Dead Rising 3
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demde




Posts: 6537
Location: Lake Karachay
PostPosted: Fri, 19th Sep 2014 13:42    Post subject:
GeForce 344.11 WHQL Driver out

Problems fixed or? Surprised


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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Fri, 19th Sep 2014 13:58    Post subject:
demde wrote:
GeForce 344.11 WHQL Driver out

Problems fixed or? Surprised


Nope, in fact the driver specifically disables SLi for this game now. Incompetent Crapcom, as always. Fucking SLi could have saved this awful mess Sad
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prudislav
VIP Member



Posts: 29148
Location: The land of beer and porn
PostPosted: Fri, 19th Sep 2014 15:20    Post subject:
getting 20-30fps on latop with GT 740M - got crash at start rior to that


http://i.imgur.com/SYIa3w4.png
http://i.imgur.com/PtROKGv.gif
Sometimes i just want to see NFOHUMP burn \o/


Last edited by prudislav on Thu, 25th Sep 2014 10:34; edited 1 time in total
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Interinactive
VIP Member



Posts: 29454

PostPosted: Sat, 20th Sep 2014 00:32    Post subject:
⁢⁢


Last edited by Interinactive on Tue, 5th Oct 2021 01:46; edited 1 time in total
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Kurosaki




Posts: 5673
Location: germany
PostPosted: Sat, 20th Sep 2014 01:03    Post subject:
Flawless Widescreen fix doesn't work for me to fix the FOV Sad
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Interinactive
VIP Member



Posts: 29454

PostPosted: Sat, 20th Sep 2014 08:38    Post subject:
⁢⁢


Last edited by Interinactive on Tue, 5th Oct 2021 01:46; edited 1 time in total
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XeveN




Posts: 95
Location: Denmark
PostPosted: Sat, 20th Sep 2014 09:20    Post subject:
With the new driver i can play without crashing, performance is still shit though.
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ace2kx




Posts: 1992

PostPosted: Sun, 21st Sep 2014 05:08    Post subject:
The latest nvidia drivers stopped the freezing load screen.

Anyway, does anyone know how to get rid of the 30fps limit?

Thanks!
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The_Zeel




Posts: 14922

PostPosted: Sun, 21st Sep 2014 05:09    Post subject:
Poker Face
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ixigia
[Moderator] Consigliere



Posts: 65081
Location: Italy
PostPosted: Sun, 21st Sep 2014 05:14    Post subject:
Ace have you tried the standard method, create a user.ini file in the main folder-> add the gmpcr_unlock_frame_rate=True line? Should do the job Razz

Beware though, you need a really meaty PC to run this thing at 60fps. You can consider yourself lucky if you can afford 30 without stuttering! (dat motion blur doe)
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Ankh




Posts: 23342
Location: Trelleborg
PostPosted: Sun, 21st Sep 2014 10:22    Post subject:
Time is running out for me and I cant find the discussion about how to stop/reduce the time in the game. Anyone care to enlighten me? Smile


shitloads of new stuff in my pc. Cant keep track of it all.
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JBeckman
VIP Member



Posts: 34986
Location: Sweden
PostPosted: Sun, 21st Sep 2014 10:35    Post subject:
You can't, normal mode has a 4x slower time progression though so there should be time to do the main story objectives, however as you complete those the number of zombies and special zombies increase meaning side objectives will become more difficult and time consuming to accomplish. (Special combination vehicles become nearly critical to quickly move between the various game areas.)

Finishing the main story should move the game into overtime mode where you are free to do the rest of the game, although with the various tasks being given automatically (Up until you have four of them.) and survivors being encountered by traveling around and it all being timed there might not be much left at that point in the game.
(Nightmare mode is more like the previous games where you have to be a lot quicker and might even have to abandon certain side missions to reach the main objective within the time limit.)


EDIT: Short of using a trainer or cheat-engine that is, that way you can have full control over the in-game timer although many events are tied to it's progression.
(Moving the timer back too far will stop all activity in the game for example.)
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ace2kx




Posts: 1992

PostPosted: Sun, 21st Sep 2014 21:27    Post subject:
ixigia wrote:
Ace have you tried the standard method, create a user.ini file in the main folder-> add the gmpcr_unlock_frame_rate=True line? Should do the job Razz

Beware though, you need a really meaty PC to run this thing at 60fps. You can consider yourself lucky if you can afford 30 without stuttering! (dat motion blur doe)


Thanks man. It worked.

Cheers. Smile
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prudislav
VIP Member



Posts: 29148
Location: The land of beer and porn
PostPosted: Mon, 22nd Sep 2014 22:38    Post subject:

(its on vg247 article about possibility of SO port)


Last edited by prudislav on Mon, 22nd Sep 2014 22:41; edited 2 times in total
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Mon, 22nd Sep 2014 22:39    Post subject:
lol wut
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EyePatchLives




Posts: 5708
Location: Israel.
PostPosted: Mon, 22nd Sep 2014 23:24    Post subject:
It has to be a joke...it has to be.

'HaloGuy2002', "pc inbred fucks", I pray it's mockery.


"I think Call of Duty resonates because it's believable and relatable," Sledgehammer Games cofounder Michael Condrey says.

Believable and relatable...Yep, sounds like Call of Duty
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Hfric




Posts: 12017

PostPosted: Mon, 22nd Sep 2014 23:58    Post subject:
PC Master Race the thing is, PC can play this game and have semi fluid FPS ... but X720p cant, and in some sections it goes below 5 fps [again played this on my friends xbox one , he also raged about this when he saw the PC version on my PC running from 45 to 50 fps ] and goes into slide show territory Laughing ... console derps are pissed , PC can play this port ...a piss poor port ... Mind Is Full Of Fuck CAPCOM WTF ????!!! how this could happen ????

Pffchh PC Master Race


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Minacious




Posts: 361
Location: Southern CA
PostPosted: Tue, 23rd Sep 2014 08:10    Post subject:
Decided to give this another go with the new drivers, and what do you know, I can play without crashing now.


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The_Zeel




Posts: 14922

PostPosted: Tue, 23rd Sep 2014 08:19    Post subject:
hoe noez pc gamers can run this at a playable framerate, no fair, it should be locked to 15 fps like on boner lol wut
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DV2




Posts: 5234

PostPosted: Tue, 23rd Sep 2014 14:29    Post subject:
Anybody with a 970/980 GTX notices any improvements?


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dataschmuck




Posts: 385
Location: The States
PostPosted: Tue, 23rd Sep 2014 16:48    Post subject:
prudislav wrote:

(its on vg247 article about possibility of SO port)


What is SO
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Tue, 23rd Sep 2014 16:52    Post subject:
Sunset Overdrive Smile The developers recently said there are "no plans for PC version" but also "not to rule anything out" - and it made some ubertard go nuts in the comments grinhurt
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rgb#000
Banned



Posts: 5118

PostPosted: Tue, 23rd Sep 2014 18:13    Post subject:
haven't finished this yet but performance here is relatively good, all things considered. i was expecting 25fps from all the comments here, but actually i get 60fps with a few dips to 50 or so while driving over zombies. when on foot it's mostly 60fps with a few dips in certain places. 2500K 4.5Ghz, GTX780 1.2Ghz for those who wonder.
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ramalan




Posts: 1138

PostPosted: Tue, 23rd Sep 2014 18:22    Post subject:
Performance is not important, its a shitty game with boring map and side activites, pointless timer, terrible mission design and some worst objective placement that I`ve seen in any type of game in recent years. As a launch title for new gen console its laughable. Leaved it at around 40-50% of storyline, no plans of getting back to it.
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Tue, 23rd Sep 2014 18:27    Post subject:
Performance is definitely an issue for those that don't have top-shelf hardware, while a lot of the freezing/stuttering is because of VRAM you really do need very powerful GPUs to run this >30. Personally I'm having a blast with it, it's engaging and fun and enjoyable to play ---- EXCEPT the oft-mentioned silliness of taking a task/mission and having to drive across the entire map.. and back again.. that really is ridiculous Sad
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rgb#000
Banned



Posts: 5118

PostPosted: Tue, 23rd Sep 2014 18:36    Post subject:
ramalan wrote:
Performance is not important, its a shitty game with boring map and side activites, pointless timer, terrible mission design and some worst objective placement that I`ve seen in any type of game in recent years. As a launch title for new gen console its laughable. Leaved it at around 40-50% of storyline, no plans of getting back to it.

meh, i'd say it's a solid 7.
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ramalan




Posts: 1138

PostPosted: Tue, 23rd Sep 2014 18:39    Post subject:
sabin1981 wrote:
EXCEPT the oft-mentioned silliness of taking a task/mission and having to drive across the entire map.. and back again.. that really is ridiculous Sad

Thats how whole game looks like, the main core story and missions. So nope, just fuck it. Had few hours of fun killing zombies and levelign the characters but the overall story/mission design is ridiculous.

rgb#000 wrote:
ramalan wrote:
Performance is not important, its a shitty game with boring map and side activites, pointless timer, terrible mission design and some worst objective placement that I`ve seen in any type of game in recent years. As a launch title for new gen console its laughable. Leaved it at around 40-50% of storyline, no plans of getting back to it.

meh, i'd say it's a solid 7.


I loved few initial hours, playing with weapons, discovering new combinations, leveling, bosses and so on, but it only takes soo long after you realize the actual core stuff is utter shit, really.


Last edited by ramalan on Tue, 23rd Sep 2014 18:41; edited 1 time in total
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Tue, 23rd Sep 2014 18:40    Post subject:
Yeah, it is quite a detriment to the game.. but luckily travel is actually fun. I'm inclined to agree that it's a solid 7, could be better but could be a lot worse Very Happy
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ramalan




Posts: 1138

PostPosted: Tue, 23rd Sep 2014 18:43    Post subject:
sabin1981 wrote:
Yeah, it is quite a detriment to the game.. but luckily travel is actually fun. I'm inclined to agree that it's a solid 7, could be better but could be a lot worse Very Happy

I gave up when they placed objective in a relatively close spot but the way road blocks were placed inside those islands forced you to travel the other way around, through the whole fucking map, cmon wtf is that Sad

Would be better if I havent got tons of better games to play which actually dont make me bored and dont annoy me, like wasteland2 for example.
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Tue, 23rd Sep 2014 18:49    Post subject:
Those roadblocks that prevent you from passing with your uber souped-up crafted monster vehicles? Forcing you to abandon them and go on foot? Why on earth would hate that? Laughing Very Happy
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