Street Fighter V - exclusively on PC and PS4
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Aquma




Posts: 2805

PostPosted: Fri, 5th Dec 2014 22:26    Post subject:
It's a retarded move no matter which company performs it, as far as I'm concerned.

As far as tournaments go, I don't think it really matters which console is used. X360 had a lead on the market for a large part of the last generation, so that may be why it was used by most as the main platform. It also had a technical advantage in multiplatform games. But things changed now, Sony has the most popular and most powerful current gen console and I don't think many people are going to stick with Xbox just out of nostalgia.
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paxsali
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PostPosted: Fri, 5th Dec 2014 22:37    Post subject:
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Last edited by paxsali on Thu, 4th Jul 2024 21:55; edited 1 time in total
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0wen




Posts: 3566

PostPosted: Fri, 5th Dec 2014 23:31    Post subject:
fable2 wrote:
In before Super Street fighter : V Mega Deluxe Super Combo Grandiose edition on Xbone Razz


I am sure this will end up being the case.
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H4wkeye




Posts: 4699
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PostPosted: Sat, 6th Dec 2014 20:20    Post subject:
Exclusive to PS4 and PC and for the first time ever, crossplatform play between the two! Awesome Very Happy
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IamAWESOME




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Location: TARDIS
PostPosted: Sat, 6th Dec 2014 20:22    Post subject:


The way I see it, every life is a pile of good things and bad things. The good things don’t always soften the bad things, but vice versa, the bad things don’t always spoil the good things and make them unimportant.
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Drowning_witch




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PostPosted: Sat, 6th Dec 2014 20:28    Post subject:
paxsali wrote:
More GIFs (warning heavy loading ahead):

 Spoiler:
 


nice 404's Laughing
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paxsali
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Posts: 18352

PostPosted: Sat, 6th Dec 2014 20:31    Post subject:
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Last edited by paxsali on Thu, 4th Jul 2024 21:55; edited 1 time in total
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paxsali
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PostPosted: Sat, 6th Dec 2014 20:33    Post subject:
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Last edited by paxsali on Thu, 4th Jul 2024 21:55; edited 1 time in total
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sabin1981
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Posts: 87805

PostPosted: Sat, 6th Dec 2014 20:36    Post subject:
IamAWESOME wrote:
https://www.youtube.com/watch?v=A79_DszqteU


Yup, absolute confirmation of PS4 exclusivity.. no XBONE. The tears are going to be outrageous Very Happy I love the DoA-esque dynamic stages, that's an awesome addition and it reminds me of the, frankly magnificent, Marvel Super Heroes and Xmen vs Street Fighter. The best one though;

http://www.playstationlifestyle.net/2014/12/06/playstation-experience-street-fighter-5/

Crossplatform play with PC and PS4.

Holy. Fucking. Shit.
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prudislav
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PostPosted: Sat, 6th Dec 2014 22:20    Post subject:
Funny days we are living in when it looks that Sony is doing more for our platform than microsoft Wink


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Sometimes i just want to see NFOHUMP burn \o/
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SpykeZ




Posts: 23710

PostPosted: Sun, 7th Dec 2014 09:09    Post subject:
prudislav wrote:
Funny days we are living in when it looks that Sony is doing more for our platform than microsoft Wink


Isn't hard. I wrote MS off for PC gaming when they decided to not release another Freelancer.


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xExtreme




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PostPosted: Sun, 7th Dec 2014 09:14    Post subject:
Wait wat? Coss-platform that's something Smile
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FadeToBlack




Posts: 1010
Location: Turdistan
PostPosted: Sun, 7th Dec 2014 10:38    Post subject:
Holy fucking shit. There are single outing xbone? Laughing damn these are the days haha.
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grechzoo




Posts: 301

PostPosted: Sun, 7th Dec 2014 10:51    Post subject:
sabin1981 wrote:
IamAWESOME wrote:
https://www.youtube.com/watch?v=A79_DszqteU


Yup, absolute confirmation of PS4 exclusivity.. no XBONE. The tears are going to be outrageous Very Happy I love the DoA-esque dynamic stages, that's an awesome addition and it reminds me of the, frankly magnificent, Marvel Super Heroes and Xmen vs Street Fighter. The best one though;

http://www.playstationlifestyle.net/2014/12/06/playstation-experience-street-fighter-5/

Crossplatform play with PC and PS4.

Holy. Fucking. Shit.


How will the walls breaking affect corner control...that's a big part of the game at a high level, and a big part of my game as I play bison. that will destroy the point of having people in corners.


it's exciting though, i just worry they dont think about the balance of top level play, and only focus on the highlight cool looking mechanics.
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sabin1981
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PostPosted: Sun, 7th Dec 2014 12:50    Post subject:
Well the stages won't have infinite spanning, so I guess you could break a wall into the next section and then the stage alters into something different, but with no additional breakages. Much like breaking the floor in MSH/XvSF.
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consolitis
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Posts: 27318

PostPosted: Sun, 7th Dec 2014 12:55    Post subject:
FadeToBlack wrote:
Holy fucking shit. There are single outing xbone? Laughing damn these are the days haha.


Calling it now: A year or two later they'll be ready to release Super SFV and Microsoft will pay for it to stay exclusive to their platform and no this time a PC version won't be made.


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"...like nothing else on television."
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Guy_Incognito




Posts: 3434

PostPosted: Sun, 7th Dec 2014 13:06    Post subject:
Well, USSF IV is probably the most complete Street Fighter experience, so who gives a damn.
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grechzoo




Posts: 301

PostPosted: Sun, 7th Dec 2014 14:42    Post subject:
Guy_Incognito wrote:
Well, USSF IV is probably the most complete Street Fighter experience, so who gives a damn.


yeah, but its exciting, only happens every decade or so, and SF is the best fighting game there is at the highest level of play. so its a very big deal.

I think the exclusivity was SOLELY down to capcom DESPERATELY needing financial help to make the new game possible.

They are simply broke, and they probably approached both MS and Sony to ask if they would be interested in partnering to help make the game a reality. and sony we probably the only ones, or the first ones to say yes.

It's great news, will make for a better, more fully featured and polished game. Sony get a lot of points for me for putting it on pc too. as its clear since they are helping fund it, they could have simply denied that.
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dannofdawn




Posts: 2227

PostPosted: Mon, 8th Dec 2014 15:13    Post subject:
grechzoo wrote:
sabin1981 wrote:
IamAWESOME wrote:
https://www.youtube.com/watch?v=A79_DszqteU


Yup, absolute confirmation of PS4 exclusivity.. no XBONE. The tears are going to be outrageous Very Happy I love the DoA-esque dynamic stages, that's an awesome addition and it reminds me of the, frankly magnificent, Marvel Super Heroes and Xmen vs Street Fighter. The best one though;

http://www.playstationlifestyle.net/2014/12/06/playstation-experience-street-fighter-5/

Crossplatform play with PC and PS4.

Holy. Fucking. Shit.


How will the walls breaking affect corner control...that's a big part of the game at a high level, and a big part of my game as I play bison. that will destroy the point of having people in corners.


it's exciting though, i just worry they dont think about the balance of top level play, and only focus on the highlight cool looking mechanics.


They are changing A LOT of things, the game will be different, at least to SF4. There's parry, guard break, no focus, they've changed how ex bars work, no ultras. I just don't think you should expect corner pressure to be the same anymore. It's a different game.
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paxsali
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Posts: 18352

PostPosted: Mon, 8th Dec 2014 22:17    Post subject:
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Last edited by paxsali on Thu, 4th Jul 2024 21:55; edited 1 time in total
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mike20599




Posts: 165

PostPosted: Tue, 9th Dec 2014 00:27    Post subject:
I don't like the art style. SF art style has always been a little bit cartoony, now they are trying to make everyone look super realistic.
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grechzoo




Posts: 301

PostPosted: Tue, 9th Dec 2014 07:56    Post subject:
dannofdawn wrote:
grechzoo wrote:
sabin1981 wrote:


Yup, absolute confirmation of PS4 exclusivity.. no XBONE. The tears are going to be outrageous Very Happy I love the DoA-esque dynamic stages, that's an awesome addition and it reminds me of the, frankly magnificent, Marvel Super Heroes and Xmen vs Street Fighter. The best one though;

http://www.playstationlifestyle.net/2014/12/06/playstation-experience-street-fighter-5/

Crossplatform play with PC and PS4.

Holy. Fucking. Shit.


How will the walls breaking affect corner control...that's a big part of the game at a high level, and a big part of my game as I play bison. that will destroy the point of having people in corners.


it's exciting though, i just worry they dont think about the balance of top level play, and only focus on the highlight cool looking mechanics.


They are changing A LOT of things, the game will be different, at least to SF4. There's parry, guard break, no focus, they've changed how ex bars work, no ultras. I just don't think you should expect corner pressure to be the same anymore. It's a different game.


Every SF is different, Corner pressure is universal to the series though, and one of the most important aspects of high level play, if a wall break means not only you giving up a corner, but cornering yourself, I cant see how it will be a good feature.

But Ill have faith, and you are right, its a different game, looking forward to Capcom Cup to see more (also that tournament has the best lineup of player since Evo.
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sabin1981
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Posts: 87805

PostPosted: Tue, 9th Dec 2014 11:58    Post subject:
Stages aren't infinitely scrolling. Just like the aforementioned examples, you'll likely break through into a single area and the fight continues there. You won't keep on breaking through walls into new areas in a single fight Smile
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paxsali
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PostPosted: Tue, 9th Dec 2014 12:50    Post subject:
⁢⁢


Last edited by paxsali on Thu, 4th Jul 2024 21:55; edited 1 time in total
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Janz




Posts: 13999

PostPosted: Tue, 9th Dec 2014 13:37    Post subject:
cause it would be stupid. i think its kinda safe to say some arenas have one or two breakable walls and thats it
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The_Zeel




Posts: 14922

PostPosted: Tue, 9th Dec 2014 18:05    Post subject:
its kinda like a 2nd chance to come back after being pressured into a corner by a skilled player.
making it infinite would ruin cornering tactics.
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sabin1981
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Posts: 87805

PostPosted: Tue, 9th Dec 2014 18:26    Post subject:
They simply couldn't make it infinite, loading that many stages at once would be counterproductive. Much like DoA3/4/5 and MSH/XvSF, they'll be one stage that breaks into another one.
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Guy_Incognito




Posts: 3434

PostPosted: Tue, 9th Dec 2014 18:29    Post subject:
I miss breaking into stages vertically as in Mortal Kombat.
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sabin1981
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Posts: 87805

PostPosted: Tue, 9th Dec 2014 18:30    Post subject:
Guy_Incognito wrote:
I miss breaking into stages vertically as in Mortal Kombat.


Damned fun times Very Happy
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Janz




Posts: 13999

PostPosted: Tue, 9th Dec 2014 18:30    Post subject:
was only possible in armageddon wasnt it? injustice had it too. but i disliked it, nice variety but kinda unfair in some stages of the fight
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