The way I see it, every life is a pile of good things and bad things. The good things don’t always soften the bad things, but vice versa, the bad things don’t always spoil the good things and make them unimportant.
its a multiplayer thing , like in Peace Walker when you could invade others to steal shit from them ... meh for gamers , but for others that are gay about social media its cool
man, now we get souls style invasion too, with the ability to steal other players´shit.
this game is so fucking full of content, it truly is a next-gen peace walker 2.
Mother Base multiplayer is revealed in the full 22 minute Gamescom 2014 demo. This full-resolution, direct-feed footage is as close to the real thing as you can get.
The way I see it, every life is a pile of good things and bad things. The good things don’t always soften the bad things, but vice versa, the bad things don’t always spoil the good things and make them unimportant.
It's not exactly ye ol' MGS, but I'm pretty sure I'll enjoy it a lot as long as there's the possibility to disable the annoying markers and invasive hud with wallhacks and the likes. (which have no reason to exist in a game, ever)
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The difference is quite big to be honest, colours weren't nextgen enough I guess. The typical ugly brownish palette is more authentic and cinematic.
It's YouTube.
Youtube changed the colour palette of the game? I don't think so. This is just NextGenBrown® shit all over again What once looked great now looks ugly and ruined.
i dont mind the new palette, i wouldnt call it "gears of war brown", rather its just more vibrant, whereas it looked more bleak before.
what worries me is that there seems to be less detail overall, missing rocks, trees etc. (prolly pop-ins), also the dust effects looked alot better before.
i dont mind the new palette, i wouldnt call it "gears of war brown", rather its just more vibrant, whereas it looked more bleak before.
what worries me is that there seems to be less detail overall, missing rocks, trees etc. (prolly pop-ins), also the dust effects looked alot better before.
Are we swapping the definition of "vibrant"? Or "bleak"?
I blame it on developers grossly overestimating the power of the "NextGenLOLZ®" machines and then, when specs were finalised and they realised there was no fucking way in hell these machines could *ever* run the tech demos they showed off (using vastly superior PC hardware at E3) they had to scramble and DOWNGRADE ALL THE THINGS.
I blame it on developers grossly overestimating the power of the "NextGenLOLZ®" machines and then, when specs were finalised and they realised there was no fucking way in hell these machines could *ever* run the tech demos they showed off (using vastly superior PC hardware at E3) they had to scramble and DOWNGRADE ALL THE THINGS.
Shadows seem improved though judging from the screenshots.
There are less ground details for sure (2014) (small rocks etc) and the 2013 images look sharper.
Also, this palette change maybe a TV's preset thing. (?)
Thank god for that, because I was seriously considering calling an optician for you
@Neon
You can see the position of the shadow under the horse. The time of day can't be more than an hour, two at the most, different. Nothing that would so radically alter the entire colour palette.
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