Hellraid [RIP]
Page 5 of 9 Goto page Previous  1, 2, 3, 4, 5, 6, 7, 8, 9  Next
warriormax
Banned



Posts: 3644

PostPosted: Mon, 18th Aug 2014 15:14    Post subject:
EA - fall '14; Full game - spring '15
Back to top
lolozaur




Posts: 26310

PostPosted: Mon, 15th Sep 2014 20:57    Post subject:
For the first time ever, Hellraid will be shown publicly after its transition to Chrome Engine 6 ( Techland’s proprietary next-gen engine that also fuels Dying Light), tomorrow, September 16th, at 10:00 AM PDT streamed live on Twitch. http://www.twitch.tv/techland
Back to top
lolozaur




Posts: 26310

PostPosted: Tue, 16th Sep 2014 18:43    Post subject:
Back to top
sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Tue, 16th Sep 2014 23:04    Post subject:
I'm not quite sure what they were showing on Twitch today (stream is down and I haven't seen a mirrored host yet) but -- we've already seen the Chrome6 footage, no?



This was posted a month ago on the previous page. So if that was the Chrome6 footage .. what were they "publicly" showing today?
Back to top
LightningSS




Posts: 149
Location: Fortress of Ultimate Darkness
PostPosted: Tue, 16th Sep 2014 23:35    Post subject:
That was the same area they showed today, but a different playthrough, it was prerecorded. (It's the beginning of the game.) Then they re-showed the older engine playthrough of the catacomb level again, that was the whole stream. They were also answering questions in chat. They said the game was mostly linear with a few sidequests and no random levels although some mobs and loot was random. They also stated it was more action orientated than story driven and it was 8-10 hour long campaign.
Back to top
sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Tue, 16th Sep 2014 23:42    Post subject:
Thanks for that, Lightning Smile I guess we'll just have to keep waiting for the next Dark Messiah.. but this will do in the meantime.
Back to top
TiHKAL




Posts: 2350
Location: The Pub
PostPosted: Tue, 16th Sep 2014 23:56    Post subject:
sabin1981 wrote:
Thanks for that, Lightning Smile I guess we'll just have to keep waiting for the next Dark Messiah.. but this will do in the meantime.


I'll probably give this one a go however, I too was hoping for DMoMM.
Back to top
Boneleech




Posts: 1439

PostPosted: Wed, 17th Sep 2014 04:45    Post subject:
Isodemo it is, seems they fucked up the game when they move it to the "next gen" consoles
Back to top
dannofdawn




Posts: 2227

PostPosted: Wed, 17th Sep 2014 05:26    Post subject:
Yea can't say I care much about a linear game. One of my biggest problem with Dark Messiah was that there weren't enough Dark Messiah Sad I have hoped for a non-linear (doesn't matter if its sandbox, open world, randomly generated) first person melee game set in fantasy setting since Dark Messiah. I thought Oblivion would be it, it wasn't as good in combat. Although I don't like zombie, I was hoping Dead Island could have had good combat at least. It didn't.

I guess Hell Raid isn't the one I have been waiting for either.
Back to top
4treyu




Posts: 23033

PostPosted: Wed, 17th Sep 2014 07:14    Post subject:
Back to top
Kein
Banned



Posts: 6102

PostPosted: Wed, 17th Sep 2014 07:58    Post subject:
Isodemo?

isn't it supposed to be online one like Dead Island so playing offline makes little to none sense?
Back to top
r3dshift




Posts: 2753

PostPosted: Wed, 17th Sep 2014 08:58    Post subject:
Since when is there no sense in playing SP offline...? Scratch Head


Frant wrote:
Shitass games are ruining piracy.
Back to top
sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Wed, 17th Sep 2014 14:26    Post subject:
Kein wrote:
Isodemo?

isn't it supposed to be online one like Dead Island so playing offline makes little to none sense?




Dead Island had 4 player co-op but was absolutely fine playing in single-player. Same with this; you can play co-op if you want, but you can also play solo.
Back to top
lolozaur




Posts: 26310

PostPosted: Wed, 17th Sep 2014 14:37    Post subject:
Kein wrote:
Isodemo?

isn't it supposed to be online one like Dead Island so playing offline makes little to none sense?

Back to top
Req
Banned



Posts: 130

PostPosted: Wed, 17th Sep 2014 14:42    Post subject:
Project Hell : Gay Raid Demonic Lust Possession Edition. I'll only buy it if has gay naked manwhore demons, and also duke nukem in the game also - and will buy for metal case, and free sub to playboy, and demon porn dvd's.. i will pay $500 even though it will be a b grade game with a 2/10 score from ign
Back to top
Claptonvaughn




Posts: 931

PostPosted: Wed, 17th Sep 2014 19:37    Post subject:
A little disappointed to hear that it's linear and 8-10 hour campaign. If the devs/publishers are saying it's 8-10, that probably means it's actually shorter.

Will still gladly isodemo it, though.
Back to top
Kein
Banned



Posts: 6102

PostPosted: Wed, 17th Sep 2014 22:39    Post subject:
r3dshift wrote:
Since when is there no sense in playing SP offline...? Scratch Head

Have you played Dead Island in singlelayer? You might as well play L4D2 in singeplayer with bots, what the fucking point? There is no fun in it. it is boring crap.

Well, unless you have such taste for such kind of shallow gameplay. Can' argue here.
Back to top
ixigia
[Moderator] Consigliere



Posts: 65014
Location: Italy
PostPosted: Wed, 17th Sep 2014 23:29    Post subject:
dannofdawn wrote:
Yea can't say I care much about a linear game. One of my biggest problem with Dark Messiah was that there weren't enough Dark Messiah Sad I have hoped for a non-linear (doesn't matter if its sandbox, open world, randomly generated) first person melee game set in fantasy setting since Dark Messiah. I thought Oblivion would be it, it wasn't as good in combat. Although I don't like zombie, I was hoping Dead Island could have had good combat at least. It didn't.

I guess Hell Raid isn't the one I have been waiting for either.

Exactly what I was thinking, too. Perhaps my expectations were too high to begin with. Razz Dark Messiah was something so brilliantly well-packed and balanced that it's incredibly hard to replicate.

But as long this Hellraid comes up with a satisfying melee combat (i.e. not some clicky-click-based stuff) and a level design that is not too repetitive, I can see myself enjoying this game a lot, even with its limitations.

@Kein: Personal taste-aside, that's not a fair comparison, to be honest. Dead Island is mostly exploration-based, with loot and crafting, plus quests/side-quests and slower pace. It actually became semi-realistic with mods that increased the difficulty. Smile



Random creations of an insane mind / Screens from Bulgaria [Early Access]


Last edited by ixigia on Wed, 17th Sep 2014 23:32; edited 3 times in total
Back to top
prudislav
VIP Member



Posts: 29148
Location: The land of beer and porn
PostPosted: Wed, 17th Sep 2014 23:30    Post subject:
Claptonvaughn wrote:
A little disappointed to hear that it's linear and 8-10 hour campaign.

iirc they said this from the start
Back to top
DarkRohirrim




Posts: 9901
Location: The Void
PostPosted: Thu, 18th Sep 2014 00:00    Post subject:
I still can't understand why people being disappointed by any game if it's linear... there is NOTHING wrong with that. Good fucking riddance, we have too many shallow open-world/sandbox games.
Back to top
prudislav
VIP Member



Posts: 29148
Location: The land of beer and porn
PostPosted: Thu, 18th Sep 2014 20:48    Post subject:
Back to top
dannofdawn




Posts: 2227

PostPosted: Thu, 18th Sep 2014 22:51    Post subject:
DarkRohirrim wrote:
I still can't understand why people being disappointed by any game if it's linear... there is NOTHING wrong with that. Good fucking riddance, we have too many shallow open-world/sandbox games.


Doesn't mean a linear game is going to have depth either. One of the thing Dark Messiah had despite its linearity was options and interactions. There a lot of objects you can interact with all over the levels. It is not just swing your sword around. Combine that with interesting spells (not just shoot different elemental bolts), stealth mechanic, rope arrows that could attach to almost anything, unlike Tomb Raider. You have an interesting game that varies itself at the base mechanical level, no need for CoD set pieces to offer variety. That makes the linear experience fun to play and reasons to replay the game.

This game however reminds me of Lichdom. For the sake of my point, let's say Lichdom has great combat, but what else is there? There's nothing else. No exploring, bad story, no progression beyond RNG items, and no reason to ever replay the game. That's my problem with these kind of linear games. It is the same reason why people don't replay CoD campaigns, but will always replay Deus Ex. It is not just the linearity, but the other mechanics that tie in with the combat.

Hellraid's combat looks promising, and there are currency for whatever reason, but what else is there? Will there be an arena so I can actually enjoy the combat without having to repeat levels, listening to the same voice acting over and over again? Will there be a NG+ where the encounters are different than before? Why would I even want to finish this game when I have already experienced what the combat has to offer after the tutorial?

That's why I'm no longer excited about this game after they've confirmed that it is linear.
Back to top
prudislav
VIP Member



Posts: 29148
Location: The land of beer and porn
PostPosted: Thu, 18th Sep 2014 23:01    Post subject:
dannofdawn wrote:
Why would I even want to finish this game when I have already experienced what the combat has to offer after the tutorial?

well they have over 100 of skills in skill tree (no sure about percantage of actives in that)

PS: comparing lichdom to CoD in level of complexicity is wrong on so many levels Rolling Eyes
Back to top
tonizito




Posts: 51263
Location: Portugal, the shithole of Europe.
PostPosted: Thu, 18th Sep 2014 23:04    Post subject:
Kein wrote:
r3dshift wrote:
Since when is there no sense in playing SP offline...? Scratch Head

Have you played Dead Island in singlelayer? You might as well play L4D2 in singeplayer with bots, what the fucking point? There is no fun in it. it is boring crap.

Well, unless you have such taste for such kind of shallow gameplay. Can' argue here.
Yeah... no.


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
Back to top
dannofdawn




Posts: 2227

PostPosted: Thu, 18th Sep 2014 23:45    Post subject:
prudislav wrote:
dannofdawn wrote:
Why would I even want to finish this game when I have already experienced what the combat has to offer after the tutorial?

well they have over 100 of skills in skill tree (no sure about percantage of actives in that)

PS: comparing lichdom to CoD in level of complexicity is wrong on so many levels Rolling Eyes


Whatever complexity it has doesn't matter when it reality they all do the same thing. In Lichdom, your spells are still bolts, ray, lob, nova, pool, etc. That doesn't change. What changes are the stats and destruction, mastery, control. Which I don't find interesting at all. It felt like playing a hotkey MMO, just apply my debuff then blast them, rinse and repeat. You can have all the stats altering you want, but if the player is still the same thing over and over, I don't consider that good complexity.

As for 100 skills...Are we talking Dead Island skills or Fallout Perks? Are those 2% increase crit chance or are they new moves? If its just stats increase, that's just numbers. That's hardly progression when the enemies will go stronger as you progress the levels anyway.
Back to top
jackasshole




Posts: 1433

PostPosted: Thu, 18th Sep 2014 23:55    Post subject:
I think the replayability will come into play with their skill tree. It looks pretty nice, with options out the ass.
Back to top
prudislav
VIP Member



Posts: 29148
Location: The land of beer and porn
PostPosted: Fri, 19th Sep 2014 00:29    Post subject:
yep there are active skills in skill tree - in the demo stream it was shieldbash


http://i.imgur.com/SYIa3w4.png
http://i.imgur.com/PtROKGv.gif
Sometimes i just want to see NFOHUMP burn \o/
Back to top
jackasshole




Posts: 1433

PostPosted: Fri, 19th Sep 2014 00:58    Post subject:
It's the closest looking thing to Path of Exiles skill tree, which I loved, even though 95% of it was passive stats.
Back to top
h0rnyfavn
Serial Humper



Posts: 13872

PostPosted: Fri, 19th Sep 2014 01:02    Post subject:
tbh I would be fine even with something like heretic\hexen\witchaven without any skill trees and stuff like that Laughing lichdom kinda disappointed me in this regard.


1) Lenovo Legion 7 (AMD Ryzen 7 5800H, RTX 3080 16Gb, 32Gb DDR4, SSD 1TB +2TB

2) SFFPC (streaming via Moonlight+ Sunshine)
Back to top
Kein
Banned



Posts: 6102

PostPosted: Wed, 22nd Oct 2014 03:44    Post subject:
Mods, fix the fail title please, it is "hellraid", not "hell raid". NFo search is helpless against it.

In other news - lockinty lock on steamity.


Last edited by Kein on Wed, 22nd Oct 2014 04:16; edited 2 times in total
Back to top
Page 5 of 9 All times are GMT + 1 Hour
NFOHump.com Forum Index - PC Games Arena Goto page Previous  1, 2, 3, 4, 5, 6, 7, 8, 9  Next
Signature/Avatar nuking: none (can be changed in your profile)  


Display posts from previous:   

Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB 2.0.8 © 2001, 2002 phpBB Group