Damn.. Why couldn't they hire a professional writer ffs.. I mean you have designers, programmers, etc etc. every one performs a specific task he or she is good at but they pretty much always ignore writers as if it's not important at all whereas it actually is.
• No score because of legal reasons (they'll publish their score in the next issue), judging from the review itself it's 8/8+/9 out of 10
• The more you play, the better the game gets; the skills you unlock and new mechanics are introduced throughout the whole game, making sure you have fun all the time
• Story is cliched and very average; one of the bad guys in the game reminded the reviewer of Vaas from FC3, but quite worse.
• There is a love story in the game, and the only good thing about it is "it's still a better love story than Twilight"
• The feeling of immersion is really well crafted, you can feel the weight of your every step, and in high places the camera swings and bobs; when squeezing through narrow passages you can hear your shoes grinding against the ground.
• Exploration requires a keen eye as well as the ability to judge distances between platforms. You can't just hold a button and grab anything near like in Assassin's Creed. Because of that, at the beginning of the game the parkour might be a little frustrating.
• In the second half of the game a grapple hook is introduced and it changes a lot of things when it comes to climbing and exploring.
• The combat system is exceptionally done, "when it comes to fighting with a melee weapon no other studio has delivered such a spectacular and believable experience", critical hits have a slow-mo effect and X-Rays akin to Mortal Kombat.
• First aid kits are hard to come by.
• The AI of human enemies is quite bad, they often are stuck or objects or they don't notice the player at all
• When you die, you don't actually come back to the previous checkpoint or anything, you're just teleported some distance away. That means that if you're fighting a boss and you die during the fight, when you come back to him the boss is already missing a chunk of his health that does not refill, even on your subsequent deaths. Because of that, the game doesn't really encourage you to get better, because you can kill bosses one chunk at a time.
• The graphics are incredible, but there are a lot of reused models and the lipsync is bad.
• There were some small bugs in the review version, but there is a day-one patch planned that might eliminate them.
Quote for the new page, since it might be easily missed.
Last edited by Neon on Sat, 17th Jan 2015 18:22; edited 1 time in total
• No score because of legal reasons (they'll publish their score in the next issue), judging from the review itself it's 8/8+/9 out of 10
• The more you play, the better the game gets; the skills you unlock and new mechanics are introduced throughout the whole game, making sure you have fun all the time
• Story is cliched and very average; one of the bad guys in the game reminded the reviewer of Vaas from FC3, but quite worse.
• There is a love story in the game, and the only good thing about it is "it's still a better love story than Twilight"
• The feeling of immersion is really well crafted, you can feel the weight of your every step, and in high places the camera swings and bobs; when squeezing through narrow passages you can hear your shoes grinding against the ground.
• Exploration requires a keen eye as well as the ability to judge distances between platforms. You can't just hold a button and grab anything near like in Assassin's Creed. Because of that, at the beginning of the game the parkour might be a little frustrating.
• In the second half of the game a grapple hook is introduced and it changes a lot of things when it comes to climbing and exploring.
• The combat system is exceptionally done, "when it comes to fighting with a melee weapon no other studio has delivered such a spectacular and believable experience", critical hits have a slow-mo effect and X-Rays akin to Mortal Kombat.
• First aid kids are hard to come by.
• The AI of human enemies is quite bad, they often are stuck or objects or they don't notice the player at all
• When you die, you don't actually come back to the previous checkpoint or anything, you're just teleported some distance away. That means that if you're fighting a boss and you die during the fight, when you come back to him the boss is already missing a chunk of his health that does not refill, even on your subsequent deaths. Because of that, the game doesn't really encourage you to get better, because you can kill bosses one chunk at a time.
• The graphics are incredible, but there are a lot of reused models and the lipsync is bad.
• There were some small bugs in the review version, but there is a day-one patch planned that might eliminate them.
Quote for the new page, since it might be easily missed.
Seems like more dead island from here, good
Quote:
You can't just hold a button and grab anything near like in Assassin's Creed.
And praise Zombie Jesus, this should be as removed from AC as possible
boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
• No score because of legal reasons (they'll publish their score in the next issue), judging from the review itself it's 8/8+/9 out of 10
• The more you play, the better the game gets; the skills you unlock and new mechanics are introduced throughout the whole game, making sure you have fun all the time
• Story is cliched and very average; one of the bad guys in the game reminded the reviewer of Vaas from FC3, but quite worse.
• There is a love story in the game, and the only good thing about it is "it's still a better love story than Twilight"
• The feeling of immersion is really well crafted, you can feel the weight of your every step, and in high places the camera swings and bobs; when squeezing through narrow passages you can hear your shoes grinding against the ground.
• Exploration requires a keen eye as well as the ability to judge distances between platforms. You can't just hold a button and grab anything near like in Assassin's Creed. Because of that, at the beginning of the game the parkour might be a little frustrating.
• In the second half of the game a grapple hook is introduced and it changes a lot of things when it comes to climbing and exploring.
• The combat system is exceptionally done, "when it comes to fighting with a melee weapon no other studio has delivered such a spectacular and believable experience", critical hits have a slow-mo effect and X-Rays akin to Mortal Kombat.
• First aid kids are hard to come by.
• The AI of human enemies is quite bad, they often are stuck or objects or they don't notice the player at all
• When you die, you don't actually come back to the previous checkpoint or anything, you're just teleported some distance away. That means that if you're fighting a boss and you die during the fight, when you come back to him the boss is already missing a chunk of his health that does not refill, even on your subsequent deaths. Because of that, the game doesn't really encourage you to get better, because you can kill bosses one chunk at a time.
• The graphics are incredible, but there are a lot of reused models and the lipsync is bad.
• There were some small bugs in the review version, but there is a day-one patch planned that might eliminate them.
Quote for the new page, since it might be easily missed.
If this is delayed globally.. I swear to god.... *sizzles*
Can't get much worse to have GTA V AND Dying Light getting delayed, the latter even because of some excuse me - wanna be terrorists - makes absolutely no sense seeing the game's area (favela like/Rio whatever as opposed to France...)
I wasn't even waiting for GTA5, I was pissed because of the treatment by Rockstar but not overly concerned about the game itself as I'd played it already .. but this? THIS is what I've been really waiting for. I hope this isn't delayed for any reason, let alone some bullshit reason about "terrorism" in a goddamn zombie apocalypse, then I'll be most unhappy
OFFICIAL STATEMENT:
There will be a short delay in the release of physical copies of Dying Light in Europe, Middle East, Africa, Asia and Australia. The game will have a global digital release on PlayStation 4, Xbox One and PC of January 27, 2015. As physical production has a longer lead time than digital there is some delay in the aforementioned territories. We will share information on the availability of physical copies as soon as it is confirmed.
The game will have a global digital release on PlayStation 4, Xbox One and PC of January 27, 2015
Oh, really?
Quote:
Available: 30 January
So, either they keep deliberately lying in their statements avoiding the fact that in Europe it gets released on January 30 or they haven't updated steam info.
Its not being delayed, all i know is digital copies are coming out on 27th which means isodemo will be right on time, then buy when released or whatever. I check their Twitter page every day and here in North America its coming 27th.
sabin1981 wrote:
Haha, yes.. I meant the place of many ass-kickings
The game will have a global digital release on PlayStation 4, Xbox One and PC of January 27, 2015
Oh, really?
Quote:
Available: 30 January
So, either they keep deliberately lying in their statements avoiding the fact that in Europe it gets released on January 30 or they haven't updated steam info.
But it isn't as cheap as Evolve (or was, actually)
Also, that mode looks terribly unbalanced. If you stick together there is nearly nothing the zombie can do.
To be honest with the shown skills invading a single person is kinda dumb... With the mobility, range and element of surprise it takes few seconds to kill a player if he just turns his back on you... There sure will be a lot of trollin'
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