Dying Light (WB+Techland)
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h0rnyfavn
Serial Humper



Posts: 13880

PostPosted: Sat, 17th Jan 2015 14:24    Post subject:
@Neon

Quote:
Story is cliched and very average


Damn.. Why couldn't they hire a professional writer ffs.. I mean you have designers, programmers, etc etc. every one performs a specific task he or she is good at but they pretty much always ignore writers as if it's not important at all whereas it actually is.


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Neon
VIP Member



Posts: 18934
Location: Poland
PostPosted: Sat, 17th Jan 2015 14:27    Post subject:
Neon wrote:
• No score because of legal reasons (they'll publish their score in the next issue), judging from the review itself it's 8/8+/9 out of 10
• The more you play, the better the game gets; the skills you unlock and new mechanics are introduced throughout the whole game, making sure you have fun all the time
• Story is cliched and very average; one of the bad guys in the game reminded the reviewer of Vaas from FC3, but quite worse.
• There is a love story in the game, and the only good thing about it is "it's still a better love story than Twilight" Laughing
• The feeling of immersion is really well crafted, you can feel the weight of your every step, and in high places the camera swings and bobs; when squeezing through narrow passages you can hear your shoes grinding against the ground.
• Exploration requires a keen eye as well as the ability to judge distances between platforms. You can't just hold a button and grab anything near like in Assassin's Creed. Because of that, at the beginning of the game the parkour might be a little frustrating.
• In the second half of the game a grapple hook is introduced and it changes a lot of things when it comes to climbing and exploring.
• The combat system is exceptionally done, "when it comes to fighting with a melee weapon no other studio has delivered such a spectacular and believable experience", critical hits have a slow-mo effect and X-Rays akin to Mortal Kombat.
• First aid kits are hard to come by.
• The AI of human enemies is quite bad, they often are stuck or objects or they don't notice the player at all
• When you die, you don't actually come back to the previous checkpoint or anything, you're just teleported some distance away. That means that if you're fighting a boss and you die during the fight, when you come back to him the boss is already missing a chunk of his health that does not refill, even on your subsequent deaths. Because of that, the game doesn't really encourage you to get better, because you can kill bosses one chunk at a time.
• The graphics are incredible, but there are a lot of reused models and the lipsync is bad.
• There were some small bugs in the review version, but there is a day-one patch planned that might eliminate them.


Quote for the new page, since it might be easily missed.


Last edited by Neon on Sat, 17th Jan 2015 18:22; edited 1 time in total
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tonizito
VIP Member



Posts: 51396
Location: Portugal, the shithole of Europe.
PostPosted: Sat, 17th Jan 2015 14:55    Post subject:
Neon wrote:
Neon wrote:
• No score because of legal reasons (they'll publish their score in the next issue), judging from the review itself it's 8/8+/9 out of 10
• The more you play, the better the game gets; the skills you unlock and new mechanics are introduced throughout the whole game, making sure you have fun all the time
• Story is cliched and very average; one of the bad guys in the game reminded the reviewer of Vaas from FC3, but quite worse.
• There is a love story in the game, and the only good thing about it is "it's still a better love story than Twilight" Laughing
• The feeling of immersion is really well crafted, you can feel the weight of your every step, and in high places the camera swings and bobs; when squeezing through narrow passages you can hear your shoes grinding against the ground.
• Exploration requires a keen eye as well as the ability to judge distances between platforms. You can't just hold a button and grab anything near like in Assassin's Creed. Because of that, at the beginning of the game the parkour might be a little frustrating.
• In the second half of the game a grapple hook is introduced and it changes a lot of things when it comes to climbing and exploring.
• The combat system is exceptionally done, "when it comes to fighting with a melee weapon no other studio has delivered such a spectacular and believable experience", critical hits have a slow-mo effect and X-Rays akin to Mortal Kombat.
• First aid kids are hard to come by.
• The AI of human enemies is quite bad, they often are stuck or objects or they don't notice the player at all
• When you die, you don't actually come back to the previous checkpoint or anything, you're just teleported some distance away. That means that if you're fighting a boss and you die during the fight, when you come back to him the boss is already missing a chunk of his health that does not refill, even on your subsequent deaths. Because of that, the game doesn't really encourage you to get better, because you can kill bosses one chunk at a time.
• The graphics are incredible, but there are a lot of reused models and the lipsync is bad.
• There were some small bugs in the review version, but there is a day-one patch planned that might eliminate them.


Quote for the new page, since it might be easily missed.
Seems like more dead island from here, good Me Gusta

Quote:
You can't just hold a button and grab anything near like in Assassin's Creed.
And praise Zombie Jesus, this should be as removed from AC as possible Cool Face


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Sat, 17th Jan 2015 16:02    Post subject:
If this is delayed globally.. I swear to god.... *sizzles*
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konkol84




Posts: 3675
Location: Po(o)land
PostPosted: Sat, 17th Jan 2015 16:05    Post subject:
Cd-Action is based in Wroclaw? Well shieeeeaaaat Smile


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Ankh




Posts: 23342
Location: Trelleborg
PostPosted: Sat, 17th Jan 2015 16:25    Post subject:
Neon wrote:
Neon wrote:
• No score because of legal reasons (they'll publish their score in the next issue), judging from the review itself it's 8/8+/9 out of 10
• The more you play, the better the game gets; the skills you unlock and new mechanics are introduced throughout the whole game, making sure you have fun all the time
• Story is cliched and very average; one of the bad guys in the game reminded the reviewer of Vaas from FC3, but quite worse.
• There is a love story in the game, and the only good thing about it is "it's still a better love story than Twilight" Laughing
• The feeling of immersion is really well crafted, you can feel the weight of your every step, and in high places the camera swings and bobs; when squeezing through narrow passages you can hear your shoes grinding against the ground.
• Exploration requires a keen eye as well as the ability to judge distances between platforms. You can't just hold a button and grab anything near like in Assassin's Creed. Because of that, at the beginning of the game the parkour might be a little frustrating.
• In the second half of the game a grapple hook is introduced and it changes a lot of things when it comes to climbing and exploring.
• The combat system is exceptionally done, "when it comes to fighting with a melee weapon no other studio has delivered such a spectacular and believable experience", critical hits have a slow-mo effect and X-Rays akin to Mortal Kombat.
• First aid kids are hard to come by.
• The AI of human enemies is quite bad, they often are stuck or objects or they don't notice the player at all
• When you die, you don't actually come back to the previous checkpoint or anything, you're just teleported some distance away. That means that if you're fighting a boss and you die during the fight, when you come back to him the boss is already missing a chunk of his health that does not refill, even on your subsequent deaths. Because of that, the game doesn't really encourage you to get better, because you can kill bosses one chunk at a time.
• The graphics are incredible, but there are a lot of reused models and the lipsync is bad.
• There were some small bugs in the review version, but there is a day-one patch planned that might eliminate them.


Quote for the new page, since it might be easily missed.


Kids? Very Happy
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harry_theone




Posts: 11208
Location: The Land of Thread Reports
PostPosted: Sat, 17th Jan 2015 16:44    Post subject:
sabin1981 wrote:
If this is delayed globally.. I swear to god.... *sizzles*


Can't get much worse to have GTA V AND Dying Light getting delayed, the latter even because of some excuse me - wanna be terrorists - makes absolutely no sense seeing the game's area (favela like/Rio whatever as opposed to France...)
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Sat, 17th Jan 2015 17:33    Post subject:
I wasn't even waiting for GTA5, I was pissed because of the treatment by Rockstar but not overly concerned about the game itself as I'd played it already .. but this? THIS is what I've been really waiting for. I hope this isn't delayed for any reason, let alone some bullshit reason about "terrorism" in a goddamn zombie apocalypse, then I'll be most unhappy Sad
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HellButterfly




Posts: 34
Location: Poland
PostPosted: Sat, 17th Jan 2015 19:53    Post subject:
Latest from Dying Light FB profile:

Quote:
OFFICIAL STATEMENT:
There will be a short delay in the release of physical copies of Dying Light in Europe, Middle East, Africa, Asia and Australia. The game will have a global digital release on PlayStation 4, Xbox One and PC of January 27, 2015. As physical production has a longer lead time than digital there is some delay in the aforementioned territories. We will share information on the availability of physical copies as soon as it is confirmed.
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Sat, 17th Jan 2015 19:57    Post subject:
Oh thank god Very Happy
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lolozaur




Posts: 26310

PostPosted: Sat, 17th Jan 2015 19:57    Post subject:
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madness




Posts: 13316

PostPosted: Sat, 17th Jan 2015 19:57    Post subject:
Everything Went Better Than Expected
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h0rnyfavn
Serial Humper



Posts: 13880

PostPosted: Sat, 17th Jan 2015 20:47    Post subject:
Quote:
The game will have a global digital release on PlayStation 4, Xbox One and PC of January 27, 2015



Oh, really?

Quote:
Available: 30 January


So, either they keep deliberately lying in their statements avoiding the fact that in Europe it gets released on January 30 or they haven't updated steam info.


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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Sat, 17th Jan 2015 20:53    Post subject:
Eh, comes out at 30th too in Germany
Bullshit with those few day delays for a digital product
Don't want to play this three days with a VPN Crying or Very sad


Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
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lolozaur




Posts: 26310

PostPosted: Sat, 17th Jan 2015 20:53    Post subject:
meh ill keep myself busy with blackguards 2 then Very Happy
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KopyKat007




Posts: 299
Location: Canada
PostPosted: Sat, 17th Jan 2015 22:18    Post subject:
Its not being delayed, all i know is digital copies are coming out on 27th which means isodemo will be right on time, then buy when released or whatever. I check their Twitter page every day and here in North America its coming 27th.


sabin1981 wrote:
Haha, yes.. I meant the place of many ass-kickings Very Happy
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tolanri




Posts: 3589

PostPosted: Sat, 17th Jan 2015 23:02    Post subject:
h0rnyfavn wrote:
Quote:
The game will have a global digital release on PlayStation 4, Xbox One and PC of January 27, 2015



Oh, really?

Quote:
Available: 30 January


So, either they keep deliberately lying in their statements avoiding the fact that in Europe it gets released on January 30 or they haven't updated steam info.


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h0rnyfavn
Serial Humper



Posts: 13880

PostPosted: Sat, 17th Jan 2015 23:05    Post subject:
LOL


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KopyKat007




Posts: 299
Location: Canada
PostPosted: Mon, 19th Jan 2015 19:54    Post subject:


sabin1981 wrote:
Haha, yes.. I meant the place of many ass-kickings Very Happy
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Mon, 19th Jan 2015 20:21    Post subject:
Awesome! Can't wait to invade others man
And the ending .. Very Happy
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hindsights




Posts: 87

PostPosted: Tue, 20th Jan 2015 02:30    Post subject:
GMG has 23% off Dying Light till Jan 23rd
SAVE23-PEROFF-MOSANT
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flipp




Posts: 1972

PostPosted: Tue, 20th Jan 2015 05:09    Post subject:
Bob Barnsen wrote:
Eh, comes out at 30th too in Germany
Bullshit with those few day delays for a digital product
Don't want to play this three days with a VPN Crying or Very sad

No release here, because it got no USK rating.

Good news is that this means there will be no cut version and the game can be activated if you receive it as a gift or with a retail code.
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KopyKat007




Posts: 299
Location: Canada
PostPosted: Tue, 20th Jan 2015 09:25    Post subject:
1 week left guys!


sabin1981 wrote:
Haha, yes.. I meant the place of many ass-kickings Very Happy
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madness




Posts: 13316

PostPosted: Tue, 20th Jan 2015 09:59    Post subject:
KopyKat007 wrote:
https://www.youtube.com/watch?v=XMuYHdpPh8M


This looks more fun than that Evolve
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Areius




Posts: 14853

PostPosted: Tue, 20th Jan 2015 10:01    Post subject:
But it isn't as cheap as Evolve (or was, actually) Smile
Also, that mode looks terribly unbalanced. If you stick together there is nearly nothing the zombie can do.


PC: Yes. Console: No.
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lolozaur




Posts: 26310

PostPosted: Tue, 20th Jan 2015 12:48    Post subject:
evolve Reaction

so you can get invaded like in dark souls? i hope you can turn off that shit
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h0rnyfavn
Serial Humper



Posts: 13880

PostPosted: Tue, 20th Jan 2015 13:18    Post subject:
@lolozaur

you can.


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deadpoetic




Posts: 2686
Location: Canada
PostPosted: Tue, 20th Jan 2015 14:11    Post subject:
lolozaur wrote:
evolve Reaction

so you can get invaded like in dark souls? i hope you can turn off that shit

Are You Serious
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konkol84




Posts: 3675
Location: Po(o)land
PostPosted: Tue, 20th Jan 2015 14:16    Post subject:
To be honest with the shown skills invading a single person is kinda dumb... With the mobility, range and element of surprise it takes few seconds to kill a player if he just turns his back on you... There sure will be a lot of trollin' Cool Face
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demde




Posts: 6536
Location: Lake Karachay
PostPosted: Tue, 20th Jan 2015 14:54    Post subject:
Don't know if posted but found this in Guru3D forums



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