Call of Duty: Advanced Warfare
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KamamuraCZ




Posts: 408

PostPosted: Sat, 8th Nov 2014 18:55    Post subject:
Nope, setting textures and shadows to automatic did not help. Stutterfest still.
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human_steel




Posts: 33269

PostPosted: Sat, 8th Nov 2014 18:59    Post subject:
Turn off Cache Sun Shadow and Cache Spot Shadow (not to be confused with the shader cache options). Those ones were the culprits that made the game stutter and hitch from time to time in my case.
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Sat, 8th Nov 2014 19:04    Post subject:
Also try borderless windowed.
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Vulgarr




Posts: 1273

PostPosted: Sat, 8th Nov 2014 19:28    Post subject:
Is there a .cfg file that lets you show the actual ping instead of the lame ass bars? These fewls better release some damn dedicated servers soon. They specifically said there would be dedicated servers and that the providers would be announced "soon".
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Yuri




Posts: 11000

PostPosted: Sat, 8th Nov 2014 19:30    Post subject:
sabin1981 wrote:
Also try borderless windowed.

What is this recent trend of borderless windowed having a little better performance than fullscreen Question



1 and 2 are still amazing.
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Sat, 8th Nov 2014 19:31    Post subject:
Yuri wrote:
sabin1981 wrote:
Also try borderless windowed.

What is this recent trend of borderless windowed having a little better performance than fullscreen Question


You got me, bud, in the past windowed mode was always the *worse* performing option.. nowadays it seems to fix things and improve performance Neutral
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JBeckman
VIP Member



Posts: 34549
Location: Sweden
PostPosted: Sat, 8th Nov 2014 19:53    Post subject:
D3D9Ex and later have a few advantages over the older DX7/8/9 API's, I believe this is one of them, I think it's something like that at least.
(Works better with windowed / borderless mode, alt-tabbing can be near instantaneous and I believe triple buffering also works better to name a few things plus of course the full successors D3D10 and D3D11 offering further improvements.)
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Radicalus




Posts: 6417

PostPosted: Sat, 8th Nov 2014 19:57    Post subject:
Anyone have ANY idea whatsoever, what the HANDLING stat stands for in the MP game? I'm clueless about it.
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KamamuraCZ




Posts: 408

PostPosted: Sat, 8th Nov 2014 20:06    Post subject:
human_steel wrote:
Turn off Cache Sun Shadow and Cache Spot Shadow (not to be confused with the shader cache options). Those ones were the culprits that made the game stutter and hitch from time to time in my case.


Have enough with this piece of crapware. Tried virtually every combination of options, turned off those caches, did not help. Shadow of Mordor or any other new game runs quite well, but not this pile of manure.

Clearly, the fact that the whole game needs to restart after changing an option means it was designed for consoles where there are no parameters to set. I suspect my 120Hz monitor is making this game all confused.

Will wait for future patches, but otherwise off with this monstrosity.
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human_steel




Posts: 33269

PostPosted: Sat, 8th Nov 2014 20:30    Post subject:
If you're jumping through all these hoops to only play the singleplayer, don't bother any further. It's not worth it. You're only in for 9-10-minute long levels filled with hand-holding, 'Follow!'-like objectives, hollow characters, aimless explosions put there only for the sake of explosions. Only a couple of levels are good - the ones where you get to ride in an impenetrable robot-like costume. These were really enjoyable. Everything else is meh...
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KamamuraCZ




Posts: 408

PostPosted: Sat, 8th Nov 2014 20:58    Post subject:
human_steel wrote:
If you're jumping through all these hoops to only play the singleplayer, don't bother any further. It's not worth it. You're only in for 9-10-minute long levels filled with hand-holding, 'Follow!'-like objectives, hollow characters, aimless explosions put there only for the sake of explosions. Only a couple of levels are good - the ones where you get to ride in an impenetrable robot-like costume. These were really enjoyable. Everything else is meh...


Truth be told, I wanted to play the game just because of Kevin Spacey appearance in it. I love the House of Cards show featuring him as Frank Underwood, but yes, I will be better off with the let's plays Wink
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Yuri




Posts: 11000

PostPosted: Sat, 8th Nov 2014 21:27    Post subject:
sabin1981 wrote:

You got me, bud, in the past windowed mode was always the *worse* performing option.. nowadays it seems to fix things and improve performance Neutral

I fear its only going to get weirder from now on... these ridiculously inflated requirements for arguably marginal graphical gains Crying or Very sad

JBeckman wrote:
D3D9Ex and later have a few advantages over the older DX7/8/9 API's, I believe this is one of them, I think it's something like that at least.
(Works better with windowed / borderless mode, alt-tabbing can be near instantaneous and I believe triple buffering also works better to name a few things plus of course the full successors D3D10 and D3D11 offering further improvements.)

It's still really strangely inconsistent. In most games it does, in some games it doesn't and in others it makes no difference.



1 and 2 are still amazing.
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LeoNatan
Banned



Posts: 73193
Location: Ramat Gan, Israel 🇮🇱
PostPosted: Sat, 8th Nov 2014 21:39    Post subject:
If a game is GPU bound, the performance suffers. If it isn't optimized or CPU bound, it makes no difference or can improve, depending on how it interferes with Windows. But on a pure GPU mode, it cannot improve performance because Windows runs the GPU at a different state (so not full performance of GPU) + all other windows are drawn and maintained, and on Windows Vista and above, that's rendering on GPU of some elements + GPU composition.
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Ankh




Posts: 23239
Location: Trelleborg
PostPosted: Sat, 8th Nov 2014 22:08    Post subject:
Ive got this weird thing where it works great with aiming and such..but it does some random mouse sensitivity changes ...


shitloads of new stuff in my pc. Cant keep track of it all.
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Drowning_witch




Posts: 10818
Location: Strawberry fields
PostPosted: Sat, 8th Nov 2014 22:23    Post subject:
We have a revolution at hand. No more greasy fingers, only orange lips,

and the full goodness of the american flavors of freedom.

http://kotaku.com/please-dont-be-real-doritos-flavored-mountain-dew-1655850490

its a great time to be alive!
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EyePatchLives




Posts: 5668
Location: Israel.
PostPosted: Sat, 8th Nov 2014 22:27    Post subject:
Testing at Kent State? Haven't they been through enough? -

http://en.wikipedia.org/wiki/Kent_State_shootings


"I think Call of Duty resonates because it's believable and relatable," Sledgehammer Games cofounder Michael Condrey says.

Believable and relatable...Yep, sounds like Call of Duty
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escalibur




Posts: 12077

PostPosted: Sun, 9th Nov 2014 01:18    Post subject:
I was wondering why the texuters were so bad and....

http://pcgamingwiki.com/wiki/Call_of_Duty:_Advanced_Warfare @ Disable shadow caching.







After turning this off they look really good.
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Radicalus




Posts: 6417

PostPosted: Sun, 9th Nov 2014 02:13    Post subject:
Played a couple of hours with Neon in MP. (he is by far my superior in this game).

Had loads of fun. Dare I say: I had more fun, than I thought possible in a CoD game.

My only problem is, weapons are laser sharp, thus TTK is low, and taking on multiple opponent, which I love to do in shooters, is difficult here. Rarely do you get to cap two fellows attacking at once, and killing 3+ is even harder.

Camping is pretty much useless. Snipers are a valid weapon, but relocations are required, and I think it's balanced just right.

Shotguns suck ass, because you might as well melee the enemy.

Movement is great, and pretty varied as well. These jetpacks are way more versatile than Titanfall jetpacks.
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Neon
VIP Member



Posts: 18894
Location: Poland
PostPosted: Sun, 9th Nov 2014 11:04    Post subject:
Very Happy Yeah, the MP is really fun, it'll definitely be my go-to MP game for quite some time.
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escalibur




Posts: 12077

PostPosted: Sun, 9th Nov 2014 11:21    Post subject:



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KamamuraCZ




Posts: 408

PostPosted: Sun, 9th Nov 2014 11:27    Post subject:
escalibur - yeah, it's worse than ever. I once tried to flank the enemy position, run around a car to the right to get a better angle - left the mission area, bam, game over.
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dataschmuck




Posts: 384
Location: The States
PostPosted: Sun, 9th Nov 2014 12:43    Post subject:
How long before "you have 5 seconds to look in the correct direction" when big important visual scripted sequences are occurring?
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MinderMast




Posts: 6172

PostPosted: Sun, 9th Nov 2014 13:02    Post subject:
escalibur wrote:




Well it doesn't say "FOLLOW", does it? What the hell were you thinking!?
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The_Leaf




Posts: 1542
Location: Italy
PostPosted: Sun, 9th Nov 2014 13:13    Post subject:
Finished the campaign.

I didn't think they could cram in more hand-holding and automation than in the previous games, but somehow they did. That's quite an accomplishment.

Now not only you have the usual stuff (linear, follow-the-leader gameplay, AI that kills enemies for you, corridor one-way level design, etc.) but in case you're so braindead that you still find it too hard they introduce weapons that highlight enemies for you and grenades that auto target foes so you don't even have to aim. The next game is probably just gonna be a Dragon's Lair kind of game with the occasional "press F to kick ass" button prompt.

What a waste of assets this game is. That's what annoys me most: there's a level of detail in every scene/area that is completely wasted because you don't even stop long enough to appreciate it or use it in a tactical way to your advantage, since you're always just running from point A to point B. So many times I found myself saying "this level would be great if I could play it like game X". Or if I could play it at all, in case it was one of the many hand-holding sequences. Such a shame. Put these levels on a crysis or splinter cell gameplay and they would make for a fun game.
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KillerCrocker




Posts: 20488

PostPosted: Sun, 9th Nov 2014 14:23    Post subject:
I am still somehow enjoying it and would rate it many mbays but it makes me want to play binary domain again. Just because of the setting


3080, ps5, lg oled

Sin317-"im 31 years old and still surprised at how much shit comes out of my ass actually ..."
SteamDRM-"Call of Duty is the symbol of the true perfection in every aspect. Call of Duty games are like Mozart's/Beethoven's symphonies"
deadpoetic-"are you new to the cyberspace?"
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Sun, 9th Nov 2014 14:23    Post subject:
<3 Binary Domain <3
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KillerCrocker




Posts: 20488

PostPosted: Sun, 9th Nov 2014 14:47    Post subject:
Big Bo Sad


3080, ps5, lg oled

Sin317-"im 31 years old and still surprised at how much shit comes out of my ass actually ..."
SteamDRM-"Call of Duty is the symbol of the true perfection in every aspect. Call of Duty games are like Mozart's/Beethoven's symphonies"
deadpoetic-"are you new to the cyberspace?"
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daimos84




Posts: 187

PostPosted: Sun, 9th Nov 2014 21:02    Post subject:
Seems activision doesn't want to do anything with pc MP..it's so annoying that there are no news, only 1 game of 10 can be played with kdr1:1... Crying or Very sad
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sausje
Banned



Posts: 17716
Location: Limboland, Netherlands
PostPosted: Sun, 9th Nov 2014 22:05    Post subject:
http://www.vg247.com/2014/11/09/sledgehammer-games-gives-an-update-on-the-status-of-advanced-warfares-dedicated-servers/ Laughing Laughing Laughing Laughing Laughing


Proud member of Frustrated Association of International Losers Failing Against the Gifted and Superior (F.A.I.L.F.A.G.S)
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Drowning_witch




Posts: 10818
Location: Strawberry fields
PostPosted: Sun, 9th Nov 2014 22:54    Post subject:
escalibur wrote:





dem textures Laughing

those two billboards look worse then 1999 games. lol wut
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