Assassin's Creed: Unity, set in Paris
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DraySpittle




Posts: 1104

PostPosted: Mon, 17th Nov 2014 04:00    Post subject:
I'm not gonna lie, I like the app integration.


NO LINKS TO ILLEGAL STUFF IN SIGS - DLC IS ILLEGAL TOO
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deadpoetic




Posts: 2686
Location: Canada
PostPosted: Mon, 17th Nov 2014 04:01    Post subject:
Crying or Very sad
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Interinactive
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PostPosted: Mon, 17th Nov 2014 04:02    Post subject:
⁢⁢


Last edited by Interinactive on Tue, 5th Oct 2021 01:31; edited 1 time in total
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DraySpittle




Posts: 1104

PostPosted: Mon, 17th Nov 2014 04:37    Post subject:
Interinactive wrote:
What's to like about it? Press a few buttons, with no real gameplay, and then wait for a fucking arbitrary timer to run out? Laughing

The app wouldn't be an issue if it didn't lock actual content from within the main game


The glyph puzzles are super simple, but I do enjoy them.

Also, I'm not gonna play this for a while. At least until all patches/dlc have been released. So atm I'm basically visiting all the sites to unlock the glyph puzzles so I can unlock everything in the app. By the time I actually go to beat the game, I'll have everything unlocked on the app.

It's also neat seeing the heat trails or whatever.



I can see how it's annoying for most other people though. My backlog is huge, so I rarely play new games until the publishers are finished patching them up/releasing content for them.
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EyePatchLives




Posts: 5708
Location: Israel.
PostPosted: Mon, 17th Nov 2014 08:38    Post subject:
I fell through the game world and landed in a cutscene.


"I think Call of Duty resonates because it's believable and relatable," Sledgehammer Games cofounder Michael Condrey says.

Believable and relatable...Yep, sounds like Call of Duty
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Danyutz




Posts: 4417
Location: Redplanet
PostPosted: Mon, 17th Nov 2014 09:02    Post subject:
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Tydirium




Posts: 601

PostPosted: Mon, 17th Nov 2014 09:54    Post subject:
KillerCrocker wrote:
so all in all. is the game worth all the effort ? gameplay and story ?


After playing this weekend I have to admit that the shitstorm about performance and bugs may be a bit overdone in my opinion compared to the quality of the gameplay. What I did never like in all recent Assassins Creed games was the very strict mission design allowing the player no real freedom. The player had to solve most missions exactly the way the designers created the way regarding use of stealth, timing, jump-and-run, fighting and so on.
Sure, the illusion of freedom and "open world" was created by making it possible to travel around, collect goodies and open treasure chests, but main mission design itself was always a source of frustration if you wanted to try a different approach than the way the designers had in mind. Even in AC4 - Black Flag I noticed this and it was one reason why I never finished any old AC game.

Sure, Assassins Creed is (still) not "Dishonored" or "Deus Ex" or "Far Cry 4" (what I would prefer...), but "Unity" comes closer to the concept "freedom in a open world" crossed with mission-based gameplay combining both to best gaming experience and leaving finally the strict mission corset of all recent AC games - for the benefit of the player. Sure, Assassins Creed is still some type os "stealth action-adventure" and the complete freedom in the use of violence/weapons, "magic" or stealth like in "Dishonored" to solve quests wont be there, but "Unity" is a huge step in this direction...

Just my two cents... Cool
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Yondaime
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PostPosted: Mon, 17th Nov 2014 10:00    Post subject:
⁢⁢


Last edited by Yondaime on Mon, 2nd Dec 2024 15:37; edited 2 times in total
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jaapie18




Posts: 2446
Location: Holland
PostPosted: Mon, 17th Nov 2014 10:06    Post subject:
Is there a way to stop this. The game make every a minute a backup of your saves in profile.backup folder.
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EyePatchLives




Posts: 5708
Location: Israel.
PostPosted: Mon, 17th Nov 2014 11:19    Post subject:
Finished it.

Not a bad game If you can overlook the many technical issues and subpar framerate.


"I think Call of Duty resonates because it's believable and relatable," Sledgehammer Games cofounder Michael Condrey says.

Believable and relatable...Yep, sounds like Call of Duty
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rgb#000
Banned



Posts: 5118

PostPosted: Mon, 17th Nov 2014 12:34    Post subject:
Yondaime wrote:
No, the shitstorm regarding the performance and various oddities is perfectly valid.

GTX690 here and the game is stuttering like all hell with 40-50 fps being the average. And then you have the more than ever occurring spout of moon-based gravity syndrome. It doesn't look even nearly well enough to be stuttering and giving me this low FPS. I mean, it even stutters with everything on LOW/OFF and gives me roughly the same fps. It's stupid as all hell... Razz

That said, the design of the city and actual gameplay, when not hindered by technical shit is indeed good... For an AC game.

690 only has 2GB of usable vram, so in your case stuttering is caused by lack of vram.
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Yondaime
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PostPosted: Mon, 17th Nov 2014 12:43    Post subject:
⁢⁢


Last edited by Yondaime on Mon, 2nd Dec 2024 15:37; edited 1 time in total
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rgb#000
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Posts: 5118

PostPosted: Mon, 17th Nov 2014 12:47    Post subject:
not arguing with that. game is more than a mess Laughing
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Yondaime
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Posts: 11741

PostPosted: Mon, 17th Nov 2014 13:06    Post subject:
⁢⁢


Last edited by Yondaime on Mon, 2nd Dec 2024 15:37; edited 1 time in total
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Mortibus




Posts: 18053
Location: .NL
PostPosted: Mon, 17th Nov 2014 14:14    Post subject:
rgb#000 wrote:
Yondaime wrote:
No, the shitstorm regarding the performance and various oddities is perfectly valid.

GTX690 here and the game is stuttering like all hell with 40-50 fps being the average. And then you have the more than ever occurring spout of moon-based gravity syndrome. It doesn't look even nearly well enough to be stuttering and giving me this low FPS. I mean, it even stutters with everything on LOW/OFF and gives me roughly the same fps. It's stupid as all hell... Razz

That said, the design of the city and actual gameplay, when not hindered by technical shit is indeed good... For an AC game.

690 only has 2GB of usable vram, so in your case stuttering is caused by lack of vram.


that would be true if game used more than 2gb, it stutters even when it sits with 1.6-1.8gb and sometime it runs smooth while using 2.1gb or so msi afterburner and gpu-z showing, this pos engine needs at least another dozen patches, which probably not gonna help anyway
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Mr.Tinkles




Posts: 12378
Location: Reino de Suecia
PostPosted: Mon, 17th Nov 2014 14:46    Post subject:
First time I played the game I played it maybe 4 hours straight, not a single crash. Today, already had 4 crashes within 3 hours of game-play. -.-
Also, the free-running is still fucking horrible in this game.


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StEFaN7




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PostPosted: Mon, 17th Nov 2014 14:55    Post subject:


I can see your soul at the edges of your eyes..
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EyePatchLives




Posts: 5708
Location: Israel.
PostPosted: Mon, 17th Nov 2014 14:57    Post subject:
Yeah, this game is nightmare inducing.


"I think Call of Duty resonates because it's believable and relatable," Sledgehammer Games cofounder Michael Condrey says.

Believable and relatable...Yep, sounds like Call of Duty
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Neon
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Posts: 18934
Location: Poland
PostPosted: Mon, 17th Nov 2014 15:00    Post subject:
Prefetian wrote:

Also, the free-running is still fucking horrible in this game.


You mad? Apart from the silly moon-jumping this game has the best freerunning in all of AC games, you have a lot more variables and a lot more input than ever before.
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Neon
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Posts: 18934
Location: Poland
PostPosted: Mon, 17th Nov 2014 15:06    Post subject:
I gotta hand it to Ubi, this is good:





Translation is more or less:

Quote:
"Not all hair can be born perfect, but with a little conditioner it could fix all the bugs and return the shine to the strong hair"
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GazCamp3r




Posts: 17

PostPosted: Mon, 17th Nov 2014 15:07    Post subject:
Any news about the 1.2 patch RELOADED? Should I wait, or just start over again with ALI + 1.2? :-/

Does 1.2 actually mean something?
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D34Dite




Posts: 1724
Location: Norn Iron, UK
PostPosted: Mon, 17th Nov 2014 15:33    Post subject:
StEFaN7 wrote:
LOLWUT


when there is no more room in hell, the D34D will walk the earth
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vaifan1986




Posts: 4638
Location: Birthplace of the necktie.
PostPosted: Mon, 17th Nov 2014 15:33    Post subject:
@Neon
It's nice they can at least take the piss out of themselves Laughing


Micek:
i7 4790K @ 4.6GHz- Gigabyte Z97X-Gaming 3 - 980 WF3 \o/ - 16GB Corsair - WD 4TB - Mountain of SSDs - Dell UltraSharp U2414H 24''
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consolitis
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Posts: 27318

PostPosted: Mon, 17th Nov 2014 16:06    Post subject:
consolitis wrote:
KillerCrocker wrote:
Shakabutt wrote:


Quality port right har' Very Happy

http://gamegpu.ru/action-/-fps-/-tps/assassin-s-creed-unity-test-gpu.html

well then.. my 7870 is almost on the bottom while its better card than in ps4 nad xbone Laughing


According to the chart your 7870 runs at about 20-23fps (which isn't THAT much lower than how the PS4/XB1 versions run) at 44% higher resolution and considerably more demanding settings. Didn't people say PCSS shadows have been a major resource hog on all ACs to date? And the console versions do not use that. Let alone the more demanding HBAO+ etc which were used for the benchmark.

Set 1600x900 and ~high settings (instead of ultra+++) and see what results you get. If anything it seems it's the console versions that underperform compared to the equivalent PC hardware.


For reference:

S.S.S wrote:
Neon wrote:
from neogaf:





Shadows were definitely a huge resource hog, I think in AC3 they took ~20 FPS on max Laughing


As they did in Black Flag. Tested it when i got my 970 and max shadows just kill the performence.

So i guess it's gonna be SMAA and Shadows on whatever is before max for decent performence again Embarassed


And there you go: http://www.eurogamer.net/articles/digitalfoundry-2014-assassins-creed-unity-face-off

A 750ti runs the game better than the consoles.

Quote:
The PC version of the game is far from exempt from criticism. In fact, in many cases, it's quite a bit worse. However, bearing in mind the lofty recommend specs suggested, it is possible to get a console-beating experience on relatively modest hardware. We paired a Core i3 4130 with a GTX 750 Ti, set PC presets to console equivalents (though we swapped in HBAO+ for a bit of a quality boost) and ran at 1600x900 (900p). In essence we pitted console-level PC tech against PS4 and Xbox One and found that the game ran fairly well. We locked frame-rate to 30fps using Riva Tuner Statistics Server and, cut-scene stutters aside, frame-rates held up in 26-30fps territory. Not absolutely perfect, but a slight cut above the Xbox One experience. Replacing the GTX 750 Ti with a GTX 760 allowed us to raise resolution to 1080p, but we noted that frame-rates were still low in certain areas - the Sequence 3, Mission 2 Notre Dame mission is a real stress test.


TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"

~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~

http://www.youtube.com/watch?v=CHTUOgYNRzY
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Mr.Tinkles




Posts: 12378
Location: Reino de Suecia
PostPosted: Mon, 17th Nov 2014 17:39    Post subject:
Neon wrote:
Prefetian wrote:

Also, the free-running is still fucking horrible in this game.


You mad? Apart from the silly moon-jumping this game has the best freerunning in all of AC games, you have a lot more variables and a lot more input than ever before.


I'm sorry, but that's not saying much as the freerunning in all other AC games has always been ass.
You want to jump over that table and perform the necessary button presses, nope, he'll just stand on top of that stupid table like a moron. Want to jump upwards to grab that edge? Can't, he'll just dryhump the wall until you wiggle the L-stick in the right direction.
But yes, the quick descent in the game is a step forward. Too bad it still fucks up in even the most simple movements.


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EyePatchLives




Posts: 5708
Location: Israel.
PostPosted: Mon, 17th Nov 2014 17:43    Post subject:
Yep, it's terrible.

You'd think after 7 years and 90 games they'd find a way to make it less terrible.


"I think Call of Duty resonates because it's believable and relatable," Sledgehammer Games cofounder Michael Condrey says.

Believable and relatable...Yep, sounds like Call of Duty
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sausje
Banned



Posts: 17716
Location: Limboland, Netherlands
PostPosted: Mon, 17th Nov 2014 17:50    Post subject:
Prefetian wrote:
Neon wrote:
Prefetian wrote:

Also, the free-running is still fucking horrible in this game.


You mad? Apart from the silly moon-jumping this game has the best freerunning in all of AC games, you have a lot more variables and a lot more input than ever before.


I'm sorry, but that's not saying much as the freerunning in all other AC games has always been ass.
You want to jump over that table and perform the necessary button presses, nope, he'll just stand on top of that stupid table like a moron. Want to jump upwards to grab that edge? Can't, he'll just dryhump the wall until you wiggle the L-stick in the right direction.
But yes, the quick descent in the game is a step forward. Too bad it still fucks up in even the most simple movements.



Glad i'm not alone.. Those issues are getting worse and worse with each new AC


Proud member of Frustrated Association of International Losers Failing Against the Gifted and Superior (F.A.I.L.F.A.G.S)
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Mr.Tinkles




Posts: 12378
Location: Reino de Suecia
PostPosted: Mon, 17th Nov 2014 17:53    Post subject:
Prefetian wrote:
Neon wrote:
Prefetian wrote:

Also, the free-running is still fucking horrible in this game.


You mad? Apart from the silly moon-jumping this game has the best freerunning in all of AC games, you have a lot more variables and a lot more input than ever before.


I'm sorry, but that's not saying much as the freerunning in all other AC games has always been ass.
You want to jump over that table and perform the necessary button presses, nope, he'll just stand on top of that stupid table like a moron. Want to jump upwards to grab that edge? Can't, he'll just dryhump the wall until you wiggle the L-stick in the right direction.
But yes, the quick descent in the game is a step forward. Too bad it still fucks up in even the most simple movements.



Ohh, and they also removed direct jump backwards for some reason. What I mean is, you climb up the wall and want to jump onto the building on the other side (directly behind you) but he won't for some reason.


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Ph3nom3n




Posts: 137
Location: Czech Republic
PostPosted: Mon, 17th Nov 2014 17:56    Post subject:
Prefetian wrote:

Ohh, and they also removed direct jump backwards for some reason. What I mean is, you climb up the wall and want to jump onto the building on the other side (directly behind you) but he won't for some reason.


That's still there, you hold RT and press A while not tilting the left stick. Or holding Shift and pressing Space on keyboard.
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Mr.Tinkles




Posts: 12378
Location: Reino de Suecia
PostPosted: Mon, 17th Nov 2014 18:01    Post subject:
Ph3nom3n wrote:
Prefetian wrote:

Ohh, and they also removed direct jump backwards for some reason. What I mean is, you climb up the wall and want to jump onto the building on the other side (directly behind you) but he won't for some reason.


That's still there, you hold RT and press A while not tilting the left stick. Or holding Shift and pressing Space on keyboard.


You're right, just tried it out again.
Can't believe I missed it somehow.


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