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DaLexy
Posts: 3041
Location: Germany
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DaLexy
Posts: 3041
Location: Germany
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Posted: Tue, 18th Nov 2014 16:46 Post subject: |
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Game is just a bugfest
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Posted: Tue, 18th Nov 2014 17:43 Post subject: |
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sausje wrote: | @DaLexy
It's your vram, i have 2 gens lower i7 and a 4GB 770. EVERYTHING , except AA on FXAA and no soft shadows, maxed on 1080p gives me 40-60 fps depending on the scene ofc. But i see my vram hovering around 3.8GB in use. |
Wow, 40-60fps. I wonder if even 3GB VRAM is not enough :/ I can't get above 32-33 on my HD7970 no matter what I do.
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DaLexy
Posts: 3041
Location: Germany
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Posted: Tue, 18th Nov 2014 17:54 Post subject: |
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Do i see this right that if i want to upgrade my gear i have to use Helix Creds which are only obtainable via Microtransactions ?
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dsergei
Posts: 4051
Location: Moscow, Russia
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Posted: Tue, 18th Nov 2014 17:57 Post subject: |
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DaLexy wrote: | Do i see this right that if i want to upgrade my gear i have to use Helix Creds which are only obtainable via Microtransactions ? |
Nope you can use the Creed points for that as well. The Helix points are a shortcut.
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DaLexy
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Location: Germany
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Posted: Tue, 18th Nov 2014 18:01 Post subject: |
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Thx for the Info, was just under the assumption it needs to be helix cause it says upgrade with helix points or hack which does nothing except giving me an error code.
Maybe later in the game i will be able todo so.
//EDIT
Okay im mistaken here, thought Creedpoints = Helix but its not ^^
How do i obtain creedpoints ?
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Posted: Tue, 18th Nov 2014 18:25 Post subject: |
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doing assassin stuff
air assassinations, cover assassinations, controlled descent..
sometimes a small box pops up to the right saying: "Air Assassination +100"
Lutzifer wrote: | and yes, mine is only average |
Last edited by StrEagle on Tue, 18th Nov 2014 18:26; edited 1 time in total
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Posted: Tue, 18th Nov 2014 18:26 Post subject: |
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DaLexy wrote: | How do i obtain creedpoints ? |
You buy them with helixpoints.
Spoiler: | |
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prudislav
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Location: The land of beer and porn
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Posted: Tue, 18th Nov 2014 18:38 Post subject: |
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DaLexy
Posts: 3041
Location: Germany
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DaLexy
Posts: 3041
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Posted: Tue, 18th Nov 2014 19:48 Post subject: |
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Is it possible to play Coop Missions alone with 3dm v1.2 ?
//EDIT
Got my answer
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Posted: Tue, 18th Nov 2014 20:33 Post subject: |
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Can we use the v1.0 crack with the v1.2 patch or still waiting on reloaded?
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DaLexy
Posts: 3041
Location: Germany
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Posted: Tue, 18th Nov 2014 20:53 Post subject: |
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i dont think so, but you can use the savefile converter and the 1.2 patch, both from 3DM over at CS.Rin
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LeoNatan
☢ NFOHump Despot ☢
Posts: 73196
Location: Ramat Gan, Israel 🇮🇱
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Posted: Tue, 18th Nov 2014 22:08 Post subject: |
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Hahahaha just read the entire "AMD's fault" fiasco... Anyone that bought this garbage deserves what they get. 
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harry_theone
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Neon
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Location: Poland
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Posted: Tue, 18th Nov 2014 23:12 Post subject: |
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Holy shit, this is totally new, but it reminds me of something.
Oh yeah, it reminds me of 2012, when it was all over the news.
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Posted: Wed, 19th Nov 2014 09:38 Post subject: |
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Quote: | We’ve received a lot of feedback on the performance of ACU over the past week and we’re taking it very seriously. Ensuring that you get the best gaming experience is part of the reason we make games in the first place, so hearing that the game isn’t performing as expected for some of you is cause for serious concern. We know this is a very important issue to you and we want to see it resolved as much as you do.
We’ve been investigating this since launch, because this type of issue requires a great deal of attention and care in both finding the root causes and resolving them. It’s taken us some time to make progress on this front, but we’ve got some promising findings to share.
We can tell you that we have detected a distinct discrepancy between what we observed in the pre-launch versus post-launch environment. In spite of our testing, it looks like the instruction queue is becoming overloaded and impacting performance. We have several fixes we are exploring right now and will continue to update you with our progress of what is working and how quickly we can implement these fixes in the game in the weeks ahead.
Meanwhile, we are looking at the following revisions that should improve framerate stability for all players:
Streamlining some technical aspects of navigation: We’ve fixed a number of edge cases with our detection system to smooth certain behaviors during parkour. We’ve fixed a few objects which were improperly tagged to smooth navigation.
Improving task scheduling: We’ve tuned the way the computing tasks are prioritized and parallelized by the processor cores to improve framerate in certain edge cases.
Tweaking performance for Reach High Points: We’ve optimized the reach high points, during the camera swooping sequence to improve framerate a little bit.
Though crowd size was something we looked at extensively pre-launch, it is something we continue to keep a close eye on. We have just finished a new round of tests on crowd size but have found it is not linked to this problem and does not improve frame rate, so we will be leaving crowds as they are.
We’re working very hard to see these changes rolled out in Patch 3, but as we’re still testing our fixes we need to be conservative with any estimates as far as ETA is concerned. We hope to have further updates on this topic before the end of the week. |
http://assassinscreed.ubi.com/en-US/community/liveupdates/live_updates_details.aspx?c=tcm:152-185420-16&ct=tcm:148-76770-32
The game launched as a broken pile of shit, how could you have not know BEFORE launch, UBI PR what the fuck are they smoking there christ.
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tonizito
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Location: Portugal, the shithole of Europe.
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Posted: Wed, 19th Nov 2014 10:33 Post subject: |
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Just...
Keep 'em coming ubishit
And guys, don't forget to pre-hurrdurr the next one too 
boundle (thoughts on cracking AITD) wrote: | i guess thouth if without a legit key the installation was rolling back we are all fucking then |
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Neon
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DaLexy
Posts: 3041
Location: Germany
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Posted: Wed, 19th Nov 2014 10:41 Post subject: |
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Thats shit aint funny.
EA is not equal to Ubishit, isnt it ?
...... na its even more worse 
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Posted: Wed, 19th Nov 2014 10:54 Post subject: |
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DaLexy ,
If i have reloaded version , which patches+crack (names) i need in order to play it patched?
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DaLexy
Posts: 3041
Location: Germany
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Posted: Wed, 19th Nov 2014 11:00 Post subject: |
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3DMGAME-Assassins.Creed.Unity.v1.2.0.Update.For.RELOADED.Release.and.Crack-3DM.7z
Page 211 @ Rin
and if you want to convert your saves from RLD to 3DM you need:
Assassins.Creed.Unity.Crack.Only.V2.For.Save.Convert.Tool-3DM
Assassins Creed Unity Save Convert Tool By 3DM
Page 221 @ Rin
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DaLexy
Posts: 3041
Location: Germany
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Posted: Wed, 19th Nov 2014 11:16 Post subject: |
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Rading over at RIN that RELOADED rls has prolly some fooked files in the rls which makes the game crash at certain points.
Someone rlsed a fix for that, just to let you know guys.
Assassin's Creed Unity FileFix AiO for RLD Release
Page 228
//EDIT
Fiox seems to be working, Game doesnt crash for me anymore near the Pantheon
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Last edited by DaLexy on Wed, 19th Nov 2014 11:37; edited 1 time in total
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Posted: Wed, 19th Nov 2014 11:18 Post subject: |
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Besides the bugs (I don't experience the worst ones, some AI got stupid, some parkur is not what I wanted, but it's standard for the series) and performance (It's playable here 24 the lowest framerate, 35-40 the average - its compleatly playable in my terms, I am hardned here in Poland and was gaming in lower framerates in the 90. and early 2000. ) the game is good. Very climatic. City is great. The side missions are interesting.
All in all solid game. One of the best of AC if not the best up to date. I'd rate it 7,5-8/10.
Oh oh and for the graphics models and textures are ok. Nothing that impressive but they stand their ground. But the lightning is definitly superb. Best in the industry right now.
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Posted: Wed, 19th Nov 2014 12:43 Post subject: |
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Thanks Dalexy.
one more question. if i just starting the game Do i need to convert my save files anyway?
And where my savefile will located 3DM or Reloaded?
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DaLexy
Posts: 3041
Location: Germany
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Posted: Wed, 19th Nov 2014 13:13 Post subject: |
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No, when you are starting now there is no need for converting them as they will be created new anyways.
RLD saves are located in:
C:\ProgramData\Orbit\720\RLD!
and 3DM has its own folder inside the AC Unity gamefolder called simple "save3dmgames"
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