Oculus Rift
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couleur
[Moderator] Janitor



Posts: 14359

PostPosted: Mon, 8th Sep 2014 00:13    Post subject:
why is bing better at porn than google?


"Enlightenment is man's emergence from his self-imposed nonage. Nonage is the inability to use one's own understanding without another's guidance. This nonage is self-imposed if its cause lies not in lack of understanding but in indecision and lack of courage to use one's own mind without another's guidance. Dare to know! (Sapere aude.) "Have the courage to use your own understanding," is therefore the motto of the enlightenment."
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KillerCrocker




Posts: 20503

PostPosted: Mon, 8th Sep 2014 00:16    Post subject:
search video. very effective. Better than google in this regard with filtering turned off Laughing


3080 | ps5 pro

Sin317-"im 31 years old and still surprised at how much shit comes out of my ass actually ..."
SteamDRM-"Call of Duty is the symbol of the true perfection in every aspect. Call of Duty games are like Mozart's/Beethoven's symphonies"
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couleur
[Moderator] Janitor



Posts: 14359

PostPosted: Mon, 8th Sep 2014 00:29    Post subject:
I'll give it a try. Laughing


"Enlightenment is man's emergence from his self-imposed nonage. Nonage is the inability to use one's own understanding without another's guidance. This nonage is self-imposed if its cause lies not in lack of understanding but in indecision and lack of courage to use one's own mind without another's guidance. Dare to know! (Sapere aude.) "Have the courage to use your own understanding," is therefore the motto of the enlightenment."
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Phil2003




Posts: 1336
Location: Austria
PostPosted: Mon, 8th Sep 2014 19:25    Post subject:
bong69 wrote:


Try LiveViewRift

https://developer.oculusvr.com/forums/viewtopic.php?f=28&t=11001

I think its fantasic for watching movies


Its just crashing when i try Jackass 3D. Any other solution for sbs mkv´s then this?

Oh and its stuttering like hell... like 5fps or something. Not sure whats wrong... Confused

Edit: ok stuttering solved, gonna try some alternatives then liveviewrift. Kinda sucks that everything is sooo unstable and this darn mess with the rift needing to be the main monitor... streaming my own desktop with openbroadcast is also buggy (mouse disappears), games/demos are crashing, pc reboots suddenly (never did that before)... just takes too much time atm, at least if you have a job and family too...


Last edited by Phil2003 on Mon, 8th Sep 2014 21:52; edited 1 time in total
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bloodian




Posts: 1026

PostPosted: Mon, 8th Sep 2014 21:07    Post subject:
KillerCrocker wrote:
Only for searching porn. But I was not looking for porn. Who the fuck knows why it was open. Don't remember actually


i'm actually a psychic here to help you out:

you were searching for "multiple monitor change number"
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Thu, 11th Sep 2014 21:00    Post subject:
http://www.techradar.com/us/news/gaming/the-consumer-ready-oculus-rift-will-launch-in-public-beta-by-summer-2015-1265010

Supposedly a limited consumer launch as a beta test next summer, in order to "gauge interest with both consumers and retailers"
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Sellob




Posts: 1229

PostPosted: Thu, 11th Sep 2014 21:18    Post subject:
Imagine the resell price on this with even more limited stock Laughing
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Interinactive
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Posts: 29459

PostPosted: Thu, 11th Sep 2014 21:24    Post subject:
⁢⁢


Last edited by Interinactive on Tue, 5th Oct 2021 01:47; edited 1 time in total
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Phil2003




Posts: 1336
Location: Austria
PostPosted: Thu, 11th Sep 2014 23:02    Post subject:
nice

im addicted to my rift. even with those pixel mess, its still more then awesome. Just sucks that everything further away then 5m is just visual garbage.

And theres not enough porn (games) for the rift. Found only one little demo and a few 360 clips.
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shole




Posts: 3363

PostPosted: Thu, 11th Sep 2014 23:49    Post subject:
Quote:
we've learned

Quote:
it has been revealed

funny how there's no sources
connect is on 19th
we can hold our breath as far
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jamsi




Posts: 36

PostPosted: Fri, 12th Sep 2014 00:32    Post subject:
New interview and some playtests popped up on twitter just now, separated in two articles: http://bit.ly/1nEDeHJ

Nothing too shocking but the overall impressions in the playtest article are fairly spot on.
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Kaltern




Posts: 5859
Location: Lockerbie, Scotland
PostPosted: Fri, 12th Sep 2014 02:35    Post subject:
sabin1981 wrote:
http://www.techradar.com/us/news/gaming/the-consumer-ready-oculus-rift-will-launch-in-public-beta-by-summer-2015-1265010

Supposedly a limited consumer launch as a beta test next summer, in order to "gauge interest with both consumers and retailers"


My debit card is ready.... (probably....)
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shole




Posts: 3363

PostPosted: Fri, 12th Sep 2014 04:42    Post subject:
no new information on the articles
i wonder why are they promoting with war thunder though
the integration on that is garbage compared to other games out there
maybe they just finetuned it for demoing
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Werelds
Special Little Man



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PostPosted: Mon, 15th Sep 2014 20:48    Post subject:
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Breezer_




Posts: 10815
Location: Finland
PostPosted: Mon, 15th Sep 2014 21:12    Post subject:
Cant wait for the final version, needs so much better panel/resolution than the current DK2 kit, looks absolutely shit to my eyes still.
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garus
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Posts: 34200

PostPosted: Mon, 15th Sep 2014 21:13    Post subject:
snip


Last edited by garus on Tue, 27th Aug 2024 21:46; edited 1 time in total
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Breezer_




Posts: 10815
Location: Finland
PostPosted: Mon, 15th Sep 2014 21:34    Post subject:
garus wrote:
Breezer_ wrote:
Cant wait for the final version, needs so much better panel/resolution than the current DK2 kit, looks absolutely shit to my eyes still.

It won't. Still going to be 1080p. They said they want to bump the refresh rate.


"Other co-founder Palmer Luckey also stated that the consumer system's resolution would get a "significant increase" over the DK2's 1080p display, with a refresh rate that will hit 90Hz or higher."

http://www.techradar.com/news/gaming/the-consumer-ready-oculus-rift-will-launch-in-public-beta-by-summer-2015-1265010
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garus
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Posts: 34200

PostPosted: Mon, 15th Sep 2014 22:06    Post subject:
snip


Last edited by garus on Tue, 27th Aug 2024 21:46; edited 1 time in total
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Kaltern




Posts: 5859
Location: Lockerbie, Scotland
PostPosted: Mon, 15th Sep 2014 22:15    Post subject:
If current PC hardware cannot render in 1080p at steady 75Hz, then I can't see how a move to 1440p is going to improve that situation - I'd rather have a slightly lower res but with stable FPS personally.


Playing Valheim every weekday at 10pm GMT - twitch.tv/kaltern

Follow me on Twitter if you feel like it... @kaltern

My system: Ryzen 7 3700x|Gigabyte RTX 2080 Super Windforce OC|Vengeance 3000Mz 16Gb RAM|2x 500Gb Samsung EVO 970 M.2 SSD |SanDisk SSD PLUS 240 GB + OCZ Vertex 2 60Gb SSD|EVA Supernova 650W PSU|Logitech G27 Wheel|Logitech G19 Gaming Pad|SteelSeries Arctis 7|Logitech G502 Proteus Spectrum Mouse + Logitech MX Master Mouse|Razer Blackwidow Chroma X Keyboard|Oculus Quest 2 + Link|Pixio PX7 Prime 165hz HDR & 1x Samsung 24FG70FQUEN 144Hz curved monitor

-= Word to the wise: Having a higher forum post does not mean you are right. =-
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KillerCrocker




Posts: 20503

PostPosted: Mon, 15th Sep 2014 23:53    Post subject:
1440p at 90hz. ..


3080 | ps5 pro

Sin317-"im 31 years old and still surprised at how much shit comes out of my ass actually ..."
SteamDRM-"Call of Duty is the symbol of the true perfection in every aspect. Call of Duty games are like Mozart's/Beethoven's symphonies"
deadpoetic-"are you new to the cyberspace?"
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Tue, 16th Sep 2014 00:00    Post subject:
We'll have to start playing games with Duke3D level visual quality in order to pull it off grinhurt
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shole




Posts: 3363

PostPosted: Tue, 16th Sep 2014 00:07    Post subject:
If they can get async timewarp working on pc, that will be a magic sauce to fix a lot of things.
There's no way you could have a solid framerate on the samsung note 4 so they have a separate thread where headtracking is decoupled from game framerate, resulting in a perceived higher framerate and lower latency.
Carmack raged on twitter recently that it will be difficult to implement on windows due to not having realtime kernel access, but I expect they'll figure something out before launch.
It really needs it.
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Kaltern




Posts: 5859
Location: Lockerbie, Scotland
PostPosted: Tue, 16th Sep 2014 04:41    Post subject:
I wonder if OR believe their own hype... Sure, It's theoretically POSSIBLE to get 1440p @ 90Hz, but realistically? Timewarp is a possible solution, but as I was banging on about earlier in the thread,

sabin1981 wrote:
We'll have to start playing games with Duke3D level visual quality in order to pull it off grinhurt


This is exactly what we DON'T want to happen - I'm not saying that OR games are going to be able to use max details like 8x antialiasing and SSAO at max levels on a R9 270, but there has to be a visual appeal as well as an immersive one - I ain't spending upwards of £300 on something I can play virtual Pong in.


Playing Valheim every weekday at 10pm GMT - twitch.tv/kaltern

Follow me on Twitter if you feel like it... @kaltern

My system: Ryzen 7 3700x|Gigabyte RTX 2080 Super Windforce OC|Vengeance 3000Mz 16Gb RAM|2x 500Gb Samsung EVO 970 M.2 SSD |SanDisk SSD PLUS 240 GB + OCZ Vertex 2 60Gb SSD|EVA Supernova 650W PSU|Logitech G27 Wheel|Logitech G19 Gaming Pad|SteelSeries Arctis 7|Logitech G502 Proteus Spectrum Mouse + Logitech MX Master Mouse|Razer Blackwidow Chroma X Keyboard|Oculus Quest 2 + Link|Pixio PX7 Prime 165hz HDR & 1x Samsung 24FG70FQUEN 144Hz curved monitor

-= Word to the wise: Having a higher forum post does not mean you are right. =-
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shole




Posts: 3363

PostPosted: Tue, 16th Sep 2014 06:54    Post subject:
Until you use it for an extended period you don't know what you're talking about.
Frames of reference in traditional media do not work.
A cartoon vr experience can have every bit as much sense of presence as a photorealistic one.
And even the absolute best any current rendering technology can do still looks fake - just prettier.
Our perception of reality is very much unconscious and relies more on the coherence of the perceived reality.
It is not comparable to visual improvement on a monitor, where a high quality render can look like a photograph.

Graphical fidelity is important, but until you have some first hand experience in VR, principled opinions have no base and have no value.
Until then it's like trying to describe the beauty of the sunset to a blind person,
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Kaltern




Posts: 5859
Location: Lockerbie, Scotland
PostPosted: Tue, 16th Sep 2014 08:51    Post subject:
Rolling Eyes

I don't need to own OR to know it's shortcomings.

I have no doubt if I ever put one on I'd be stunned and amazed at what I saw.

Then, about 15 mins in, I'd start to notice the imperfections, the things I would like to see improved.

And I am not only looking for a 'sense of presence' - if I play a combat flight sim, I don't want to have to squint to see the instrument panel, nor do I want to be seeing over-simplified visuals to keep the framerate from inducing motion sickness.

Dumbing things down in order to make them work will only cause people to say 'what if'. I'm not expecting the same fidelity of image as in say, BF4 Ultra settings - but I would expect to see BF4 in at least low settings. Otherwise, it's just a nice toy, something to experience and show off to others. (my opinion of course) (BF4 is just an example and not a requirement...)


Playing Valheim every weekday at 10pm GMT - twitch.tv/kaltern

Follow me on Twitter if you feel like it... @kaltern

My system: Ryzen 7 3700x|Gigabyte RTX 2080 Super Windforce OC|Vengeance 3000Mz 16Gb RAM|2x 500Gb Samsung EVO 970 M.2 SSD |SanDisk SSD PLUS 240 GB + OCZ Vertex 2 60Gb SSD|EVA Supernova 650W PSU|Logitech G27 Wheel|Logitech G19 Gaming Pad|SteelSeries Arctis 7|Logitech G502 Proteus Spectrum Mouse + Logitech MX Master Mouse|Razer Blackwidow Chroma X Keyboard|Oculus Quest 2 + Link|Pixio PX7 Prime 165hz HDR & 1x Samsung 24FG70FQUEN 144Hz curved monitor

-= Word to the wise: Having a higher forum post does not mean you are right. =-
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Werelds
Special Little Man



Posts: 15098
Location: 0100111001001100
PostPosted: Tue, 16th Sep 2014 09:58    Post subject:
Kaltern wrote:
I'm not expecting the same fidelity of image as in say, BF4 Ultra settings - but I would expect to see BF4 in at least low settings.

Yeah, so?

That particular game and engine are a great example, because that can be done at those framerates. I currently play that at a mixture of high and ultra with 4xMSAA and HBAO at 1080p on a single GTX 770. My FPS generally sits between 80 and 120 FPS depending on what goes on on the screen (one of the upcoming maps had me dipping to 60 though Sad).

If I lower MSAA to 2x and drop to medium, I have no doubt I can sustain 120 FPS (I'll give it a try tonight). I don't actually aim for this because the game somehow has almost no tearing without VSync, so that 80-120 works for me (monitor = Eizo FG2421).

What you can't do is to expect that to run on fucking 4 year old hardware. And my GTX 770 is actually already a 2.5 year old chip (it's just a GTX 680 with higher clocks; 680 came out in March 2012), the game is now a year old. I'm all for making stuff run on older hardware, to me that's what a proper engine does: it scales (and considering we've got multiple people playing BF4 on 7 year old CPUs with 3-4 year old mid-end GPUs, I'd say it does that pretty well). But you can't have the best visuals on old hardware.
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Kaltern




Posts: 5859
Location: Lockerbie, Scotland
PostPosted: Tue, 16th Sep 2014 10:37    Post subject:
Only reason there are crap FPS in today's games is due to shit coding and crap ports. Sure, games need to continually evolve and improve - that's what makes PC's so awesome PC Master Race But when you look at games like AC IV, Watchdogs, GTA 4, etc etc... you know what I'm saying.

If a complex game such as BF4 has such good FPS, then there is no technical reason why other games couldn't be just the same - but while they're not, and while we get crap ports and poor optimization, things like OR just won't be as appealing, unless the game is specifically written for it - and I don't see that being done for mainstream titles - where the money is.


Playing Valheim every weekday at 10pm GMT - twitch.tv/kaltern

Follow me on Twitter if you feel like it... @kaltern

My system: Ryzen 7 3700x|Gigabyte RTX 2080 Super Windforce OC|Vengeance 3000Mz 16Gb RAM|2x 500Gb Samsung EVO 970 M.2 SSD |SanDisk SSD PLUS 240 GB + OCZ Vertex 2 60Gb SSD|EVA Supernova 650W PSU|Logitech G27 Wheel|Logitech G19 Gaming Pad|SteelSeries Arctis 7|Logitech G502 Proteus Spectrum Mouse + Logitech MX Master Mouse|Razer Blackwidow Chroma X Keyboard|Oculus Quest 2 + Link|Pixio PX7 Prime 165hz HDR & 1x Samsung 24FG70FQUEN 144Hz curved monitor

-= Word to the wise: Having a higher forum post does not mean you are right. =-
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PumpAction
[Schmadmin]



Posts: 26759

PostPosted: Tue, 16th Sep 2014 11:00    Post subject:
I would love some eye tracking inside of the OR so that depending on where we look at, the detail will be reduced in the other parts of the viewport to achieve a better performance and also some proper dof. This would be especially great if we actually go for 75-120Hz on the OR display.


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vurt




Posts: 13842
Location: Sweden
PostPosted: Tue, 16th Sep 2014 11:18    Post subject:
PumpAction wrote:
I would love some eye tracking inside of the OR so that depending on where we look at, the detail will be reduced in the other parts of the viewport to achieve a better performance and also some proper dof. This would be especially great if we actually go for 75-120Hz on the OR display.


Not a fan of games trying to do this, we have it in e.g Skyrim with the trees and their branches turning on/off at certain distances. I think it looks really bad, it's just too noticeable, it would be the same here. In FPS games you keep attention to your surroundings even more so, it would easily become a distraction. More tracking would also affect performance so it's counterintuitive.
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Interinactive
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Posts: 29459

PostPosted: Wed, 17th Sep 2014 11:17    Post subject:
⁢⁢


Last edited by Interinactive on Tue, 5th Oct 2021 01:47; edited 1 time in total
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