Etherium is a massive futuristic real-time strategy game developed by Tindalos Interactive, the studio that created Stellar Impact in 2011. A more ambitious title, Etherium has been in development for many months and will be released exclusively on PC in June 2014.
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In Etherium, three empires are locked in a ruthless struggle to control a distant planet and its moons; this planet contains etherium, a mysterious and precious resource. The player will take the lead of one of the three factions, each with its individual characteristics, strengths, weaknesses, technologies and special skills, such as climate control, espionage and precognition.
During the missions, you will have to manage your resources, expand your colonies and extend your control of the map to assemble an army capable of crushing your opponents. Epic battles will ensue between formidable armies comprising numerous units that vary depending on the faction, each having its strengths and weaknesses: infantry, all types of tank, naval units and gigantic colossi of war several meters high; real machines of destruction!
You will also use scientific research to develop a tech tree enabling you to unlock new units and upgrades, access new structures to develop your colony and to use new special skills.
Etherium has a unique and dynamic weather control system that has a direct impact on the player's gameplay and strategy. You can use a sandstorm to approach the enemy base unseen, or mount a rearguard attack crossing a freezing river with your tanks. This weather control system will also work through synergy with the special skills of the factions. For example, one of the empires may create localized weather conditions, to help its army, or hamper the opponent's forces. Another faction will have the ability to see into the future to predict where and when the next climatic events will occur, and devise a strategy based on future events.
The solo campaign in Etherium is non-linear, so you are free to decide how your conquests progress: you can choose which of the planet's continents or moons will provide the setting for your next mission. It may be more advantageous to conquer particular territories, but these may also be better defended. You will also have to stop the enemy from recapturing territories you have gained! Every continent and moon has very diverse environments, and varied terrain that will force you to adapt your strategy and employ different tactics: arid desert, jungles and swamps that impede the advance of the tanks, icy worlds, island archipelagos... you must consider the terrain very carefully before implementing your strategy! You will also encounter six secondary factions during the campaign (raiders, alien beings, etc). You could of course fight them, but alternatively you could also rally them to your cause, to exploit their units and special skills!
Finally, Etherium will also test the strategic skills of every player in online modes, where up to four players can compete simultaneously.
Last edited by prudislav on Thu, 12th Mar 2015 22:29; edited 3 times in total
what gameplay? only cinematics.. in the beginning I thought they add dropped one color but noes, there´s still the all two, orange & blue.
Why RTS trailers are full of FPS/ close up view shots
thanks, my french is rusty, Like what I saw from the gameplay, There seem to exist some kind of strategical layer, not shown in video, where you chose the planet/ moon and then the territory's to attack.
release September 2014
Bob Barnsen wrote:
RTS with base building is enough for me to know i will like it
Loved and still love the Dune games.
But besides 3 space factions and only one resource i don't see how you can call it Dune-like
Every base Building after Dune2 is a dune-like hope this one deserves that category. I miss the sand worm thou, nobody seem to have piked up the "random" monster/ event running havoc.
Looks stale as hell. And while I always welcome another RTS, as it seems to be a dying breed these days, this one just looks like the most standard, forgettable game. Same tired units, same tired mech designs, ZZzzz..
I tried it. It's kind a like Dragon Commander - you've got your strategy part were you invade planets, develop technologies, play cards that give you some advantages. And tactical part were you fight for or defend territories.
It's better than Dragon Commander but tedious on longer run as the tactical part is always the same, take over territory, build outpost, build turrets move to next one, do it faster than your enemy.
Overall 6/10. And all that gameplay trailers are bullshit - in singleplayer it never looks like they show it, it's like 10x slower more like slow burn until you unlock neutral units to your side.
If you are looking for RTS like C&C or star/warcraft than skip it. It's far from it.
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