Apotheon is a 2D platform action-rpg set on the rich stage of ancient Greek mythology. Hera, the queen of Olympus, has overthrown her husband Zeus, and taken his throne as ruler of the Gods. Bitter and scornful towards the race of mortals, she launches a murderous campaign to scour them from the earth. As humanity’s last champion, you must pass through the land of the dead, infiltrate Mount Olympus, and end the wrath of the Gods. With sword, spear, and shield in hand, you will sneak, conspire, loot, and battle your way through majestic palaces and chthonic depths as you climb towards godhood. Only by stripping the old gods of their powers, and taking control of the elements as your own, can humanity hope to survive the coming oblivion.
Apotheon will have both a sprawling, open-world singleplayer campaign where you climb your way to the top of Mount Olympus, gaining divine power and deadly enemies along the way, and online multiplayer battles with tactical bronze-age combat (spears and arrows!).
also Free Capsized for preorder
Last edited by prudislav on Sun, 14th Dec 2014 22:47; edited 1 time in total
The art-style is fantastic, very unique.
Didn't know it was from the makers of Capsized, that game was short but entertaining (and rather atmospheric, too).
According to recent PS4 version announcment its gonna be out in SUMMER 2014
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The combat in Apotheon draws mainly from our collective background as multiplayer FPS gamers. We were never much for button-mashy or combo based fighters, which I think have a bit of a stranglehold on 2D action games (especially melee focused ones). Instead of giving players a shopping list of moves and combos to memorize, we just give a set of basic actions. You can move, jump, attack, block, roll, and throw. Learned skills like timing, positioning, and reading your opponent’s movements are at the core here.
Once you start figuring out where and when to use each of these base abilities, come up with your own tactics, and how different weapons interact with each other, the sword n’ board warfare of Apotheon really begins to open up. Perfecting a devastating diving attack for more damage. Knocking your enemy over with a low blow to the legs, then following it up with a killing overhead strike while he’s down. Faking out the other guy with a feigned stab, only to block and counterattack when his timing is confused.
Jumping, rolling, and parcouring, untouchable all around the map while showering your foes with exploding arrows. Shooting the chain off a hanging lamp and sending the burning oil to ignite whoever’s unfortunate enough to be standing below. Shield bashing your opponent in the face because he got inside your speartip range with his axe, sending him reeling across the room, then chucking the aforementioned spear into his chest and watching him cartwheel down a flight of stairs in a fountain of artfully-styled gore. It’s all very satisfying, in a classical way.
While the combat is definitely the heart of what makes Apotheon a fighter, the world and contents therein are what make it an adventure. This is the bronze age here, and none of this equipment is all that durable (we tend to treat all our weapons the same way one treats ammo in an FPS, to retread our influences). Swords break, spears snap, and shields shatter. You’ve got a big mountain to climb to take on the Gods of Olympus, and keeping yourself in tip-top fighting condition requires a bit of exploring, looting, shopping, and crafting.
We’ve tried to stay pretty light on the RPG elements, so there’s no stat leveling or ability trees or anything like that, but you will certainly be sneaking into a lot of locked places for treasure chests, crawling through monster riddled caves just to see what’s ahead in the darkness, making potions that summon skeleton warriors, and breaking a lot of pots for coins. I think there’s something very meta about smashing pots, in a game that also looks like it’s painted on one.
We’re looking forward to fighting and exploring in 1000 BCE mythical Greece with you guys! If you’ve got any questions about the game or us developers (the release date is still to be announced, sorry) please ask them in the comments and we’ll try to answer as many as we can!
The art-style is fantastic, very unique.
Didn't know it was from the makers of Capsized, that game was short but entertaining (and rather atmospheric, too).
The art style is a rip off. The original is 2500 years old.
"Enlightenment is man's emergence from his self-imposed nonage. Nonage is the inability to use one's own understanding without another's guidance. This nonage is self-imposed if its cause lies not in lack of understanding but in indecision and lack of courage to use one's own mind without another's guidance. Dare to know! (Sapere aude.) "Have the courage to use your own understanding," is therefore the motto of the enlightenment."
After almost four years of development, we’re proud to finally announce the release date for Apotheon! February 3rd, 2015, for both Steam and Playstation 4.
Started to play this and I am impressed. It is way more ambitious than I expected. I went in expecting an action platformer with a cool artstyle but it feels more like an action RPG open worldish platformer. And it actually has a really good KBAM control scheme, something I didn't expect.
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very good game. I appreciate that it respects the source material, even quoting ancient Greek philosophers and poets
Gameplay is good so far, combining exploration and hack and slash.
God of War doesnt hold a candle to it
Artistic direction is unique.
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cleared another level, Hades. The game keeps getting better and better!
I must, again, commend the design of the challenges/quests/boss-fights that all feel unique and properly adapted to the lore of the game (i.e. the Ancient Greek Mythology). Also, the exploration & RPG elements are much more than I expected, and they add so much to the game.
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the combat is excellent, there's a wide variety of weapons that all have their own combat style and purpose, there is an element of directional attack, such as jab, overhand swing, under hand swing, plus blocking, offhand items, throwing, missile attacks, special items like greek fire, and environmental hazards like oil lamp and such.
the combat is so much more deep than i had expected, and yet still simple and intuitive.
add to that RPG elements such as crafting, equipment wear and repair, upgrades, buffs, etc, it really is a very robust game, while still being intuitive and easy to get into.
so even putting aside the absolutely beautiful art style, excellent and immersive sound, great story and great voice acting, the game mechanics themselves are solid and well done.
I've played the ISO for a bit too, it's a nice game indeed men.
Pretty much a classic metroidvania, so you know what to expect, but with a combat system that actually requires some strategic approach since there's stamina involved, many different hits (tied to the weapons in use) and enemies have different styles as well.
Movements feel rough at times (I'm playing with mouse and keyboard), but generally the game works well. There's also some crafting, plus upgrades, the usual stuff. The visuals/art style are unique too, so far so good.
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