Homeworld Remastered Collection
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VonMisk




Posts: 9469
Location: Hatredland
PostPosted: Fri, 27th Feb 2015 14:47    Post subject:
KamamuraCZ wrote:
VonMisk wrote:
Hmm... Anyone else experiences some heavier load on graphic cards with Homeworld? My 970 is getting hot pretty fast in it which wasn't such an issue with Dying Light (if we compare shitty optimisation).


If your cards get hot under full load, it's time to work on the cooling in your case. Why buy a strong card when you will never use its full power?


I have good cooling in my rig. I just wonder if I'm the only one with this issue. This game is putting more heat on my gpu with all maxed out 1080p than Dying Light 1.3 with everything maxed out except viewing distance. It's not like it hangs my PC or my graphic card is flying off. Just wondering nothing more.


sar·​casm | \ ˈsär-ˌka-zəm \
1: a sharp and often satirical or ironic utterance designed to cut or give pain
2a: a mode of satirical wit depending for its effect on bitter, caustic, and often ironic language that is usually directed against an individual
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blackeyedboy




Posts: 10126
Location: Transylvania
PostPosted: Fri, 27th Feb 2015 14:49    Post subject:
VonMisk wrote:
Hmm... Anyone else experiences some heavier load on graphic cards with Homeworld? My 970 is getting hot pretty fast in it which wasn't such an issue with Dying Light (if we compare shitty optimisation).


Do you have a frame limiter installed? If not, I strongly suggest you use one.


You must preorder your party before venturing forth.™FOV CalculatorAre you mindful today?Women: Know Your Limits!
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VonMisk




Posts: 9469
Location: Hatredland
PostPosted: Fri, 27th Feb 2015 14:55    Post subject:
I will check it more thoroughly at home and thanks.


sar·​casm | \ ˈsär-ˌka-zəm \
1: a sharp and often satirical or ironic utterance designed to cut or give pain
2a: a mode of satirical wit depending for its effect on bitter, caustic, and often ironic language that is usually directed against an individual
b: the use or language of sarcasm
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frogster




Posts: 2860

PostPosted: Fri, 27th Feb 2015 17:06    Post subject:
blackeyedboy wrote:
VonMisk wrote:
Hmm... Anyone else experiences some heavier load on graphic cards with Homeworld? My 970 is getting hot pretty fast in it which wasn't such an issue with Dying Light (if we compare shitty optimisation).


Do you have a frame limiter installed? If not, I strongly suggest you use one.


vsync ingame should do the trick ?

MannyK wrote:
I cant finish the mission where you end up on an asteroid field Sad


just use ctrl atack box. it works. dont forget to retarget pieces. salvage 2 destroyers and 8 ion frigates from the previous mission. i had 2 repair corverts on ms to, but were kinda useles. position the camera behind ms, and target only the asteroids heading there. ms can take a few hits without to much trouble. be prepare to restart mission Smile) there is a bug when you are unable to continue even if you are free.
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KamamuraCZ




Posts: 408

PostPosted: Fri, 27th Feb 2015 17:23    Post subject:
VonMisk wrote:
KamamuraCZ wrote:
VonMisk wrote:
Hmm... Anyone else experiences some heavier load on graphic cards with Homeworld? My 970 is getting hot pretty fast in it which wasn't such an issue with Dying Light (if we compare shitty optimisation).


If your cards get hot under full load, it's time to work on the cooling in your case. Why buy a strong card when you will never use its full power?


I have good cooling in my rig. I just wonder if I'm the only one with this issue. This game is putting more heat on my gpu with all maxed out 1080p than Dying Light 1.3 with everything maxed out except viewing distance. It's not like it hangs my PC or my graphic card is flying off. Just wondering nothing more.


If your graphic card overheats on nominal frequencies, than you do NOT have a good cooling. Why? Because the cards are tested to operate at acceptable temperatures under 100 percent load.
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KamamuraCZ




Posts: 408

PostPosted: Fri, 27th Feb 2015 17:26    Post subject:
blackeyedboy wrote:
VonMisk wrote:
Hmm... Anyone else experiences some heavier load on graphic cards with Homeworld? My 970 is getting hot pretty fast in it which wasn't such an issue with Dying Light (if we compare shitty optimisation).


Do you have a frame limiter installed? If not, I strongly suggest you use one.


I strongly suggest you don't cripple your high performance card with anything like that. If you want to limit framerate, VSYNC is more than sufficient. If your card overheats, work to improve cooling in your case, namely provide free passage for the airflow, place one fan where the airflow enters and one fan where it should exit the case, optimize your cables so that they don't block it, clean up your passive heatsinks from dust, or replace stock coolers with someting more efficient.
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blackeyedboy




Posts: 10126
Location: Transylvania
PostPosted: Fri, 27th Feb 2015 18:44    Post subject:
Sry mate, but what are you talking about?! I honestly don't understand! What do you mean "cripple"? Smile

I play lots of "old" games, as in Thief 1/2, System Shock 2, and I certainly DO NOT want my card to render 150 FPS just because... it can.

Even for "new(er)" games like Dying Light I limit my framerate to 60.


You must preorder your party before venturing forth.™FOV CalculatorAre you mindful today?Women: Know Your Limits!
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Kaltern




Posts: 5859
Location: Lockerbie, Scotland
PostPosted: Fri, 27th Feb 2015 19:16    Post subject:
No point rendering above your monitor's refresh rate.

Only those benchmarking render as high as possible. Games like Euro Truck 2 render at over 800fps on the title screen if not limited - that causes a LOT of unnecessary heat.

Oh and idiots who think high FPS = better performance. Laughing


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MirkoOdora




Posts: 1038

PostPosted: Fri, 27th Feb 2015 23:35    Post subject:
Gawd it has that speed sensitivity mouse issues Sad. If you move the mouse too slow it doesn't register the movement.


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OfF3nSiV3




Posts: 164

PostPosted: Mon, 2nd Mar 2015 17:34    Post subject:
so which version is better? codex or reloaded+fix ?
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pakko




Posts: 263
Location: Pizzaland
PostPosted: Mon, 2nd Mar 2015 17:53    Post subject:
codex
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no9999




Posts: 3437
Location: Behind you...
PostPosted: Tue, 3rd Mar 2015 03:19    Post subject:
Guys any tips for the Tenhauser Gate mission ?

I built about 10 of those ION ships but they get blasted to pieces within 1 minute lol Very Happy
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keewee23




Posts: 1306

PostPosted: Tue, 3rd Mar 2015 04:25    Post subject:
no9999 wrote:
Guys any tips for the Tenhauser Gate mission ?

I built about 10 of those ION ships but they get blasted to pieces within 1 minute lol Very Happy


go back mission or two and "farm" more ships and then enter that mission, when mission start quickly capture those 2 destroyers with salvage corvettes, also make a lot of attack bombers (i had 25-30) and it should be easier.
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Kaltern




Posts: 5859
Location: Lockerbie, Scotland
PostPosted: Tue, 3rd Mar 2015 09:44    Post subject:
Yeah, the trick is to draw the destroyers and ion frigates away from the Bentusi, otherwise they just get smashed up in a few minutes. In contrast to keewee's advice, I never bothered with salvaging, it seemed to take more time than I had, and the corvettes tended to get destroyed too quickly.

You need at least a destroyer of your own, preferably 3 or more on that mission, to absorb punishment.And make sure you are attacking ALL the frigate+ class ships at the same time immediately after the cut scene!


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EternalBlueScreen




Posts: 4314

PostPosted: Tue, 3rd Mar 2015 09:48    Post subject:
I never build corvettes and frigates. I go straight for the big cruisers. They rock/paper/scissor anything like butter, except for fighters/bombers. You'll have to churn out lots of fighters and bombers yourself to keep enemies from rushing you until you get your big boys out of the yard though.
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m3th0d2008




Posts: 9881
Location: Outhouse
PostPosted: Tue, 3rd Mar 2015 10:00    Post subject:
You guys seem to forget that the first one is also using Homeworld 2's difficulty scaling. The stuff you faced isn't necessarily what he's up against. Many people also reported that missions become unbeatable if you have too much stuff. Having a smaller but diverce fleet is basicly more managable and the scaling handles it better.

Just saying.

And yes, it's all reproducable. You can test out the scaling yourself.


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warriormax
Banned



Posts: 3644

PostPosted: Tue, 3rd Mar 2015 10:07    Post subject:
m3th0d2008 wrote:
Many people also reported that missions become unbeatable if you have too much stuff.


How so?
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BearishSun




Posts: 4484

PostPosted: Tue, 3rd Mar 2015 10:13    Post subject:
Finished HW1, asteroid mission was the worst, lost most of my fleet there and then kinda limped through the next two missions before it became impossible. After I redid the asteroid missions with a better tactic so most of my fleet survived (basically just hid the fleet, had 5 repair corvettes on the MS and a few ion frigates to break up the really big asteroids).

I didn't notice difficulty scaling during the missions I had to re-do, I was facing the same size enemy fleets, and my fleet size was 3-4x the size of the first attempt. Last few missions I pretty much had 100% fleet capacity while 80% of it sat by the mothership, yet it was still very easy.

If you take care never to lose much of your fleet (i.e. restart as soon as you do) the game becomes really easy. Your fleet becomes overwhelming so you rarely lose stuff and it just snowballs from there.

All the fighter class ships except bombers are basically useless as soon as you get corvettes (they die so fast, it's too much of a money sink.). Corvettes are also useless as soon as you get gravwell generators (15 assault frigates + 2 gravwell can take out huge fighter/bomber squads without losing anything on your side). Ion frigates also useless as soon as you get destroyers, they die too fast to enemy capitals or even frigates.

In the end my tactic was mostly keeping the destroyers on the front line, assault frigates and gravwell being backup in case I encounter small ships, plus 4 support frigates to repair my capitals. Had 60 bombers to take care of enemy cruisers since they rip through my destroyers (until I got cruisers of my own).

Anyway fun game, I'm pretty sure I finished the original but couldn't remember anything about it.
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frogster




Posts: 2860

PostPosted: Tue, 3rd Mar 2015 11:08    Post subject:
i have 3 salvaged heavy cruisers before i was able to build my own.
and now i want to build, but i canot. 3/2 heavy. and i dont want to recycled 2, just to get one.
damit.
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vaifan1986




Posts: 4640
Location: Birthplace of the necktie.
PostPosted: Tue, 3rd Mar 2015 11:48    Post subject:
warriormax wrote:
m3th0d2008 wrote:
Many people also reported that missions become unbeatable if you have too much stuff.


How so?

That mostly applies to Homeworld 2.

I had a huge fleet throughout my playthrough of H1 and didn't feel like the enemy fleets scaled up.

Homeworld 2 is another story.


Micek:
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warriormax
Banned



Posts: 3644

PostPosted: Tue, 3rd Mar 2015 14:31    Post subject:
Yes but I never played any of the two games, I will do it in the upcoming days so I don't know whats the logic behind losing for having enormous army Confused
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Sellob




Posts: 1229

PostPosted: Tue, 3rd Mar 2015 14:40    Post subject:
Oh God, the nostalgia and general feels when playing this Crying or Very sad
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no9999




Posts: 3437
Location: Behind you...
PostPosted: Tue, 3rd Mar 2015 18:39    Post subject:
m3th0d2008 wrote:
You guys seem to forget that the first one is also using Homeworld 2's difficulty scaling. The stuff you faced isn't necessarily what he's up against. Many people also reported that missions become unbeatable if you have too much stuff. Having a smaller but diverce fleet is basicly more managable and the scaling handles it better.

Just saying.

And yes, it's all reproducable. You can test out the scaling yourself.


Well trust me im not experiencing this lol ...

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JBeckman
VIP Member



Posts: 34995
Location: Sweden
PostPosted: Thu, 5th Mar 2015 23:23    Post subject:
http://steamcommunity.com/games/244160/announcements/detail/222138638563266680

Quote:

Homeworld Remastered Update 1
5 March - GBX_Jwhite
General

NOTE: All in-game audio was mastered and intended to be heard at 100% volume – for optimal experience, we recommend setting all in-game volume sliders to 100%

· Fixed an issue where Windows DPI scaling could cause the game to display in an unusable resolution
· Increased size of anomaly pings to make them more readily visible
· Restored disabled button states to campaign games
· Added launcher text to indicate DLC content download state
· Addressed improper UV maps on some units
· Various audio fixes
· Various fixes to ships and weapons
· Fixed weapon audio in Remastered versions to be faithful to classic versions
· Added “reset video settings to default” function to the launcher
· Addressed an issue where the screen could go black if an in-engine cut-scene is interrupted
· Game now allows windowed resolution at full desktop size
· Added OpenGL version check to launcher
· Added more detailed error messaging

Homeworld 1 Remastered:

· Mission 07 – Addressed an issue where the Kadeshi mothership could disappear
· Mission 10 - Addressed an issue where the objective “Destroy All Enemy Forces” fails to complete
· Fixed an issue where attempting to load an incompatible save would cause a loading screen to appear during gameplay
· Fixed improper letterboxing in Mission 03 cinematic9
· Addressed an issue where dust clouds and nebulae were not auto-collected by resource collectors
· Mission 02 – Fixed an issue where the objective “Salvage the Khar-Selim” might not complete
· Mission 06 – Adjusted asteroid field visuals and functionality to improve mission balance

Homeworld 2 Remastered:

· Disabled resource collector research during tutorials


Multiplayer BETA:

· Taiidan sensor array ping now functions in multiplayer matches
· Increased multiplayer lobby limit to 8 players
· Addressed an issue where multiplayer lobbies could get stuck in the “Connecting” dialog
· Fixed an issue where multiple checkboxes could appear in certain dialogs
· Addressed an issue where a player disconnecting from the game while in the lobby could cause the host to crash
· Addressed an issue where clients could become stuck in the lobby when host gets disconnected
· The game now checks for Beta opt-in status when inviting a friend -
· Added password icon to password-locked games in the server browser
· Reduced kamikaze damage on the Vaygr Interceptor to be in-line with other fighters
· Addressed a crash which could occur under certain circumstances when launching the game from a friend invite
· Added new loading screens
· Various stability improvements
· Addressed a rare issue where games could become stuck on an infinite loading screen
· Added server distance filter

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vaifan1986




Posts: 4640
Location: Birthplace of the necktie.
PostPosted: Thu, 5th Mar 2015 23:30    Post subject:
Nothing about the formations?


Micek:
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scaramonga




Posts: 9800

PostPosted: Fri, 6th Mar 2015 00:32    Post subject:
Code:
Homeworld.Remastered.Collection.v1.21.Update.and.Crack-3DM
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KamamuraCZ




Posts: 408

PostPosted: Fri, 6th Mar 2015 01:30    Post subject:
vaifan1986 wrote:
Nothing about the formations?


Yeah, good catch, fighter formations seem kinda broken.
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vaifan1986




Posts: 4640
Location: Birthplace of the necktie.
PostPosted: Fri, 6th Mar 2015 02:15    Post subject:
KamamuraCZ wrote:
vaifan1986 wrote:
Nothing about the formations?


Yeah, good catch, fighter formations seem kinda broken.

All formations are broken. No unit will stay in formation if given an attack order.

My favourite tactic from the original Homeworld is to have a wall formation of Corvettes concentrate fire on single targets, with a couple of repair ships behind them. Now, as soon as you give the attack order they start behaving like fighters. Evading shit instead of holding the formation.

And that's just one example. Using the sphere formation + guard order doesn't do shit. They create a sphere just not around the guard target, making it useless.


Micek:
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KamamuraCZ




Posts: 408

PostPosted: Fri, 6th Mar 2015 02:43    Post subject:
vaifan1986 wrote:
KamamuraCZ wrote:
vaifan1986 wrote:
Nothing about the formations?


Yeah, good catch, fighter formations seem kinda broken.

All formations are broken. No unit will stay in formation if given an attack order.

My favourite tactic from the original Homeworld is to have a wall formation of Corvettes concentrate fire on single targets, with a couple of repair ships behind them. Now, as soon as you give the attack order they start behaving like fighters. Evading shit instead of holding the formation.

And that's just one example. Using the sphere formation + guard order doesn't do shit. They create a sphere just not around the guard target, making it useless.



Gearbox Smile
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frogster




Posts: 2860

PostPosted: Fri, 6th Mar 2015 07:28    Post subject:
my favorite was claw. interceptor/bombers position behind enemy, and boom.
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