities :') ... ofc it must still be consolified even though we have a semi-proper ui
I'll hold off on playing until this is modded/hacked... |
You're going to wait until they hack some extra active abilities in it?
Bashing to bash now?
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Posted: Sun, 31st Aug 2014 15:38 Post subject: |
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Don't really care, I likely won't use more than that, if even that.
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bronson
Posts: 1384
Location: Asteroid B-612
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Posted: Sun, 31st Aug 2014 16:46 Post subject: |
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Damn, that UI reminds me of DAII. It's not fitting at all.
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Posted: Sun, 31st Aug 2014 17:49 Post subject: |
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@DCB they are limited in MMORPG's though 
1) Lenovo Legion 7 (AMD Ryzen 7 5800H, RTX 3080 16Gb, 32Gb DDR4, SSD 1TB +2TB
2) SFFPC (streaming via Moonlight+ Sunshine)
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Fa4Ta4L
Posts: 394
Location: Netherlands
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Posted: Sun, 31st Aug 2014 17:56 Post subject: |
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Mister_s wrote: | Divinity:OS had a shitty hotbar also. Was it consolified? |
The problem in Divinity:OS was that it was not customizable enough (in that there could not be multiple or larger hotbars). However it's not an mmo and in no way did they try to limit it. They even expanded it from 3 to 5 switchable hotbars in an update. This means 50 usable abilities, and you can use any ability from the spellbook.
DAIII maxing the total amount of abilities you can use to 8 is a totally different story. This is intentionally consolfied design because consoles can only use 8 abilities (4 buttons + a modifier/switch) easily. Also, it's been confirmed that these need to be selected before each mission and nothing can be used from the spellbook.
kefff wrote: | Fa4Ta4L wrote: | only 8 possible active abilities :') ... ofc it must still be consolified even though we have a semi-proper ui
I'll hold off on playing until this is modded/hacked... |
You're going to wait until they hack some extra active abilities in it?
Bashing to bash now? |
Not bashing to bash, just hate these types of restrictions because they want to equalize pc to consoles. PC has more possibilities, so ffs if you're releasing a game on PC allow the players to use them. But nooo balancing this takes too much time/effort and puts console players at a disadvantage, so PC is limited...
I'll just wait for when it's hacked so I can use all the abilities I've unlocked all the time. If this makes it easier I'll play on higher difficulty or w/e.
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Posted: Sun, 31st Aug 2014 19:20 Post subject: |
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Fa4Ta4L wrote: | Mister_s wrote: | Divinity:OS had a shitty hotbar also. Was it consolified? |
The problem in Divinity:OS was that it was not customizable enough (in that there could not be multiple or larger hotbars). However it's not an mmo and in no way did they try to limit it. They even expanded it from 3 to 5 switchable hotbars in an update. This means 50 usable abilities, and you can use any ability from the spellbook.
DAIII maxing the total amount of abilities you can use to 8 is a totally different story. This is intentionally consolfied design because consoles can only use 8 abilities (4 buttons + a modifier/switch) easily. Also, it's been confirmed that these need to be selected before each mission and nothing can be used from the spellbook.
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How do you KNOW they won't have additional hotbars just like Divinity? Instead of having an arrow to click on the hotbar to switch between them they could easily have a keybind to change them... Nowhere have they once said that you can ONLY use 8 abilities at a time, you're only going by what you've seen in a single screenshot which can also be subject to change by the time the game is released if they actually have limited the number of abilities on a hotbar(which I doubt).
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Fa4Ta4L
Posts: 394
Location: Netherlands
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Posted: Sun, 31st Aug 2014 20:14 Post subject: |
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Smokeythedemon wrote: |
How do you KNOW they won't have additional hotbars just like Divinity? Instead of having an arrow to click on the hotbar to switch between them they could easily have a keybind to change them... Nowhere have they once said that you can ONLY use 8 abilities at a time, you're only going by what you've seen in a single screenshot which can also be subject to change by the time the game is released if they actually have limited the number of abilities on a hotbar(which I doubt). |
Yes they have said this. Post from 1 page before quoted below, then click the link to read Mike Laidlaw's twitter comments on this.
DCB wrote: | Lol, hilarious. Apparently the PC interface is locked to 8 abilities at a time (same as console - they toggle between two sets of 4).
https://twitter.com/Mike_Laidlaw/status/505460398246481920
I guess we know what the number one mod will be, if it turns out the UI can be edited. |
(also this one: https://twitter.com/Mike_Laidlaw/status/505461456775557120 )
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Posted: Sun, 31st Aug 2014 20:27 Post subject: |
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I stand corrected, I hope they change it by the time it comes out.
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Posted: Sun, 31st Aug 2014 21:34 Post subject: |
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Smokeythedemon wrote: | I stand corrected, I hope they change it by the time it comes out. |
What makes you think they will change it? No one here trust Bioware, and specially not when Mike Laidlaw is in charge. And for good reasons too.
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Posted: Mon, 1st Sep 2014 04:19 Post subject: |
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Limiting quickslots makes it tactical! It all makes sense now. That Laidlaw, what a fucking genius.
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Posted: Mon, 1st Sep 2014 08:07 Post subject: |
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I don't think there's anyone left working at Bioware who knows the meaning of that word.
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Posted: Mon, 1st Sep 2014 10:36 Post subject: |
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I'm going to lock my steering wheel so it only turns in one direction. I'll have to choose whether I want to be able to turn either left or right before starting a trip, which should introduce a real tactical element to my driving.
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Posted: Mon, 1st Sep 2014 10:56 Post subject: |
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I can probably play this game just fine using my hotas.
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Fa4Ta4L
Posts: 394
Location: Netherlands
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Posted: Mon, 1st Sep 2014 17:13 Post subject: |
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You need to wiggle your joystick at the elves to make them join your party, then when they're ready to join you push your thruster all the way forward to make them O-face and unlock an extra combat ability.
I don't have pedals, I wish I had though.
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Posted: Wed, 3rd Sep 2014 16:03 Post subject: |
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"i'm not a dragon age origins guy. people who liked dragon age 2 will definitely relate to this game."
... n..n....nice?
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Posted: Wed, 3rd Sep 2014 16:21 Post subject: |
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EternalBlueScreen wrote: | " people who liked dragon age 2 will definitely relate to this game." |
So... no one?
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Posted: Wed, 3rd Sep 2014 17:00 Post subject: |
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I think I won't even bother playing it with a "tactical pause". It would be... wrong. Kinda like forcing 50 cent to play Moonlight Sonata. 
1) Lenovo Legion 7 (AMD Ryzen 7 5800H, RTX 3080 16Gb, 32Gb DDR4, SSD 1TB +2TB
2) SFFPC (streaming via Moonlight+ Sunshine)
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Posted: Wed, 3rd Sep 2014 19:51 Post subject: |
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lolozaur wrote: | https://www.youtube.com/watch?v=KEpIhvN3vDQ
pause play is a dragon age thing  |
That's a straight up action game. Instead of mobs spawning out of thin air like in Dragon Age 2, they pop up far apart, so you just have to run to them now. It almost looks tedious. Kill this one, oh there's another, and another, and another. No point in team tactics when your team is still trying to catch up while you're slashing away at the next monster.
Dragon Age Origins broke up most of its battles into individual skirmishes, so it had good pacing. Really hectic, sometimes quick, encounters with breathing room inbetween.
Dragon Age 2 and Inquisition seem to struggle finding that same balance. Well, not struggle. More like they don't want to make Origins again because they're obsessed with catering to the bros that just want to mash buttons and see shit blow up. Too bad that same audience has the attention span of a flea, so their loyalty is short term at best.
This game will go down in history as nothing more than "that other fantasy RPG" people played while waiting for Witcher 3.
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Posted: Wed, 3rd Sep 2014 22:10 Post subject: |
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From what I've 'heard' you don't even need to worry about the tactical (pause/top down) view on the easy to normal difficulties, having to micro-manage multiple party-members on a per move basis is an acquired taste kind of deal.
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Posted: Thu, 4th Sep 2014 01:05 Post subject: |
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So apparently straight male characters only have 2 romance options. Meanwhile straight female has 4. 3 for gay male and 2 for lesbians.
So I guess their demographic changed? Or do everyone play female characters nowadays?
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Posted: Thu, 4th Sep 2014 01:10 Post subject: |
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I play female characters usually, but yes.. the demographic has changed. It's fairly obvious who are the new BioWere targets.
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Posted: Thu, 4th Sep 2014 01:26 Post subject: |
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Not that is a problem to play female or gays, but I was expecting equality rather than complete bias after all the talks in recent years.
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Posted: Thu, 4th Sep 2014 01:28 Post subject: |
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All the recent talks have had nothing to do with equality, but superiority. Sadly.
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