I'm contemplating on which class to play on my first playthrough on hard. I'd ideally like to play the class in my party composition that requires the most micromanagement and have the AI play on it's own as much as possible. Any opinions on which classes behave well under AI control and which are complete disasters?
And that quest, yea, took me an hour to summon the grave.
The way I see it, every life is a pile of good things and bad things. The good things don’t always soften the bad things, but vice versa, the bad things don’t always spoil the good things and make them unimportant.
btw those ice/fire mines are so cool and OP, thought they were crap til a friend told me to get them asap because of insane damage Surprised
Oh? I tried the fire one and didn't like it. The damage is good but it's a single target spell and considering how many points you need to dump into a tree to get down to these skills....
I didn't like fire wall either. It does a good damage but enemies just run away feared. And there is only one shape available. Why can't we cast it however we like? Say,in a circle form etc.
Blizzard seems to be more useful imho.
If "optimal" means running at rock solid 60 fps then these settings are most certainly not "optimal" for my rig
In some Hinterlands areas (Redcliffe) I get like 35-50fps Generally fps is all over the place. From 35 to 90+. It depends on the area and what I see on my screen.
4470k + 780Ti here - runs pretty well with everything maxed except the AA. Only the cutscenes seem to have some weird frame limit so it's a bit choppy.
Got a really nice looking (and with good stats) dagger for a Rogue Too bad I'm not a Rogue. It's from that Red Lyrium Weapon Pack
Where'd you find it? None of them turned up for me, even though I unlocked them through that stupid video pixel hunt. I guess they would be pointless now, as I am level 21 and almost done, but they might be useful in a future playthrough.
The Ultra quality preset was used which sets rendering features such as mesh, tessellation, texture, shadow, terrain, vegetation, water, post-process and effects to their maximum value. Meanwhile ambient occlusion is set to HBAO (horizon-based ambient occlusion) and multisampling anti-aliasing is set to 2xMSAA.
It's not actually true.
If you select ultra preset some settings won't be maxed out:
Tessellation: high (max=ultra)
Texture quality: ultra (max=fade touched)
Post-processing: high (max=ultra)
DAI's benchmark sucks btw..
- it doesn't show max fps,only min and average
- it's short
- it doesn't have real fps killer areas like Redcliffe.
- it's a cutscene! and this game has strange fps problems with cutscenes.
Anyways, here are my results (1920x1200, nothing is OCed)
I'm contemplating on which class to play on my first playthrough on hard. I'd ideally like to play the class in my party composition that requires the most micromanagement and have the AI play on it's own as much as possible. Any opinions on which classes behave well under AI control and which are complete disasters?
I'm playing a rogue, it's a lot of fun (if you don't play it Rambo style). I find the AI pretty good, eveyone does what he/she is supposed to do. Funnily, only the rogue AI seems a bit weird, thank god I control the rogue. When I let my character do his thing, he cloaks, runs into a group and gets murdered. I find that strange since enemy rogues are pretty smart, they use hit and run tactics like I do.
I am on a 2500K + R9 290, 1080p, maxed out except running on 2xMSAA and in wide open areas with lots of "nature" flying around, like Hinterlands, it usually doesn't go below 45 or so. In other areas it's mostly 60+ so far, but I haven't been to Redcliff.
I wouldn't call this broken - it runs pretty good for how it looks, and performance is actually very consistent in terms of frametimes. Even at under 60 fps it feels rather smooth
39-60 on a game that doesn't look as good as some are claiming, yet requiring 780ti/Titan/980 class hardware most certainly is broken in my view. It's frankly amazing what PC gamers are willing to put up with these days
39-60 on a game that doesn't look as good as some are claiming, yet requiring 780ti/Titan/980 class hardware most certainly is broken in my view. It's frankly amazing what PC gamers are willing to put up with these days
39-60 on a game that doesn't look as good as some are claiming, yet requiring 780ti/Titan/980 class hardware most certainly is broken in my view. It's frankly amazing what PC gamers are willing to put up with these days
I would only call it broken if it scaled quite badly with hardware or settings, like some certain ports. This game responds quite well to tweaking - in the same spot and situation, went from 45 on maxed out, to 100 on medium, 120 under Mantle.
Some other findings on performance:
I noticed that VSync is still kinda "broken" under DX, just as it was in BF4. It did not happen when running at a lower framerate, but on medium settings I lose around 20fps for having it enabled (drops from 100 to 80).
In BF4 they had fixed this in Mantle, but in this game it suffers from a similar issue - Mantle has a lot of CPU spikes with Vsync enabled, so you get very frequent drops to 100 from 120, in effect losing about 20 fps and subjective "smoothness".
Curiously, under DX11 VSync makes the game run very smoothly if with lower framerate, while under mantle CPU graph is much more consistent with it disabled.
It almost feels like the game is using an older Mantle path, since it kinda has the same issues BF4 did on Mantle launch.
maxed out except running on 2xMSAA and in wide open areas with lots of "nature" flying around, like Hinterlands, it usually doesn't go below 45 or so
I've just tried it.
1920x1200. everything maxed out,2x msaa. I saw fps dropping to 30 at dat Hinterlands refugee village.
And seeing that I got the same benchmark results as techspot on ultra preset (48 fps) I think there is nothing wrong on my side.
PS Do you use mantle or dx11?
DX11 at the moment, since Mantle is a bit wonky in this game.
By the refugee village you mean that first one where you meet Mother Giselle or whoever she was (first primary objective in the Hinterlands)?
I can check there...
Also I have Post-AA disabled, which could have some effect I suppose (I have it disabled, because it looks like shit, not for performance considerations ).
Don't use Mantle for now. It has framedrops and longer loading times.
MinderMast wrote:
Also I have Post-AA disabled, which could have some effect I suppose (I have it disabled, because it looks like shit, not for performance considerations ).
I also stopped using that AA option and enabled 2xMSAA. For a few fps less, you get a much sharper world.
Last edited by Mister_s on Fri, 28th Nov 2014 17:03; edited 1 time in total
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