focus is designing and creating new ships to populate universe, afterall is a game about spaceships.. if people want to trow money to buy them, you want them to stop ? is not like they are keeping people in front of a gun yelling : BUY OR DIE !, right ?
Last edited by frogster on Sat, 21st Feb 2015 14:29; edited 1 time in total
The annoyance is... I pretty much stopped following this game (used to watch vids and all that) and the only thing that I get to hear these days is: new ship for sale, concept of new ship for sale... they really need to make sure they get more and diversify the information out to people who don't follow the game.
There are a lot of people out there still not having a clue about the game... but you don't want to introduce them to it by them always hearing about what's for sale. And currently that is the information that gets out the most.
focus is designing and creating new ships to populate universe, afterall is a game about spaceships.. if people want to trow money to buy them, you want them to stop ? is not like they are keeping people in front of a gun yelling : BUY OR DIE !, right ?
seems to me that people have paid a HELL of a lot to fund the game...
and far too much of that paid-for work, is being funnelled into making dlc that people have to pay for. surely the reasonable thing to do is finish making the game FIRST, with all that money given to them by backers, before you put focus on your dlc contents...
The annoyance is... I pretty much stopped following this game (used to watch vids and all that) and the only thing that I get to hear these days is: new ship for sale, concept of new ship for sale... they really need to make sure they get more and diversify the information out to people who don't follow the game.
There are a lot of people out there still not having a clue about the game... but you don't want to introduce them to it by them always hearing about what's for sale. And currently that is the information that gets out the most.
They've been talking more about the persistent universe lately than ships. But hey perhaps that just me not paying allot of attention to the ships.
The game is coming along. Currently there has been more focus on talking about the fps stuff and the social/planetside stuff (both modules will be released in a few months time april/may i think is when they will be made available).
Then around summer-time (if not remembering things wrong) you will be able to fly from one planet to another and late in 2015 the first part of Squadron 42 will be released. At-least that's the plan anyway.
They still have some work to do on their website though, i will agree with you on that (because that affects what information "gets our the most" in my mind anyway). I did hear a while back that they are working on an alternative section of their website that will be better for that stuff though aimed at people who doesn't need to be introduced to Star Citizen and just want the news. It will be easier for stuff other than ship-sales and other flashy graphics to be noticed then i hope.
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The attitude of a lot of random folks online with regards to Star Citizen baffles me.
Sure it is fine to be skeptical (I am too!) about the game's chances of success. That in itself is a sound disposition. What I don't get is the people who've clearly decided they're going to absolutely hate Star Citizen, hate how it looks, plays, how it raises money, the prices of products for sale, hate the community and so on.
It will NEVER be what people dream it will be. That much we know from following games for decades, they can never match a player's imagination. Ok? OK.
It still deserves some credit for just existing and trying to mix things up both with regards to taking a huge leap of faith in the Space-Sci-Fi genre (which by the way now is really on the rise and I bet Star Citizen's funding campaign has opened the eyes of many other indie/commercial devs to pick up projects in this genre).
All in all, the funding is resembling P2Win, I definitely agree with that, on the other hand I don't fucking care how they raise money as long as they get enough to at least try to make this game all it can be. So do I want the game to disappear tomorrow? Hell no. I want it to continue what it is doing and hopefully at some point be released.
It gets a whole lot of hate, and some of it is the p2win people, then there's the feature creep people, and then there's the jealous people.
As a gamer I want every game that tries to push limits in one way or another welcome. I think it is narrowminded to throw acid in Star Citizen's face because they take advantage of fans wanting to buy ships and make that the primary way of funding continued development. As was said earlier, nobody has pointed a gun at people for paying big bucks, nor do people who's spent like 40 bucks suffer any discrimination as a result either.
It is like pre-ordering a game which we all know the risks of, and with that the possibility of a game failing to reach completion or fail to meet expectations.
I think the big ships people buy will matter a lot the first few weeks, then everything will balance out.
Eternal, the forums over there are full of zealous, self-appointed guardians of the Mighty Roberts, and anyone who dares not worship the Vision can burn in virtual hell, by way of mass postings.
It is a fetid, sickly place, that is designed to show the world that their 'fans' are totally with them, and no matter what smooth, creamy shit they are spoonfed, they will eagerly swallow it down and ask for seconds.
It matters not how wonderful the graphics are, if the gameplay, business model, and performance of the game engine are utterly crap.
Visions of perfection are usually thinly veiled fleecing techniques. Chiv is 100% correct - 70mil+ has been paid already (not pledged, Paid), and they are designing more ships that you need to pay more money for. By the time the game actually comes out in a state that's playable, many people will have so many ships and weapons etc, that the point of playing the actual game for them will be slightly different.
Generally speaking, you write a game THEN sell DLC, but RSI are playing on the innate greed of what they perceive to be their target audience.
Believe me, this is going to be another Battlefield 4 - a SP game tacked on to give reviewers something to jizz over, then use the MP as a gateway to DLC heaven.
This game was originally heralded as the birth of the independent developer, bring AAA quality games without the baggage. Now it's turning into just another MMO, with a lot of Eastern ideals thrown in for good measure.
I guarantee in 2 years time when the game is finally released to one and all, they only way to be in any way successful is to spend a lot of real cash. Hell, I'm even expecting the game to go Freemium.
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I guarantee in 2 years time when the game is finally released to one and all, they only way to be in any way successful is to spend a lot of real cash. Hell, I'm even expecting the game to go Freemium.
there is no point to go fremium.
and i think you forget something.
you canot pay insurance for mods/weapons. ship hull is your smallest problem.
is hard to explain if you dint play eve, in eve you can purchase leagally with real money chars with all the skills you need, ship, modules, and that dont make you an i win awesome person. you are (usually) just a moron with to much cash, which will lose his precious 100.000$ ship to a 3 months old noob with starter ship. or 10 of those. i'm way more worried by he game mechanism which can be exploited vs some idiots with way to much money. and if those money are used to fund the game win all around. for sure i will not ever complain about $ to purchase ships, if they can be destroyed.
I don't see the issue. Everything is as transparent as you could wish for it to be. People buying ships etc. decide to spend their money for whatever reason, to keep supporting the development or to get one kick-ass selection in the hangar when the game hits v1.0.
I guarantee in 2 years time when the game is finally released to one and all, they only way to be in any way successful is to spend a lot of real cash. Hell, I'm even expecting the game to go Freemium.
there is no point to go fremium.
and i think you forget something.
you canot pay insurance for mods/weapons. ship hull is your smallest problem.
is hard to explain if you dint play eve, in eve you can purchase leagally with real money chars with all the skills you need, ship, modules, and that dont make you an i win awesome person. you are (usually) just a moron with to much cash, which will lose his precious 100.000$ ship to a 3 months old noob with starter ship. or 10 of those. i'm way more worried by he game mechanism which can be exploited vs some idiots with way to much money. and if those money are used to fund the game win all around. for sure i will not ever complain about $ to purchase ships, if they can be destroyed.
Yeah I've played Eve, and it's very different in terms of money - in Eve, you can't just buy the game, spend a few hundred on Plex, and then buy a Battleship (thankfully) - you need to invest LOTS of time and effort training the appropriate skills.
In SC, you just pay to get whatever ships you want. And weapons. No skill required.
And anyone thinking this won't continue into the live version is a bit naive I'm afraid.
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Yeah I've played Eve, and it's very different in terms of money - in Eve, you can't just buy the game, spend a few hundred on Plex, and then buy a Battleship (thankfully) - you need to invest LOTS of time and effort training the appropriate skills.
In SC, you just pay to get whatever ships you want. And weapons. No skill required.
And anyone thinking this won't continue into the live version is a bit naive I'm afraid.
Please correct me if I'm wrong about this: My impression of Star Citizen post-release is that they will deny all ship-purchases for real money. They will only allow people to buy Credits. The amount of credits you can by is capped off and set on a cool-down period, so you can't buy 10000000000+ credits and insta-purchase yourself a star destroyer in the game.
I don't see the issue. Everything is as transparent as you could wish for it to be. People buying ships etc. decide to spend their money for whatever reason, to keep supporting the development or to get one kick-ass selection in the hangar when the game hits v1.0.
The only issue i have with it is the lack of penalty when you die with your paid ship. You basically only have to refit it again. Every dumb fuck should be able to see the potential trolling and ruination this can cause for us regular players.
Please correct me if I'm wrong about this: My impression of Star Citizen post-release is that they will deny all ship-purchases for real money. They will only allow people to buy Credits. The amount of credits you can by is capped off and set on a cool-down period, so you can't buy 10000000000+ credits and insta-purchase yourself a star destroyer in the game.
That is what they have said from day one yes. I hope they stick to their word.
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I don't see the issue. Everything is as transparent as you could wish for it to be. People buying ships etc. decide to spend their money for whatever reason, to keep supporting the development or to get one kick-ass selection in the hangar when the game hits v1.0.
The only issue i have with it is the lack of penalty when you die with your paid ship. You basically only have to refit it again. Every dumb fuck should be able to see the potential trolling and ruination this can cause for us regular players.
even if the ship cost 50.000 credits, and the fitting 1.000.000 credits ?
Please correct me if I'm wrong about this: My impression of Star Citizen post-release is that they will deny all ship-purchases for real money. They will only allow people to buy Credits. The amount of credits you can by is capped off and set on a cool-down period, so you can't buy 10000000000+ credits and insta-purchase yourself a star destroyer in the game.
You really think a company is going to deliberately shut down their primary money making option?
Playing Valheim every weekday at 10pm GMT - twitch.tv/kaltern
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Please correct me if I'm wrong about this: My impression of Star Citizen post-release is that they will deny all ship-purchases for real money. They will only allow people to buy Credits. The amount of credits you can by is capped off and set on a cool-down period, so you can't buy 10000000000+ credits and insta-purchase yourself a star destroyer in the game.
You really think a company is going to deliberately shut down their primary money making option?
Selling copies of the game + selling SQ42 expansions + selling Credits sounds like three viable ways of keeping servers up and running when Ship-sales are excluded?
There are fees for more player character/npc slots per account as well, I think.
They are also selling a lot of swag. T-shirts and stuff like that.
Hey Citizens! Here are my notes for Episode 37 of Reverse the ‘Verse:
Reverse the ‘Verse – Episode 37
Notes:
– Today is the earliest that AC v1.1 could hit. HOWEVER, not necessarily today… it could be tomorrow or Saturday or next week… or whenever it is ready.
– 1.1 contains REC and there is a lot of stage setting for FPS and Social Module.
– HAPPY BIRTHDAY TO JAMES PUGH!
– 1.1 is not planning to go to PTU but it *might* happen.
– Disco Lando helped with the edit for AtV this week.
– Thomas Hennessey did the ‘breaking bad-ish’
– Multiplayer free-flight is close but not in 1.1.
– Cutlass designed to be worse dogfighter than the Hornet, but better than the Aurora or 300i. Has the big advantage of being able to board and haul.
– Ships are typically slightly more expensive ($5 or so) for flight-ready sale and hangar sale than concept sale.
– CIG has plans to honour Leonard Nimoy.
– Access to FPS: Alpha backers have access. Those without Alpha will require $5 FPS pass. New packages will go up in price $5 and include FPS.
– Retaliator commercial will come with Retaliator variants.
– Cinematic people currently constantly working on Squadron 42.
– Cutlass is being revamped in UK but is not close to ready yet. Cutlass Blue and Red will be in after this revamp.
– Gladius flyable and Retaliator in hangar for V1.1.
– New damage states for AC ships: Slowly more and more ships will be given the new damage state system.
– Drake Herald is not in production currently.
– Vanguard will be the next concept ship. Looking great.
– Redeemer is at Illfonic to refine its FPS capabilities.
– AC 2.0 will contain many multicrew ships.
– PAX East video will be up Monday.
– Some videos will go live during presentation that will be queued up to go live on the site.
– No pricing details on Vanguard or Hull series.
– Working on a new holotable.
– Sim Pod probably in 1.1
– Major revision of gimbaled weapons upcoming. CIG devs working on balance feel that there is no downside to gimbals right now. This will be changing such that fixed weapons have advantages too.
– Changes to gimbals MIGHT be in the design post tomorrow on weapon changes.
– Chelsea and James in a battle for who swears the most among the community team.
– Still determined to be controller agnostic.
– Any news on the Caterpillar? No.
– Reaching the point in Star Citizen development where ships will no longer be the big milestones, releases will be.
– Community team going to see Chappie tonight.
– Starfarer in progress (needed for SQ42).
– Jenny is spending the whole show eating…
– Planetside/social module will be similar to AC when it launched… ‘just the bare bones to begin with, then we’ll add meat and organs’.
– Two design posts and monthly report this weekend (including Friday).
– Character customization in social module. Doesn’t sound like it will necessarily be with the initial launch.
– Planetside/Social module is the first expansion of the real Star Citizen universe (not a simulation).
– CS is now under 1000 tickets for the first time since Christmas.
– 100,000 tickets in the past two years.
– Hat, challenge coin, travel mug coming.
– CIG got shipment of returned dog tags. They need the bumpers and key rings and then they will sort them and contact the owners.
– New character animations with V1.1. One of the reasons V1.1 is “coming in hot”.
– If CIG can get rights to the GDC presentation video, they will post it.
– 890 JUMP not in progress currently.
– Jenny is redoing the fan kit (which hasn’t been redone in 2 years). She is also doing a brand refresh.
– Constellation rework underway in Santa Monica.
– Cutlass is being reworked ‘entirely’.
– Org 2.0 delayed due to Turbulent being insanely busy.
– Talking about second wave of the early T-shirts.
– Modified ‘Cal is my wingman’ shirt coming back that doesn’t say ‘Cal is my wingman’.
– They have investigated a bajillion different manufacturers for physical merchandise.
– Terra not changing names.
– Idea is that Terra and Earth are in conflict, both wanting to be “Earth” as in the centre of the UEE. Therefore, the name fits and will not change.
– Ben’s job: designs spaceships, planning marketing strategies, hosts YouTube TV show, along with pretty much everything else.
– Voyager Direct melting is the subject of a current debate internally.
– MISC Endeavour is in concept.
– Ben will start sitting down with Travis once a month and creating a document that shows where each ship is in its production schedule.
– Room system will be utilized more with the social module.
– Tony Zurovec immediately wanted to expand the Planetside experience when he joined the project.
Hello everyone! The PTU patch download is ~31 gigs!
Arena Commander Module
Additions:
Gameplay
**Added Free Flight Multiplayer
**Added Assisted Approach landing mode to Free Flight (engaged using N)
**Added Automatic Approach landing mode to Free Flight (engaged using middle mouse button while Assisted Approach is active)
**Added groundwork tech for new ship damage state system
**Added the Rental Equipment Credits system
Ships
**Gladius is now combat ready
**Added new ship damage state system to the Gladius
Components
**Redesigned ballistic weapons so they have their own loadouts which will allow them to automatically be attached with ammunition
User Interface
**Added identifier numbers to the end of non-unique Vanduul in Vanduul swarm
**Added an altimeter for Assisted Approach mode to show ships how far away from the platform the ship is
**Added Rental Equipment Credits to scoreboard (the total value of credits earned is not calculated until the match is over)
**Added custom sensitivity curves to control options
**Added backend support to allow the creation of subgroups within subgroups in control options
**Added new error messages for when a client fails to connect to a match (these are currently not working and will show a blank error box)
Environment
**Added Simpod to hangar (replaces ship cockpit arena commander menu)
**Added Xian ship miniature
**Added Khartu-Al ship miniature
Balance/Tweaks:
Gameplay
**Increased number of landing platforms in Free Flight to 8
**Changed friendly fire system – Pilots now receive “Infractions” for doing an amount of friendly fire damage in a short space of time. Too many of these causes them to be kicked from the game
**Comstab is less aggressive in how quickly it decelerates the ship which will lead to some drift
**Scoreboard is now bound to the tab key
**Freelook is now bound right ctrl+tab
**Crouch is now bound to ctrl
**G-safe now limits based on ship velocities rather than set points
Ships
**Updated lighting system for 300 series
**Aurora headlights system updated to use multiple light sources
Components
**Replaced Mass Driver Cannon fire sound with something more appropriate for a 60mm Ballistic (was laser)
**Weapon mounts have been adjusted so that gimbaled mounts now hold weapons that are one size smaller than the mount. Fixed mounts still hold weapon sizes equal to the mount
User Interface
**Removed Arena Commander UI from all ship cockpits (available through Simpod and escape menu)
**G-safe light deactivates when boost is held down
**Self-destruct is now a customizable binding
**Holotable now sorts items based on type, subtype (where applicable) and name
**Holotable can now be interacted with after pressing F (no longer need to press tab)
**Changed importing custom control setups so that it allows the entire default profile to be overridden based on forum feedback
Fixes:
Gameplay
**Fixed an issue that was causing AI pilots to misjudge the position of a ship they were trying to avoid
**Fixed final kill alert sound playing any time a ships is destroyed after a pilot reaches 13000 points in battle royale
**Fixed a bug where calculated torque was occasionally incorrect causing instability in the ship
**Fixed issue that was causing thrusters to twitch back and forth
**Fixed Vanduul missiles skipping their flight phase in Coop Vanduul Swarm
Ships
**300 series have their starboard cooling components
**350r will sometimes spawn with damaged components
**Mustang Beta will no longer have one of the doors in the cabin float above it if it’s used
Components
**Fixed several shield generators having visible one sided geometry in the holotable
User Interface
**Fixed an issue that was causing the game client to steal mouse focus when loading into the hangar
Other issues:
**Fixed issue where character will sometimes spawn with the helmet on backwards
Known Issues:
Gameplay
**Missiles do not despawn after they explode which causes the missile evaded message to be displayed even if the missile hits
**Ships are not able to take off if a pilot reenters a seat after they land using automatic approach
**Landing ships in Multiplayer Free Flight can cause network divergence issues
**Some ships are not able to be exited or entered after landing them in Free Flight
**Using HOMAS or TrackIR whilst using Target Focus causes the players head to shake and move uncontrollably
**Opening the holotable multiple times can cause the game to crash
**ESP is being overly aggressive
Ships
**All ships aside from the Hornet are missing ship trails when carrying a Core
**350r mass is off center and causes the ship to be difficult to control
**Aurora intakes aren’t displaying paint
**Aurora are not showing lateral G-force animations for the character
**Some parts of the nose section for the Avenger are not taking damage
**Entering the back seat of the Gladiator plays the animation for entering the front seat.
**Gladius damage system isn’t working correctly for parts of the ship that fall off
**Gladius loses its armor textures when hit with a few missiles
**Mustang mass is off center and causes the ship to be difficult to control
**Mustangs are using the wrong maneuvering thrusters
**M50 g-force animations are negatively affecting control of the ship
**Elevator animation for the Constellation Taurus and Andromeda does not play correctly
**Cutlass isn’t attaching its Trireme thrusters for its default loadout
**Cutlass Trireme thrusters are not able to be attached in the holotable (this will be left this way until they are ready for use)
**Character is sunk into the seat when sitting in the Cutlass Blue and Red
**Freelancer loading ramp has no collision
**Freelancer Main Thrusters are missing
**Retaliator is not loading in the hangar
Components
**User folder issues can cause weapon ammunition to go missing as well as other ship component malfunctions
**Some ballistic weapons are missing ammunition from their default loadouts
**MaxOx NN-13 Neutron Cannon – Misnamed as MaxOx NP-14 Neutron Cannon
**Adjusted weapon tech setup that was preventing the 9-Series Longsword from animating when fired
**Rattler Cluster missile second stage rockets will all use the same trajectory
**Missiles aren’t inheriting velocity from the ship that launches them
**Seal Corporation damage effect displays incorrectly when equipped on an Aurora
**Seal Corporation shield generators will not be visible when equipped to Hornets
User Interface
**Lag pips will drop out with increased distance depending on how quickly a ship is approaching their target (only happens within a few hundred meters)
**Shield hardpoint in the holotable is too small for Mustangs and 300 series
**Shield component on the Aurora ship status HUD is too large
**Ship status HUD for Gladius will display damage incorrectly
**Missiles have a small portion of the ship targeting UI on them after being launched
**Multiple in game items and ships are missing text and are displaying their internal names
**Paint objects in the holotable are placeholders
**Loading back into a lobby will reset the ship selection to its default (sometimes this doesn’t happen visually but still happens on the backend)
**Power throttle doesn’t work
Environment
**There are several locations in the hangars where the character can fall out of the world
Seriously, my new 970 makes fuck all difference to the performance, and all the developers can say is it's the CPU threads being over-queued with instructions, so as to bottleneck the game.
Pile of shite.
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