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earawen
Posts: 76
Location: Belgium
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Posted: Wed, 8th Oct 2014 20:34 Post subject: |
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Lithy wrote: | It is a nightmare to go and finish quests, "finished" long time a go. Now I cant find Spoiler: | a Binh (girl saved from Tinker) parents are they in Damonta? |
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Spoiler: | The parents are in a deli/roadstop kind of buidling. Its pretty small, and they're tucked away in the back room |
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Posted: Wed, 8th Oct 2014 20:44 Post subject: |
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Make a screenshot of the map, then one can mark the place
Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
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Posted: Wed, 8th Oct 2014 20:45 Post subject: |
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Lithy wrote: | It is a nightmare to go and finish quests, "finished" long time a go. Now I cant find Spoiler: | a Binh (girl saved from Tinker) parents are they in Damonta? |
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That's one of the downsides to this "omg everything must be like 1987 with no handholding whatsoever!" mentality. We've gone from one end of the spectrum with enormous derp with games practically playing themselves, to the other end of the spectrum with "everything must be archaic and difficult to remember because that's how it was on the BBC Micro" It won't be long before we're back to drawing our own maps on graphing paper.
This is why quest markers were created, not to tear away complexity of games but to enhance enjoyment. At the VERY least we could have markers with important NPCs so that you know where to return a dozen hours later 
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Posted: Wed, 8th Oct 2014 20:54 Post subject: |
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Regarding fortune teller box
Spoiler: | I read in various threads that Damonta fortune teller is basically without any bigger purpose, perhaps somebody found something new?
Another point after speaking with Binh parents I hoped to make useful Binh basket, but no luck any hint there to use it ? |
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Posted: Wed, 8th Oct 2014 21:14 Post subject: |
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sabin1981 wrote: | It won't be long before we're back to drawing our own maps on graphing paper. |
Well to be fair, in that particular instance it shouldn't be that hard, as there only like 5 npcs in the whole place.
The problem with WL2 is a fairly useless map and often completely vague quest descriptions. The maps could be improved greatly simply by the addition of labels on major points of interest, or at least allowing user-placed notes. The quest descriptions I think are unlikely to be changed officially, so that might be something modders will have to tackle.
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Posted: Wed, 8th Oct 2014 21:29 Post subject: |
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What the map NEEDS is an indicator of the location of your camera. It'd be SO much easier to navigate with it since you'd know which part of the map you were looking at. + what you men mentioned above. I don't really need quest markers but custom notes: yes please.
-=the wandering pillow stuffer=-
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Morphineus
VIP Member
Posts: 24883
Location: Sweden
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Posted: Wed, 8th Oct 2014 21:45 Post subject: |
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Yeah the quest notes are handy, eventho I don't use them
Some stuff is indeed 'bad/old' design. I'm not talking of the need for simplification, just some things work and some don't.
In the end it doesn't really take away my enjoyment, used of way worse things. I just find it silly that we still have to deal with some bad design in 2014. 
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Posted: Wed, 8th Oct 2014 22:04 Post subject: |
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Even worse when it's intentional bad design in order to appeal to some "hardcore" demographic. Still, it's not impossible to fix.. just needs tweaking, like more detailed maps and important "landmark" NPCs being mapped.
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Morphineus
VIP Member
Posts: 24883
Location: Sweden
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Posted: Wed, 8th Oct 2014 22:19 Post subject: |
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sabin1981 wrote: | Even worse when it's intentional bad design in order to appeal to some "hardcore" demographic. Still, it's not impossible to fix.. just needs tweaking, like more detailed maps and important "landmark" NPCs being mapped. |
Aye, reason why most of these 'indie retro platformers' don't appeal to me. It really misrepresents the platformers I used to play as a kid. Sure some of them were hard/frustrating (and usually that was just a level or two), but it seems now hipster devs think there were only those. 
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Posted: Wed, 8th Oct 2014 22:26 Post subject: |
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Custom markers should be mandatory in any game with a map.
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Posted: Wed, 8th Oct 2014 22:44 Post subject: |
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On the quest screen, why are there boxes for us to type in under each objective? I tried it but it doesn't save anything.
I thought it was so we could take notes or something, which would be interesting.
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Posted: Thu, 9th Oct 2014 00:35 Post subject: |
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You are hitting x thinking it'll only close custom comment, but it deletes it. Just leave it and it'll stay.
I did the same thing on countless attempts before I figure it out.
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Posted: Thu, 9th Oct 2014 09:59 Post subject: |
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Basket? What are you even talking about?
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Posted: Thu, 9th Oct 2014 10:33 Post subject: |
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DCB wrote: | Basket? What are you even talking about? |
I think they mean the basket you can find in the Damonta area. I never found a use for it.
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Posted: Thu, 9th Oct 2014 11:12 Post subject: |
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Steelone wrote: | DCB wrote: | Basket? What are you even talking about? |
I think they mean the basket you can find in the Damonta area. I never found a use for it. |
Yes the same basket, which you find after defeating Tinker!
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Posted: Thu, 9th Oct 2014 12:06 Post subject: |
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I saved girl and didn't need basket. May be it's bug that u can't tell with her when all finishes or may be there are dialog options with her parents when she is killed...or may be u can use smth on the basket(like synth details) before talk with her parents when she is killed...don't know, really - it costs 0$ and had not find use in other quests. But say another time - this is one of quests which will be mentioned at end of game
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Posted: Thu, 9th Oct 2014 12:47 Post subject: |
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You people really need to learn how to use spoiler tags.
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Morphineus
VIP Member
Posts: 24883
Location: Sweden
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Posted: Thu, 9th Oct 2014 13:36 Post subject: |
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Indeed, the behaviour is almost like console peasantry! 
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Neon
VIP Member
Posts: 18889
Location: Poland
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Posted: Sun, 12th Oct 2014 13:46 Post subject: |
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A new patch is supposed to be released tomorrow I think, I'd wait until then.
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Posted: Mon, 13th Oct 2014 04:06 Post subject: |
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daimos84 wrote: | I saved girl and didn't need basket. May be it's bug that u can't tell with her when all finishes or may be there are dialog options with her parents when she is killed...or may be u can use smth on the basket(like synth details) before talk with her parents when she is killed...don't know, really - it costs 0$ and had not find use in other quests. But say another time - this is one of quests which will be mentioned at end of game |
Spoiler: |
I didn't find any basket either. When I went in the hangar where tinker is I hacked the two computers there and Tinker got pissed. I had four guys with 5 or better in hacking so I hacked all his friends to take his attention off me while I killed him from a distance. In hindsight, there was a third computer that said Robot Wireless Link or something so I probably could have just hacked that one then killed tinker alone. Not sure though.
After knocking him down I didn't realize he wasn't dead at first and he attacks again but he only had 15 health which was one swipe with a combat knife.
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Posted: Mon, 13th Oct 2014 05:16 Post subject: |
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Concerning the 3rd console:
Spoiler: | There are two small consoles you can hack, after first hacking the larger console to breach the network. The two small consoles enable you to shut down the wireless link, or send an electromagnetic pulse out to everything connected to the network. You can only hack one before combat initiates. If you hack the wireless link console, Tinker is no longer connected to Binh and she will survive (although I imagine she might still be killed by a stray grenade/rocket). Hacking the other terminal will send out an EM pulse causing about 50% damage to all robots, but it will also kill Binh. |
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Posted: Mon, 13th Oct 2014 20:44 Post subject: |
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Played an hour or so, pretty good so far, I got that Angela chick who is superhuman compared to my chars, so ... those bandits stand no chance.
There is not enough attention to detail I feel, for example I take the cow's can, it hits me, that guy laughs. Then when I talk to him later for the first time he says "Haha, did you really think I wanted that can, I just wanted to see you get headbutted, lol" .............. wat
Then after I recruit the Angela Deth chick she tells me not to let Vargas know. Immediately afterwards he radioes us and I use Angela for the whole conversation ........... 
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Posted: Mon, 13th Oct 2014 20:56 Post subject: |
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Not touching this until after patch, i'm in angel town or w/e you call it.
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Posted: Mon, 13th Oct 2014 21:14 Post subject: |
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VGAdeadcafe wrote: | Played an hour or so, pretty good so far, I got that Angela chick who is superhuman compared to my chars, so ... those bandits stand no chance.
There is not enough attention to detail I feel, for example I take the cow's can, it hits me, that guy laughs. Then when I talk to him later for the first time he says "Haha, did you really think I wanted that can, I just wanted to see you get headbutted, lol" .............. wat
Then after I recruit the Angela Deth chick she tells me not to let Vargas know. Immediately afterwards he radioes us and I use Angela for the whole conversation ...........  |
Yeah the game has a lot of rough edges like that. I guess that's the difference between a big budget and a mediocre budget. Most are pretty small but some break immersion.
In general, the game needed more NPCs. Since the dialogue is just typed, there's no excuse for this few people to talk to. When you get to the prison, there's like 10 NPCs in the space of three maps to talk to and most say similar stuff. There's barely any side quests either. It's that which I miss the most - proper side quests.
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