When I was watching different videos I got the impression that the alien would navigate the ship areas somewhat randomly to a certain extent. .For instance the script puts him into the area B but after that he is left to do whatever he pleases,well, within certain parameters, sort of.I guess I got mistaken then.. If it's all scripted... bummer..
but still, I think the first playthrough must be interesting enough even if it is heavily scripted. At least I hope so
As I said some time ago in the console thread, I don't understand all this hate about scripting.
Horror games need a tight script. To make a game scary you need to build tension and control the pace carefully, two things you can't do if you add to much randomness or if the player has enough freedom to break the tension.
Now I'm not saying the Alien should act the same every time you replay an encounter (which is not the case from what I've seen of the game to be honest) but a game like this with completely randomized encounters/AI would be mediocre at best imho. Would totally ruin the pacing and the atmosphere.
As I said some time ago in the console thread, I don't understand all this hate about scripting.
Horror games need a tight script. To make a game scary you need to build tension and control the pace carefully, two things you can't do if you add to much randomness or if the player has enough freedom to break the tension.
Now I'm not saying the Alien should act the same every time you replay an encounter (which is not the case from what I've seen of the game to be honest) but a game like this with completely randomized encounters/AI would be mediocre at best imho. Would totally ruin the pacing and the atmosphere.
But there should be - If player dies by Alien from position A = Alien appears at position B on respawn. Doesn't need to be much, just a two point scripted system, at the moment the aliens only come out of one scripted place per area.
It's why I thought COD was shit, you had to for example shoot at a guy to continue the game, you couldn't knife him or grenade it had to be a shot.
It's heavily scripted? oh
From what I saw of the marketing it seemed like they were making it out to be a kind of dynamic habitat with an alien, some humans and some cyborgs all acting independently based on ai routines etc. Kinda disappointing it's not but eh, doesn't mean it's bad.
I'd take a dynamic environment where anything can happen over a series of scripted events any day, but that's just since I find most horror games are quite predictable. Doesn't inspire confidence on how sketchy some of the ai looked in vids I saw either.
It's heavily scripted? oh
From what I saw of the marketing it seemed like they were making it out to be a kind of dynamic habitat with an alien, some humans and some cyborgs all acting independently based on ai routines etc. Kinda disappointing it's not but eh, doesn't mean it's bad.
I'd take a dynamic environment where anything can happen over a series of scripted events any day, but that's just since I find most horror games are quite predictable. Doesn't inspire confidence on how sketchy some of the ai looked in vids I saw either.
As far as I understood, there are sections where the game is entirely s̶c̶r̶i̶p̶t̶e̶d̶ cinematic, and others where you need to escape from the Alien/synthetics which aren't scripted and give you freedom to choose what to do. I think it could work well if they balance it correctly.
Well that sounds good if they do indeed balance it well. When I heard scripted encounters I just assumed the worst. Modern gaming has made me a cynical prick
Ganna do a media blackout and hope to be pleasantly surprised when it comes out.
Preorder. ... wtf is wrong with people. Why do they preorder digital stuff
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As I said some time ago in the console thread, I don't understand all this hate about scripting.
Horror games need a tight script. To make a game scary you need to build tension and control the pace carefully, two things you can't do if you add to much randomness or if the player has enough freedom to break the tension.
Now I'm not saying the Alien should act the same every time you replay an encounter (which is not the case from what I've seen of the game to be honest) but a game like this with completely randomized encounters/AI would be mediocre at best imho. Would totally ruin the pacing and the atmosphere.
Not bad, haven't thought about it like that before. What you're describing is almost like a proper horror movie setup. Oh well time will tell I guess.
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