Dragon Age 3
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Matisto23




Posts: 646

PostPosted: Tue, 18th Nov 2014 18:42    Post subject:
Strange I have played many games in Windowed fullscreen/fake full screen/border-less window mode on both Nvidia and AMD hardware. This mode looks just like full screen, but games do not minimize on alt tab, they still show behind whatever you are running.

What monitor is it anyway? and what is the recommended resolution?

i have this problem i don't understand why do i have borders if i play games on fullscreen have problem with dragon age but also assassins creed unity
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Radicalus




Posts: 6417

PostPosted: Tue, 18th Nov 2014 18:46    Post subject:
prudislav wrote:
Radicalus wrote:
The map is full of stuff to do, but there's just no reason to do it. It's like an MMO, fucking fetch quests, no lore or story elements involved - thus no motivation to do it. No reason to explore, you won't find anything interesting.

How bad is this MMOishness compared to Kingdom of Amalur for example?


It is different. Because in KoA the game motivation was built up for it to be enjoyed like an MMO. The motivation system was clearly stated in advance, and was built that way.

This was supposed to be a different game, and as a result this is just ... dull.

And combat is at fault. Whilst I didn't enjoy KoA, the combat was solid for what it was. Here you are supposed to control a fucking party, and Nightmare poses no tactical challenge, only boredom, I think Normal is less boring, because you end the fights quicker by just spamming your skills.

This game was NOT, I repeat, NOT balanced and fine-tuned with tactical combat in mind.
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r3dshift




Posts: 2725

PostPosted: Tue, 18th Nov 2014 18:49    Post subject:
LOL@ the user score indeed. Smile The "professional" (read: paid) reviews are not biased at all, as usual. Smile


Frant wrote:
Shitass games are ruining piracy.
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Smokeythedemon




Posts: 870

PostPosted: Tue, 18th Nov 2014 18:50    Post subject:
prudislav wrote:
Radicalus wrote:
The map is full of stuff to do, but there's just no reason to do it. It's like an MMO, fucking fetch quests, no lore or story elements involved - thus no motivation to do it. No reason to explore, you won't find anything interesting.

How bad is this MMOishness compared to Kingdom of Amalur for example?


Doesn't really even compare to how MMOish Amalur was IMO.
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asbogdan




Posts: 174

PostPosted: Tue, 18th Nov 2014 19:05    Post subject:
Where could I buy a key and get it right away me beeing in Europe.
I wanna try the vpn method..


Haswell 4771
Z87-D3HP
16 GB DDR3 RAM
Sapphire Vega 64 water cooled
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Tenzo




Posts: 11

PostPosted: Tue, 18th Nov 2014 19:34    Post subject:
allkeyshop.com, here you can compare all key sites for the cheapest inc. reviews
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YuckFou




Posts: 302

PostPosted: Tue, 18th Nov 2014 20:02    Post subject:
Tenzo wrote:
allkeyshop.com, here you can compare all key sites for the cheapest inc. reviews

None of the results there sell cheaper than the Mexican Origin store. Fuck them all.
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raven_g20




Posts: 1274
Location: Greece
PostPosted: Tue, 18th Nov 2014 20:13    Post subject:
Tsk Tsk...all of u caving under pressure...shame...and especially for a shitty game like this...


Rig: i7-5820k, MSI X99 Plus, Corsair 16GB DDR4:3000, Inno3d GTX 1080, Samsung 850 Pro 512GB, Corsair 850i PSU, AOC G2460PG.
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Claptonvaughn




Posts: 931

PostPosted: Tue, 18th Nov 2014 20:19    Post subject:
raven_g20 wrote:
Tsk Tsk...all of u caving under pressure...shame...and especially for a shitty game like this...


I stand strong with my pirate crew.

 Spoiler:
 
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YuckFou




Posts: 302

PostPosted: Tue, 18th Nov 2014 20:22    Post subject:
I'm waiting for GTA 5 to go on Steam sale for 5 bucks before I'm buying that. I'm not paying full price for R* treating PC users like garbage.


r3dshift wrote:
Who needs a sig?
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EternalBlueScreen




Posts: 4314

PostPosted: Tue, 18th Nov 2014 20:27    Post subject:
Its okay.

A lot of fetch / collect me 15 of this / kill x amounts of that MMO quests I agree. Going to put this on the back-burner because it controls pretty shitty on PC w m&k in my opinion. I did not expect them to put in as much grind/repetitive time-sink stuff as they have.

Trash mobs respawn as well, sometimes ontop of your party, which is something I categorically dislike from my month of The Old Republic.

When I try to approach a fight tactically, it feels like the game itself with its poor UI and tactical view implementation is fighting me every step of the way, so I've so far been saving/retrying my chaotic random ability-spam combat style and its worked so far with a few exceptions where I had to reload and try again.

Fun?

Well. Not really. I'm not having fun. I've not had a single laugh, or a single O-face from a cool ability situation in-game or by graphics or anything so yeah. It doesn't feel good nor bad to win a hard fight just ends and you go on.

Its okay. Very MMOish so far and I feel like I shouldn't be the one in the organization picking up flowers and pebbles of ore all day. Its stupid.


TLDR: Yes, it feels very MMO. A lot of time-sink/grind type missions. That is disappointing.
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red_avatar




Posts: 4567

PostPosted: Tue, 18th Nov 2014 20:30    Post subject:
EternalBlueScreen wrote:
Its okay.

A lot of fetch / collect me 15 of this / kill x amounts of that MMO quests I agree. Going to put this on the back-burner because it controls pretty shitty on PC w m&k in my opinion. I did not expect them to put in as much grind/repetitive time-sink stuff as they have.

Trash mobs respawn as well, sometimes ontop of your party, which is something I categorically dislike from my month of The Old Republic.

When I try to approach a fight tactically, it feels like the game itself with its poor UI and tactical view implementation is fighting me every step of the way, so I've so far been saving/retrying my chaotic random ability-spam combat style and its worked so far with a few exceptions where I had to reload and try again.

Fun?

Well. Not really. I'm not having fun. I've not had a single laugh, or a single O-face from a cool ability situation in-game or by graphics or anything so yeah. It doesn't feel good nor bad to win a hard fight just ends and you go on.

Its okay. Very MMOish so far and I feel like I shouldn't be the one in the organization picking up flowers and pebbles of ore all day. Its stupid.


TLDR: Yes, it feels very MMO. A lot of time-sink/grind type missions. That is disappointing.

Sounds like it's worse than Dragon Age II ... I forced myself to give it a go so I'd understand the story completely and it seems the patches fixed some of the issues I had - enemies still respawn but less so and the quests are not that bad. If they hadn't reused the locations like they did, the game would have been a lot more enjoyable. It's still a big step back from DA:O but it sounds like DA:I is even more steps back!
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rgb#000
Banned



Posts: 5118

PostPosted: Tue, 18th Nov 2014 21:10    Post subject:
r3dshift wrote:
LOL@ the user score indeed. Smile The "professional" (read: paid) reviews are not biased at all, as usual. Smile

probably down voted due to Denuvo, bad performance on shit PCs and other PC specific stuff. PS4 version user score is 7.6.
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warriormax
Banned



Posts: 3644

PostPosted: Tue, 18th Nov 2014 21:16    Post subject:
Probably thats because 90% of the PS4 users are braindead so when they see EA/Craptivision/Failsoft vote 10/10 no matter what. The same kids and retards who buy CoD every year just because its called CoD.
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r3dshift




Posts: 2725

PostPosted: Tue, 18th Nov 2014 21:18    Post subject:
^ This.


Frant wrote:
Shitass games are ruining piracy.
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rgb#000
Banned



Posts: 5118

PostPosted: Tue, 18th Nov 2014 21:28    Post subject:
are you serious? console gamers are just as fed up with EA and other big companies. way to generalize like a moron.
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cyclonefr




Posts: 6973

PostPosted: Tue, 18th Nov 2014 21:33    Post subject:
rgb#000 wrote:
are you serious? console gamers are just as fed up with EA and other big companies. way to generalize like a moron.


You are in the PC games arena where console gamers are idiot. How dare you not agreeing with PC master races (only) players ?
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EternalBlueScreen




Posts: 4314

PostPosted: Tue, 18th Nov 2014 21:45    Post subject:
This game doesn't feel like its a rushed game when I play it, it is fighting with its identity though.

DAII at least tried more to be an action-RPG and didn't try to mask that it wasn't by including a "tactical view" gimmick that is tedious to use. I actively avoid using it now because it pisses me off.

Does it want to be a classic style RPG, is it an action-button-masher, is it a fantasy-setting Mass Effect, is it a singleplayer MMO, is it a PC game first, is it a console game first, should I use m&k, should I use a controller, should I play third-person shoulder cam or should I play tactical overhead cam, is the 'right experience' as the designer envisioned it found in normal, hard, impossible difficulty?... and so on.

It leads you/forces you into a more action/no-planning style in relation to combat simply because the UI is so *heavy* to use. I can't really set things up the way I want to.

Regarding UI specificially, it should have tried to make the actions it knows the player is using very often, like picking up loot/comparing/equipping much more streamlined. Now I'm "pinging" areas with a sonar like 1000 times to not miss something. Yes. It is like a sonar that radiates from your character, highlighting loot and resources for a second. Terrible idea. I also have to right-click every single thing, instead of having a vicinity loot option. All characters in your party share the same Inventory and it clutters up fast. I've had to go sell off junk quite often. You sometimes loot stuff above your level and that naturally sits in your inventory because you want to keep it until you can use it. I'm not a fan of the inventory system, I know this much after 15 hours of play.

Its trying to be some sort of hybrid thing, borrowing aspects from different types of game, like I mentioned, and mix them together in a way that doesn't work at all. It doesn't translate into fun gameplay so far for me.

You expect a rich story driven experience, but you have a game that needs you to for example pick up flowers, and do a quest that wants you to kill 10 goats for meat. The player needs to do these things to unlock the power and influence in the world you need to run your Inquisition organization and to drive the story.

The driving-force and what you'll be doing in the game is combat. The combat system isn't fun, and does not feel good to play, so an RPG where the combat isn't engaging or making you think and use your abilities correctly isn't going to be a good RPG. It has story, but we need a game that is fun to play to accompany that story in order for me to call it a good game.
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randir14




Posts: 4950

PostPosted: Tue, 18th Nov 2014 22:15    Post subject:
red_avatar wrote:
EternalBlueScreen wrote:
Its okay.

A lot of fetch / collect me 15 of this / kill x amounts of that MMO quests I agree. Going to put this on the back-burner because it controls pretty shitty on PC w m&k in my opinion. I did not expect them to put in as much grind/repetitive time-sink stuff as they have.

Trash mobs respawn as well, sometimes ontop of your party, which is something I categorically dislike from my month of The Old Republic.

When I try to approach a fight tactically, it feels like the game itself with its poor UI and tactical view implementation is fighting me every step of the way, so I've so far been saving/retrying my chaotic random ability-spam combat style and its worked so far with a few exceptions where I had to reload and try again.

Fun?

Well. Not really. I'm not having fun. I've not had a single laugh, or a single O-face from a cool ability situation in-game or by graphics or anything so yeah. It doesn't feel good nor bad to win a hard fight just ends and you go on.

Its okay. Very MMOish so far and I feel like I shouldn't be the one in the organization picking up flowers and pebbles of ore all day. Its stupid.


TLDR: Yes, it feels very MMO. A lot of time-sink/grind type missions. That is disappointing.

Sounds like it's worse than Dragon Age II ... I forced myself to give it a go so I'd understand the story completely and it seems the patches fixed some of the issues I had - enemies still respawn but less so and the quests are not that bad. If they hadn't reused the locations like they did, the game would have been a lot more enjoyable. It's still a big step back from DA:O but it sounds like DA:I is even more steps back!


I think it's much better than DA2. The recycling of environments in that game was unforgivable, and you can tell Bioware tried to make up for it in Inquisition. However I do agree much of DAI's content seems like filler. Definitely a case of quantity over quality.
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The_Leaf




Posts: 1542
Location: Italy
PostPosted: Tue, 18th Nov 2014 23:32    Post subject:
After reading all your comments I'm not even gonna bother downloading the x360 version to try it. I hate games that are filled to the brim with pointless grind an repetitive useless sub quests. That's why I like the Witcher series, it has few sub quests but they are interesting. Quality over quantity is what I want from an rpg, I don't give a fuck whether the game world takes 10 hours to traverse or there are 5000 fetch quests to keep you distracted.
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JBeckman
VIP Member



Posts: 34611
Location: Sweden
PostPosted: Tue, 18th Nov 2014 23:36    Post subject:
There's the "Warboard" missions which take up to an hour or so of real time before they get finished but you could just advance the system clock to skip the waiting I'd guess. Smile

But then there's the other collect / fetch quests too to pad out the actual side missions and main storyline.
(From picking herbs to mining ore for crafting purposes and of course gathering X of something for some NPC somewhere.)
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raven_g20




Posts: 1274
Location: Greece
PostPosted: Tue, 18th Nov 2014 23:54    Post subject:
http://boards.4chan.org/v/thread/272301509

and

DONE


hmmm dunno if fake or...

/edit: hmmm although now it seems even more trolling after i removed link Smile

ow well


Last edited by raven_g20 on Tue, 18th Nov 2014 23:57; edited 2 times in total
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Tue, 18th Nov 2014 23:56    Post subject:
Fake shit is fake, also... you can't post links to torrents here Razz
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The_Leaf




Posts: 1542
Location: Italy
PostPosted: Wed, 19th Nov 2014 00:14    Post subject:
raven_g20 wrote:
http://boards.4chan.org/v/thread/272301509

and

DONE


hmmm dunno if fake or...

/edit: hmmm although now it seems even more trolling after i removed link Smile

ow well


>SKIDROW

Seems legit...
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Stormwolf




Posts: 23199
Location: Norway
PostPosted: Wed, 19th Nov 2014 00:22    Post subject:
Dragon.Age.Inqusition-SKIDROW

Not even spelled correctly.
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Radicalus




Posts: 6417

PostPosted: Wed, 19th Nov 2014 00:35    Post subject:
BioWare really lost their way on this one...

Dis gaim is sad shit.
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Pixies




Posts: 382
Location: Deep in the Caribbean
PostPosted: Wed, 19th Nov 2014 02:21    Post subject:
Some serious overreacting here. Anyway, here are some general tips mostly gathered from reddit:

- Start the game with -GameTime.MaxSimFps 60 -GameTime.ForceSimRate 60 to enable 60fps cutscenes, greatly alleviates video and audio stutter. Has been reported to cause issues with MP.

- Use the generic interact button (default F) to loot/close rifts etc while in range without having to click the exact spot.

- Use the search button continuously while exploring to highlight loot, herbs etc.

- The genderbending bug is possibly averted by switching between male and female a few times at character creation before choosing, but not confirmed.



From Mike Laidlaw's twitter:

- Had some requests to unlock angle on tactical camera on PC. You can: hold RMB and move mouse to change angle.

- In Haven, there is a store in the blacksmith's that sells respec amulets. Buy, equip, reset all talent points. First one's 1 gold.

- Pause/resume time on PC is separate from entering Tac. Origins players may want to remap to space and move Jump. (Default is control)

- Aware of requests to have a walk toggle as well. Under investigation.

- Frame rate stutters in PC cutscenes being investigated. @BioMarkDarrah has some details on his twitter.

- We are aware of PC folks missing the "hold" functionality for search highlighting. Fix may not be a hold, but may be able to improve it.


Extraordinary claims require extraordinary evidence.
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Radicalus




Posts: 6417

PostPosted: Wed, 19th Nov 2014 02:49    Post subject:
I don't think there's any overreacting here. If anything, the ones far from the truth are the reviews.

1. The controls are beyond frustrating. The tactical cam is unusable. Check out any video on how it works. When you use the tactical cam, you are fighting the cam more than you are fighting the enemies. It is without a doubt, and completely objectively, one of the worst camera systems to ever make an appearance on PC.

2. Combat on hard and below is dull, and you barely need to switch characters, if ever. If you give orders to a controlled character, then switch to another character, 9 times out of 10 the initial order won't be carried through. This makes tactical cam needed in nightmare, but that is too frustrating. Nightmare itself is a HP bloat, no tactical thinking is needed, it's exactly the same as in DA2, you have to wear your enemies down.

3. Combat is not tactical at all, because the RPG system is not deep, and enemies don't really have important strengths/weaknesses. So for example, an enemy MIGHT have a weakness to FIRE damage, but what if your mage is ICE specced, and has only one fire spell? Easy enough, just switch to an fire staff, rite? WRONG, you can't switch mid combat. And other such stuff make your strategic options LIMITED in combat. Meaning, you can't ADJUST your tactics to the situations.

Thus the WORST and BEST things you could do in combat are basically the same: spam your skills in rotation.

Not even touching on the subject, that party AI is lobotomized, and you can't do anything about it. They switch targets haphazardly, don't stick with targets, ignore orders if you switch away. Absolute mess. You won't notice this on hard difficulty and below, because they kill the enemies anyway.

Also, repsawning enemies. Also, in combat, new enemies spawn randomly. Sometimes right behind your mage.

4. Story - haven't progressed far

5. Sidequests and world: it is big, but this is the CLASSIC EXAMPLE of how a game loses focus, if it is opened up in an inproper way. This game has no focus, it gives you NO MOTIVATION TO EXPLORE, sidequests seem to be written by 12 year olds.

-----

Basically this game is NOT a Dragon Age game. Heck, even less so than DA2, though it is a better game than DA2, just not a Dragon Age game.

This game has nothing in common with DAO, so if you had hopes it would be like DAO, then forget it. Don't buy it.

4/10
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H4wkeye




Posts: 4699
Location: CTU
PostPosted: Wed, 19th Nov 2014 04:47    Post subject:
I played the game for about 5 hours now. Yes the controls can be annoying but you get used to it after some time. The game runs well, there is some slight stutter every now and then and the cutscenes can get choppy for a sec or so but other than that I haven't seen any other performance issue. The game is really fun so far I am enjoying it. There is a LOT of stuff to do.
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Interinactive
VIP Member



Posts: 29278

PostPosted: Wed, 19th Nov 2014 05:02    Post subject:
⁢⁢


Last edited by Interinactive on Tue, 5th Oct 2021 01:31; edited 1 time in total
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