RPG Maker?
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Kaltern




Posts: 5859
Location: Lockerbie, Scotland
PostPosted: Fri, 26th Dec 2014 14:09    Post subject: RPG Maker?
Does anyone

a) Take RPG Maker games at all seriously?
b) Play RPG Maker games
c) BUY RPG Maker games?

I ask because I would use it to make games, but I ain't wasting my time if no fucker plays them.

Thank you and Happy Easter.
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sabin1981
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PostPosted: Fri, 26th Dec 2014 14:11    Post subject:
Yes. I love RPG Maker titles and I play them all the time, I've loved them since the early 2000s and I *have* bought quite a few, yes, though I'm a cheapass pirate that is almost constantly broke so... um.. I acquire more than I purchase Sad Look at sites like Amaranth, they make their *living* off RM titles. There's definitely a very dedicated fanbase but also a very vocal and nasty opposition, so I'd develop a thick skin or mindblowing RGSS scripting and sprite-creation ability if you want to weather that storm.
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Kaltern




Posts: 5859
Location: Lockerbie, Scotland
PostPosted: Fri, 26th Dec 2014 14:15    Post subject:
sprite creation....

O+-<

That is the extent of my drawing ability.

Oh well Sad


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JBeckman
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PostPosted: Fri, 26th Dec 2014 14:17    Post subject:
Played a lot of early RPG maker games when I found out about them on HOTU (Home of the Underdogs) back when I toyed around with "abandonware" titles.

Stuff like Laxius Force and other "Aldorea" games which while pretty big (Up to a hundred hours or more.) often also relies on the same basic mechanics and heavy grinding.

Plot was said to be pretty good but if you look at those games now it's pretty crap although remakes exist which fixes some of that.


I believe Spiderweb or what their name was also made several hits but that might not be RPG Maker but some custom engine.


EDIT: A lot of them also had a lot of "sex" scenes and other semi adult material (Poorly drawn CG sprites and all that.) but I think that got altered in the re-released editions too.
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sabin1981
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PostPosted: Fri, 26th Dec 2014 14:19    Post subject:
Oh you can always buy sprite packs, use the RTP (runtime package, basically the "shipped with" data) or hire other artists, many do that. Just know that RTP use is often frowned upon if you decide to go commercial with your products. Sites like RPGMaker.net have thousands of free games and the quality of some of them rival the classic 16bit RPGs of old, so there's a lot of people that understand commercial has to offer something truly unique or truly impressive.



... or basically just another Amaranth love story grinhurt There's some true drivel on Amaranth yet they sell like hot cakes, haha. Same with Aldorlea, as JB rightly said.
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Kaltern




Posts: 5859
Location: Lockerbie, Scotland
PostPosted: Fri, 26th Dec 2014 14:21    Post subject:
I'll do a Hump love story between Bob and Neona Very Happy


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-= Word to the wise: Having a higher forum post does not mean you are right. =-
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JBeckman
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PostPosted: Fri, 26th Dec 2014 14:23    Post subject:
Also come to think of it now with Steam greenlight many of those games have been released on Steam although some of the Winterwolf games were slightly censored due to their somewhat how do you spell it, "risque" looking graphics.

EDIT: While babbling about that some games with other "mature" content have gotten through Steam without having to alter their content in any major way although others do get a few cuts. Razz

Some examples:
 Spoiler:
 



EDIT: Also it seems some of the early NES and SNES role-playing games were slightly altered in the US and EU territories, both for western games (Bards Tale, changing beer and a few other things to child friendly things.) and Japanese games.

Been watching a Tales of Phantasia playthrough and the dialogue sounds a bit different from what I remember from a SNES game although it is fan translated so it could be a bit enhanced.
 Spoiler:
 


(The game in general has a pretty dark theme for something released on the SNES.)
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deadpoetic




Posts: 2686
Location: Canada
PostPosted: Fri, 26th Dec 2014 15:08    Post subject:
1)no
2)no
3)no
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sabin1981
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Posts: 87805

PostPosted: Fri, 26th Dec 2014 15:16    Post subject:
Here's an example of what you're up against, some of the best RM has to offer are games like;

http://rpgmaker.net/games/407/ Starless Umbra
http://rpgmaker.net/games/3027/ Catharsis
http://rpgmaker.net/games/2732/ I Miss the Sunrise
http://rpgmaker.net/games/1426/ The Reconstruction
http://rpgmaker.net/games/51/ Master of the Wind
http://rpgmaker.net/games/427/ Final Fantasy Black Moon Prophecy
http://rpgmaker.net/games/507/ The Way (6 episodes)
http://rpgmaker.net/games/3892/ Homework Salesman
http://rpgmaker.net/games/2985/ Enelysion
http://rpgmaker.net/games/268/ Alter A.I.L.A
http://rpgmaker.net/games/272/ Alter A.I.L.A Genesis
http://rpgmaker.net/games/3385/ Dragon Quest: Legacy of the Lost
http://rpgmaker.net/games/792/ Legionwood
http://rpgmaker.net/games/703/ Demon Legacy
http://rpgmaker.net/games/390/ The Longing Ribbon
http://rpgmaker.net/games/3554/ Star Stealing Prince
http://rpgmaker.net/games/2051/ Super Mario RPG: The Seven Sages
http://rpgmaker.net/games/2205/ Super Mario RPG: Starlight Worlds
http://www.talesofgames.com/related_game/barkley-shut-up-jam-gaiden/ Barkley - Shut up and Jam: Gaiden

Those are just the FREE games. Completely free, fantastic quality, long games, deep/enjoyable stories (jRPGs, not cRPGs.. keep that distinction in mind) and often with great production values too. Then you've got the commercial successes like the entire Aveyond series (7 games and counting), Deadly Sin, Alcarys Complex, Skyborn, You Are Not the Hero, Our Love Will Grow and Laxius Force series.

... and then you've got the commercial trash like; Eternal Twilight and many others on Amaranth/Aldorlea that I won't bring myself to post. So yeah, do some research, look at what the community like and what looks terrible.
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Kaltern




Posts: 5859
Location: Lockerbie, Scotland
PostPosted: Fri, 26th Dec 2014 15:26    Post subject:
Don't worry, I've already given up the idea... I could weave a good story, no bother, but I ain't doing it for free Laughing


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-= Word to the wise: Having a higher forum post does not mean you are right. =-
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sabin1981
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PostPosted: Fri, 26th Dec 2014 15:33    Post subject:
It's worth looking into, a lot of people make quite a living off it, but yeah.. you need practice, you need skill and you need something to stand out from the free crowd.

Oh and ;

http://www.solest.org/the-self-defeating-nature-of-the-rpg-maker-community/

This was written by the dev of three of the most popular RM titles (two were free; Master of the Wind and X-Noir, with Labyrinthine Dreams on Steam) The community can be a toxic shitpile Laughing
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Kaltern




Posts: 5859
Location: Lockerbie, Scotland
PostPosted: Fri, 26th Dec 2014 15:52    Post subject:
Bit like most gaming forums eh...


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-= Word to the wise: Having a higher forum post does not mean you are right. =-
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sabin1981
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Posts: 87805

PostPosted: Fri, 26th Dec 2014 15:53    Post subject:
Haha, yeah. At least you're get recognition and help on RMN.net, but if you take your RM title to places like Steam/Greenlight then oh shit.. the trolls Facepalm
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trucane




Posts: 1300

PostPosted: Fri, 26th Dec 2014 16:33    Post subject:
No to all your questions
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vurt




Posts: 13827
Location: Sweden
PostPosted: Fri, 26th Dec 2014 17:11    Post subject:
Kaltern wrote:
sprite creation....

O+-<

That is the extent of my drawing ability.

Oh well Sad


No need for drawing abilities, nowadays there are 3D programs (that you can use for 2D screenshots), some are even dedicated to character creation, like Poser. That will be hundreds of times faster than drawing characters in 2D from a trillion angles.
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deadpoetic




Posts: 2686
Location: Canada
PostPosted: Fri, 26th Dec 2014 19:19    Post subject:
Can you really use a 3D software to make sprites characters?
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vurt




Posts: 13827
Location: Sweden
PostPosted: Fri, 26th Dec 2014 19:31    Post subject:
That's how its usually done. Look at the classics such as Baldur's Gate etc, it's all 3D renders.. can't remember if the characters were done in 3D but probably, it saves the artists a lot of time.
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The_Zeel




Posts: 14922

PostPosted: Fri, 26th Dec 2014 20:02    Post subject:
but these are more modern crpg sprites, not classic 8-bit and 16-bit era drawn j-rpg ones.
i can only imagine the infinite butthurt upon trying to introduce such crpg sprites into the rpgmaker community, have fun Laughing
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sabin1981
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PostPosted: Fri, 26th Dec 2014 20:09    Post subject:
Yeah, RM titles - like the classic 8/16bit of old - were pixel sprites, not highly detailed 3D rendered ones.

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vurt




Posts: 13827
Location: Sweden
PostPosted: Fri, 26th Dec 2014 20:12    Post subject:
The_Zeel wrote:
but these are more modern crpg sprites, not classic 8-bit and 16-bit era drawn j-rpg ones.
i can only imagine the infinite butthurt upon trying to introduce such crpg sprites into the rpgmaker community, have fun Laughing


If it's not somehow limited to 8/16-bit graphics there should be no problems. I haven't tried RPG maker but i have tried other game creating apps such as AVG.. while most people still seem to make hand drawn sprites for it, it's absolutely possible to add 3D rendered backgrounds and sprites.

Edit: ok if it's limited like above then i can see complications Laughing Though those apps usually include both a drawing inside the app feature and importing your own images that you have created in your prefered program.


Last edited by vurt on Fri, 26th Dec 2014 20:16; edited 1 time in total
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sabin1981
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PostPosted: Fri, 26th Dec 2014 20:15    Post subject:
Oh it's not really all that limited, you can use pretty much whatever sprites you want.. but then you'd need tiles and tilesets that match or else everything will look really out of place, and it's pretty much only 2 dimensions so 4 directions per sprite. It's just not the right engine for 3D rendered anything really grinhurt



Last edited by sabin1981 on Fri, 26th Dec 2014 20:17; edited 1 time in total
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vurt




Posts: 13827
Location: Sweden
PostPosted: Fri, 26th Dec 2014 20:17    Post subject:
sabin1981 wrote:
Oh it's not limited, you can use pretty much whatever sprites you want.. but then you'd need tiles and tilesets that match or else everything will look really out of place. It's just not the right engine for 3D rendered anything really grinhurt


Haha ok. I guess the tilesets could be done in 3D too though. But i'm not gonna argue since i havent tried it myself.
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sabin1981
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PostPosted: Fri, 26th Dec 2014 20:20    Post subject:
Sorry, I added an example above Smile Those are the standard style sprites you'll see in 99% of RM titles - whether RTP (made by Enterbrain, the RPGMaker creator) or hand drawn by pixel artists. Varying levels of design and detail, sure, but always the same sort of template. You rarely even see off-angle sprites, like in later FF titles, they tend to be "direct" like in the recent remakes of FFV and FFVI.

Monster sprites are the hugely detailed ones though, since they're often not animated other than manipulation or hue changing.

~edit~

This is what happens when people use sprites with more than 4 directions;



Or here too;



And here are some nice 2D sprites too;

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Lukxxx




Posts: 726

PostPosted: Fri, 26th Dec 2014 20:24    Post subject:
To the moon was done in RPG maker IIRC
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sabin1981
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Posts: 87805

PostPosted: Fri, 26th Dec 2014 20:27    Post subject:
Yup, it was Smile As was LISA. A lot of people hear "RPG Maker" and immediately dismiss, which is a shame as there are some pretty fucking awesome games out using that engine. It just needs a lot of love and some impressive scripting skills, though most people just buy/license scripts from some of the talented and well known scripters like Yanfly, Soulpour, Folmar, Victor Sant and Galv.

So if you DON'T have scripting knowledge and aren't able/willing to lean, there is almost always something out there that can do what you want, and if not you can commission from one of the script writers.
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Kaltern




Posts: 5859
Location: Lockerbie, Scotland
PostPosted: Fri, 26th Dec 2014 21:22    Post subject:
Scripting probably isn't a problem for me... I just can't draw, and I don't think I like the idea of using other people's work as there won't be anything I specifically want...

I DO have a very very good idea for a hacking MMO, but that requires time and effort... and someone with Chronic Fatigue Syndrome finds time and effort quite difficult to come up with Laughing

Oh well, I'm just a money grabbing bastard I suppose, I'll just have to shield the world from my imagination.... Razz


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-= Word to the wise: Having a higher forum post does not mean you are right. =-
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sabin1981
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PostPosted: Fri, 26th Dec 2014 21:39    Post subject:
Speaking of RPG Maker and how to make your game not look like every other RM title;



http://pokemonuranium.com/
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consolitis
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PostPosted: Fri, 26th Dec 2014 21:44    Post subject: Re: RPG Maker?
I've played this. http://www.indiedb.com/games/taut/downloads


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sTo0z
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PostPosted: Fri, 26th Dec 2014 23:53    Post subject:
I fucking hate how every RPG maker does a bottom to top battle view every goddamn time.. Such a shitty view. The only games to ever pull it off correctly were Lufia (to some degree) and Phantasy Star.

Horizontal battle view is ALWAYS the way to go, and stupid RPG maker never develops this... Mad

Other than that, I love RPG maker, I've always made small, fun games as inside jokes for my friends.


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sabin1981
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Posts: 87805

PostPosted: Sat, 27th Dec 2014 00:04    Post subject:
sTo0z wrote:
I fucking hate how every RPG maker does a bottom to top battle view every goddamn time.. Such a shitty view. The only games to ever pull it off correctly were Lufia (to some degree) and Phantasy Star.

Horizontal battle view is ALWAYS the way to go, and stupid RPG maker never develops this... Mad

Other than that, I love RPG maker, I've always made small, fun games as inside jokes for my friends.


It's not the fault of RM, it's the lack of skill of the creator, I'm afraid. RMs default battle system is Dragon Quest-esque "Player Portrait Bottom vs Enemy Battler Image Top".. and yes, I agree, it fucking SUCKS. I hate it. Cannot stand the default stuff. Thankfully most of the *truly* talented RM developers use the standard FF battle system rather than Dragon Quest. Some even use the diagonal Grandia style but that's pretty rare.



Once again, Yanfly to the rescue. He has single-handedly created most of the very best, most advanced, most useful scripts for RM and his side-battle script is great too.
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