Assassin's Creed: Unity, set in Paris
Page 41 of 133 Goto page Previous  1, 2, 3 ... 40, 41, 42 ... 131, 132, 133  Next
Interinactive
VIP Member



Posts: 29216

PostPosted: Sat, 1st Nov 2014 02:07    Post subject:
⁢⁢


Last edited by Interinactive on Tue, 5th Oct 2021 01:36; edited 1 time in total
Back to top
ixigia
[Moderator] Consigliere



Posts: 64948
Location: Italy
PostPosted: Sat, 1st Nov 2014 02:14    Post subject:
Very Happy Laughing

I'm waiting for the usual illiterate PR guy to come off with the typical : "our new engine revisiòn utilizès a brand new advanced renderìng technique, with subscatterìng baguette plus Paris is such a big city ui ui"
Back to top
tonizito




Posts: 51101
Location: Portugal, the shithole of Europe.
PostPosted: Sat, 1st Nov 2014 02:20    Post subject:
How long until the PC relulzease?


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
Back to top
Mortibus




Posts: 18053
Location: .NL
PostPosted: Sat, 1st Nov 2014 03:21    Post subject:
if it's the same as LoF then probably next year Reaction
Back to top
Przepraszam
VIP Member



Posts: 14410
Location: Poland. New York.
PostPosted: Sat, 1st Nov 2014 03:30    Post subject:
I bought the Phantom Blade. I am genuinely surprised by the quality imo. Is pretty good

 Spoiler:
 


This was taken with my iPhone 6? Those pictures looks so fking ugly. I will try to use me other camera.

dat iQuality.

And yea, I'm white. Thanks for asking!


Back to top
4treyu




Posts: 22997

PostPosted: Sat, 1st Nov 2014 03:47    Post subject:
If you were both black and polish I'd be really surprised Laughing (maybe I shouldn't?).
Back to top
Claptonvaughn




Posts: 931

PostPosted: Sat, 1st Nov 2014 03:56    Post subject:
Przepraszam wrote:
I bought the Phantom Blade. I am genuinely surprised by the quality imo. Is pretty good

 Spoiler:
 


This was taken with my iPhone 6? Those pictures looks so fking ugly. I will try to use me other camera.

dat iQuality.

And yea, I'm white. Thanks for asking!


Well at least something from Unity looks good.
Back to top
Przepraszam
VIP Member



Posts: 14410
Location: Poland. New York.
PostPosted: Sat, 1st Nov 2014 03:57    Post subject:
Aww Yeah Aww Yeah Aww Yeah


Back to top
keewee23




Posts: 1296

PostPosted: Sat, 1st Nov 2014 04:23    Post subject:
Minimum PC system requirements:

Intel Core i5-2500K @ 3.3 GHz or AMD FX-8350 @ 4.0 GHz or AMD Phenom II x4 940 @ 3.0 GHz processor

6 GB RAM

NVIDIA GeForce GTX 680 or AMD Radeon HD 7970 (2 GB VRAM) video card



Why walk, when you can ride.
Back to top
Sohei




Posts: 476

PostPosted: Sat, 1st Nov 2014 04:48    Post subject:
It cant look that bad can it ? That would be a massive visual downgrade from Black Flag Shocked
Back to top
Interinactive
VIP Member



Posts: 29216

PostPosted: Sat, 1st Nov 2014 04:53    Post subject:
⁢⁢


Last edited by Interinactive on Tue, 5th Oct 2021 01:36; edited 1 time in total
Back to top
ClaudeFTW




Posts: 5074
Location: Bucharest, Romania
PostPosted: Sat, 1st Nov 2014 07:05    Post subject:
Of course no will care about resolution, the game looks shit regardless.




R7 2700x @4GHz / MSI B450 Tomahawk / beQuiet! Dark Rock 4 / 32GB @3000 MHz / MSI RTX 2060 Gaming Z / Samsung 850 EVO 250GB / Western Digital 1TB / Fractal Design Meshify C Dark / SuperFlower Leadex Gold 650W / DELL whatever 27 inch IPS

I usually stream stuff: http://www.twitch.tv/claudeftw
Back to top
ramalan




Posts: 1138

PostPosted: Sat, 1st Nov 2014 09:13    Post subject:
We all had a good laugh (maybe someone shed a tear Very Happy) but I think theres have to be some kind of regulations to stop this bullshit. I remember few days back that there was something in regards to the CGI trailers and using them as an actual gameplay advertisement.

This mess with AC/Watch Dogs (soon Division probably) is pathetic, there was too much tension for a truly next generation leap, consoles came out with certain hardware that makes them barely catching up with mid-end pcs, not to mention the high-end ones.

I cant remember that kind of messy situation in game business in years, there always was a certain cicle - new consoles came up with great IPs, they had great visuals almost from the start, PC had to catch up (both in hardware and in prices), at some point it was better for some period of time and then cycle repeated itself. Most of the trailers (not CGI ones) presented the real gameplay or even gameplay in alpha/beta stages when final release looked a littlebit better. Maybe I`m wrong but I cant remember that kind of fake bullshit marketing of games before the famous Killzone/Motorstorm trailers at E3 back in the days. Killzone2 was jaw dropping and that motorstorm with terrain deformation/mud on windshield looked fucking amazing. Obviously it was all bullshit (killzone looked good/great but not on pair with that trailer for sure, motorstorm looked just "ok", nothng jaw-dropping), and I dont hate sony, I had everyplaystation, except 4, for now.

In last years there was a big push to start 'new gen' stuff because 360/ps3 were getting old (tho I wouldnt mind another good uncharted/god of war/last of us/whatever other game) and they released what they have released in terms of console hardware. Current situation is just a one big mess, devs pressured by sony/ms to lock pc ports to 30fps, bullshit marketing/trailers/screenshots/dev diares (!), stuff is made like shit to push new series of gfx cards which are practically reused old ones, just to sell some stuff for 1-2 years before completely new stuff is released and so on, what kind of shit is that. Mad
Back to top
Neon
VIP Member



Posts: 18896
Location: Poland
PostPosted: Sat, 1st Nov 2014 10:12    Post subject:
As I said:

Neon wrote:
It's worth noting that there's the day-one-patch in the works, it might improve things a lot (especially LOD pop-in and such). You might think that's wishful thinking, but take a look at this (that's an article for the 1.0 version of The Evil Within, before applying the day-one-patch):


Quote:
We already know that the frame-rate in the current 1.01 version is rather unsteady throughout the game. What you may not know is that this is actually a massive improvement over the 'gold master' that's actually pressed onto the retail disc. As our coverage last week was based on digital delivery versions of the game we bought from PSN and Xbox Live, the issue didn't really come into focus for us until our personal physical copies arrived a few days later.

However, as you'll see in our performance video below, version 1.0 actually runs 30 to 40 per cent slower than the same game running with the day one patch. Scenes that manage to deliver an even 30fps in version 1.01 lurch along at an awful 20fps instead. Dips and stutters in the current version drop all the way down into the teens. It's so low, in fact, that we needed to modify the values of our frame-time graph when creating the performance video, in order to accommodate gameplay pauses of up to 100ms (and even then, sometimes The Evil Within stalls still further). No matter how poorly something like Daylight or Thief ran on PS4, the unpatched version of The Evil Within makes those games look positively smooth by comparison.

It gets worse. The original release doesn't even operate at native resolution. We pegged version 1.01 at 1920x768, delivering 1:1 pixel mapping by displaying at 1080p with large black bars framing the action. Version 1.0? It runs at 1600x900, anamorphically squished into a 1920x768 window. This approach produces a noticeably blurrier image, though it's still sharper overall than the patched Xbox One version. What's baffling, though, is that even with a lower resolution, the performance is so much lower all around than the patched product.



http://www.eurogamer.net/articles/digitalfoundry-2014-the-prepatch-evil-within-we-hope-you-will-never-play



And the day-1-patch for TEW was not very large- only 19.6 MB - and it improved things a ton. So I'm still hopeful.






I remain hopeful. The fact that the game looks like that on 1.0 is despicable regardless, but considering how many things changed in a relatively small patch for TWE, I'l hold my judgement until the game "properly" releases.


tonizito wrote:
How long until the PC relulzease?



11th November, unless Ubi pulls a UbiDelay at the last moment Laughing
Back to top
dannofdawn




Posts: 2227

PostPosted: Sat, 1st Nov 2014 10:27    Post subject:
What? Evil Within is from Bethesda. That is literally their only published game for this Fall. It would make sense for them to allow the devs to patch the game as well as they could since a failure here would hit them pretty hard. Especially with Elder scrolls Online not going well.

Meanwhile Ubisoft have The Crew, Unity, Rogue, FC4 all for November and December. AC will sell like hot cakes on consoles and FC4 will definitely do well on PC base on the reception of FC3 on PC. Look at Watchdogs, their big next gen game. They didn't give a shit at all. They have so many games this year that are sure hits, there's no need for quick patching. Will there be Day 1 patches, probably. But I seriously doubt Ubisoft will feel the need to keep the devs from working on DLCs or day offs just to work on patches after the games gone gold.
Back to top
ramalan




Posts: 1138

PostPosted: Sat, 1st Nov 2014 10:37    Post subject:
Made a new sig, felt inspired by recent events.



Feel free to use it Very Happy
Back to top
Neon
VIP Member



Posts: 18896
Location: Poland
PostPosted: Sat, 1st Nov 2014 10:49    Post subject:
dannofdawn wrote:
What? Evil Within is from Bethesda. That is literally their only published game for this Fall. It would make sense for them to allow the devs to patch the game as well as they could since a failure here would hit them pretty hard. Especially with Elder scrolls Online not going well.

Meanwhile Ubisoft have The Crew, Unity, Rogue, FC4 all for November and December. AC will sell like hot cakes on consoles and FC4 will definitely do well on PC base on the reception of FC3 on PC. Look at Watchdogs, their big next gen game. They didn't give a shit at all. They have so many games this year that are sure hits, there's no need for quick patching. Will there be Day 1 patches, probably. But I seriously doubt Ubisoft will feel the need to keep the devs from working on DLCs or day offs just to work on patches after the games gone gold.



Huh? So what if it's Bethesda, I was tlaking about consumer practice in general.

Besides, Watch Dogs was released in May and it received a patch just a week ago. So they are still working on it.
Back to top
sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Sat, 1st Nov 2014 10:51    Post subject:
Honestly, I stopped laughing at this a while ago. This isn't funny any more.. it's fucking embarrassing and insulting. Those visuals, the system requirement insanity, this is just Ubisoft seeing how far they can push people.
Back to top
prudislav
VIP Member



Posts: 29148
Location: The land of beer and porn
PostPosted: Sat, 1st Nov 2014 10:53    Post subject:
Back to top
ramalan




Posts: 1138

PostPosted: Sat, 1st Nov 2014 10:55    Post subject:
Neon wrote:
dannofdawn wrote:
What? Evil Within is from Bethesda. That is literally their only published game for this Fall. It would make sense for them to allow the devs to patch the game as well as they could since a failure here would hit them pretty hard. Especially with Elder scrolls Online not going well.

Meanwhile Ubisoft have The Crew, Unity, Rogue, FC4 all for November and December. AC will sell like hot cakes on consoles and FC4 will definitely do well on PC base on the reception of FC3 on PC. Look at Watchdogs, their big next gen game. They didn't give a shit at all. They have so many games this year that are sure hits, there's no need for quick patching. Will there be Day 1 patches, probably. But I seriously doubt Ubisoft will feel the need to keep the devs from working on DLCs or day offs just to work on patches after the games gone gold.



Huh? So what if it's Bethesda, I was tlaking about consumer practice in general.

As you already know consumer support differs LARGELY in every company. But thats the less imporant issue, real issue is using bullshit marketing, trailers, screenshots. Dont remember Evil Within using that, it always looked like it looks in game, we knew about fps/black bars and (possibility of removing them) almost from the start.
Back to top
Mister_s




Posts: 19863

PostPosted: Sat, 1st Nov 2014 11:06    Post subject:
Neon wrote:
As I said:

Neon wrote:
It's worth noting that there's the day-one-patch in the works, it might improve things a lot (especially LOD pop-in and such). You might think that's wishful thinking, but take a look at this (that's an article for the 1.0 version of The Evil Within, before applying the day-one-patch):


Quote:
We already know that the frame-rate in the current 1.01 version is rather unsteady throughout the game. What you may not know is that this is actually a massive improvement over the 'gold master' that's actually pressed onto the retail disc. As our coverage last week was based on digital delivery versions of the game we bought from PSN and Xbox Live, the issue didn't really come into focus for us until our personal physical copies arrived a few days later.

However, as you'll see in our performance video below, version 1.0 actually runs 30 to 40 per cent slower than the same game running with the day one patch. Scenes that manage to deliver an even 30fps in version 1.01 lurch along at an awful 20fps instead. Dips and stutters in the current version drop all the way down into the teens. It's so low, in fact, that we needed to modify the values of our frame-time graph when creating the performance video, in order to accommodate gameplay pauses of up to 100ms (and even then, sometimes The Evil Within stalls still further). No matter how poorly something like Daylight or Thief ran on PS4, the unpatched version of The Evil Within makes those games look positively smooth by comparison.

It gets worse. The original release doesn't even operate at native resolution. We pegged version 1.01 at 1920x768, delivering 1:1 pixel mapping by displaying at 1080p with large black bars framing the action. Version 1.0? It runs at 1600x900, anamorphically squished into a 1920x768 window. This approach produces a noticeably blurrier image, though it's still sharper overall than the patched Xbox One version. What's baffling, though, is that even with a lower resolution, the performance is so much lower all around than the patched product.



http://www.eurogamer.net/articles/digitalfoundry-2014-the-prepatch-evil-within-we-hope-you-will-never-play



And the day-1-patch for TEW was not very large- only 19.6 MB - and it improved things a ton. So I'm still hopeful.






I remain hopeful. The fact that the game looks like that on 1.0 is despicable regardless, but considering how many things changed in a relatively small patch for TWE, I'l hold my judgement until the game "properly" releases.

I don't see how fixing framerate issues and bumping up resolution, if it's possible in this case, will improve graphical fidelity itself.
Back to top
Kaltern




Posts: 5859
Location: Lockerbie, Scotland
PostPosted: Sat, 1st Nov 2014 11:16    Post subject:
The graphical fidelity has been reduced obviously to FIX the framerate issues. We're going back to the PS1 days, because we asked for it - 30fps LOLOLOL ... so now we get 60fps ultra slippery vaseline visuals.


Playing Valheim every weekday at 10pm GMT - twitch.tv/kaltern

Follow me on Twitter if you feel like it... @kaltern

My system: Ryzen 7 3700x|Gigabyte RTX 2080 Super Windforce OC|Vengeance 3000Mz 16Gb RAM|2x 500Gb Samsung EVO 970 M.2 SSD |SanDisk SSD PLUS 240 GB + OCZ Vertex 2 60Gb SSD|EVA Supernova 650W PSU|Logitech G27 Wheel|Logitech G19 Gaming Pad|SteelSeries Arctis 7|Logitech G502 Proteus Spectrum Mouse + Logitech MX Master Mouse|Razer Blackwidow Chroma X Keyboard|Oculus Quest 2 + Link|Pixio PX7 Prime 165hz HDR & 1x Samsung 24FG70FQUEN 144Hz curved monitor

-= Word to the wise: Having a higher forum post does not mean you are right. =-
Back to top
Neon
VIP Member



Posts: 18896
Location: Poland
PostPosted: Sat, 1st Nov 2014 11:16    Post subject:
From the screenshots posted here I assume that the LOD setting is fucked, or there's some sort of memory leak. Both of those can be fixed in a patch.
Back to top
Mister_s




Posts: 19863

PostPosted: Sat, 1st Nov 2014 11:18    Post subject:
I don't know much about engine tech, but I don't see how they can patch this. I just hope they had to do this because the consoles are much weaker than they thought. Watch Dogs doesn't make me hopeful though.
Back to top
ramalan




Posts: 1138

PostPosted: Sat, 1st Nov 2014 11:19    Post subject:
From those screenshots everything is fucked - fidelity, lighting, shadows, details, texture quality, everything in gfx department. That is beyond fixing. Guess that by some modding and graphical "cheating" some stuff can be added to resemble some of those things, but if they will fuck it up and release will look as at those shots, modders will probably will never be able to all that fx/post production/smoke/crowd density and tons of other stuff.
Back to top
harry_theone




Posts: 11161
Location: The Land of Thread Reports
PostPosted: Sat, 1st Nov 2014 11:26    Post subject:
And I laughed at people for eventual Division downgrade Sad
Back to top
The_Zeel




Posts: 14922

PostPosted: Sat, 1st Nov 2014 11:40    Post subject:
jesus christ ubishit what the fuck?
i thought watchdogs was a horrible enough downgrade, but this Reaction

how the fuck is this shit allowed, people really need to stop paying for this crap


flushing the videogame industry down the shitter, one step at a time, fucking thanks ubishit Sad
Back to top
evil_mushroom




Posts: 353

PostPosted: Sat, 1st Nov 2014 11:48    Post subject:
Those screens are from PS4 version,the Vaseline shit should be gone from the PC version(I hope),not to mention Nvidia exclusive stuff for the PC (like tasselation , I thought this is no more pc exclusive feature but obviously it is Confused ) . Not to mention better AA and resolutions up to 4k
So PC version it is
Back to top
sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Sat, 1st Nov 2014 11:55    Post subject:
The vaseline smear doesn't even begin to explain the awful visual quality of those screenshots. It's not just vaseline, it's texture definition, shadow quality, light sourcing, ambient occlusion and general level of detail. They look like something from a bastardised PS2/PS3 version, not PS4.
Back to top
garus
VIP Member



Posts: 34200

PostPosted: Sat, 1st Nov 2014 12:01    Post subject:
snip


Last edited by garus on Tue, 27th Aug 2024 21:45; edited 1 time in total
Back to top
Page 41 of 133 All times are GMT + 1 Hour
NFOHump.com Forum Index - PC Games Arena Goto page Previous  1, 2, 3 ... 40, 41, 42 ... 131, 132, 133  Next
Signature/Avatar nuking: none (can be changed in your profile)  


Display posts from previous:   

Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB 2.0.8 © 2001, 2002 phpBB Group