Alien: Isolation #asurvivorisborn
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A-A




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Location: New york
PostPosted: Sun, 28th Sep 2014 17:34    Post subject:
I lost the interest in Aliens when I found out how heavily scripted the game is
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h0rnyfavn
Serial Humper



Posts: 13880

PostPosted: Sun, 28th Sep 2014 17:36    Post subject:
@A-A aren't most horror games scripted?


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A-A




Posts: 3153
Location: New york
PostPosted: Sun, 28th Sep 2014 17:40    Post subject:
True but when it comes to Aliens, you need that " I have no idea where it's going to come from " moment.
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h0rnyfavn
Serial Humper



Posts: 13880

PostPosted: Sun, 28th Sep 2014 17:49    Post subject:
When I was watching different videos I got the impression that the alien would navigate the ship areas somewhat randomly to a certain extent. .For instance the script puts him into the area B but after that he is left to do whatever he pleases,well, within certain parameters, sort of.I guess I got mistaken then.. If it's all scripted... bummer..
but still, I think the first playthrough must be interesting enough even if it is heavily scripted. At least I hope so Wink


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nforules




Posts: 582

PostPosted: Sun, 28th Sep 2014 17:56    Post subject:
A-A wrote:
I lost the interest in Aliens when I found out how heavily scripted the game is


Same here, still the art design is superb not to mention the sound as well.

Such a shame Jerry and his son Joel aren't of this earth anymore, the goldsmith family sure created magical movie scores :/
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The_Leaf




Posts: 1542
Location: Italy
PostPosted: Sun, 28th Sep 2014 19:03    Post subject:
As I said some time ago in the console thread, I don't understand all this hate about scripting.

Horror games need a tight script. To make a game scary you need to build tension and control the pace carefully, two things you can't do if you add to much randomness or if the player has enough freedom to break the tension.

Now I'm not saying the Alien should act the same every time you replay an encounter (which is not the case from what I've seen of the game to be honest) but a game like this with completely randomized encounters/AI would be mediocre at best imho. Would totally ruin the pacing and the atmosphere.
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Pizda2




Posts: 3028

PostPosted: Sun, 28th Sep 2014 19:25    Post subject:
The_Leaf wrote:
As I said some time ago in the console thread, I don't understand all this hate about scripting.

Horror games need a tight script. To make a game scary you need to build tension and control the pace carefully, two things you can't do if you add to much randomness or if the player has enough freedom to break the tension.

Now I'm not saying the Alien should act the same every time you replay an encounter (which is not the case from what I've seen of the game to be honest) but a game like this with completely randomized encounters/AI would be mediocre at best imho. Would totally ruin the pacing and the atmosphere.


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A-A




Posts: 3153
Location: New york
PostPosted: Sun, 28th Sep 2014 20:23    Post subject:
I partly agree

But there should be - If player dies by Alien from position A = Alien appears at position B on respawn. Doesn't need to be much, just a two point scripted system, at the moment the aliens only come out of one scripted place per area.

It's why I thought COD was shit, you had to for example shoot at a guy to continue the game, you couldn't knife him or grenade it had to be a shot.
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swebarb




Posts: 2154
Location: Vikingland
PostPosted: Mon, 29th Sep 2014 16:02    Post subject:
I thought the Alien wouldnt be much scripted?
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guvna




Posts: 814

PostPosted: Tue, 30th Sep 2014 03:03    Post subject:
It's heavily scripted? oh Sad
From what I saw of the marketing it seemed like they were making it out to be a kind of dynamic habitat with an alien, some humans and some cyborgs all acting independently based on ai routines etc. Kinda disappointing it's not but eh, doesn't mean it's bad.

I'd take a dynamic environment where anything can happen over a series of scripted events any day, but that's just since I find most horror games are quite predictable. Doesn't inspire confidence on how sketchy some of the ai looked in vids I saw either.
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ixigia
[Moderator] Consigliere



Posts: 65078
Location: Italy
PostPosted: Tue, 30th Sep 2014 04:57    Post subject:
guvna wrote:
It's heavily scripted? oh Sad
From what I saw of the marketing it seemed like they were making it out to be a kind of dynamic habitat with an alien, some humans and some cyborgs all acting independently based on ai routines etc. Kinda disappointing it's not but eh, doesn't mean it's bad.

I'd take a dynamic environment where anything can happen over a series of scripted events any day, but that's just since I find most horror games are quite predictable. Doesn't inspire confidence on how sketchy some of the ai looked in vids I saw either.

As far as I understood, there are sections where the game is entirely s̶c̶r̶i̶p̶t̶e̶d̶ cinematic, and others where you need to escape from the Alien/synthetics which aren't scripted and give you freedom to choose what to do. I think it could work well if they balance it correctly. Razz
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jackbomb




Posts: 2531
Location: Tortilla de patatas
PostPosted: Tue, 30th Sep 2014 05:29    Post subject:
Alien: Isolation - Eurogamer Let's Play LIVE - EGX 2014

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guvna




Posts: 814

PostPosted: Tue, 30th Sep 2014 06:57    Post subject:
Well that sounds good if they do indeed balance it well. When I heard scripted encounters I just assumed the worst. Modern gaming has made me a cynical prick Cool Face

Ganna do a media blackout and hope to be pleasantly surprised when it comes out.
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Lazloisdavrock




Posts: 263
Location: a place
PostPosted: Tue, 30th Sep 2014 06:59    Post subject:
have this pre ordered. cant wait.


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Royalgamer06
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PostPosted: Tue, 30th Sep 2014 07:41    Post subject:


Last edited by Royalgamer06 on Wed, 30th Nov 2016 21:40; edited 1 time in total
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Lazloisdavrock




Posts: 263
Location: a place
PostPosted: Tue, 30th Sep 2014 07:42    Post subject:
gearbox is making this?


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KillerCrocker




Posts: 20501

PostPosted: Tue, 30th Sep 2014 08:09    Post subject:
Preorder. ... wtf is wrong with people. Why do they preorder digital stuff


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kiraschiro




Posts: 118

PostPosted: Tue, 30th Sep 2014 08:12    Post subject:
KillerCrocker wrote:
Preorder. ... wtf is wrong with people. Why do they preorder digital stuff


Because reasons Troll Face
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4treyu




Posts: 23124

PostPosted: Tue, 30th Sep 2014 09:32    Post subject:
Lazloisdavrock wrote:
gearbox is making this?


Naah, better. The Creative Assembly Troll Face
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nforules




Posts: 582

PostPosted: Tue, 30th Sep 2014 09:34    Post subject:
The_Leaf wrote:
As I said some time ago in the console thread, I don't understand all this hate about scripting.

Horror games need a tight script. To make a game scary you need to build tension and control the pace carefully, two things you can't do if you add to much randomness or if the player has enough freedom to break the tension.

Now I'm not saying the Alien should act the same every time you replay an encounter (which is not the case from what I've seen of the game to be honest) but a game like this with completely randomized encounters/AI would be mediocre at best imho. Would totally ruin the pacing and the atmosphere.


Not bad, haven't thought about it like that before. What you're describing is almost like a proper horror movie setup. Oh well time will tell I guess.
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4treyu




Posts: 23124

PostPosted: Tue, 30th Sep 2014 09:47    Post subject:
Wow, that let's play video had some great moments. The alien seems to be really fast! You blink at the wrong moment and he already got you impaled Very Happy
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tw1st




Posts: 6112
Location: New Jersey
PostPosted: Tue, 30th Sep 2014 13:40    Post subject:
Looks.... interesting, but I am still very weary of how this will turn out to be... maybe one day during a sale or something, for now... no thanks.


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Yondaime
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PostPosted: Tue, 30th Sep 2014 16:09    Post subject:
⁢⁢


Last edited by Yondaime on Mon, 2nd Dec 2024 15:37; edited 1 time in total
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Epsilon
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PostPosted: Tue, 30th Sep 2014 16:18    Post subject:
Had a friend who went to EGX, told me the game was fantastic. So I preordered it.
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Yondaime
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Posts: 11741

PostPosted: Tue, 30th Sep 2014 16:29    Post subject:
⁢⁢


Last edited by Yondaime on Mon, 2nd Dec 2024 15:37; edited 1 time in total
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monk3ybusin3ss




Posts: 11155

PostPosted: Tue, 30th Sep 2014 16:37    Post subject:
Yondaime wrote:
Epsilon wrote:
Had a friend who went to EGX, told me the game was fantastic. So I preordered it.


Thanks for that! Smile

--

If anyone wants to buy the game, this seems pretty cheap:
http://www.greenmangaming.com/s/se/en/pc/games/action/alien-isolation/ @ £31.99

And then you add this discount code to it:
SEPTEM-BEROFF-ER25XX
And you get it for: £31.99

Could maybe get it cheaper at Steamtrades or if GMG decides to do a normal discount on the game later but seems like a fairly good deal to me.


http://www.simplycdkeys.com/steam/alien-isolation?ref=simplycdkeys_home_product_panel
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M4trix




Posts: 9256
Location: Croatia, Adriatic coast (I can see ixi from here)
PostPosted: Tue, 30th Sep 2014 17:46    Post subject:
It's already out for the derpsoles. Sad


Made in China is like a box of chocolates. You never know what you're gonna get.
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russ80




Posts: 4679
Location: Romania
PostPosted: Tue, 30th Sep 2014 18:31    Post subject:
Wow this looks bo...


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4treyu




Posts: 23124

PostPosted: Tue, 30th Sep 2014 18:34    Post subject:
Yeah, no fantastic next-gen graphics so no matter how good the gameplay is, this is really uninteresting.
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ramalan




Posts: 1138

PostPosted: Tue, 30th Sep 2014 18:35    Post subject:
alien still too white, fuck this Laughing Laughing
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