Shadowrun Returns
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lolozaur




Posts: 26310

PostPosted: Wed, 14th Jan 2015 08:09    Post subject:
damn all that money, that means they will add extra stuff >>> release pushed in 2016 Crying or Very sad
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h0rnyfavn
Serial Humper



Posts: 13868

PostPosted: Wed, 14th Jan 2015 10:40    Post subject:
lolozaur wrote:
damn all that money, that means they will add extra stuff >>> release pushed in 2016 Crying or Very sad


Ru sure? Maybe they'll spend it on hookers and blackjack. Very Happy

Remind me, why exactly have they launched another kickstarter campaign? I thought the previous two games were quite successful.


1) Lenovo Legion 7 (AMD Ryzen 7 5800H, RTX 3080 16Gb, 32Gb DDR4, SSD 1TB +2TB

2) SFFPC (streaming via Moonlight+ Sunshine)
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dsergei




Posts: 4042
Location: Moscow, Russia
PostPosted: Wed, 14th Jan 2015 10:47    Post subject:
First rule of business. Never risk your own money if you can avoid it.

I wish some oil company kickstarted a new drilling platform or smth. Hey give us your money and we'll build this amazing platform for ourselves and you can have a bucket of oil each.
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qqq




Posts: 1518

PostPosted: Wed, 14th Jan 2015 11:51    Post subject:
sabin1981 wrote:
$221k... ahahaha! This is insane Very Happy


The only insane thing here is you misinforming people. It's actually $315,293 right now Very Happy About 16 hours after the kickstarter launched. I caught a post somewhere where it said the original kickstarter raised around $295k in the first 24 hrs. We toped that with 8 hours left in the first day. So awesome.

Made me think about Planetary Annihilation. They also raised more than 2 million dollars. Then they didn't deliver to their fans. When they tried to raise money for a second game, they canceled the kickstarter, nobody gave them shit anymore. If you respect your fans and deliver the goods, the fans will in turn treat you like they now do with the Hong Kong scenario. Can't wait for Larians next two games, which they said they're making.
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Wed, 14th Jan 2015 16:49    Post subject:
@qqq



@lolozaur

Yeah.. my fears exactly. They said it has already been in development for months, it's not "estimated" out until August anyhow, which is another 8 months away.. but yes.. we're not seeing this before 2016 and if that happens I won't back another HBS KS. I'm really happy about this but a YEAR wait for each campaign? No, that's just insane and unreasonable. The last two were massively delayed as well.
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Areius




Posts: 14747

PostPosted: Wed, 14th Jan 2015 17:14    Post subject:
Very impressive that they completed their funding within 2 hours, but 50k for another character is pathetic. That would've been well paid with 5-10k. Ah well, I think more people see it as a cheap way to purchase the game (I expect it'll cost more than the 15 bucks).


PC: Yes. Console: No.
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frobisher




Posts: 147

PostPosted: Wed, 14th Jan 2015 18:20    Post subject:
Areius wrote:
Very impressive that they completed their funding within 2 hours, but 50k for another character is pathetic. That would've been well paid with 5-10k. Ah well, I think more people see it as a cheap way to purchase the game (I expect it'll cost more than the 15 bucks).


Yeah, it sounds like both sides pretending to be doing something.

People are hardly "kickstarting" an idea or a company, they (or rather "we" ^^) are simply paying small price for something of fairly predictable quality. Kinda like preordering, just with less AAA bullshit.

Company, on the other hand, is presenting some arbitrary 50k stretch goals that have hardly anything to do with reality. I can't really blame them though. It looked like they weren't exactly prepared for another instafund. I mean, did you see new goals? "More... fuck it, more something!". Or, perhaps closer to the truth, they already have some fetus-game (not that much to build from scratch anyway) and decided to simply sell it earlier, presenting planned (and, presumably, not-planned) additions as stretch goals.

However, if both sides are getting what they want, it's hard for me to complain Very Happy .
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MrO




Posts: 94

PostPosted: Wed, 14th Jan 2015 19:04    Post subject:
Backed this instantly. Just finished Dragonfall DC two days ago and it was so awesome, can't wait for Hong Kong.
It got me thinking about something when they mentioned Racter...
(Some minor spoilers from Dragonfall)
 Spoiler:
 
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Yuri




Posts: 11000

PostPosted: Wed, 14th Jan 2015 19:07    Post subject:
I wonder why they haven't touched 2060 and 2070 (present day) eras Confused



1 and 2 are still amazing.
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Mister_s




Posts: 19863

PostPosted: Wed, 14th Jan 2015 19:54    Post subject:
Quote:
Some funding goals will add more hours of gameplay.


Did they explain what they meant with this? I want to back this, but the last two games were awesome yet short IMO (especially DMS).
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Wed, 14th Jan 2015 20:10    Post subject:
Mister_s wrote:
Quote:
Some funding goals will add more hours of gameplay.


Did they explain what they meant with this? I want to back this, but the last two games were awesome yet short IMO (especially DMS).


Side quests, particularly extended specific-character quests, those have been added as stretch goals.
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Mister_s




Posts: 19863

PostPosted: Wed, 14th Jan 2015 20:23    Post subject:
Ah yeah, I see it's in their goals. I don't know how I feel about a team that apparently needs 50k extra each time they create an SQ though :/ I'll pass and wait for more info.
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Wed, 14th Jan 2015 20:30    Post subject:
To be honest, I'm just using it to get the next campaign for £10 rather than £15-20 and the fact that I had £10 left over from Christmas. As long as HBS keep making great campaigns, I'll be happy to keep buying them - regardless of what they use the development budget on. My only caveat from here on is the delay factor.
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trucane




Posts: 1300

PostPosted: Wed, 14th Jan 2015 20:30    Post subject:
*Backing a kickstarter for a company that doesn't need the money*

Really guys???
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Wed, 14th Jan 2015 20:31    Post subject:
trucane wrote:
*Backing a kickstarter for a company that doesn't need the money*

Really guys???


So? The end result is the same; they get funds, we get the game, people can buy the retail copy down the line if they want. What's the alternative? As I said; I don't care how they get the money or what they do with it, as long as it means I get a great campaign/product in the end. I get your point about abusing KS but at the very least, HBS are a smaller team and not some super-successful AAA studio.
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Aquma




Posts: 2805

PostPosted: Wed, 14th Jan 2015 22:03    Post subject:
Why should people treat KS like a "last resort" kind of thing? I honestly don't get it. As far as I'm concerned, we got more quality games thanks to KS last year, than we got thanks to traditional methods of funding and the AAA sector. If it works, why not do it again? I could even argue in some respects it's better to give your money to a studio that already worked on a KS project - these people know the challanges and limitations of crowdfunding better.

Turning to KS is not begging, it's a bussissnes and design decision. Games made this way are meant to fill a niche and judging by the quality of those I'm interested in so far, they're filling it quite well.
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Roger_Young




Posts: 1408
Location: Portugal
PostPosted: Thu, 15th Jan 2015 02:00    Post subject:
Aquma wrote:
Why should people treat KS like a "last resort" kind of thing? I honestly don't get it. As far as I'm concerned, we got more quality games thanks to KS last year, than we got thanks to traditional methods of funding and the AAA sector. If it works, why not do it again? I could even argue in some respects it's better to give your money to a studio that already worked on a KS project - these people know the challanges and limitations of crowdfunding better.

Turning to KS is not begging, it's a bussissnes and design decision. Games made this way are meant to fill a niche and judging by the quality of those I'm interested in so far, they're filling it quite well.

+1
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zibztrollingme




Posts: 1526
Location: RAR - Racist Against Russia. Apparently.
PostPosted: Thu, 15th Jan 2015 02:30    Post subject:
Yeah I got no issues with companies behind games like Shadowrun and Original Sin to continuously use kickstarter. They proved they are true to their word and develop games that "hardcore" audiences want but the AAA doesn't deliver.

And as long as they truly stay independent it's a win win for everyone involved.
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Thu, 15th Jan 2015 04:44    Post subject:
https://www.kickstarter.com/projects/webeharebrained/shadowrun-hong-kong/posts/1107822

$400,898k

Unlocked a new character, a former Red Samurai called Gaichu, who is now a Ghoul and comes with all new gameplay mechanics where you have to keep his need for human flesh satiated \o/
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Mister_s




Posts: 19863

PostPosted: Thu, 15th Jan 2015 17:38    Post subject:
I don't like their shitty goals, but I also backed it. I'll probably buy it anyway, so why not 'pre-order'. First time I do this based only on previous games though, with my luck the game will turn out crap :/
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Bendi




Posts: 3374

PostPosted: Thu, 15th Jan 2015 19:38    Post subject:
Ahh, I see Kickstarter has a normal payment option now.
Good.

Backed Smile


sin317 wrote:

typical jew comment
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Sat, 17th Jan 2015 04:52    Post subject:
https://www.kickstarter.com/projects/webeharebrained/shadowrun-hong-kong/posts/1109577

$501k Very Happy That means Is0bel's side mission will be incorporated and next they're on to the "Expanded Magic" goal. 31 days to go, I have no doubt that they'll hit every goal listed so far but beyond that I'm not sure.
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Bendi




Posts: 3374

PostPosted: Sat, 17th Jan 2015 06:49    Post subject:
I would say it's possible. This is a dev that actually delivered a game, then made it better, so people have no reason to worry.


sin317 wrote:

typical jew comment
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Aquma




Posts: 2805

PostPosted: Sat, 17th Jan 2015 10:01    Post subject:
I think they'll probably hit the 700k mark - or even more than that - as the month goes by and then go strongly above that still in the last few days. Don't forget that's how KS goes - beginnings and ends are where it's most active.
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Mon, 19th Jan 2015 18:03    Post subject:
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Mr.Tinkles




Posts: 12378
Location: Reino de Suecia
PostPosted: Mon, 19th Jan 2015 18:09    Post subject:
sabin1981 wrote:
https://www.kickstarter.com/projects/webeharebrained/shadowrun-hong-kong/posts/1110067

$550k, "Expanded Magic" added Smile



Whoa, so they asked for 100k and are up to 550k now? Awesome
I'm down for 15 bucks. Very Happy

Edit:
And still 29 days to go, this bodes well for the content they can cram into this one. Very Happy


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Yuri




Posts: 11000

PostPosted: Mon, 19th Jan 2015 18:32    Post subject:
I wonder if they will increase the original projected playtime from 12 hours to something more?



1 and 2 are still amazing.
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locke89




Posts: 2812
Location: Poland
PostPosted: Mon, 19th Jan 2015 18:36    Post subject:
You already have 2 additional missions, so yea, it will definetely be longer than 12 hours Smile

Nice that it's keeping up its pace. I think it will end with 800-850k.

BTW, how different is Dragonfall Director's Cut from the regular version. I stopped playing somehere midway and was wondering if it is different enough for me to warrant replay from the beginning....
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Mister_s




Posts: 19863

PostPosted: Mon, 19th Jan 2015 18:57    Post subject:
Since we have no idea how meaty those SQs are, I'm not getting my hopes up. If I get the same playtime I got with Dragonfall, I'll be fine.
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Mon, 19th Jan 2015 19:04    Post subject:
Yeah, as said.. 12 hours was the default estimated time (and HBS said many runners took longer than the estimated in the previous games too) but that was before the additional content from stretch goals, which I'm sure is bound to add some more time. I remember playing through DMS, and subsequently DF, where people complained about finishing in 10 hours... it took me closer to 18 for DMS and 20something for DF. I'm not worried about the play length but I do hope for longer, and more meaty, than DF simply because of the money raised for this.

locke89 wrote:
BTW, how different is Dragonfall Director's Cut from the regular version. I stopped playing somehere midway and was wondering if it is different enough for me to warrant replay from the beginning....


I personally don't know, I haven't play Director's Cut yet.
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