Assassin's Creed: Unity, set in Paris
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DaLexy




Posts: 3041
Location: Germany
PostPosted: Tue, 18th Nov 2014 16:33    Post subject:
Mortibus wrote:
DaLexy wrote:
1080p is too much for the 2GB VRAM, no matter what settings i try. Now i can live with my settings and peasent 900p derpsole resolution.


game using 2gb no matter what settings or resolution you use, also don't forget you don't have 2gb it's 1.89 and 140mb goes to windows with all shit closed, so that's like 1.7gb free vram with 2gb video card, chrome with youtube can use up to 500mb vram, yeah Laughing don't forget to close your web browsers when gaming

so in reality you need at least 3gb for this game, same situation with FC4


Allready doing so Wink

I have another problem, everytime when i get near the Pantheon (hope its spelled right) Arno is freezing or the game just crashes, happens with 1.0 and 1.2 - 3DM.
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Mortibus




Posts: 18053
Location: .NL
PostPosted: Tue, 18th Nov 2014 16:35    Post subject:
Prefetian wrote:
Did you restart the game before taking those screens? Cause they look _very_ similar.


yup, restarted every time, even after changing resolution Laughing




here at this place in this mission fps always drops for no apparent reason
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DaLexy




Posts: 3041
Location: Germany
PostPosted: Tue, 18th Nov 2014 16:46    Post subject:
Game is just a bugfest


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slal




Posts: 819

PostPosted: Tue, 18th Nov 2014 17:39    Post subject:
I was never a fan of AC series, but forced myself to try it to see how my 660 will cope with it. And it failed miserably Sad . Even on the lowest possible setting(even on 1600:900) it's stutters as fu.k. Fps 15-50. The game looks quite good, but come on...
ps. I have encountered most of those bugs mentioned and showed earlier-they are hilarious Laughing . It feels like playing some early alpha/beta version. Cheers
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Mister_s




Posts: 19863

PostPosted: Tue, 18th Nov 2014 17:43    Post subject:
sausje wrote:
@DaLexy

It's your vram, i have 2 gens lower i7 and a 4GB 770. EVERYTHING , except AA on FXAA and no soft shadows, maxed on 1080p gives me 40-60 fps depending on the scene ofc. But i see my vram hovering around 3.8GB in use.

Wow, 40-60fps. I wonder if even 3GB VRAM is not enough :/ I can't get above 32-33 on my HD7970 no matter what I do.
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DaLexy




Posts: 3041
Location: Germany
PostPosted: Tue, 18th Nov 2014 17:54    Post subject:
Do i see this right that if i want to upgrade my gear i have to use Helix Creds which are only obtainable via Microtransactions ?


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dsergei




Posts: 4051
Location: Moscow, Russia
PostPosted: Tue, 18th Nov 2014 17:57    Post subject:
DaLexy wrote:
Do i see this right that if i want to upgrade my gear i have to use Helix Creds which are only obtainable via Microtransactions ?


Nope you can use the Creed points for that as well. The Helix points are a shortcut.
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DaLexy




Posts: 3041
Location: Germany
PostPosted: Tue, 18th Nov 2014 18:01    Post subject:
Thx for the Info, was just under the assumption it needs to be helix cause it says upgrade with helix points or hack which does nothing except giving me an error code.

Maybe later in the game i will be able todo so.

//EDIT
Okay im mistaken here, thought Creedpoints = Helix but its not ^^

How do i obtain creedpoints ?


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StrEagle




Posts: 14059
Location: Balkans
PostPosted: Tue, 18th Nov 2014 18:25    Post subject:
doing assassin stuff

air assassinations, cover assassinations, controlled descent..
sometimes a small box pops up to the right saying: "Air Assassination +100"


Lutzifer wrote:
and yes, mine is only average


Last edited by StrEagle on Tue, 18th Nov 2014 18:26; edited 1 time in total
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Overlord123




Posts: 2335

PostPosted: Tue, 18th Nov 2014 18:26    Post subject:
DaLexy wrote:
How do i obtain creedpoints ?

You buy them with helixpoints.
 Spoiler:
 
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Mortibus




Posts: 18053
Location: .NL
PostPosted: Tue, 18th Nov 2014 18:27    Post subject:
DaLexy wrote:


How do i obtain creedpoints ?


http://cheatengine.org/ Laughing
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prudislav
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Posts: 29148
Location: The land of beer and porn
PostPosted: Tue, 18th Nov 2014 18:38    Post subject:
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DaLexy




Posts: 3041
Location: Germany
PostPosted: Tue, 18th Nov 2014 18:40    Post subject:
Mortibus wrote:
DaLexy wrote:


How do i obtain creedpoints ?


http://cheatengine.org/ Laughing


Lingon makes it easier with his Trainer, youll find it on GCW Razz
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DaLexy




Posts: 3041
Location: Germany
PostPosted: Tue, 18th Nov 2014 19:48    Post subject:
Is it possible to play Coop Missions alone with 3dm v1.2 ?

//EDIT
Got my answer


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Schumi2003




Posts: 497

PostPosted: Tue, 18th Nov 2014 20:33    Post subject:
Can we use the v1.0 crack with the v1.2 patch or still waiting on reloaded?
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DaLexy




Posts: 3041
Location: Germany
PostPosted: Tue, 18th Nov 2014 20:53    Post subject:
i dont think so, but you can use the savefile converter and the 1.2 patch, both from 3DM over at CS.Rin


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LeoNatan
☢ NFOHump Despot ☢



Posts: 73196
Location: Ramat Gan, Israel 🇮🇱
PostPosted: Tue, 18th Nov 2014 22:08    Post subject:
Hahahaha just read the entire "AMD's fault" fiasco... Anyone that bought this garbage deserves what they get. Laughing Laughing Laughing
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GazCamp3r




Posts: 17

PostPosted: Tue, 18th Nov 2014 22:54    Post subject:
DaLexy wrote:
i dont think so, but you can use the savefile converter and the 1.2 patch, both from 3DM over at CS.Rin

Can you explain this with a little more detail pls? Maybe links?

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harry_theone




Posts: 11207
Location: The Land of Thread Reports
PostPosted: Tue, 18th Nov 2014 22:54    Post subject:
As seen on RIN. So Guillemot is your general console peasant.

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Neon
VIP Member



Posts: 18934
Location: Poland
PostPosted: Tue, 18th Nov 2014 23:12    Post subject:
Holy shit, this is totally new, but it reminds me of something.

Oh yeah, it reminds me of 2012, when it was all over the news.
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Shakabutt




Posts: 1234
Location: Chair
PostPosted: Wed, 19th Nov 2014 09:38    Post subject:
Quote:
We’ve received a lot of feedback on the performance of ACU over the past week and we’re taking it very seriously. Ensuring that you get the best gaming experience is part of the reason we make games in the first place, so hearing that the game isn’t performing as expected for some of you is cause for serious concern. We know this is a very important issue to you and we want to see it resolved as much as you do.

We’ve been investigating this since launch, because this type of issue requires a great deal of attention and care in both finding the root causes and resolving them. It’s taken us some time to make progress on this front, but we’ve got some promising findings to share.

We can tell you that we have detected a distinct discrepancy between what we observed in the pre-launch versus post-launch environment. In spite of our testing, it looks like the instruction queue is becoming overloaded and impacting performance. We have several fixes we are exploring right now and will continue to update you with our progress of what is working and how quickly we can implement these fixes in the game in the weeks ahead.

Meanwhile, we are looking at the following revisions that should improve framerate stability for all players:

Streamlining some technical aspects of navigation: We’ve fixed a number of edge cases with our detection system to smooth certain behaviors during parkour. We’ve fixed a few objects which were improperly tagged to smooth navigation.
Improving task scheduling: We’ve tuned the way the computing tasks are prioritized and parallelized by the processor cores to improve framerate in certain edge cases.
Tweaking performance for Reach High Points: We’ve optimized the reach high points, during the camera swooping sequence to improve framerate a little bit.


Though crowd size was something we looked at extensively pre-launch, it is something we continue to keep a close eye on. We have just finished a new round of tests on crowd size but have found it is not linked to this problem and does not improve frame rate, so we will be leaving crowds as they are.

We’re working very hard to see these changes rolled out in Patch 3, but as we’re still testing our fixes we need to be conservative with any estimates as far as ETA is concerned. We hope to have further updates on this topic before the end of the week.


http://assassinscreed.ubi.com/en-US/community/liveupdates/live_updates_details.aspx?c=tcm:152-185420-16&ct=tcm:148-76770-32



The game launched as a broken pile of shit, how could you have not know BEFORE launch, UBI PR what the fuck are they smoking there christ.
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tonizito
VIP Member



Posts: 51395
Location: Portugal, the shithole of Europe.
PostPosted: Wed, 19th Nov 2014 10:33    Post subject:
Shakabutt wrote:
Quote:
We can tell you that we have detected a distinct discrepancy between what we observed in the pre-launch versus post-launch environment.


http://assassinscreed.ubi.com/en-US/community/liveupdates/live_updates_details.aspx?c=tcm:152-185420-16&ct=tcm:148-76770-32



The game launched as a broken pile of shit, how could you have not know BEFORE launch, UBI PR what the fuck are they smoking there christ.


Just... Laughing
Keep 'em coming ubishit


And guys, don't forget to pre-hurrdurr the next one too Laughing


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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Neon
VIP Member



Posts: 18934
Location: Poland
PostPosted: Wed, 19th Nov 2014 10:35    Post subject:
Don't forget to prehurrdurr BF5 as well Cool Face
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DaLexy




Posts: 3041
Location: Germany
PostPosted: Wed, 19th Nov 2014 10:41    Post subject:
Thats shit aint funny.

EA is not equal to Ubishit, isnt it ?







...... na its even more worse Razz


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dekgol10




Posts: 296

PostPosted: Wed, 19th Nov 2014 10:54    Post subject:
DaLexy ,
If i have reloaded version , which patches+crack (names) i need in order to play it patched?
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DaLexy




Posts: 3041
Location: Germany
PostPosted: Wed, 19th Nov 2014 11:00    Post subject:
3DMGAME-Assassins.Creed.Unity.v1.2.0.Update.For.RELOADED.Release.and.Crack-3DM.7z

Page 211 @ Rin

and if you want to convert your saves from RLD to 3DM you need:

Assassins.Creed.Unity.Crack.Only.V2.For.Save.Convert.Tool-3DM
Assassins Creed Unity Save Convert Tool By 3DM

Page 221 @ Rin


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DaLexy




Posts: 3041
Location: Germany
PostPosted: Wed, 19th Nov 2014 11:16    Post subject:
Rading over at RIN that RELOADED rls has prolly some fooked files in the rls which makes the game crash at certain points.

Someone rlsed a fix for that, just to let you know guys.

Assassin's Creed Unity FileFix AiO for RLD Release

Page 228

//EDIT
Fiox seems to be working, Game doesnt crash for me anymore near the Pantheon


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Last edited by DaLexy on Wed, 19th Nov 2014 11:37; edited 1 time in total
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Lukxxx




Posts: 726

PostPosted: Wed, 19th Nov 2014 11:18    Post subject:
Besides the bugs (I don't experience the worst ones, some AI got stupid, some parkur is not what I wanted, but it's standard for the series) and performance (It's playable here 24 the lowest framerate, 35-40 the average - its compleatly playable in my terms, I am hardned here in Poland and was gaming in lower framerates in the 90. and early 2000. ) the game is good. Very climatic. City is great. The side missions are interesting.

All in all solid game. One of the best of AC if not the best up to date. I'd rate it 7,5-8/10.

Oh oh and for the graphics models and textures are ok. Nothing that impressive but they stand their ground. But the lightning is definitly superb. Best in the industry right now.
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dekgol10




Posts: 296

PostPosted: Wed, 19th Nov 2014 12:43    Post subject:
Thanks Dalexy.
one more question. if i just starting the game Do i need to convert my save files anyway?
And where my savefile will located 3DM or Reloaded?
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DaLexy




Posts: 3041
Location: Germany
PostPosted: Wed, 19th Nov 2014 13:13    Post subject:
No, when you are starting now there is no need for converting them as they will be created new anyways.

RLD saves are located in:

C:\ProgramData\Orbit\720\RLD!

and 3DM has its own folder inside the AC Unity gamefolder called simple "save3dmgames"


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