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Posted: Mon, 17th Nov 2014 04:00 Post subject: |
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I'm not gonna lie, I like the app integration.
NO LINKS TO ILLEGAL STUFF IN SIGS - DLC IS ILLEGAL TOO
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Posted: Mon, 17th Nov 2014 04:01 Post subject: |
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Posted: Mon, 17th Nov 2014 04:02 Post subject: |
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Last edited by Interinactive on Tue, 5th Oct 2021 01:31; edited 1 time in total
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Danyutz
Posts: 4417
Location: Redplanet
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Posted: Mon, 17th Nov 2014 09:02 Post subject: |
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^ 
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Posted: Mon, 17th Nov 2014 09:54 Post subject: |
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KillerCrocker wrote: | so all in all. is the game worth all the effort ? gameplay and story ? |
After playing this weekend I have to admit that the shitstorm about performance and bugs may be a bit overdone in my opinion compared to the quality of the gameplay. What I did never like in all recent Assassins Creed games was the very strict mission design allowing the player no real freedom. The player had to solve most missions exactly the way the designers created the way regarding use of stealth, timing, jump-and-run, fighting and so on.
Sure, the illusion of freedom and "open world" was created by making it possible to travel around, collect goodies and open treasure chests, but main mission design itself was always a source of frustration if you wanted to try a different approach than the way the designers had in mind. Even in AC4 - Black Flag I noticed this and it was one reason why I never finished any old AC game.
Sure, Assassins Creed is (still) not "Dishonored" or "Deus Ex" or "Far Cry 4" (what I would prefer...), but "Unity" comes closer to the concept "freedom in a open world" crossed with mission-based gameplay combining both to best gaming experience and leaving finally the strict mission corset of all recent AC games - for the benefit of the player. Sure, Assassins Creed is still some type os "stealth action-adventure" and the complete freedom in the use of violence/weapons, "magic" or stealth like in "Dishonored" to solve quests wont be there, but "Unity" is a huge step in this direction...
Just my two cents... 
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Posted: Mon, 17th Nov 2014 10:00 Post subject: |
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Last edited by Yondaime on Mon, 2nd Dec 2024 15:37; edited 2 times in total
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Posted: Mon, 17th Nov 2014 10:06 Post subject: |
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Is there a way to stop this. The game make every a minute a backup of your saves in profile.backup folder.
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Posted: Mon, 17th Nov 2014 11:19 Post subject: |
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Finished it.
Not a bad game If you can overlook the many technical issues and subpar framerate.
"I think Call of Duty resonates because it's believable and relatable," Sledgehammer Games cofounder Michael Condrey says.
Believable and relatable...Yep, sounds like Call of Duty
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Posted: Mon, 17th Nov 2014 12:43 Post subject: |
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Last edited by Yondaime on Mon, 2nd Dec 2024 15:37; edited 1 time in total
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Posted: Mon, 17th Nov 2014 13:06 Post subject: |
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Last edited by Yondaime on Mon, 2nd Dec 2024 15:37; edited 1 time in total
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Posted: Mon, 17th Nov 2014 14:46 Post subject: |
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First time I played the game I played it maybe 4 hours straight, not a single crash. Today, already had 4 crashes within 3 hours of game-play. -.-
Also, the free-running is still fucking horrible in this game.
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StEFaN7
Posts: 5854
Location: them swamps
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Posted: Mon, 17th Nov 2014 14:57 Post subject: |
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Yeah, this game is nightmare inducing.
"I think Call of Duty resonates because it's believable and relatable," Sledgehammer Games cofounder Michael Condrey says.
Believable and relatable...Yep, sounds like Call of Duty
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Neon
VIP Member
Posts: 18934
Location: Poland
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Posted: Mon, 17th Nov 2014 15:00 Post subject: |
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Prefetian wrote: |
Also, the free-running is still fucking horrible in this game. |
You mad? Apart from the silly moon-jumping this game has the best freerunning in all of AC games, you have a lot more variables and a lot more input than ever before.
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Neon
VIP Member
Posts: 18934
Location: Poland
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Posted: Mon, 17th Nov 2014 15:07 Post subject: |
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Any news about the 1.2 patch RELOADED? Should I wait, or just start over again with ALI + 1.2? :-/
Does 1.2 actually mean something?
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D34Dite
Posts: 1724
Location: Norn Iron, UK
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vaifan1986
Posts: 4638
Location: Birthplace of the necktie.
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Posted: Mon, 17th Nov 2014 16:06 Post subject: |
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consolitis wrote: | KillerCrocker wrote: |
well then.. my 7870 is almost on the bottom while its better card than in ps4 nad xbone  |
According to the chart your 7870 runs at about 20-23fps (which isn't THAT much lower than how the PS4/XB1 versions run) at 44% higher resolution and considerably more demanding settings. Didn't people say PCSS shadows have been a major resource hog on all ACs to date? And the console versions do not use that. Let alone the more demanding HBAO+ etc which were used for the benchmark.
Set 1600x900 and ~high settings (instead of ultra+++) and see what results you get. If anything it seems it's the console versions that underperform compared to the equivalent PC hardware.
For reference:
S.S.S wrote: | Neon wrote: | from neogaf:
Shadows were definitely a huge resource hog, I think in AC3 they took ~20 FPS on max  |
As they did in Black Flag. Tested it when i got my 970 and max shadows just kill the performence.
So i guess it's gonna be SMAA and Shadows on whatever is before max for decent performence again  |
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And there you go: http://www.eurogamer.net/articles/digitalfoundry-2014-assassins-creed-unity-face-off
A 750ti runs the game better than the consoles.
Quote: | The PC version of the game is far from exempt from criticism. In fact, in many cases, it's quite a bit worse. However, bearing in mind the lofty recommend specs suggested, it is possible to get a console-beating experience on relatively modest hardware. We paired a Core i3 4130 with a GTX 750 Ti, set PC presets to console equivalents (though we swapped in HBAO+ for a bit of a quality boost) and ran at 1600x900 (900p). In essence we pitted console-level PC tech against PS4 and Xbox One and found that the game ran fairly well. We locked frame-rate to 30fps using Riva Tuner Statistics Server and, cut-scene stutters aside, frame-rates held up in 26-30fps territory. Not absolutely perfect, but a slight cut above the Xbox One experience. Replacing the GTX 750 Ti with a GTX 760 allowed us to raise resolution to 1080p, but we noted that frame-rates were still low in certain areas - the Sequence 3, Mission 2 Notre Dame mission is a real stress test. |
TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"
~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~
http://www.youtube.com/watch?v=CHTUOgYNRzY
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Posted: Mon, 17th Nov 2014 17:39 Post subject: |
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Neon wrote: | Prefetian wrote: |
Also, the free-running is still fucking horrible in this game. |
You mad? Apart from the silly moon-jumping this game has the best freerunning in all of AC games, you have a lot more variables and a lot more input than ever before. |
I'm sorry, but that's not saying much as the freerunning in all other AC games has always been ass.
You want to jump over that table and perform the necessary button presses, nope, he'll just stand on top of that stupid table like a moron. Want to jump upwards to grab that edge? Can't, he'll just dryhump the wall until you wiggle the L-stick in the right direction.
But yes, the quick descent in the game is a step forward. Too bad it still fucks up in even the most simple movements.
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Posted: Mon, 17th Nov 2014 17:43 Post subject: |
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Yep, it's terrible.
You'd think after 7 years and 90 games they'd find a way to make it less terrible.
"I think Call of Duty resonates because it's believable and relatable," Sledgehammer Games cofounder Michael Condrey says.
Believable and relatable...Yep, sounds like Call of Duty
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sausje
Banned
Posts: 17716
Location: Limboland, Netherlands
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Posted: Mon, 17th Nov 2014 17:50 Post subject: |
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Prefetian wrote: | Neon wrote: | Prefetian wrote: |
Also, the free-running is still fucking horrible in this game. |
You mad? Apart from the silly moon-jumping this game has the best freerunning in all of AC games, you have a lot more variables and a lot more input than ever before. |
I'm sorry, but that's not saying much as the freerunning in all other AC games has always been ass.
You want to jump over that table and perform the necessary button presses, nope, he'll just stand on top of that stupid table like a moron. Want to jump upwards to grab that edge? Can't, he'll just dryhump the wall until you wiggle the L-stick in the right direction.
But yes, the quick descent in the game is a step forward. Too bad it still fucks up in even the most simple movements. |
Glad i'm not alone.. Those issues are getting worse and worse with each new AC
Proud member of Frustrated Association of International Losers Failing Against the Gifted and Superior (F.A.I.L.F.A.G.S)

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Posted: Mon, 17th Nov 2014 17:53 Post subject: |
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Prefetian wrote: | Neon wrote: | Prefetian wrote: |
Also, the free-running is still fucking horrible in this game. |
You mad? Apart from the silly moon-jumping this game has the best freerunning in all of AC games, you have a lot more variables and a lot more input than ever before. |
I'm sorry, but that's not saying much as the freerunning in all other AC games has always been ass.
You want to jump over that table and perform the necessary button presses, nope, he'll just stand on top of that stupid table like a moron. Want to jump upwards to grab that edge? Can't, he'll just dryhump the wall until you wiggle the L-stick in the right direction.
But yes, the quick descent in the game is a step forward. Too bad it still fucks up in even the most simple movements. |
Ohh, and they also removed direct jump backwards for some reason. What I mean is, you climb up the wall and want to jump onto the building on the other side (directly behind you) but he won't for some reason.
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Ph3nom3n
Posts: 137
Location: Czech Republic
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Posted: Mon, 17th Nov 2014 17:56 Post subject: |
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Prefetian wrote: |
Ohh, and they also removed direct jump backwards for some reason. What I mean is, you climb up the wall and want to jump onto the building on the other side (directly behind you) but he won't for some reason. |
That's still there, you hold RT and press A while not tilting the left stick. Or holding Shift and pressing Space on keyboard.
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Posted: Mon, 17th Nov 2014 18:01 Post subject: |
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Ph3nom3n wrote: | Prefetian wrote: |
Ohh, and they also removed direct jump backwards for some reason. What I mean is, you climb up the wall and want to jump onto the building on the other side (directly behind you) but he won't for some reason. |
That's still there, you hold RT and press A while not tilting the left stick. Or holding Shift and pressing Space on keyboard. |
You're right, just tried it out again.
Can't believe I missed it somehow. 
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