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Posted: Wed, 14th Jan 2015 10:40 Post subject: |
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lolozaur wrote: | damn all that money, that means they will add extra stuff >>> release pushed in 2016  |
Ru sure? Maybe they'll spend it on hookers and blackjack.
Remind me, why exactly have they launched another kickstarter campaign? I thought the previous two games were quite successful.
1) Lenovo Legion 7 (AMD Ryzen 7 5800H, RTX 3080 16Gb, 32Gb DDR4, SSD 1TB +2TB
2) SFFPC (streaming via Moonlight+ Sunshine)
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dsergei
Posts: 4042
Location: Moscow, Russia
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Posted: Wed, 14th Jan 2015 10:47 Post subject: |
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First rule of business. Never risk your own money if you can avoid it.
I wish some oil company kickstarted a new drilling platform or smth. Hey give us your money and we'll build this amazing platform for ourselves and you can have a bucket of oil each.
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Posted: Wed, 14th Jan 2015 17:14 Post subject: |
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Very impressive that they completed their funding within 2 hours, but 50k for another character is pathetic. That would've been well paid with 5-10k. Ah well, I think more people see it as a cheap way to purchase the game (I expect it'll cost more than the 15 bucks).
PC: Yes. Console: No.
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Posted: Wed, 14th Jan 2015 18:20 Post subject: |
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Areius wrote: | Very impressive that they completed their funding within 2 hours, but 50k for another character is pathetic. That would've been well paid with 5-10k. Ah well, I think more people see it as a cheap way to purchase the game (I expect it'll cost more than the 15 bucks). |
Yeah, it sounds like both sides pretending to be doing something.
People are hardly "kickstarting" an idea or a company, they (or rather "we" ^^) are simply paying small price for something of fairly predictable quality. Kinda like preordering, just with less AAA bullshit.
Company, on the other hand, is presenting some arbitrary 50k stretch goals that have hardly anything to do with reality. I can't really blame them though. It looked like they weren't exactly prepared for another instafund. I mean, did you see new goals? "More... fuck it, more something!". Or, perhaps closer to the truth, they already have some fetus-game (not that much to build from scratch anyway) and decided to simply sell it earlier, presenting planned (and, presumably, not-planned) additions as stretch goals.
However, if both sides are getting what they want, it's hard for me to complain .
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Posted: Wed, 14th Jan 2015 19:04 Post subject: |
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Backed this instantly. Just finished Dragonfall DC two days ago and it was so awesome, can't wait for Hong Kong.
It got me thinking about something when they mentioned Racter...
(Some minor spoilers from Dragonfall)
Spoiler: | Wasn't Racter the rigger from Lucky Strike's team? The rest of the companions are not from her team. Also she mentioned the story about how she got her tats and the whole business with Yakuza in Tokyo.
So what do you reckon, will this be connected with Lucky Strike and then is this before or after Tokyo (yeah I know, not the same place, but close enough)? |
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Posted: Wed, 14th Jan 2015 19:07 Post subject: |
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I wonder why they haven't touched 2060 and 2070 (present day) eras 
1 and 2 are still amazing.
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Posted: Wed, 14th Jan 2015 19:54 Post subject: |
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Quote: | Some funding goals will add more hours of gameplay. |
Did they explain what they meant with this? I want to back this, but the last two games were awesome yet short IMO (especially DMS).
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Posted: Wed, 14th Jan 2015 20:10 Post subject: |
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Mister_s wrote: | Quote: | Some funding goals will add more hours of gameplay. |
Did they explain what they meant with this? I want to back this, but the last two games were awesome yet short IMO (especially DMS). |
Side quests, particularly extended specific-character quests, those have been added as stretch goals.
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Posted: Wed, 14th Jan 2015 20:23 Post subject: |
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Ah yeah, I see it's in their goals. I don't know how I feel about a team that apparently needs 50k extra each time they create an SQ though :/ I'll pass and wait for more info.
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Posted: Wed, 14th Jan 2015 20:30 Post subject: |
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To be honest, I'm just using it to get the next campaign for £10 rather than £15-20 and the fact that I had £10 left over from Christmas. As long as HBS keep making great campaigns, I'll be happy to keep buying them - regardless of what they use the development budget on. My only caveat from here on is the delay factor.
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Posted: Wed, 14th Jan 2015 22:03 Post subject: |
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Why should people treat KS like a "last resort" kind of thing? I honestly don't get it. As far as I'm concerned, we got more quality games thanks to KS last year, than we got thanks to traditional methods of funding and the AAA sector. If it works, why not do it again? I could even argue in some respects it's better to give your money to a studio that already worked on a KS project - these people know the challanges and limitations of crowdfunding better.
Turning to KS is not begging, it's a bussissnes and design decision. Games made this way are meant to fill a niche and judging by the quality of those I'm interested in so far, they're filling it quite well.
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Posted: Thu, 15th Jan 2015 02:00 Post subject: |
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Aquma wrote: | Why should people treat KS like a "last resort" kind of thing? I honestly don't get it. As far as I'm concerned, we got more quality games thanks to KS last year, than we got thanks to traditional methods of funding and the AAA sector. If it works, why not do it again? I could even argue in some respects it's better to give your money to a studio that already worked on a KS project - these people know the challanges and limitations of crowdfunding better.
Turning to KS is not begging, it's a bussissnes and design decision. Games made this way are meant to fill a niche and judging by the quality of those I'm interested in so far, they're filling it quite well. |
+1
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zibztrollingme
Posts: 1526
Location: RAR - Racist Against Russia. Apparently.
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Posted: Thu, 15th Jan 2015 02:30 Post subject: |
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Yeah I got no issues with companies behind games like Shadowrun and Original Sin to continuously use kickstarter. They proved they are true to their word and develop games that "hardcore" audiences want but the AAA doesn't deliver.
And as long as they truly stay independent it's a win win for everyone involved.
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Posted: Thu, 15th Jan 2015 17:38 Post subject: |
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I don't like their shitty goals, but I also backed it. I'll probably buy it anyway, so why not 'pre-order'. First time I do this based only on previous games though, with my luck the game will turn out crap :/
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Posted: Thu, 15th Jan 2015 19:38 Post subject: |
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Ahh, I see Kickstarter has a normal payment option now.
Good.
Backed 
sin317 wrote: |
typical jew comment
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Posted: Sat, 17th Jan 2015 06:49 Post subject: |
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I would say it's possible. This is a dev that actually delivered a game, then made it better, so people have no reason to worry.
sin317 wrote: |
typical jew comment
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Posted: Sat, 17th Jan 2015 10:01 Post subject: |
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I think they'll probably hit the 700k mark - or even more than that - as the month goes by and then go strongly above that still in the last few days. Don't forget that's how KS goes - beginnings and ends are where it's most active.
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Posted: Mon, 19th Jan 2015 18:03 Post subject: |
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Posted: Mon, 19th Jan 2015 18:09 Post subject: |
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sabin1981 wrote: | https://www.kickstarter.com/projects/webeharebrained/shadowrun-hong-kong/posts/1110067
$550k, "Expanded Magic" added  |
Whoa, so they asked for 100k and are up to 550k now?
I'm down for 15 bucks.
Edit:
And still 29 days to go, this bodes well for the content they can cram into this one. 
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Posted: Mon, 19th Jan 2015 18:32 Post subject: |
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I wonder if they will increase the original projected playtime from 12 hours to something more?
1 and 2 are still amazing.
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locke89
Posts: 2812
Location: Poland
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Posted: Mon, 19th Jan 2015 18:57 Post subject: |
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Since we have no idea how meaty those SQs are, I'm not getting my hopes up. If I get the same playtime I got with Dragonfall, I'll be fine.
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Posted: Mon, 19th Jan 2015 19:04 Post subject: |
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Yeah, as said.. 12 hours was the default estimated time (and HBS said many runners took longer than the estimated in the previous games too) but that was before the additional content from stretch goals, which I'm sure is bound to add some more time. I remember playing through DMS, and subsequently DF, where people complained about finishing in 10 hours... it took me closer to 18 for DMS and 20something for DF. I'm not worried about the play length but I do hope for longer, and more meaty, than DF simply because of the money raised for this.
locke89 wrote: | BTW, how different is Dragonfall Director's Cut from the regular version. I stopped playing somehere midway and was wondering if it is different enough for me to warrant replay from the beginning.... |
I personally don't know, I haven't play Director's Cut yet.
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