[X360/PS3/NextGen] Destiny
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headshot
VIP Member



Posts: 35937
Location: UK
PostPosted: Wed, 12th Nov 2014 19:54    Post subject:
http://www.kotaku.co.uk/2014/11/12/destiny-downtime-planned-thursday-13th

Down on Thursday between 4PM and 8PM UK time.


May the NFOrce be with you always.
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tw1st




Posts: 6112
Location: New Jersey
PostPosted: Wed, 12th Nov 2014 20:41    Post subject:
That's alright....

I'm at the point now where all I can do is wait for the reset on Tuesday and then see what Xur is selling on Fridays.

Anything I would actually want is left up to RNG chance (hawkmoon, gjallahorn, vex mythoclast)

Such is the life :/


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Megahoover




Posts: 710
Location: Sweden
PostPosted: Thu, 13th Nov 2014 19:43    Post subject:
Or, start up a second dude and we can do the Raid twice a week, and double our chances with the RNG.. Razz
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tw1st




Posts: 6112
Location: New Jersey
PostPosted: Thu, 13th Nov 2014 20:14    Post subject:
@Megahoover

I've thought about it, but I just don't have the energy to level a 2nd character to 20.

How long did it takes you guys 0 - 20?


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Megahoover




Posts: 710
Location: Sweden
PostPosted: Thu, 13th Nov 2014 21:23    Post subject:
I dont know, but something like 9 - 11 hours if you do bounties..
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The_Zeel




Posts: 14922

PostPosted: Fri, 14th Nov 2014 04:46    Post subject:
yea i m also planning on making a 2nd hunter, started a warlock but it would take ages to get him up to the same level.
with the hunter i just need to get him to level 20 and then use the same gear for 29+.
i think i ll level the 2nd character during the next week, everyone should invest that time into the second character, especially for future raids in expansions.
it saves up a shitload of time in the end, as we get the best gear faster and waste less time leveling up 2nd class stuff.
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headshot
VIP Member



Posts: 35937
Location: UK
PostPosted: Fri, 14th Nov 2014 16:01    Post subject:
headshot wrote:
http://www.kotaku.co.uk/2014/11/07/bungie-sends-one-kind-destiny-gun-man-brain-surgery

Nice one Bungie! Very Happy


http://www.kotaku.co.uk/2014/11/14/destiny-help-one-man-recover-brain-surgery


May the NFOrce be with you always.
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tw1st




Posts: 6112
Location: New Jersey
PostPosted: Fri, 14th Nov 2014 16:21    Post subject:
My epic nade toss Fuck Yeah



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Illumina




Posts: 148

PostPosted: Fri, 14th Nov 2014 17:55    Post subject:
Very nice noomi. I'm sure several people are happy with Xur this weekend as well Smile

Tip for leveling a second char: save your blue primary weapon engrams on your main and store them in the vault. Take them to the cryptarch every few levels on your alt while leveling and you can have a constant stream of excellent weapons to help with leveling.
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tw1st




Posts: 6112
Location: New Jersey
PostPosted: Sun, 16th Nov 2014 01:16    Post subject:
So how did you guys do? I heard we are getting 2 more 30's next week Very Happy

Also I won't really be able to play next weekend, lots of stuff going on.

 Spoiler:
 


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The_Zeel




Posts: 14922

PostPosted: Sun, 16th Nov 2014 06:21    Post subject:
it went well, i am still missing 1 piece of raid gear, but atleast i finally got atheons epilogue.

anyway, i got my alt to lvl 20 now, so i m up for a quick normal raid run today if anyone feels like it. Smile
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Megahoover




Posts: 710
Location: Sweden
PostPosted: Sun, 16th Nov 2014 13:32    Post subject:
@ Twist, Yepp me and Thanos can now leave the dirty peasants behind... Razz
And also to bad you cant do the Raid next Saturday.. Sad

So is there anyone who wants to join our Fireteam on Saturday and temporarily fill Twist´s place?? Lvl 29 or 30 for normal, and lvl 30 for if we should do the hard Raid also.


Last edited by Megahoover on Sun, 16th Nov 2014 19:07; edited 1 time in total
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Hejel




Posts: 50

PostPosted: Sun, 16th Nov 2014 13:59    Post subject:
I Just got Lvl 20 Hunter. No chance i am helpfull in that normal raid, right?
havent tried the raid yet.

What is the best way to get to the raid gear and stack up some light?
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sTo0z
[Moderator] Babysitter



Posts: 7449
Location: USA
PostPosted: Sun, 16th Nov 2014 14:25    Post subject:
Hejel wrote:
I Just got Lvl 20 Hunter. No chance i am helpfull in that normal raid, right?
havent tried the raid yet.

What is the best way to get to the raid gear and stack up some light?

Endless boring grind. Enjoy. Razz


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The_Zeel




Posts: 14922

PostPosted: Sun, 16th Nov 2014 15:04    Post subject:
twice the characters, twice the daily grind here i come

So Much Win Crying or Very sad So Much Win Crying or Very sad So Much Win Crying or Very sad
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$n@ke




Posts: 917
Location: the Netherlands
PostPosted: Sun, 16th Nov 2014 15:22    Post subject:
Finished Atheon hard on my alt

2 raid helmets
My 2nd vex mythoclast
My 4th Aspect of Glass ship


Last edited by $n@ke on Sun, 16th Nov 2014 15:30; edited 1 time in total
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tw1st




Posts: 6112
Location: New Jersey
PostPosted: Sun, 16th Nov 2014 15:24    Post subject:
Also got my alt to 20, already ran weekly for another 9 coins, and nightfall for an exotic helmet I already had. Now I can get fucked by RNG twice a week! Laughing

Looks like we should be able to start doing hard mode now with 3 level 30's Smile

Yeah guys, sorry next week there is a lot going on and I just wont be able to make it.


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The_Zeel




Posts: 14922

PostPosted: Sun, 16th Nov 2014 16:21    Post subject:
$n@ke wrote:
Finished Atheon hard on my alt

2 raid helmets
My 2nd vex mythoclast
My 4th Aspect of Glass ship


oh fuck you man Laughing Crying or Very sad
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headshot
VIP Member



Posts: 35937
Location: UK
PostPosted: Mon, 17th Nov 2014 03:50    Post subject:


May the NFOrce be with you always.
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tw1st




Posts: 6112
Location: New Jersey
PostPosted: Mon, 17th Nov 2014 12:48    Post subject:
Finally got a Vex Mythoclast after many failed pug groups, god damn... this thing is awesome.

I can't imagine how crazy it was pre-nerf.

Auto fire pulse rifle with no charge time? Fuck to the yeah.


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rgb#000
Banned



Posts: 5118

PostPosted: Mon, 17th Nov 2014 13:37    Post subject:
The_Zeel wrote:
twice the characters, twice the daily grind here i come

So Much Win Crying or Very sad So Much Win Crying or Very sad So Much Win Crying or Very sad

Laughing
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tw1st




Posts: 6112
Location: New Jersey
PostPosted: Mon, 17th Nov 2014 17:59    Post subject:
BIG Patch Today Smile

Quote:
Voice

Added a new social feature that enables users to access a channel for Team Chat
Matchmade teammates will now be able to talk to each other in Strikes and team-based Crucible matches
To learn more about how to toggle between chat channels, click here



Classes

Fixed an issue in which two players who performed a melee lunge simultaneously would teleport through each other
Fixed an issue in which Blink Strike damage would be caused by colliding with the Blink Strike, rather than melee impact
Fixed an issue in which Warlock Bonds dismantled into Titan materials



Weapons

General

Reduced camera shake when being hit with explosive rounds


Perks

Clown Cartridge: Replaced Clown Cartridge perk with other perks in shotgun upgrade trees
Headseeker: Fixed an issue in which the bonus Precision Damage perk did not always get applied


Activities

Missions

Buried City: Fixed an exploit in Mars that would clear all enemies from Clovis Bray


Strikes

Winter's Run: Fixed an exploit zone in the Aksor boss encounter
Difficulty will scale less for 3-player Fireteams, making Strikes less deadly for them


Heroics

Fixed an issue in which engrams earned during Daily and Weekly Heroic activities were not displayed in the post-game carnage report


Event: Iron Banner

Players must now be level 20 and above to lead an Iron Banner Fireteam
Players below Level 20 can only accompany players above Level 20
Lord Saladin now has 5 reputation ranks (increased from 3)
New Features Added: Tempered Buff, Reforging
For more detailed information, click here



Cinematics

Fixed several issues with the synchronization of cinematic subtitles in various languages


Destinations

Combatants

Fixed an issue in which Vex Cyclops and Hive Shrieker health bars would not update properly
Reduced the number of Stealth Sword Vandals that spawn in the basement of the Terrestrial Complex on lower difficulties

Events

Public Events will occur 10-15% more frequently in all public spaces



Vendors

Increased the number of Bounty slots in the Inventory from 5 to 10
Added shaders to Eva Levante's stock in the Tower
Shader preview functionality added to vendor and inventory screens
Emblems on vendors can now be previewed in the inventory screen
Marks and Reputation icons and meters were adjusted to better differentiate the two
Fixed an issue in which Strange Coins and Motes of Light would not route to the Postmaster if your inventory was full
Fixed an issue in which engrams were not displaying the possible contents in the Cryptarch vendor menu
Fixed an issue in which players did not receive Bounty or Mission credit when assisting in the killing of a Walker or Vex Cyclops
Armor Stat upgrade potentials added to item compare on vendor and inventory screens


PVP

General

Enabled revive scoring for Skirmish and Salvage
Fixed an exploit with revive scoring when entering a kill volume and having a teammate revive you for easy points
Adjusted Join in-Progress settings for all playlists to minimize long periods of unbalanced teams due to players quitting out of matches.
Added new functionality to match pre-formed fireteams against each other
This will slowly roll out to all playlists over time, but will start with the 3v3 playlists
In 3v3 games, Fireteams of 2 or more players will match together more frequently
In 6v6 games, Fireteams of 4 or more players will match together more frequently


Medals

Won't Be Beat now triggers correctly when a team wins a game after coming back from a 500-point losing deficit
Mark of the Unbroken no longer requires a minimum player count
Sum of All Tears no longer requires a minimum player count
Sum of All Tears should now trigger consistently

Maps

First Light

Implemented multiple fixes to stop players from getting into advantageous positions


Blind Watch

Addressed some balancing issues for the Control gametype by moving Zones, modifying routes, and adding cover objects
Adjusted landing and respawn points to accommodate new geometry changes
Added protection to prevent players from getting on top of a pipe high above the intended playable space


Firebase Delphi

Added protections to prevent players from getting outside the intended playable area between Control Zone A and the crane room

Rusted Lands

Blocked off the monitors above Control Zone A to prevent players from hiding in them

Shores of Time

Added a Vex pillar to prevent players from sniping through the small gap on the ninja platform
Implemented multiple fixes to stop players from getting into unfairly-advantageous positions


Exodus Blue

Multiple fixes implemented to stop players from getting into advantageous positions, especially the giant hose reel near Control Zone A
Fixed an issue with visibility culling behind Control Zone A


Twilight Gap

Adjusted landing points to keep players from fighting too soon in Rumble matches
Added protections to prevent players from getting into unintended areas, for example, atop the security camera at Control Zone C
Added geometry to fill in small gaps that let players see out of the world


HUD

Improved the readability of Grenade and Melee recharge states
Improved the visibility of objectives in the Motion Tracker
Improved the visual look of Revive waypoint and Last Man Standing
Added skull modifier descriptions to the Navigation Mode screen
Fixed an issue in which the names of downed teammates did not always display on-screen


Orbit

Destiny version number to added to the Character Login screen
Added dialog imagery for various events
Fixed an issue in which new items available from the Special Orders vendor would not show up in the message count in the Director
Fixed an issue in which a PlayStation Plus dialog was mistakenly shown when selecting a specific PVP activity
Added countdown timers for weekly/special events
Fixed various issues with Director animations
Fixed an issue in which the Player/Inventory screen would sometimes close during certain parts of the spaceflight sequence
Added the post-game carnage report for the previous games during Matchmaking search


Menus

General

Fixed an issue in which cursor speed in 4:3 and PAL was not consistent


Roster

Network Connection Quality Indicators now added to the Roster
New icons added to the scoreboard and roster to indicate voice problems due to connection issues (NAT issues)
Added support for direct fireteam joins from the roster on the Xbox One


Inventory

Updated Spinmetal, Relic Iron, and Helium Filaments icons to better represent in-game visuals
Fixed and updated several inventory icons
Fixed and updated several talent tree icons



Audio

Improved audio cues for sticking others and being stuck with certain Grenades
Fixed an issue in which an audio cue would not play when completing a Bounty
Fixed an issue in which "Guardian down!" referenced the wrong gender in French, Spanish, and Portuguese


Technical

Added the ability for the Bungie DOC to send in-game alerts and messages
Fixed stability issues across all platforms
Fixed an issue that would cause a rare crash during space flight into activities
Improved patch installation process
Implemented PS3-specific performance optimizations
Fixed some issues causing beetle and lionfish Kicks to Orbit


http://www.bungie.net/en/News/News?aid=12398


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$n@ke




Posts: 917
Location: the Netherlands
PostPosted: Mon, 17th Nov 2014 18:20    Post subject:
Where are the raid fixes, skippable cutscenes, and weapon buffs?
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tw1st




Posts: 6112
Location: New Jersey
PostPosted: Mon, 17th Nov 2014 18:45    Post subject:
@$n@ke

No kidding, I REALLY want them to fix the exotics. Thorn, JuJu, and mythoclast especially... Have you been leveling your myth up?


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The_Zeel




Posts: 14922

PostPosted: Mon, 17th Nov 2014 19:40    Post subject:
"Increased the number of Bounty slots in the Inventory from 5 to 10 "

fuck yes Very Happy

everything else, ok Smile
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headshot
VIP Member



Posts: 35937
Location: UK
PostPosted: Mon, 17th Nov 2014 19:55    Post subject:
The_Zeel wrote:
"Increased the number of Bounty slots in the Inventory from 5 to 10 "

fuck yes Very Happy

everything else, ok Smile


That is pretty fucking awesome.


May the NFOrce be with you always.
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$n@ke




Posts: 917
Location: the Netherlands
PostPosted: Mon, 17th Nov 2014 20:35    Post subject:
tw1st wrote:
@$n@ke

No kidding, I REALLY want them to fix the exotics. Thorn, JuJu, and mythoclast especially... Have you been leveling your myth up?


Although the mythoclast is a nice weapon, in my opion its not powerful enough to take my exotic slot. Id rather use the gajallerhorn, thunderlord or icebreacker.
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The_Zeel




Posts: 14922

PostPosted: Tue, 18th Nov 2014 03:38    Post subject:
so i had a quick normal run with a pug before the reset, got only shards/energy throughout the whole session and nothing else Crying or Very sad

whats even worse, i can confirm they "fixed" the templar, he doesnt move back anymore and hence cant be cheesed.
which is fine on normal, but on hard i can imagine its gonna be a pain in the ass.

also, i had a good laugh seeing a lvl 29 guy on lfg looking for a group to do the daily Laughing
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tw1st




Posts: 6112
Location: New Jersey
PostPosted: Tue, 18th Nov 2014 13:08    Post subject:
Woah woah woah! The templar can't be cheesed anymore? Fuck lol.... how about the oracles?


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The_Zeel




Posts: 14922

PostPosted: Tue, 18th Nov 2014 13:09    Post subject:
tw1st wrote:
Woah woah woah! The templar can't be cheesed anymore? Fuck lol.... how about the oracles?


well regarding the oracles i cant say, it was a normal run so we fought them straight on.
as for the templar, he didnt move an inch after a shitload of titan and warlock nades.
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