X Stillbirth (2011)
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Silent_Lurker




Posts: 7466
Location: France
PostPosted: Sat, 27th Sep 2014 02:41    Post subject:
http://store.steampowered.com/app/325580/


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Mobile Rig : Asus ROG751 JT | i7-4720HQ | GTX 970m | 16GB DDR3 \ G-Sync
Just for the LUL: PS4 Pro / Nintendo Switch / Wii U
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zmed




Posts: 9234
Location: Orbanistan
PostPosted: Sat, 27th Sep 2014 02:53    Post subject:
Well...at least they still give expansions as free updates. If nothing else, I'm glad that hasn't changed.
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ixigia
[Moderator] Consigliere



Posts: 64936
Location: Italy
PostPosted: Sat, 27th Sep 2014 03:20    Post subject:
They probably realized that the poor fans had already suffered enough Very Happy
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Morphineus
VIP Member



Posts: 24883
Location: Sweden
PostPosted: Sat, 27th Sep 2014 03:46    Post subject:
Surprised
Will there come a day that I'll (mildly) enjoy this game. Razz


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scaramonga




Posts: 9800

PostPosted: Sat, 27th Sep 2014 05:08    Post subject:
MORPHINEUS wrote:
Surprised
Will there come a day that I'll (mildly) enjoy this game. Razz


I expect not.

It is destined to sit on the shelves of the forgotten dung heap, along with classics such as, SimShitty & TitanFail, to name but a couple of turds.
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Interinactive
VIP Member



Posts: 29176

PostPosted: Sat, 27th Sep 2014 05:18    Post subject:
⁢⁢


Last edited by Interinactive on Tue, 5th Oct 2021 01:43; edited 1 time in total
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scaramonga




Posts: 9800

PostPosted: Sat, 27th Sep 2014 05:28    Post subject:
Interinactive wrote:
It's still sitting on my shelf, sealed, I'm waiting for you guys to start talking it up Laughing


Ohh a boxed copy!! Very Happy

I'd send it away in style, Windows Vista style....



Very Happy
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vagonite




Posts: 132

PostPosted: Sat, 27th Sep 2014 16:05    Post subject:
Interinactive wrote:
It's still sitting on my shelf, sealed, I'm waiting for you guys to start talking it up Laughing


Stop waiting, play the game and make up your own mind. I did 150 hrs even before it reached the 2.0 updates and there definately was show stoppers that I had to work around. Not saying you will like -probably not- but it is definately improved from when it was released.
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Interinactive
VIP Member



Posts: 29176

PostPosted: Sat, 27th Sep 2014 16:09    Post subject:
⁢⁢


Last edited by Interinactive on Tue, 5th Oct 2021 01:43; edited 1 time in total
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LeoNatan
Banned



Posts: 73193
Location: Ramat Gan, Israel 🇮🇱
PostPosted: Sat, 27th Sep 2014 17:44    Post subject:
Wait for Elite Dangerous.
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dr-nix




Posts: 996
Location: Sweden
PostPosted: Sat, 27th Sep 2014 20:56    Post subject:
scaramonga wrote:
Interinactive wrote:
It's still sitting on my shelf, sealed, I'm waiting for you guys to start talking it up Laughing


Ohh a boxed copy!! Very Happy

I'd send it away in style, Windows Vista style....



Very Happy


Dude i have no love for Windows Vista but thats just a dumb fuck who can't setup a computer correctly. The drivers for Vista was horrible in the beginning but it was the drivers from the hardware vendors fucking it up as i remember not the os itself. (edit thinking again i could be confusing it with the xp launch but my point stands that the guy is just fucking plain stupid)


AMD Ryzen 9 5900X | Noctua NH-D15 chromax.black | ASUS Crosshair VIII Dark Hero | 32 GB Trident Z 3600Mhz | Gigabyte Aorus PCIe4 1TB SSD | Corsair MP510 1TB SSD |ASUS RTX 3080 Ti TUF | Fractal Design Define 7 | Seasonic 850W Platinum
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moosenoodles




Posts: 18411

PostPosted: Sat, 27th Sep 2014 23:15    Post subject:
vista was fine after a while yes, ms and the like actually got their shit together and vista became stable and a fairly good os but as usual it was too late, and then the next edition os was about to be released.
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sip74




Posts: 680

PostPosted: Sun, 28th Sep 2014 06:44    Post subject:
LeoNatan wrote:
Wait for Elite Dangerous.


Or just play X³.
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AnarchoS




Posts: 2142
Location: An Archos
PostPosted: Mon, 29th Sep 2014 08:45    Post subject:
moosenoodles wrote:
vista was fine after a while yes, ms and the like actually got their shit together and vista became stable and a fairly good os but as usual it was too late, and then the next edition os was about to be released.


Well it was a bloat ware, it grew 50Gb in a year with cleaning, it just added dlls like crazy, I remember I had aprox. 2000 same name dlls all tucked in 2000 folders, yea. Smile

They fixed that in win 7.
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mtj




Posts: 2315
Location: Austria / Finland
PostPosted: Mon, 29th Sep 2014 09:17    Post subject:
Has this been available for 5$/€/£ yet?


Intel Core I-9 9900K @ stock, ASUS Z 390A MoBo, 32GB 3.6GHz, Zotac 3090 | BeQuiet 1000W PSU, Be Quiet Dark Base Pro 900 case, 49" Samsung G9
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sip74




Posts: 680

PostPosted: Mon, 29th Sep 2014 12:08    Post subject:
mtj wrote:
Has this been available for 5$/€/£ yet?


Nein.

From memory the lowest it has been so far is $24.99 or thereabouts.
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Morphineus
VIP Member



Posts: 24883
Location: Sweden
PostPosted: Mon, 29th Sep 2014 15:04    Post subject:
Aye, right on the spot.
Historical Lowest Price: 24.99€ at Steam on Mon Jun 23 2014

Smile


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Werelds
Special Little Man



Posts: 15098
Location: 0100111001001100
PostPosted: Mon, 29th Sep 2014 15:33    Post subject:
moosenoodles wrote:
vista was fine after a while yes, ms and the like actually got their shit together and vista became stable and a fairly good os but as usual it was too late, and then the next edition os was about to be released.

Just a shame people shot it down so quick, yet gave XP 3 years for it to become a somewhat stable OS.
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Interinactive
VIP Member



Posts: 29176

PostPosted: Sun, 5th Oct 2014 12:09    Post subject:
⁢⁢


Last edited by Interinactive on Tue, 5th Oct 2021 01:42; edited 1 time in total
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dannofdawn




Posts: 2227

PostPosted: Sun, 5th Oct 2014 12:12    Post subject:
Interinactive wrote:
So I gave it a go anyway, not having played any of these before. I was probably 20 mins into the campaign before I decided to see how stuff worked. I went full speed into an asteroid to see what'd happen, and I ended up getting stuck inside the asteroid model, unable to move or do anything else. Hmm


Yea, play Albion Prelude instead Very Happy
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zmed




Posts: 9234
Location: Orbanistan
PostPosted: Sun, 5th Oct 2014 12:23    Post subject:
dannofdawn wrote:
Interinactive wrote:
So I gave it a go anyway, not having played any of these before. I was probably 20 mins into the campaign before I decided to see how stuff worked. I went full speed into an asteroid to see what'd happen, and I ended up getting stuck inside the asteroid model, unable to move or do anything else. Hmm


Yea, play Albion Prelude instead Very Happy
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Silent_Lurker




Posts: 7466
Location: France
PostPosted: Mon, 13th Oct 2014 19:33    Post subject:


This game may become good in the future ...

at the release of v6.8 just after Star Citizen launch Laughing


Serious Rig: CPU : Ryzen7 9800X3D | GC : NVIDIA RTX 5080 FE | Mobo : MSI MPG Carbon X870E | RAM : 64GB DDR5 TridentZ5 Neo 6000 | Case : Fractal Define 7 XL | Cooler : Fractal Celcius S28 Prisma | PSU : Corsair RX1000 Shift | Monitor : LG Oled C2 42" 4K/G-Sync
Mobile Rig : Asus ROG751 JT | i7-4720HQ | GTX 970m | 16GB DDR3 \ G-Sync
Just for the LUL: PS4 Pro / Nintendo Switch / Wii U
$team, Orishit, Upay, PSN : Athlonic
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VGAdeadcafe




Posts: 22230
Location: ★ ಠ_ಠ ★
PostPosted: Mon, 13th Oct 2014 20:39    Post subject:
Werelds wrote:
moosenoodles wrote:
vista was fine after a while yes, ms and the like actually got their shit together and vista became stable and a fairly good os but as usual it was too late, and then the next edition os was about to be released.

Just a shame people shot it down so quick, yet gave XP 3 years for it to become a somewhat stable OS.

Coming from win98/ME ... you are patient for a better OS. Coming from XP SP3 ... you ain' got time for Microsoft's new bullshit.
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JBeckman
VIP Member



Posts: 34540
Location: Sweden
PostPosted: Thu, 6th Nov 2014 16:13    Post subject:
http://forum.egosoft.com/viewtopic.php?t=355582&sid=602b701249a089ca24cdf781bd478cd8

3.0 is in public beta.

Quote:

Release Notes

Version 3.00 Beta 2 (188186)

Note: This is not the complete and final new feature list for 3.00.

• New Feature: Subsystem target cycling.
• New Feature: Dangerous regions that can damage your ship.
• New Feature: Crafting of special items (menu present but feature not yet fully enabled).
• Added new kind of floating crate that must be opened by destroying locks.
• Added new trade and targeting software upgrades for the player ship.
• Added option to enable automatic refuel when ships call player if they are out of fuel.
• Added Patrol Zone order to continuously secure a zone.
• Added encyclopedia page showing station build costs.
• Added automatic zoom between map levels.
• Added new in-game statistics.
• Improved smalltalk gameplay.
• Improved AI turret avoidance.
• Improved AI fuel station selection to reduce queues at the pumps.
• Improved AI attack behaviour on fleets of capital ships.
• Improved positioning of highway advertising signs to avoid traffic.
• Improved price calculation and discount system to make trading viable for a wider range of wares (new base prices to come).
• Improved balancing of police licence prices, bounty rewards and mission rewards.
• Fixed occasional highway-related sound cut-out.
• Fixed builder ship positioning.
• Fixed further cases of production getting stuck when storage for some products is full.
• Fixed attack/defend configuration of Defence Officer not working in some cases.
• Fixed Refuel command being displayed twice in the pilot info.
• Fixed wares being listed as available for resource gathering on ships not capable of mining them.
• Fixed ships with trade orders stuck in following player ship (stuck trades will be completed after current task).
• Fixed capital ships not shooting at some stations.
• Fixed remote controlled missiles not moving if player stops controlling them.
• Fixed ships not finishing planned trade trips in certain situations.
• Fixed ships behaving as though moving while actually standing still.
• Fixed at least one cause of unexpected warping of player ship to a new location.
• Fixed cockpit camera movement not working when loading a savegame.
• Fixed missing voice feedback for some orders.
• Fixed incorrect NPC voice feedback when there are no explicit orders.
• Fixed object positions on map when viewing a different sector.
• Fixed random initial mouse position when mouse cursor activated on platform.
• Fixed target cycling sometimes skipping a target or selecting the wrong one.
• Fixed rare case of current target being lost when cycling targets.
• Fixed repaired surface elements not being targetable.
• Fixed capital ships not showing target elements directly after having been constructed, refueled, or repaired.
• Fixed several other rare problems with target elements.
• Fixed various problems with "re-pinging" of mission targets.
• Fixed various problems with crosshair information display.
• Fixed ability menu not updating if new drone is installed while menu is open.
• Fixed several other minor menu behaviour issues.
• Fixed various causes of the most common causes of crashes, and improved crash reporting.
• Optimisations resulting in performance improvements, especially in busy areas.

Note: If a problem is not listed as fixed above then it is probably not being addressed in this patch, but may be planned for a future one.

Note: When switching back from the Beta to the Release version, you may encounter problems with the controls. To resolve this, go to the in-game Start Menu and select Settings, Controls, Restore Defaults. Alternatively, if you make a copy of your inputmap.xml file before starting the Beta, you can simply copy this file back into your \Documents\Egosoft\X Rebirth folder. Deleting the file will not solve the problem as it will be restored from the Steam Cloud.

64-bit

Only 64-bit versions of the game are now being provided.

Note: The system requirements for the game have always stated that it requires a 64-bit version of Windows, and that future updates for the 32-bit version was not guaranteed indefinitely.

Steam does not currently support automatic crashdump upload for 64-bit applications. We are therefore using a third party tool to provide this facility. If there is a crash then a standard crashdump will be created and uploaded to the third party site, from where we can perform analysis to determine the cause. As with Steam crashdumps no personal information is included in these crashdumps.

Note: The primary aim of the 64-bit version is to remove the memory limitations of 32-bit. This should improve stability, because the game is less likely to run out of memory, and reduce stutter, because certain essential assets that cannot be loaded in the background can stay in memory for longer. It is not likely to significantly improve general performance, though it's possible that it may do so for certain people under certain circumstances.

Known Issues

Please do not report things that are listed in the documentation as known issues.

• Transport drones sometimes take time to reach target (workaround: just wait).
• Autopilot flight over surface of large objects can be erratic (workaround: disable autopilot).
• Using Alt-Tab during fullscreen video playback will cause video/sound to get out of sync (workaround: press Esc to skip video).
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EternalBlueScreen




Posts: 4314

PostPosted: Thu, 6th Nov 2014 16:30    Post subject:
Cool. I'm actually going to try this again when the Teladi Outpost DLC comes out. I suffered through a lot of it the first week of release, but I'm going to scrap that and start fresh - knowing that this is a linear console game and not an X4 is setting me up with the appropriate low-ass expectation level required.
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warriormax
Banned



Posts: 3644

PostPosted: Thu, 6th Nov 2014 16:39    Post subject:
Are we still not able to drive other ships than the Skunk?
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Morphineus
VIP Member



Posts: 24883
Location: Sweden
PostPosted: Thu, 6th Nov 2014 16:40    Post subject:
I'll give it a go again once I get myself a flightstick again. Still not that convinced they'll make it a great experience... but have to test it to be sure. Smile


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scaramonga




Posts: 9800

PostPosted: Thu, 6th Nov 2014 16:44    Post subject:
Quote:
Note: The primary aim of the 64-bit version is to remove the memory limitations of 32-bit. This should improve stability, because the game is less likely to run out of memory, and reduce stutter, because certain essential assets that cannot be loaded in the background can stay in memory for longer. It is not likely to significantly improve general performance, though it's possible that it may do so for certain people under certain circumstances.


Rolling Eyes Laughing Rolling Eyes

XShitBirth 3.0
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EternalBlueScreen




Posts: 4314

PostPosted: Thu, 6th Nov 2014 17:27    Post subject:
"not likely to significantly improve general performance"

They're a talented bunch of developers. A winning team.
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sip74




Posts: 680

PostPosted: Fri, 7th Nov 2014 04:21    Post subject:
warriormax wrote:
Are we still not able to drive other ships than the Skunk?


No, still skunk only.

Physical copy is available for $3.99 plus shipping... Laughing

http://www.bestbuy.com/site/x-rebirth-windows/2887387.p?id=1219080831985&skuId=2887387
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