No Men's Sky
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Supermax2004
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PostPosted: Mon, 8th Dec 2014 15:20    Post subject:
Well then...What? No? Ok then.
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DarkSkies




Posts: 234

PostPosted: Mon, 8th Dec 2014 16:42    Post subject:
I don't think that's an official trailer from hello games... just a hodgepodge of other videos.

But I agree, I like the concept of infinite places to explore, without real game play or objective other than getting to the center of the galaxy, it would get boring after awhile.
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Silent_Lurker




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Location: France
PostPosted: Mon, 8th Dec 2014 16:51    Post subject:
I don't know for sure but ...

I might enjoy this game ... a lot.

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Tungsten




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PostPosted: Mon, 8th Dec 2014 18:29    Post subject:
agreed. only reason i am getting a ps4
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human_steel




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PostPosted: Mon, 8th Dec 2014 18:35    Post subject:
Tungsten wrote:
agreed. only reason i am getting a ps4

The game's only a timed exclusive. It'll come out on the PC as well.
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Tungsten




Posts: 2020

PostPosted: Mon, 8th Dec 2014 19:01    Post subject:
I'm impatient. And my little boy likes Little Big Planet so it's the perfect excuse.

Also we could be waiting year(s) for the PC version
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Grale
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PostPosted: Mon, 8th Dec 2014 19:45    Post subject:
Has there been a release announcement yet. I'm really looking forward to this.


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DarkSkies




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PostPosted: Mon, 8th Dec 2014 22:44    Post subject:
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paxsali
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PostPosted: Mon, 8th Dec 2014 23:05    Post subject:
⁢⁢


Last edited by paxsali on Thu, 4th Jul 2024 21:55; edited 1 time in total
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Morphineus
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Location: Sweden
PostPosted: Mon, 8th Dec 2014 23:59    Post subject:
paxsali wrote:
I've been a fan of games like this, only played Wind Commander Demo for the graphics... but I wanna have no man's sky.


I'm not really into those german simulators, tho commanding wind sounds better than being grass. Cool Face


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Ishkur123




Posts: 2850

PostPosted: Tue, 9th Dec 2014 00:06    Post subject:
Morphineus wrote:
paxsali wrote:
I've been a fan of games like this, only played Wind Commander Demo for the graphics... but I wanna have no man's sky.


I'm not really into those german simulators, tho commanding wind sounds better than being grass. Cool Face



That made me laugh. Very Happy Very Happy
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DarkSkies




Posts: 234

PostPosted: Tue, 9th Dec 2014 19:08    Post subject:
Here's a bit of info I sorted up in hopes of making some things a bit clearer. It's all gathered from actual info from interviews, trailers etc.
What is No Man's Sky?
In a nutshell, the goal is to earn money, get the best gear and survive the trip to the center of the galaxy. Yes, you can explore planets or stay in one forever, but if you're asking for a goal, a purpose, that's it.
Why would I want to get to the center of the galaxy?
It's the main goal of the game, the only objective. Apparently, there will be "a compelling reason to head towards the center of the galaxy, as well as an ending that will provide you with a sense of closure. But there will be a reason to continue playing after that ending". Remember that Minecraft, Don't Starve, DayZ or even Dark Souls don't have a clear goal, they throw you into the world without telling you what to do next. 90% of Dark Souls is melee combat and walking, sounds pretty boring if you think about it that way, doesn't it.
What are the main incentives? Why would I want to play this game?
As was mentioned, leveling yourself by ways of earning money and gear while trying to survive in a harsh environment is the main incentive, like in a vast number of games, or at least it's the main gameplay mechanic pushing you forward. The other incentive is of course pure exploration, which is enough for a lot of people but technically it might not be. You engage in a number of activities, both on the surface and in space, earn money, improve and buy gear and reach the center of the galaxy. Of course, getting money will be challenging, it will often put you in dangerous situations and you will probably die a lot.
So what do I do, what activities are there?

All of these activities earn you money, some more than others:

Non-violent:
Exploration (discovering and naming of creatures, plants, locations, crashed ships, structures, artifacts, portals to dangerous planets)
Resource Gathering (gather and sell minerals from a fictitious periodic table of elements using a multi-tool for scanning, a mining laser for gathering)
Trading (buy resources cheap from one space station, sell them to another for profit)

Violent:
Destroy Guardian Robots (gathering and killing too much alerts robots that hunt you down, you have weapons and grenades at your disposal)
Escort and Defend (escort ships on their journey, defend them from enemy attacks)
Destroy Ships (destroy trader ships, lone or groups of traveler NPCs, choose sides in huge fleet battles or evade them altogether, kill the local police)

There is also one "core thing" you can do for every solar system, and this "thing" is of great significance, fundamentally changes that solar system and players can choose whether or not they want to do that.

*Note: They've mentioned that killing creatures doesn't actually earn you money. Discovering and scanning them does, but you can do it nevertheless.
How does exploration actually work?


You have a galactic map with all of the stars revealed. Clicking on a star shows its basic solar system data, with more info if someone's already been there and shared it. You hyperjump to the selected solar system and then target one of the planets. As you enter the orbit, your ship's computer scans the surface and shows you essentially question marks, points of interest detected on the surface. These points of interest can be any of the aforementioned activities that earn you money while on the surface as well as trading posts, portals etc. Basically, you get rewarded for revealing what the question marks are and then do the stuff related to said activity, whether it is scanning of new species, mining resources, a dangerous trap, jump to new worlds, kill some robots etc. You can freely explore the entire planet if you want, and you'll probably find some nice things out there as well, but a few of the key locations will be marked with these "question marks".


Just imagine Far Cry 4, but instead of the towers revealing icons and those icons depicting exactly what the missions are, you reveal icons just by arriving at the planet and discover what the icons are by actually going there.
What do I do with all this cash I earned?

Well, the main goal is to survive the trip to the center of the galaxy, so you want to make sure you can actually pull this off. There are three main things you can upgrade:
Suit - (shields, carrying capacity, jetpack, degree of survival in toxic, corrosive, radioactive, acid and other environments)
Weapons - (improve scanning range and type, resource gathering, laser beam, plasma grenade, energy shot, for space there are different weapons with different specialties like lasers for shields, plasma for hull damage, torpedoes for heavy damage but with slow projectiles)
Ship - (buy new ones actually, but they can have different stats defined into three classes: Fighter, Trader and Explorer, different engines, stealth tech, different types of weapons for different occasions)
Doesn't sound all that difficult. What are the obstacles, where's the difficulty?
If your ship is destroyed, you respawn after death without your ship and cargo but you still have your hard earned money and suit upgrades. If you get killed while on foot, naturally you lose what resources you had on you and respawn near your ship, still having your money and suit upgrades.
Planets have different atmospheres, radiation, toxic and corrosive environments, liquid hazards like acids and alcohols so you need to upgrade both your suit and ship to survive in these harsh environments.
Some planets have robot guardians that attack you if you exploit (as you should) the planet's natural resources, kill off wildlife etc. In other words, the robots punish you for doing everything you can to survive and improve your gear.
Participating in conflict between factions will win favors with one over the other, meaning one faction will give you wingmen for support or trader discounts while the other will actively attack you if you're in bad relations with them.
Attacking outposts and space stations enrages the local police. You don't get rewarded for attacking space stations but you do for killing cops (or any ships for that matter).
Fuel is used for interstellar (hyperspace) travel and is very expensive. An easier way of getting fuel is by mining for resources, or you could do any of the other activities to earn cash and spend it on fuel. Fuel also takes up cargo space so you need to balance that if you want to do trade runs.
Hazardous planets (or maybe all of them?) deplete your suit's oxygen levels so you need to be mindful of this when embarking on longer journeys through the inhospitable terrain.
Portals to other planets can be extremely dangerous (you can only use them on foot) but can also give larger rewards, since you're basically warping to a high level area while you're still at a very lower level. Also, each portal requires a different weapon or combination of weapons to activate.
So will all of this actually be fun or worth it?
Well that depends, it might get boring quickly or the variety of combinations might keep things fresh at least for a few dozen hours. People play Destiny, Far Cry 4, Dark Souls or Don't Starve, games which have extremely repetitive and annoying elements for a lot of people but are still loved by a great many people. My point is, No Man's Sky clearly has gameplay, and while exploration is directly encouraged and essential, it's not the only thing you can do in the game. It's not a walking simulator by any stretch. You earn money, have a goal you can pursue, upgrade your gear, engage in combat, have a lot of dangerous situations etc. That being said, it might turn out to be a boring game, it depends on balance, how interesting the activities are and a number of factors, one of which is the player himself. It's not a game for everyone, but those are rare anyway.
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Hellifant




Posts: 2008
Location: getMoreMoney
PostPosted: Tue, 9th Dec 2014 19:41    Post subject:
DarkSkies wrote:
https://www.youtube.com/watch?v=nmwG6Sj1Yfg#t=26



so they did the "Spore" zoom and i am not impressed. What good is this big ass universe when you cant fill it up with interesting shit.
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Arukardo




Posts: 4463

PostPosted: Wed, 10th Dec 2014 00:23    Post subject:
DarkSkies wrote:
Here's a bit of info I sorted up in hopes of making some things a bit clearer. It's all gathered from actual info from interviews, trailers etc.
What is No Man's Sky?
In a nutshell, the goal is to earn money, get the best gear and survive the trip to the center of the galaxy. Yes, you can explore planets or stay in one forever, but if you're asking for a goal, a purpose, that's it.

Sad

So another grindfest with no real objective, a compelling story which keeps you playing. I guess sandbox games are teh future as with mobas and mobile gaming Cool Face
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bringiton




Posts: 3709

PostPosted: Wed, 10th Dec 2014 19:07    Post subject:
I SO would have liked this game to be more survival-like.

Just drop the player on a random planet and have him collect ressources to build weapons and vehicles. Make it something special the first time you fly a plane, you might be able to fly on the planet but not leave the atmosphere yet. Then when you upgrade your ship at some point you can leave your planet and visit the moon or so, and later on other planets in your system, until very late the whole galaxy is open to you.

Instead this game seems to give you everything quite early from what we can tell, and lets you leave a planet in a matter of seconds. Why not make it special when you leave the orbit of a planet or enter into it? Why can you "just" fly down? It would be much more interesting to need to consider planet-gravity and other stuff when going down to a planet and try not to vaporize in the atmosphere.

Don't get me wrong, I am still madly interested in playing this game, but IMO they definitely should go a route where actual travel is challenging (not annoying, but demanding of your skills).


“The only way to deal with an unfree world is to become so absolutely free that your very existence is an act of rebellion.”
- Albert Camus
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DarkSkies




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PostPosted: Wed, 10th Dec 2014 19:52    Post subject:
I think I agree with you bringiton, having to build as you go would be for fun for me as well.
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MannyK




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Location: Brazil
PostPosted: Wed, 10th Dec 2014 21:02    Post subject:
Can't wait to discover planet and name then all "planet 1, planet 2, planet 3..."
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Silent_Lurker




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Location: France
PostPosted: Wed, 10th Dec 2014 21:10    Post subject:


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bonaldo2000




Posts: 157

PostPosted: Wed, 10th Dec 2014 21:27    Post subject:
bringiton wrote:
I SO would have liked this game to be more survival-like.

Just drop the player on a random planet and have him collect ressources to build weapons and vehicles. Make it something special the first time you fly a plane, you might be able to fly on the planet but not leave the atmosphere yet. Then when you upgrade your ship at some point you can leave your planet and visit the moon or so, and later on other planets in your system, until very late the whole galaxy is open to you.


A bit unrealistic that a single guy could walk around randomly collecting stuff until he has an interstellar spacecraft, though.
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dannofdawn




Posts: 2227

PostPosted: Wed, 10th Dec 2014 22:57    Post subject:
bonaldo2000 wrote:
bringiton wrote:
I SO would have liked this game to be more survival-like.

Just drop the player on a random planet and have him collect ressources to build weapons and vehicles. Make it something special the first time you fly a plane, you might be able to fly on the planet but not leave the atmosphere yet. Then when you upgrade your ship at some point you can leave your planet and visit the moon or so, and later on other planets in your system, until very late the whole galaxy is open to you.


A bit unrealistic that a single guy could walk around randomly collecting stuff until he has an interstellar spacecraft, though.


And where is the fun once you have a ship? If you survived long enough to be able to travel to other planets, then you have what it takes to survive anywhere, because you get to choose where not to go.

Unless you do the whole, "oh I have just enough fuel to do a random jump, and must land on wherever to find food and fuel to again do a random jump, and eventually reach home".
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keewee23




Posts: 1305

PostPosted: Wed, 10th Dec 2014 23:08    Post subject:
bye social life


Why walk, when you can ride.
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Mikey5449
Superdad



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PostPosted: Wed, 10th Dec 2014 23:30    Post subject:
This sounds kind of bad. All of the people with a lot of free time will have done everything before those that don't can even logon. Bummer.


couleur wrote:
Everything I don't understand is a mental disorder. Laughing

couleur wrote:
If the illegals are drowning its their fault for attempting to cross the river in the first place. Especially the children. /s

russ80 wrote:
Who cares about gameplay. It's one of the few next-gen looking titles out there so BRING IT ON.
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sabin1981
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PostPosted: Wed, 10th Dec 2014 23:31    Post subject:
Mikey5449 wrote:
This sounds kind of bad. All of the people with a lot of free time will have done everything before those that don't can even logon. Bummer.


It's not an MMO Smile Completely available offline too so you never have to encounter anyone else naming planets "Shit Fuck Wank" or something Laughing
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bringiton




Posts: 3709

PostPosted: Wed, 10th Dec 2014 23:35    Post subject:
Are you sure about the "completely offline"? In one of the recent tech videos he said something along the lines that once the game launches everyone will be in the same universe, and that currently everyone (of the devs) has their own but this will end. This doesn't mean anything regarding gameplay or multiplayer, but I understood it like you will need to connect to their "universe"...


“The only way to deal with an unfree world is to become so absolutely free that your very existence is an act of rebellion.”
- Albert Camus
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sabin1981
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PostPosted: Wed, 10th Dec 2014 23:38    Post subject:
bringiton wrote:
Are you sure about the "completely offline"? In one of the recent tech videos he said something along the lines that once the game launches everyone will be in the same universe, and that currently in this state everyone (of the devs) has their own but this will end. This doesn't mean anything regarding gameplay or multiplayer, but I understood it like you will need to connect to their "universe"...


http://attackofthefanboy.com/news/mans-sky-can-played-offline-want/
http://gamingbolt.com/no-mans-sky-wiki

September issue of EDGE had an interview/review and confirmed it there also. If they change their mind now and try to shoehorn some online-only bullshit in, I simply won't buy it and this will be another dev that can fuck off forever.
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Mikey5449
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PostPosted: Wed, 10th Dec 2014 23:43    Post subject:
They still have time to pull back that statement but I hope they don't. Thanks Sabin for the info.


couleur wrote:
Everything I don't understand is a mental disorder. Laughing

couleur wrote:
If the illegals are drowning its their fault for attempting to cross the river in the first place. Especially the children. /s

russ80 wrote:
Who cares about gameplay. It's one of the few next-gen looking titles out there so BRING IT ON.
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Silent_Lurker




Posts: 7507
Location: France
PostPosted: Thu, 11th Dec 2014 09:27    Post subject:
@sabin1981 As Mikey said.
Didn't you learned from Elite Dangerous ? Very Happy


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sabin1981
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PostPosted: Thu, 11th Dec 2014 14:01    Post subject:
Silent_Lurker wrote:
@sabin1981 As Mikey said.
Didn't you learned from Elite Dangerous ? Very Happy


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Silent_Lurker




Posts: 7507
Location: France
PostPosted: Thu, 11th Dec 2014 19:28    Post subject:
Laughing


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Przepraszam
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PostPosted: Fri, 12th Dec 2014 23:27    Post subject:
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