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Phluxed
VIP Member
Posts: 4911
Location: Oakville, Ontario, Canada
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Posted: Wed, 2nd Nov 2005 13:33 Post subject: |
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Sorry, I was REALLY REALLY REALLY innebriated when I posted that and didn't think about going there. Thanks, haha.
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Posted: Thu, 3rd Nov 2005 02:36 Post subject: |
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Better to wait then to relase a buggy version. I really hope DT team will make it an StarForce killer. Is there still miracles happening in the world. We will know sortley. =)
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Weedo
Posts: 1506
Location: Japan
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Posted: Thu, 3rd Nov 2005 13:44 Post subject: |
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Alcohol uses the Daemon Tools mount engine so I guess there will be a new Alcohol with the DT4 mount engine too.
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Posted: Thu, 3rd Nov 2005 16:06 Post subject: |
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Are you sure? I thought DT and Alcohol are different teams and DT and all its components are copyrighted. You cant just use other people's work to make money
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Saner
Posts: 6874
Location: Uk
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Posted: Thu, 3rd Nov 2005 18:32 Post subject: |
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they use the same Engine.
Alcohol and Deamon share some of the same Dev's and technoligy.
ragnarus wrote: |
I saw things like that in here and in other "woman problems" topics so...... Am I the only one that thinks some authorities needs to be alerted about Saner and him possibly being a rapist and/or kidnapper ? |
Saner is not being serious. Unless its the subject of Santa!
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Phluxed
VIP Member
Posts: 4911
Location: Oakville, Ontario, Canada
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Posted: Mon, 7th Nov 2005 20:14 Post subject: |
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Posted: Tue, 8th Nov 2005 07:27 Post subject: |
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with DT 4.0 just I need mount a sf game image to play it ?
"Train yourself to let go, everything you fear yo lose"
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Posted: Tue, 8th Nov 2005 10:46 Post subject: |
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Posted: Tue, 8th Nov 2005 10:48 Post subject: |
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Posted: Tue, 8th Nov 2005 10:54 Post subject: |
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jaapie18 wrote: |
lets hope that DT4 comes reguarly with updates. and not to wait months |
True. The first step is the hardest. Once you know how to beat the protection, you own them. Developping smth new is hard - no protection except from SF3 caused much trouble.
11th "Thou shalt not flash"
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Posted: Tue, 8th Nov 2005 11:15 Post subject: |
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actually the ide virtual drive will come as a plugin for daemon tools pro. v4 will remove blacklisting from safedisc and securom, emulate tages twinsectors on the fly and implement a nice thing for starforce.
everything can be blacklisted, but updates to remove such blacklists are supposed to show up more frequently. the real deal is daemon tools pro, the whole concept of blacklist would not be usefull, cp companies would have to think something new if they want to stop dtoolspro
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Posted: Tue, 8th Nov 2005 11:55 Post subject: |
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hmmm let me think like they new starforce and they new way of changing the system drivers thats why when u have USB cd/dvd your fucked
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Posted: Tue, 8th Nov 2005 19:23 Post subject: |
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well I dunno but staforce is nasty theire drivers just patch everything from our OS what walks in the way.. I think Starforce realy has to be beaten with cracking methods crackers must find an way to debug the starforce code on the fly so debugger acces at ring0+sf. that is what the problem is cause it can't be debugged at the same time the game is running everything need to be logged and this cost to much fucking time. I vote for an new debugger that can work on ring0 level together with Starforce. , when this has been created Starforce =fucked.
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Posted: Tue, 8th Nov 2005 21:31 Post subject: |
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highstuff wrote: | well I dunno but staforce is nasty theire drivers just patch everything from our OS what walks in the way.. I think Starforce realy has to be beaten with cracking methods crackers must find an way to debug the starforce code on the fly so debugger acces at ring0+sf. that is what the problem is cause it can't be debugged at the same time the game is running everything need to be logged and this cost to much fucking time. I vote for an new debugger that can work on ring0 level together with Starforce. , when this has been created Starforce =fucked. |
I totally agree, but the crackers can work on while we play the games...
11th "Thou shalt not flash"
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Posted: Wed, 9th Nov 2005 14:15 Post subject: |
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highstuff wrote: | well I dunno but staforce is nasty theire drivers just patch everything from our OS what walks in the way.. I think Starforce realy has to be beaten with cracking methods crackers must find an way to debug the starforce code on the fly so debugger acces at ring0+sf. that is what the problem is cause it can't be debugged at the same time the game is running everything need to be logged and this cost to much fucking time. I vote for an new debugger that can work on ring0 level together with Starforce. , when this has been created Starforce =fucked. |
an answer would be hardware debugguer : there used to be a time when it was possible to insert a hardware debugger between the cpu and the motherboard, on the socket. this way the debugger was completly out of the OS.
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deelix
PDIP Member
Posts: 32062
Location: Norway
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Posted: Thu, 10th Nov 2005 08:27 Post subject: |
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Posted: Thu, 10th Nov 2005 10:45 Post subject: |
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deelix wrote: | Delayed to q1 2k6 |
where do you see this info?
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Posted: Thu, 10th Nov 2005 11:21 Post subject: |
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alklas wrote: | highstuff wrote: | well I dunno but staforce is nasty theire drivers just patch everything from our OS what walks in the way.. I think Starforce realy has to be beaten with cracking methods crackers must find an way to debug the starforce code on the fly so debugger acces at ring0+sf. that is what the problem is cause it can't be debugged at the same time the game is running everything need to be logged and this cost to much fucking time. I vote for an new debugger that can work on ring0 level together with Starforce. , when this has been created Starforce =fucked. |
an answer would be hardware debugguer : there used to be a time when it was possible to insert a hardware debugger between the cpu and the motherboard, on the socket. this way the debugger was completly out of the OS. |
Thats exactly what crackers need to handle starforce.
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Posted: Thu, 10th Nov 2005 11:22 Post subject: |
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pinox2000 wrote: | deelix wrote: | Delayed to q1 2k6 |
where do you see this info? |
info?? call things with their name... that is bullshit
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Posted: Thu, 10th Nov 2005 13:32 Post subject: |
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this debugger seems to be close to soft ice, and i think that any cracker on pc has soft ice.
but for example a program like world of warcraft detects softice. it is not low level enough.
the only unoticed debugger is hardware.
on some console development kits, this kind of debuggers were also used.
and of course on atari and amiga, with the use of the cartridges.
(sorry too for the offtopice)
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Posted: Thu, 10th Nov 2005 15:01 Post subject: |
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alklas wrote: | this debugger seems to be close to soft ice, and i think that any cracker on pc has soft ice.
but for example a program like world of warcraft detects softice. it is not low level enough.
the only unoticed debugger is hardware.
on some console development kits, this kind of debuggers were also used.
and of course on atari and amiga, with the use of the cartridges.
(sorry too for the offtopice) |
I think that rr0d debugger is much better then softise coz rr0d is OS independent
but an hardware debugger would ofcourse be the best.
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Posted: Thu, 10th Nov 2005 21:41 Post subject: |
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Selt wrote: | actually the ide virtual drive will come as a plugin for daemon tools pro. v4 will remove blacklisting from safedisc and securom, emulate tages twinsectors on the fly and implement a nice thing for starforce.
everything can be blacklisted, but updates to remove such blacklists are supposed to show up more frequently. the real deal is daemon tools pro, the whole concept of blacklist would not be usefull, cp companies would have to think something new if they want to stop dtoolspro |
what is special about DT Pro that cp companies will have to rethink their blacklisting methods??
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Posted: Fri, 11th Nov 2005 16:28 Post subject: |
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They have IDE plugin for paying customers which makes virtual drive much harder to blacklist
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