Realms of Arkania - HD Remake Announced!
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vurt




Posts: 13824
Location: Sweden
PostPosted: Sat, 26th Jul 2014 15:41    Post subject:
So how is it now? I see two user reviews on metacritic giving it an 8 (almost exactly a year ago).

Surely it must be a 9.5 by now?
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Sat, 26th Jul 2014 16:14    Post subject:
Played it some months ago, but uninstalled again after like 30 minutes.
Main reason was the still shitty combat. My mates missed like 80% of the time, while the enemy only missed like 10% of the time.
I don't remember the other games with the Dark Eye ruleset being that shit regarding combat.


Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
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vurt




Posts: 13824
Location: Sweden
PostPosted: Sat, 26th Jul 2014 17:11    Post subject:
hmm yes that sounds pretty bad.
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reb0rn




Posts: 177

PostPosted: Tue, 29th Jul 2014 00:53    Post subject:
I have german game that after 1.33 update has english option, and so far was autoupdating... but no 1.34 Sad

launcher say no update and when i click at website link german page is offline, duno whats happened
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lolozaur




Posts: 26310

PostPosted: Tue, 23rd Sep 2014 13:27    Post subject:
removed from steam Surprised
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Tue, 23rd Sep 2014 14:46    Post subject:
Aww Yeah


Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
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Airwolf




Posts: 242

PostPosted: Tue, 23rd Sep 2014 14:59    Post subject:
I wonder what was the reason. Developer guy said they did not go anywhere and should give an update soon.
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JBeckman
VIP Member



Posts: 34974
Location: Sweden
PostPosted: Wed, 24th Sep 2014 16:33    Post subject:
Quote:

The reason for the pull from steam is that we as a developer ceased our publishing cooperation with UIG for good. There are some legal issues to be resolved, and as soon as they are, I will come back with an update. This has of course no effect whatsoever to your already bought game, you can play it regardless of whether it is available to be bought on Steam at the moment.


http://steamcommunity.com/app/237550/discussions/0/613936673565514688/

By "Chris Firefox" (Firefox? really?) a few posts down.
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Airwolf




Posts: 242

PostPosted: Wed, 24th Sep 2014 16:43    Post subject:
Thanks, JB. What i dont understand is how this will reflect onto the game? After all, Crafty games are developers. They "developed" this mess. So, how actually will Realms of Arkania game benefit from this?
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Sun, 1st Feb 2015 17:43    Post subject:
Yesterday i gave this game a final try (i really was in the mood for this kind of game).
Well, it still plays so bad and i still encountered a few noticable bugs in the first minutes. No patch will ever fix this game.
The complete randomness caused by The Dark Eye ruleset isn't helping either. Every action has a chance to fail. Even upgrading attributes can fail, how many health/mana points you get at level up is random, and more

Meh and bye


Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
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lolozaur




Posts: 26310

PostPosted: Sun, 1st Feb 2015 17:46    Post subject:
Shocked totally forgot about this game Shocked
btw its back on steam since a few weeks i think
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reb0rn




Posts: 177

PostPosted: Sun, 1st Feb 2015 20:17    Post subject:
Bob Barnsen wrote:
Yesterday i gave this game a final try (i really was in the mood for this kind of game).
Well, it still plays so bad and i still encountered a few noticable bugs in the first minutes. No patch will ever fix this game.
The complete randomness caused by The Dark Eye ruleset isn't helping either. Every action has a chance to fail. Even upgrading attributes can fail, how many health/mana points you get at level up is random, and more

Meh and bye


Well in the original game it was the same Wink (its not a bug)
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Sun, 1st Feb 2015 20:23    Post subject:
You mean the randomness or rather the internal dice rolling for every action you do?
Yea i know, that's what i normally don't like RPGs in the Dark Eye universe Very Happy
Or at least not those, that use the ruleset so strictly

Blackguards had a very simplified ruleset (even more in the sequel). The Drakensang games had a softer ruleset too, IIRC
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JBeckman
VIP Member



Posts: 34974
Location: Sweden
PostPosted: Mon, 27th Jul 2015 18:09    Post subject:
http://steamcommunity.com/games/237550/announcements/detail/781723662295113519

Quote:

Patch 1.35
27 July - Chris Firefox
(german version below)

After months of development and just in time prior to the 2 year anniversary of the Blade of Destiny release, Crafty Studios and the Beta Team of BoD HD are proud to present Patch 1.35, consisting of more than 300 changes, additions, modability extensions and fixes. Detailed patchnotes can be found in our official forum at Patchnotes 1.35[forum.schicksalsklinge.com]. Just some highlights:
Content changes and extensions

Castle Felsteyn: Mod of Viana included as Event
In Thorwal there is now the building "The Black Finger"
You can now sell books in the Thorwal Mage Academy
New event "Revenge of Ottaskin"
New event in Phexcaer: Nancy's Note of Validor the villain
Random city event "A pickpocket"
Random city event "A Carriage"
Random city event "A shooting star"
Random city event "A beggar" extended
8 new events for resting at an inn
6 new events during outdoor camps
4 additional random battles after camps

New and updated Features

User Interface is now scalable (e.g. for 4K resolutions)
The console now logs experience points
Console messages are in different colors
Battle Avatar look improved (rimshader removed, specularity reduced)
The spell "Solidirid" can now be used in the game
The group now shares its food and water reserves
The Spider demon is now a significantly bigger avatar in battle to diversify from the lesser spiders

Extensions to Modability

Displaying images (up to size 256x256) possible in dialog boxes
Character classes can now have custom portraits by mod
NPCs can now have custom portraits
Temple flags (in size 256x512) can now be replaced

...and a myriad of Bugfixes.

Enjoy and spread the word!



EDIT: Full changelog.
http://forum.schicksalsklinge.com/index.php?page=Thread&threadID=11574
Quote:

Patch 1.35
After months of development and just in time prior to the 2 year anniversary of the Blade of Destiny release, Crafty Studios and the Beta Team of BoD HD are proud to present Patch 1.35, consisting of more than 300 changes, additions, modability extensions and fixes. In detail:

Content changes and extensions

Castle Felsteyn: Mod of Viana included as Event
In Thorwal there is now the building "The Black Finger"
You can now sell books in the Thorwal Mage Academy
New event "Revenge of Ottaskin"
New event in Phexcaer: Nancy's Note of Validor the villain
Random city event "A pickpocket"
Random city event "A Carriage"
Random city event "A shooting star"
Random city event "A beggar" extended
8 new events for resting at an inn
6 new events during outdoor camps
4 additional random battles after camps
New event "Bad Herbs"
Ferryman at Ferry Tjoila and Ferry Angbodirtal
Event on the route Hermit's Lake -> Felsteyn "Giant wyrm"
Event on the route Clanegh -> Orkanger "Linnorm"
Event on the route Phexcaer -> Hermit's Lake "A group of orcs"
Event on the route Orvil -> Rovik "Rope Bridge"
Event on the route Orvil -> Rovik "cliff climbing"
Event on the route Serske -> Breida "forest cattle"
Event on the route Skjal -> Orvil "wolf pack with shepherd"
Travel Event "Weak track"
Travel Event "conversation with a dwarf"
Travel Event "Rondra sees it all"
Travel Event "The orc camp"
Random event at rivers "ford"
Random event in the forest "wild boar"
Random event in the swamp "thicket"
Random event in the Mountains "cave"
Random event in the Mountains "A deep gorge"
Random event in the Mountains "a steep rock face"
Random event after camping in the mountains "Misty valley"
Additional events after camping depending on the landscape
24 smaller travel events depending on the landscape
7 perilous random travel events
13 Travel encounters, where you can ask about the area
All random travel events of v1.33a reappear
Reactivated the event "Rondra's servant"
A mountain trip to the Daspota treasure
A "Vision" in the Old Bailey
Crumbling inn "The Warp Rift"
Crumbling inn "A sticky liquid"
Hyggeliks ruin has been extended to a few text window
Pirate cave, the Northeastern room is now storage for all kinds of ship supplies
In the heavy locked door at the mine by Prem there is now a text window
Black Mage ruin "dead end"
The original texts have been added in six different dungeon exits
In the mysterious forest there is now a healing spring
In the mysterious forest now you can look at the beautiful flower
Mysterious forest "floor tendrils"
The 2nd Orkkampf in Baerhag crypt now has a text window
Added a third wolf skin in white for grimwolves

New and updated Features

User Interface is now scalable (e.g. for 4K resolutions)
The console now logs experience points
Console messages are in different colors
Battle Avatar look improved (rimshader removed, specularity reduced)
The spell "Solidirid" can now be used in the game
The group now shares its food and water reserves
The Spider demon is now a significantly bigger avatar in battle to diversify from the lesser spiders
Screen resolutions with less than 1024x600 have been disabled
The Savegame window can now be closed by ESC.
Difficulty can now be changed in the options at any time
The zoom animation when opening the travel map can now be deactivated
Damage display is now switchable between classic (1d6 + 4) or modern (5-10)
When starting a new game there is a note that F1 (Help) only works outside buildings
Increasing negative weapons talents will be better explained on first levelup
"Checkmod" and "Personalmod" now appear similar to Skill and MetaSkill checks
When fighting demons, you now need to check for bravery (like necrophobia with undead)
Positive Attributes can now be increased to a max of 20 (before 1Cool
Negative Attributes can now be lowered (only on levelups) down to 0
Strength bonus displayed in Item Info
Cold and Wet protection displayed in the Item Info
All armor now shows its reductions to attack and parry
The Talent "Read" will now be required for reading all documents and books
"vehicle steering" now has the average value of "vehicle steering" and "drive boats" according to P&P
The Magic Gardianum now get a duration of action
Spell "chain and manacle" can now be disrupted with spell "break domination"
Increased duration of spell "Horriphobus"
Spell "Ignifaxius" effect reduction by armor is now correctly displayed
Ritual "force of the dagger": Text warning when already at full health
NPC mages now correctly roll spell checks
Spell failures of variable strength spells now have correct costs
Checks for characters unable to act deactivated
Game over when all characters are unable to act
Improved all weapons, armor and poison descriptions
Good hatchet now has a star on the item image
"Rock splitter" item image corrected
The description of the ironwood has been improved
The sickle, herbs sickle and volcanic glass dagger are not cumulative any more
Elves and druids can wear the cursed leather helmet
snowshoes now have cold protection 8 and agility -1
Adapted blanket and robe effects to match their descriptions
Regeneration bonus of blanket and sleeping bag are not cumulative any more
Adapted weights: glass bottle 5 ounces, bronze bottle 8 ounces
There is now a way to retrieve a lost magic staff
The recipes were better distributed in the Thorwal region
Banedust and Goldglue are now usable in a fight
Poisons Vomicum and Expurgicum are now stackable
Fishhook is 99x stackable
Bronze bottle 5x stackable
All magic weapons now have to be identified first
All magical jewelry now have to be identified first
"Doxologies" are only readable once
Added Black Mage ruin quest book entries
Jurge Torfinsson points at Yasma Thinmarsdotter in Clanegh instead of Thoss
Asgrimm Thurboldsson questlog entries according to actions
Beorn Hjallasson questlog entries according to actions
Hjore Ahrensson questlog entries according to actions
Ragna Firunjasdotter questlog entries according to actions
Umbrik Siebenstein questlog entries according to actions
Honest Jorge questlog entries according to actions
Temple of the Nameless questlog entries according to actions
Filler text for quest "Ektor Gremob" inserted
Revised quest chain "A strange place" in Rukian
Added "Baerhag Clan" minimum level because of its difficulty
The Firun- and Ifirn Temple now have different flags and interiors
Texts to Efferd / Swafnir- and Firun / Ifirn wonders revised to fit each of the two deities
Revised texts for tavern- and inn recommendations
No more duplicate town information in the quest book
The town information of Orvil and Skjal now match the travel map
The town information of Rybon and Thoss now match the travel map
The town information of Phexcaer and Skelellen now match the travel map
Town events made more frequent
Radial menu appears at once when entering a market booth
No more benefits for 2-hour sleep scamming
Travel route speeds and distances now better match their map distances and landscapes
No more use of arrows when hunting
The shortcut "through the undergrowth" between Peilinen and Skelellen is now a proper travel route
At "through the undergrowth" you have to swim past river Roval from both sides
Event "Robbers camp" can now be done at a later time
"Druid Gorah" can now be done at a later time
"Monolith at Hermit's Lake" can now be done at a later time
The hole in the mine of Prem now requires curiosity check
At Black Mage ruin the Sorceress is now a Sorcerer
The dragon in the dragon cave now actually "roasts" the group
Baerhag Crypt: Added a visible door
Baerhag crypt: Added inventory to chests and made the orc camp chest reachable
Baerhag Crypt: Added loot after the battle against Orc Shaman
NPCs now have values corresponding to their level
Identical npcs of different strength now give different experience
NPCs in heavy armor have fewer movement points
Zombie attack reduced to 1d6 + 2

Extensions to Modability

Displaying images (up to size 256x256) possible in dialog boxes
Character classes can now have custom portraits by mod
NPCs can now have custom portraits
Temple flags (in size 256x512) can now be replaced
Skill value at which a spell is displayed and learnable is modable now
Battle loot can now have a probability
Additive Modding for class definitions, dungeons, "sortiments" and help messages
Definition of multiple magical rituals per class
Added Time-based triggers
levelfrom and levelto for campfights now operational in globalfights
Equipped items can now be removed by script
Added BF on getEquipped return valules
Accessing to a saved item set in Javascript (setGeneralState and getGeneralState)
Effect can be added to protect the party against attacks during camp
getPartyCount now works correctly when called from Init Dungeon
Callback when showItemsetList now always executes correctly
callback function during character selection window (chooseSingleCharacter) will be performed even if User abort
No more crash when a Savegame contains an NPC that was defined in a mod
Added function "getPartyEffect"

Bugfixes

The time no longer stops when playing later in the game
Fixed occasional incorrect time display (18:-01)
The date window no longer hangs on the mouse pointer
Game is paused correctly when saving/loading window is open
Save/Load is no longer overlapped by the main menu
The Website button on the CE launcher works again
Necrophobia checks correctly deactivated in beginner mode
Fixed display error on Thorwalian woman
Fixed animation hangs of orc archers and orc Shamans
The torturer got has a Battle avatar with sounds
Fixed several XP rewards
Character creation now displays correct avatars for female mage, female Druid and witch
Confirmation throws for bad fails and lucky rolls now correctly count in modifiers
Repeating of a failed Analyze spell now works correctly
Astral energy can now correctly go below 5
Fixed being hungry after an event with a meal
Hunger and Thirst can no longer fall below 0
Only "worn" items have 1/2 weight, objects in hand count fully again
Attribute bonuses now correctly incorporated to constition
Added missing item descriptions
Fixed some strength bonus values
The Barbarian axe can no longer be wielded in one hand
Erikas dagger and the ornament dagger can no longer be used by druids
Fixed weight and price of great helm and iron helmet
Removed clickable areas when using a whetstone or tinderbox
stacking good and broken lockpicks no longer possible, but each is individually stackable
The strong healing potion now correctly requires a glass bottle
Stacked Hylailan Fire can now create the effect "burning"
Shurin bulb poison can now be used
Toadstool poison is now correctly displayed on the weapon
anxiety and sleeping poison now work
"Poisoned" will now be displayed correctly in battles
Fixed translucent windows on magic herbal bag
The NPC in loot window will now display correctly
Rondra wonder increasing sword talent now works correctly
Rondra miracle "consecrate weapon" correctly only works on melee weapons
Phex miracle fixed for better "persuasion"
Fixed miracle "Travias blessing"
Fixed miracle "Efferds travel Blessing"
No more resets on main quest advances
NPC Erwo now leaves the group at Beorn Hjallasson
Olvir Gundridssons dialogs can no longer get confused
The journey does not continue, while selling stuff to honest Jorge
At Gorah there is now a check on "Silentium"
The letter of recommendation from Umbrik no longer has the text of Hetman recommendation
At Eliane Windenbek you now get the quest "Alrik Derondan"
If you continue journey after finding the Temple of the Nameless at first, the correct text is displayed when returning
Added Questmarker for Phexcaer "Alrik Derondan"
Fixed several issues when drawing weapons on the Unicorn
The 2nd Unicorn meeting is no longer in the same place and only after some time has passed
No more infinite XP for finding the dragon oak
Directions on the two ways to Hyggeliks ruin are now correct
The final battle does not hang anymore when having a dead magic practitioner in the group
No more problems with afterfinal savegame when the group had frost damage
All events of the main quest are checked against whether the Hetman's mission has been started
No more duplicate responses on the Old Bailey password dialogue
Leaving the Old bailey at the blacksmith Gurthag now passes some time
Master Dramosch: The partry is drunk and no longer hungry after the 2nd quest "Deeper into the Old Bailey"
Kidnapping Rovamund: Tavern hint no longer appears after completing the quest
Added Quest markers for quests "Ektor Gremob" and "Temple of the Golden"
For a blackmail at the quest "The sweet Erika", the letter must now be in inventory
On "Erika's Revenge" fixed the number of enemies in the description
At "Coach accident", Hasgar now actually introduces himself
Quest "Hail for love" now requires acceptance of Hetmann quest
"Hail for love": Hasgar now correctly disappears after accepting his quest
"Hail for love": The quest items are now correctly returned
To prevent breaking "Beilunker rider in trouble" it is no longer possible to exchange Wanadis with another NPC
Fixed text if Wanadis became unconscious in the battle with Salpicon
"Beilunk Riders in Trouble": Reward is no longer divided with Wanadis
Quest book entries on "The Baerhag Clan" now appear at the right time
The Quest "The Baerhag Clan" can now be completed in all scenarios
The armory superintendent in Thorwal will now be described in gender-neutral terms
The Imman Stadium in Thorwal is now only open on market days only in autumn
Adsiniliya in Thorwal can only be visited once
Without a witch in the group, you won't get a witches' broom from Sandor in Thorwal
Sandjors house in Thorwal and Thomasjors house in Felsteyn do not disappear after the first visit
At the Ottaskins in Thorwal you will no longer get positioned incorrectly after a fight
Fixed position of Ottaskin of the Storm Children trigger in Thorwal
Fixed mouseover tooltip when Captain Alrik Alriksson
In Phexcaer playhouse now passage of time and amount won are connected
Fixed the trigger at Castle Felsteyn
Ronald Beckersson in Felsteyn now gives a bottle of liquor
Fixed staircase in Groenvelden
Fixed "Hyggelik the Small" placeholders
Imman man: Medal will now also be removed if it is worn
Spawn Point Hjalsingor now further away from the door
Spawn Point Vaermhag now further away from the door
Option to pay for all now always appears
Fixed empty text window in "On the Road"
Marketday can now be a 7th (for opening hours of markets)
Serske now only has Market on the 3rd Market Day
Hostel payment now deduces correct amount of money
No more stamina reduction when camping
It is no longer possible to break a "forced" camp (when one of the characters runs out of stamina)
The elf camp conversation is now definitely triggered
When curing a disease in camp, time is correctly stopped
Rabies is no longer repeatedly triggered
The hostels on the road can be used again
Dialogues on travels can no longer be interrupted by random events
Deer hunting now checks for ranged weapons
The "bridge building" event now correctly checks for tools
Some travel events lacked the checks for necessary items
Added missing texts to "A funny raft trip"
Random Event "Beaver": made unique, added ranged weapon check, fixed error message
Giving robbers a "toll" now correctly reduces money
Throwing farthings at the vagabond now correctly reduces money
At the hunting hut, the correct alcoholic beverage is now removed
The event "herb meadow" on the other side between Vilnheim and Oberorken can no longer be canceled by breaking camp
No more empty arena at the whalers battle
No more asking to "turn around" in sea journeys
No more asking to "make camp" in sea journeys
Fixed Automap in Goblin Cave, Dwarf Mine and Daspota-Treasure Cave
Mine of Prem: you can find a lantern
Mine of Prem: you can now read the text of the purse
Goblin Cave: The text at the cave now stops until it is clicked away
Wolf cave: Only the first climber at the hole receives XP
Temple of the Nameless: You can no longer get away with the whole group under the boulders now. Thus, no more dead-end.
The Dead Ship: At the Mystery Chest "Marbo" is the only correct solution. The answer option is only displayed if one was in the lowest level at the Marbo hint.
The Dead Ship: Fixed text display of seasickness
The Dead Ship: Leaving before finishing it will now correctly remove seasickness
Crumbling inn: Fixed incorrectly positioned door
Spiders Cave: The chests remain filled after loading a savegame
Spiders Cave: You only know the right answer for the southern riddle if you have seen the demon picture
Dragon's Cave: Bolt trap is now correctly described
Dragon's Cave: Hang if you have no money for the statue fixed
Orkhöhle: The magic chest is no longer an infinite number of XP
Hyggeliks ruin: There are no more holes in which you're stuck forever
Torkils Chasm: Dead End fixed
Mysterious forest: Casing Abvenenum at the pond will correctly cost astral energy
Baerhag crypt: Loading a saved game won't open doors
Baerhag Crypt: At the Zombie alarm the chest now deals damage
Baerhag crypt: Baurgrims ax is removed correctly from the sarcophagus
Baerhag crypt: Closing the Lootwindow of Baugrimms ax no longer starts the quest
Baerhag crypt: Giving the orc shaman the ornament dagger will remove it correctly in all cases
Baerhag crypt: Even with a failed language lore check and without the ornament dagger the dialogue with the orc shaman continues correctly
"Load Game" displays the correct name for Baerhag crypt
A lot of text fixes
A lot of placeholder fixes
Removed unnecessary voiceovers
Fixed several discrepancies between the speaker and the written text
The VoiceOver folder "Info 1" that is missing in the CE version, the patch has been added
Renamed "Resistance to Magic" to "Magic Resist"
Herbal pouch is now correctly translated to english
Replaced the flying weapon dealer sign of prem

Very very special thanks to all the persons involved in making this enormous patch possible, namely lunatic, Lares, Mordbrenner, Curom and Sordul. Thank you so much guys, this wouldn't have happened without you! Also big thank you to our community of players who assisted with frequent bug reports and feature requests!

Enjoy, and spread the word!

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lolozaur




Posts: 26310

PostPosted: Mon, 27th Jul 2015 18:28    Post subject:
Shocked
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JBeckman
VIP Member



Posts: 34974
Location: Sweden
PostPosted: Mon, 27th Jul 2015 18:36    Post subject:
Agreed, I knew they were working on a large update after a long time of silence (And after issues with the original publisher.) and I believe also starting on a second project but I hadn't expect it to be released for a few months yet at the earliest.
(Learned about it earlier today actually as I went through some of the older "indie" games I still had installed and checked if there was anything planned or if the developers had moved on, as was probably to be expected a lot of the initial early-access games I supported have since stalled or completely changed direction and others have been abandoned with the developer either starting other projects or quitting entirely.)
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LuckyStrike




Posts: 1753
Location: Somewhere in the Portuguese Colonial Empire
PostPosted: Mon, 27th Jul 2015 18:57    Post subject:
I someone can comment on the actual playability, plz do.


Epsilon wrote:
Meanwhile the people of that generation will call those guys relics, and not move with the times when everything is auto fucking.

EyePatchLives wrote:
Press X to tame beasts. YOU ARE DA BEASTMASTER!!!
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JBeckman
VIP Member



Posts: 34974
Location: Sweden
PostPosted: Mon, 27th Jul 2015 19:04    Post subject:
Going by the comments on the Steam forums (Before this patch came out.) the game has been playable for a while now but there was a pretty big chance of running into various smaller bugs and glitches plus it still had some content missing that was in the original. (Though in turn this game has a number of things that are not in the original version.)

I haven't played it in a while but I might give it a try when I have some time to sit down and re-familiarize myself with the The Dark Eye rules again and how this game implemented them.
(Shouldn't be too complex or so I'm hoping though the spell system could be.)

There will probably be several comments on the Steam forums already though it will probably take a few days before people start getting further into the game with this update.


EDIT: Oh and the Unity game engine used here has also been updated to 4.6.7 which I think is one of the latest 4.x.x builds.
(Not sure if it brings anything major but I'm hoping it'll provide some additional optimizations and perhaps improved stability.)
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blackdochia




Posts: 4377
Location: 9th Circle of Hell
PostPosted: Wed, 19th Aug 2015 19:38    Post subject:
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lolozaur




Posts: 26310

PostPosted: Mon, 23rd Nov 2015 23:21    Post subject:
http://steamcommunity.com/games/237550/announcements/detail/740074882940329147

seems they are working on part 2 hd

When will Early Access start and when will the game release?
They estimate that EA will start in summer 2016. Neither price nor exact dates are set in stone yet. Release is planned for 3rd quarter 2016.
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Mon, 23rd Nov 2015 23:22    Post subject:
Not giving a shit after the previous game.


Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
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trucane




Posts: 1300

PostPosted: Mon, 23rd Nov 2015 23:43    Post subject:
Bob Barnsen wrote:
Not giving a shit after the previous game.


Me neither. So many patches and yet the game is still more or less broken
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BettyShikle




Posts: 2737
Location: Tardland
PostPosted: Tue, 24th Nov 2015 01:27    Post subject:
If you can ignore the dated gfx, "Sternenschweif" is still a very good and enjoyable RPG with tons of things to do and several ways of screwing up so bad that reaching the desired ending is impossible. Given the history of the BoD remake (and from what i saw when my GF was playing it), nothing of that will survive the port by this company.

Real shame Neutral


paxsali wrote:

Now, I don't know what hardware costs in Poland, I guess it's cheaper because everything is stolen from Germany and resold...
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7thunders




Posts: 1480

PostPosted: Mon, 17th Oct 2016 22:07    Post subject:
Realms.of.Arkania.Blade.of.Destiny.Complete-PROPHET

NOTE:
The game is updated to v1.36 and should be playable
now Wink

Playable? Reaction
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Mon, 17th Oct 2016 22:12    Post subject:
7thunders wrote:
Playable? Reaction

Sure.

But enjoyable?
Reaction


Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
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