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Posted: Thu, 18th Dec 2014 14:06 Post subject: |
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Totally agreed. Dragonfall (even the basic version) was a giant leap for Shadworun. Now, like Sabin said, maybe we'll get something more open in the vein of the old SNES game.
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Posted: Tue, 23rd Dec 2014 18:57 Post subject: |
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ixigia
[Moderator] Consigliere
Posts: 65085
Location: Italy
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Posted: Tue, 23rd Dec 2014 20:22 Post subject: |
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Perfect setting. I recently started playing Dragonfall DC, and I'm astounded by the amount of improvements if compared to the "vanilla" Shadowrun. If they keep improving, it will be amazing.
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Posted: Tue, 23rd Dec 2014 21:00 Post subject: |
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Let's hope for a new expansion, too. Like one with another setting (Shanghai - for a tie-in, Neo Tokyo for that japanese cyberpunk flavor, or more american - Boston, Chicago, Miami or Washington).
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Posted: Wed, 31st Dec 2014 02:17 Post subject: |
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So Shadowrun Dragonfall DC is pretty good eh? I haven't played any of them, but seem slike Dragonfall DC is the best way to start.
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Posted: Wed, 31st Dec 2014 02:20 Post subject: |
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H4wkeye wrote: | So Shadowrun Dragonfall DC is pretty good eh? I haven't played any of them, but seem slike Dragonfall DC is the best way to start. |
I haven't played the DC yet, but Dragonfall *itself* was marvellous. However! Don't start on Dragonfall, start on Dead Man's Switch - the first/original campaign. They're only loosely connected but it will be hard to go back to DMS once you've played the refinements from DF. DMS is *damned* good though, really well worth playing through before you head on to DF.
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Posted: Thu, 1st Jan 2015 01:13 Post subject: |
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Is it just me or are the loading times horrific in dragonfall? There was one area which I wanted to clear in complete silence/stealth and I had to reload to try and get by guards, it literally took me 15 minutes in load-time in total. 
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Posted: Thu, 1st Jan 2015 08:23 Post subject: |
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randir14 wrote: | Prefetian wrote: | Is it just me or are the loading times horrific in dragonfall? There was one area which I wanted to clear in complete silence/stealth and I had to reload to try and get by guards, it literally took me 15 minutes in load-time in total.  |
Loading times in Dragonfall Director's Cut were definitely longer than the regular version of Shadowrun Returns, but not 15 minutes for me. Maybe like 2 minutes on my SSD which is ridiculous. |
The loading times could go upwards 2 minutes per load (I meant I accumulated 15 minutes together trying to make a perfect run). But that didn't happen everytime tho, just booted up the game and it loaded perfectly, only after an hour (or two) did it start to slow down. 
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JBeckman
VIP Member
Posts: 34994
Location: Sweden
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Posted: Thu, 1st Jan 2015 09:18 Post subject: |
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Might be something with the Unity engine, probably some form of memory leak.
Found a post about it on the Steam forums where some other users reported similar things and one of the developers said they were looking into it but that was several months ago.
https://steamcommunity.com/app/300550/discussions/1/613936673477046501/
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Posted: Thu, 1st Jan 2015 17:11 Post subject: |
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I haven't played Director's Cut yet, but I don't remember loading times being particularly bad in DMS/DF, so I'm not sure. Could be a Director's Cut thing?
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vurt
Posts: 13845
Location: Sweden
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Posted: Thu, 1st Jan 2015 18:20 Post subject: |
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Loading times for me is pretty fast in both, 8-15 seconds. DMS actually seems a bit slower, but i've only tested the first 2 areas in Dragonfall, maybe they're really small compared to the rest.
Lots of RAM can help a ton, especially when you reload an area / savegame (most / all of it is still in RAM).
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Posted: Thu, 1st Jan 2015 18:38 Post subject: |
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That's Unity for you. It's a nice engine and it's good for hobbyists, but it's just such a pain in the arse to run, both in terms of performance and overall usability.
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Posted: Thu, 1st Jan 2015 18:39 Post subject: |
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When I start up the game it loads the maps quite fast but as time passes and the game progresses the load-times go up. I checked RAM usage but it doesn't go above 4GB (out of 8 total). Anywho, it was just a minor annoyance and I've already finished the game (really awesome, especially the ending(s) ). 
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Posted: Thu, 1st Jan 2015 18:40 Post subject: |
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so hong kong is a new game or just a campaign like the addon
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vurt
Posts: 13845
Location: Sweden
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Posted: Fri, 2nd Jan 2015 01:25 Post subject: |
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the lack of loot is kind of boring. is there loot in dragonfall?
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vurt
Posts: 13845
Location: Sweden
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Posted: Fri, 2nd Jan 2015 02:56 Post subject: |
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What's improved in DF? I think i'm giving up on this, despite the fact that i love the setting and the dialogue (huge cyberpunk fan). It's just way too "robotic" / static. It feels like a combat sim with some point & click adventure scenes thrown in here and there for the story.
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zibztrollingme
Posts: 1526
Location: RAR - Racist Against Russia. Apparently.
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Posted: Fri, 2nd Jan 2015 03:44 Post subject: |
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Better tactical combat info (gives accurate bonus for staying in cover etc), team members with their own story (actually interesting stories) and their own quests regarding their stories, general more interesting dialogue regarding your team members.
Basically they kept the same game play with some fine tuning but improved the team member "atmosphere" significantly.
And some of the "city side quests" can be damn interesting too. A few have later consequences based on your actions.
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Posted: Fri, 2nd Jan 2015 10:43 Post subject: |
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The story is also much better and filled with turns and surprises. I mean, I liked DMS - it had a cool noir feel about it and I enjoyed it a lot. Well, at least the first half (the rest wasn't equally good). But Dragonfall is just on another level altogether. It deals with many interesting themes, it's also very mature, morally ambiguous, and somewhat harsh - doesn't waste much time in telling you shit just got real
The "static" feel probably won't change, tho. It's a story-driven game, there's little to no exploration and most of the atmosphere is created through writing. The main locations change a few times througout the story, so it's a little better than DMS in this regard - it creates a feeling something is moving, changing. But it's mostly pretense - you still won't see stuff like, for example, moving NPCs in areas (I've got no idea why).
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VonMisk
Posts: 9468
Location: Hatredland
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Posted: Fri, 2nd Jan 2015 10:44 Post subject: |
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I hated DMS, it is basically Shadowrun quest 101 with all the shit from the world they could stick into it.
But I love Dragonfall. Better atmosphere, story, characters, quests, morals.
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