Blackguards 2 - Announced
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lolozaur




Posts: 26310

PostPosted: Tue, 10th Jun 2014 21:37    Post subject: Blackguards 2 - Announced
The sequel to Blackguards, which is obviously named Blackguards 2, has been announced today by Daedelic Entertainment.

Quote:
Blackguards 2: Daedalic announces sequel to its SRPG success

Hamburg, June 10th, 2014. Not much time has passed, but a lot has happened in the time between the events of the turn-based RPG-hit Blackguards and its sequel Blackguards 2, which is officially announced today by Daedalic Entertainment and EuroVideo: Blackguards 2 is set only few years after the story of the first game, but will bring along many changes – for the well-known characters as well as for the players.

Blackguards 2 will stay an SRPG focussing on turn-based, strategic battles with a group of scoundrels as anti-heroes. Some of the best-known Blackguards from the first game will be part of the team again – unfortunately, their lives didn’t go very well since then. Dwarf Naurim, for example, has rest on his fame as a successful gladiator and defeater of the Nine Hordes. He used his popularity for shady businesses and excessive parties and got quite potbellied – not a very good condition for battles, and so he hung up his axe and ditched his old gang, as long as they wouldn't yield any profit.

Wizard Zurbaran was even less lucky: His mistress could track down the former slave, who was able to escape his servitude. She shackled, mortified and sold him for one symbolic copper piece at the slave market.

Takate, on the other hand, is back among the forest people and arranges his own gladiatorial games, letting humans fight for their destiny, just as he was forced to. He believes that there are no challenges left, after he has defeated the Nine Hordes, and gets bored with sending others to their death.

Nevertheless, the fame of the defeater of the Nine Hordes seems to be everlasting – at least for the three survivors, as all others have found their end. Cassia, main protagonist of Blackguards 2, is looking for them: Cassia’s only goal is to rule from the Shark Throne at all costs, even if it’s only for one day. In the Blackguards she sees the fighters and the power she needs for her plans, even if they are a shadow of their former glory: Naurim became fat and lazy, but also more cunning; Zurbaran lost his self-confidence and Takate seems to have lost his killer instinct.

Together with Cassia the three remaining Blackguards will be the main characters of Blackguards 2. In many quests the group will travel through South Aventuria to fulfill Cassias dream.

Blackguards 2 will again be based on the RPG rulebook of The Dark Eye, but it will come along with some revisions, optimisations and simplifications. The gameplay will focus on turn-based battles once more – this time the players have to conquer Cassia’s lands and defend them against intruders when the need arises. As in a fraction-based game the enemies can recapture the territories from the Blackguards.

If not in a battle, players take care of a lot of quests and the development of their characters. As common in RPGs, the quests will offer optional and alternative plotlines.

Furthermore, Blackguards 2 will have new weapons, armor, enemies and stamina as additional battle resource.

On top of that, Blackguards 2 will involve mechanics that have been requested by players of the first game, like improved line of sight, cover and formation.

Blackguards 2 is planned to be released in early 2015.


So Much Win
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proekaan
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PostPosted: Tue, 10th Jun 2014 22:36    Post subject:
Sweet! Awesome


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h0rnyfavn
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PostPosted: Tue, 10th Jun 2014 23:01    Post subject:
Quote:
with some revisions, optimisations and simplifications.


well, we'll see how it turns out.

I sure hope they introduce a proper world exploring which was practically non-existent.


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Bendi




Posts: 3395

PostPosted: Tue, 10th Jun 2014 23:09    Post subject:
h0rnyfavn wrote:

I sure hope they introduce a proper world exploring which was practically non-existent.


It moved from scene to scene to battle arena, right? Haven't played it, think I might if they ever fix 5:4 ratio support (they won't Sad )
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deadseasquirrel




Posts: 99

PostPosted: Wed, 11th Jun 2014 03:22    Post subject:
Bendi wrote:
h0rnyfavn wrote:

I sure hope they introduce a proper world exploring which was practically non-existent.


It moved from scene to scene to battle arena, right? Haven't played it, think I might if they ever fix 5:4 ratio support (they won't Sad )


Kinda. It had an overhead map like the old BG1&2 where you travel to an area where there was likely a battle (or a surprise attack along the way). Then some mini-hubs with small cities. No real exploration or anything though or significant side quests.

It really is just a tactical turn-based game. I didn't care much for the characters or story, but enjoyed many of the battles. The difficulty ranged from super frickin easy to jeezus how many times do I have to retry this?

But I'm a huge sucker for tactical TB games going all the way back to Betrayal at Krondor. This one reminded me of that, except with a crappier story, but prettier graphics.
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ace2kx




Posts: 1992

PostPosted: Wed, 11th Jun 2014 04:01    Post subject:
Beautiful news men.
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blackdochia




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Location: 9th Circle of Hell
PostPosted: Wed, 11th Jun 2014 10:38    Post subject:
Streamline Sad

" it will come along with some revisions, optimisations and simplifications."....
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lolozaur




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PostPosted: Tue, 8th Jul 2014 12:00    Post subject:
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prudislav
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PostPosted: Wed, 13th Aug 2014 11:35    Post subject:
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pillermann




Posts: 2577

PostPosted: Wed, 13th Aug 2014 12:20    Post subject:
The first game was decent, but overall quite shallow. What I would have liked to see in a sequel:

- full party creation and customization
- more mature story and dialogue - I'm tired of games written for pre-school kids
- more to do in cities/locations
- more skill checks, in and outside of battles
- more meaningful C&C - in BG1 you often got multiple choices that all led to the same outcome, exceptions were few and far between

basically more depth all around

But it seems none of that will happen. Sad
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lolozaur




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PostPosted: Fri, 15th Aug 2014 09:26    Post subject:
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lolozaur




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PostPosted: Thu, 6th Nov 2014 23:19    Post subject:
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lolozaur




Posts: 26310

PostPosted: Thu, 13th Nov 2014 09:32    Post subject:
https://www.humblebundle.com/store/p/blackguards2_storefront

While no official announcement has been released yet The Humble Store allows you to now pre-order Blackguards 2, and lists the release date as January 20, 2015. So Much Win
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warriormax
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PostPosted: Thu, 13th Nov 2014 09:35    Post subject:
And 7 days after its release it dies Laughing
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lolozaur




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PostPosted: Thu, 13th Nov 2014 09:38    Post subject:
not everyone is waiting for gta5 so pls Reaction
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warriormax
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PostPosted: Thu, 13th Nov 2014 09:58    Post subject:
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lolozaur




Posts: 26310

PostPosted: Wed, 26th Nov 2014 18:25    Post subject:
Blackguards 2 release date revealed
Daedalic Entertainment announced that on January 20th 2015 gamers will be able to jump into even more challenging and strategic RPG battles as Blackguards 2 will be released worldwide for PC and Mac.

Listening to Blackguards fans’ feedback throughout the development process, Daedalic’s team added desired features, unique enemies as well as enhanced and improved gameplay. In Blackguards 2, battles will be even more epic, with their handling being significantly tweaked to make them more straight-forward, but also more challenging. Players can test just how fun these new features are in Blackguards 2 from January 20th onwards.

For £22.99 Blackguards 2 will be available on Steam, GOG and other major online stores, featuring full English and German localization as well as subtitles in Spanish, French, Russian, Polish, Italian, Brazilian Portuguese, Japanese and Korean.

Blackguards 2 will again be based on the RPG rulebook of The Dark Eye and will stay an SRPG focussing on turn-based, strategic battles with a group of scoundrels as anti-heroes.
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prudislav
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PostPosted: Wed, 10th Dec 2014 08:15    Post subject:
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Reg67




Posts: 5432

PostPosted: Wed, 10th Dec 2014 08:25    Post subject:
pillermann wrote:
The first game was decent, but overall quite shallow. What I would have liked to see in a sequel:

- full party creation and customization
- more mature story and dialogue - I'm tired of games written for pre-school kids
- more to do in cities/locations
- more skill checks, in and outside of battles
- more meaningful C&C - in BG1 you often got multiple choices that all led to the same outcome, exceptions were few and far between

basically more depth all around

But it seems none of that will happen. Sad


Totally agree ,it was a fun but somehow completely unrewarding experience playing the game. It seemed to consist of just battle after battle with very little content in between. There is so much they could build on for the next instalment, but as you say it's not looking hopeful so far. Sad
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Bendi




Posts: 3395

PostPosted: Tue, 16th Dec 2014 00:01    Post subject:
http://www.rpgcodex.net/content.php?id=9704


Seems they majorly screwed up the system, "streamlined" it to the point of retardation.
No basie values, no magoc resustance
No dice rolls
No spell/attack failure!

Quote:
All of the above aspects converge into Blackguards 2's ultimate flaw. This simply isn’t a roleplaying game to me anymore. It's a "game with RPG elements™". Daedalic have stripped the game of almost all the randomness that is vital to the RPG experience. When your attacks always hit, your spells are always cast and your attacks even always hit for the same frikkin' damage – yup, fixed damage values, weapons no longer have damage ranges – you just have to ask: where does the character skill enter the picture? Literally everything you do here is influenced only by player skill. You simply look at the map, invent a plan of action from first to last step and carry it out without worrying about something not working. Panzer General was more of an RPG than this! And why? Because there were some people who whined about the random number generator. The same people who will probably not even bother to play this game, or who will quit in boredom before even leaving the prologue.


Fuck this shit.



sin317 wrote:

typical jew comment
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lolozaur




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PostPosted: Tue, 23rd Dec 2014 14:24    Post subject:
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lolozaur




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PostPosted: Tue, 13th Jan 2015 11:24    Post subject:
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lolozaur




Posts: 26310

PostPosted: Wed, 14th Jan 2015 08:17    Post subject:
6 more days So Much Win
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Reg67




Posts: 5432

PostPosted: Wed, 14th Jan 2015 09:01    Post subject:
Really, only 6 days until release?
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lolozaur




Posts: 26310

PostPosted: Thu, 15th Jan 2015 09:59    Post subject:
Reg67 wrote:
Really, only 6 days until release?

5 now Very Happy

http://www.twitch.tv/gogcom/b/610718106 1h gameplay
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Morphineus
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Posts: 24883
Location: Sweden
PostPosted: Thu, 15th Jan 2015 10:22    Post subject:
Refreshing to see Gamersgate didn't go back on the price error of that pre-order. Very Happy
Great game for a cheap price! Very Happy


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djaoni




Posts: 8061

PostPosted: Thu, 15th Jan 2015 14:53    Post subject:
It's a real shame they listened to random reviewers instead of the people that bought the game.

Oh well, too many RPGs coming out to care about this one too much even if I really liked the first one.
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Prandur




Posts: 2685

PostPosted: Thu, 15th Jan 2015 15:03    Post subject:
I don't see a problem with the removal of randomness in principle. Will check this out when I have the time (need to finish lords of xulima first)...
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Thu, 15th Jan 2015 20:06    Post subject:
WTF, out already?!

Blackguards.2-CODEX

Code:
CODEX PRESENTS:

Blackguards 2 (c) Daedalic Entertainment
Release Date :  01/2015                        Protection
Discs        :  1                              Genre      : RPG

Blackguards 2 is the sequel of the turn-based  strategy-RPG  and  will
deliver more hexfield battles and an even grittier story  filled  with
violence and crime. Choose your playstyle:  no matter  if  front  line
combat monster, mage or ranged fighter it's in your hands how you want
to develop your character. Every action has consequences, so make your
decisions wisely.

For more infos go to : http://store.steampowered.com/app/314830/

- Extract
- Burn or mount the .iso
- Run setup.exe and install
- Play

Note: While installing the game you will be notified about a new patch.
Disregard this message for now, as there is no patch
out yet.

Block game exe in your firewall to prevent the game from trying to go
online ..

CODEX is currently looking for:
nothing but competition!
are you ready?
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Thu, 15th Jan 2015 20:07    Post subject:
Holy shit, CODEX got it 5 days early? Shocked
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