Can't speak about the emulator itself because I don't know much about processors, but I don't think we can compare the Cell processor with a PC processor. I mean, I don't think because a x86 dual core can emulate a PS2 fine that a PowerPC cpu that has 7 threads means that it can emulate a PS2 with a blink of an eye.
But don't take my words about this one, this is purely assumption, I don't know much about the Cell specs. I think even if they could make a proper emulator, they are kinda afraid it would eventually have compatibility issues for this or that games, even if it's a small glitch. But they could do like the older emulator and restrict it to a few games though...
Well as long as I don't see any of the PS2 games wrapped into an emulator (Sega did that a lot for their Megadrive games on all platforms, it even had a "rom.bin". Or Sony does that with PSX games on PSP/PS3), as in the PS2 iso 1:1 (including the original exe), I'm good and I don't feel betrayed by Sony. At least, they take their time to make proper ports, that's a fact, and as long as I can play them for free...
@NFOAC : reason is that the ICO disc (650MB CD :DDD) was already full
PS: also we forgot about the Splinter Cell Trilogy and the Prince of Persia Trilogy
The thing is; the original PS2 wasn't x86 either. Hell, it wasn't either PPC.. it was a custom RISC processor. So it would no more easier emulating it on x86 architecture than it would be on PPC. Still, this is just my opinion and I don't to fight with you over it
cyclonefr wrote:
PS: also we forgot about the Splinter Cell Trilogy and the Prince of Persia Trilogy
... still damned fun though! I remember being absolutely gobsmacked that the PS2 could even pull it off. The music during the colossi fights was fabulous and the fights themselves? Holy shit..! If it wasn't for my piece of crap PC being unable to sustain full performance, I'd be playing the PCSX2 version for its glorious higher internal resolution rendering.
Not really, not with the newer PCSX2... it uses a database system and popular games are configured automatically, at least as far as game fixes/etc go. Audio settings are pretty much fine to leave as standard, the new SPU2-x/XAudio2 backend is great, the only tweaking you'll need to do is setting up the video and controller -- both of which will take all of 20 seconds
gsDX: DX10 Hardware/2x Native Scaling/BlendBFF Interlacing (it's the only one that really works for me, all others either make the screen shake or look horribly messed up)
Done!
... though, to be thorough; I generally set the following options under "speedhacks" because I don't like auto-config from some online database;
EE/VU Cycle Stealing = 1/0 (Default) - some intensive games benefit from 2/1 but those are rare.
Enable INTC Detection = tick
Enable Wait Loop = tick
Enable Fast DVD = tick
mVU Flag Hack = tick
mVU Block Hack = no tick
ICO looks like real 1080P to me, but yeah SotC looks blurry as hell... 720P basically.
I must be really blind or have bad eyesight but SOTC looks crisp and clear to me.
I only played and beat the first boss but it looks good to me. Way better than hooking up a PS2 to an HDTV and trying to play this game.
I'm running it on a Sony 55' HDTV 3D @ 240Hz through a 1.4 HDMI Cable that costs more than I make in a week.
@Sabin cheers. worked at default settings but i'm going to do some tweaking as suggested, this looks as good as the ps3 version imo.. luckily for me as i put my ps3 back to standard to play online with a few mates
As well, ICO data files is 1.5GB, there is no way the PS2 version was so big, since it came on a 650MB CD.
The improved PAL version that was released months after the US release came on DVD, though. I must admit when I saw the extracted files of the Ico/Colossus collection I also suspected emulation. But on the other hand the nico.psarc file has a size of 6 GB and afaik even the PAL version of SOTC wasn't a DVD9. Well, I guess only Sony knows the complete truth...
cyclonefr wrote:
But Tomb Raider Legend is the best version of all platforms and look like the 360 version but less plastic.
cyclonefr wrote:
PS : you should definitely try the Tomb Raider Trilogy, specially Tomb Raider Anniversary because none of the versions I've played before were as nice, and it's one of my favorite TR game (the downside is it runs mostly at 30fps :/).
First you said Legend on PS3 is the best version and now Anniversary? Which one is it now? And when you say it's the best version you mean it looks even better than the PC version maxed in 1080p with AA+AF? I'm asking because I haven't played Legend and Underworld yet (I planned to play them on PC one day but I've read Legend crashes at certain points in next-gen mode).
I'm already half through Anniversary on PC which looks much weaker than Legend with next-gen effects. It seems Anniversay on PC doesn't have any next-gen stuff at all. Also it's a very tiresome game imo. It's just one giant room with difficult, obscure puzzles after another. No story and no guidance at all. It takes so much time just to realize where you have to go next. :-/ For me it would probably not make sense to restart it on PS3, no matter how awesome it looks.
sabin1981 wrote:
JackQ wrote:
Comparison between PCSX2 and PS3 with those games will be nice when it will be out.
PCSX2 is going to win hands down, mate.
Ok sabin you advertised PCSX2 so much that even I'm willing to try it. And I'm the kind of person who doesn't like emulation. I hate that you have to fiddle around with hundreds of settings for hours and still get small glitches everywhere. But you make it sound like PCSX2 configures itself automatically and there are no glitches when you emulate SOTC. I have to see this with my own eyes. Is a PhenomII x4 @ 3.6 Ghz enough to get full speed in SOTC?
Ah ah... I never said there will be no glitches in SOTC under PCSX2. The emulator is fantastic, no doubt about it, but it's not perfect. A 3.6Ghz Phenom II *might* run it full speed, I know my E7200 at 3.6Ghz doesn't, but I can't guarantee it will be glitch-free. SOTC used to be a problem game (shadows and lightsourcing mostly) but that was a while ago.
So there are glitches? Ok it seems I made that up. Heh, wishful thinking probably.
In that case I won't bother with it and stick with the PS3 version. I hate emulation glitches. I guess the 360 controller isn't supported anyway?
I just tried it and with EE/VU cycle stealing set to 1, it was full speed There weren't any truly obvious glitches, though there did seem to be more "fog" than usual. Oh and yes, you can use any controller with the emulator. Still, for the perfect solution; stick to PS3.
@Weedo : I meant that TR Legend on PS3 looks better than the PC version, yes. I didn't meant that TR Legend on PS3 looks better than TR Underworld or Anniversary. I was comparing EACH game of the Trilogy with their PC counterparts. Of course it's more aliased than 1920x1080 + FSAA 8x... But I mean the overall graphics are better, including shaders and shadows mostly. The resolution is 1280x720, not that bad and still overall nicer than the PC version with all effects on (I finished it on PS2, PC in next gen and PS3, so I know what i'm talking about ).
About Tomb Raider Anniversary, this is what I like, the fact that the game is all about puzzles, and the story is good enough to keep you continue... If you don't like that type, it probably doesn't make any sense for you to play the PS3 version, BUT, as I said the PS3 version looks a little better than the PC version (definitely not next gen, but a few textures, specially Lara, look better, and shadows are a lot nicer...).
TR Underworld looks the same on PS3 than PC, so if you prefer to play it in 1080P with FSAA, go play the PC version. The best version of TR Underworld is the X360 version anyway, because it's the only version that has motion blur (I know that LeoNatan would rape me for saying this...).
Played a bit of both recently just to show my kids a bit of gaming history. For some reason I couldn't get SotC to run super smooth on PCSX2 like I used to play it, but this is not about that. Found a cool video explaining a bit of what SotC could have been.
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