Cities: Skylines
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zibztrollingme




Posts: 1526
Location: RAR - Racist Against Russia. Apparently.
PostPosted: Thu, 12th Mar 2015 01:20    Post subject:
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Lathieza




Posts: 7146
Location: NL
PostPosted: Thu, 12th Mar 2015 01:29    Post subject:
Decided to build a Dam with all the money i had left, little did i know that it would flood my fucking city. I'm not a smart man Laughing


Empty again Sad
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LeoNatan
☢ NFOHump Despot ☢



Posts: 73375
Location: Ramat HaSharon, Israel 🇮🇱
PostPosted: Thu, 12th Mar 2015 01:42    Post subject:
zibztrollingme wrote:
http://www.pcgamer.com/the-strange-tale-of-a-cities-skylines-town-with-only-one-house/?ns_campaign=article-feed&ns_mchannel=ref&ns_source=steam&ns_linkname=0&ns_fee=0

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scaramonga




Posts: 9800

PostPosted: Thu, 12th Mar 2015 02:05    Post subject:
zibztrollingme wrote:
http://www.pcgamer.com/the-strange-tale-of-a-cities-skylines-town-with-only-one-house/?ns_campaign=article-feed&ns_mchannel=ref&ns_source=steam&ns_linkname=0&ns_fee=0


Fuckin hilarious!! Laughing Laughing

Best laugh in ages Laughing
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Nui
VIP Member



Posts: 5720
Location: in a place with fluffy towels
PostPosted: Thu, 12th Mar 2015 02:18    Post subject:
Omg Oscar!!! Crying or Very sad
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jackasshole




Posts: 1433

PostPosted: Thu, 12th Mar 2015 04:30    Post subject:
Bought this one just for the steam workshop for it.

99 pages of mods already.....crazy!
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MadK9




Posts: 297

PostPosted: Thu, 12th Mar 2015 04:39    Post subject:
well im into my 3rd city from scratch, after sitting and working out traffic/trains and stuff, got myself a nice 100k+ city with 9 tiles, and plenty of space to carry on building.

The trick i found to highways, is to stop using crappy intersections, most have the small single lane off/onramp its just not enough for heavier traffic, so i started to use the actual highway roads as offramps as well into 4 lanes, spread your highway around aswell, think about the highway when you buy more tiles, where are you gonig with it, and what are you going to do.

Trains are a godsend if planned correctly, and use the No heavy Traffic policy a lot, use it to force the trucks going the way you want them to go, not them just picking the quickest and easiest route. Just use a lot of small districts to help you push them to bigger bandwidth roads.

Addition.

Use buses a lot, i have like 30+ routes on my city. A trick if you didn't know is to set up a route, start the route, click on a bus on that route and click the Modifiy Route button, you will see more info and can also set a different line.bus colour to help see diff busses and routes easier, it will also show you a % of Car Trips saved, i have on average 80%+ on most busses. This tip can also be used on trains/metro as well.

Some pics.

 Spoiler:
 


Last edited by MadK9 on Thu, 12th Mar 2015 05:03; edited 6 times in total
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HubU
VIP Member



Posts: 11380

PostPosted: Thu, 12th Mar 2015 04:41    Post subject:
I find it very easy to build and grow a money-making successful city. Very few options, and few that really matter. You can balance your budget and more easily.
The challenge isn't just there. And it also feels like a smartphone game port for some reasons.
But if for most people this better than SimCity 5, then just how fucked up EA is?

But to each is own Smile


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dethy




Posts: 3167
Location: Conclave of Shadows
PostPosted: Thu, 12th Mar 2015 04:43    Post subject:
I have to say, this game is a nice surprise. I didn't think much of it but after spending some hours now with it, I'm impressed! This is what Sim City should of been! FU EA!

The initial plot of land you get is about the size of the sim city map, and it's cheap and easy to expand out. Though I'm always running into power and health issues.

At one point, I didnt realize I had a water pump station near some industrial zones.... LMAO. For a sec I thought I had Ebola outbreak going on as peeps kept getting sick and dying. I couldn't keep up with building clinics and hospitals!

After moving that water pump station, all was well hehe.


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crossmr




Posts: 2966
Location: United Kingdom
PostPosted: Thu, 12th Mar 2015 10:29    Post subject:
I'm just curious who worked on the models, physics and animations? God they need their money back.
Have you ever bothered to look at the vehicles in the intersections? It's like the crosswalks are some kind of super dave jump or something.

Every single vehicle entering this 3 way intersection just launches itself into the air. Some of them quite violently so.

The hype will wear off and then we'll get some honest takes on the game.


intel ultra 7 265k, 64gb ram, 3070
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SaberBlade83




Posts: 96

PostPosted: Thu, 12th Mar 2015 11:01    Post subject:
So I'm wondering. What is the point of having clinics in certain areas? I had a bunch of abulances clogging up the traffic yesterday and decided to see where they are going. So some were trying to go to the southest of south to pick up a patient, fine. But when I looked at where it came from...it was from the very northern clinic I had in my city.

So instead of the local clinic picking up this sick person, a clinic built in the 1st tile is gonna go all the way down to the south of the 2nd tile and then back again. I just don't see the point of coverage zones with these. Now if it was from my central positioned big hospital I could be fine with it though...but yeah. Actually I belive I have one big hospital in both tiles. It is strange though. I keep getting periods of a lot of sick people (especially in my 2nd tile, 1st tile is still like paradise! Very Happy ). However it seems my fire trucks can get to their destinations with ease as I have very few burnt down buildings, seems ambulances has much harder time to navigate around in comparison.

Having some problems now at 35,000 pop with traffic jams. Kinda funny when I fix one trafficissue a new one presents it self right away. Laughing Sometimes I wish my citizens had a higher IQ and didn't HAVE to travel on the bussiest of streets when there are options to get in. I don't think they like me very much! Crying or Very sad
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crossmr




Posts: 2966
Location: United Kingdom
PostPosted: Thu, 12th Mar 2015 11:32    Post subject:
While the buildings have an area of influence it seems their service vehicles have unlimited range, good for things like police stations..which you don't seem to need many of, but bad for others. Like you mentioned you get hospitals going well beyond their range and overlapping.


intel ultra 7 265k, 64gb ram, 3070
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scaramonga




Posts: 9800

PostPosted: Thu, 12th Mar 2015 11:36    Post subject:
crossmr wrote:
I'm just curious who worked on the models, physics and animations? God they need their money back.
Have you ever bothered to look at the vehicles in the intersections? It's like the crosswalks are some kind of super dave jump or something.

Every single vehicle entering this 3 way intersection just launches itself into the air. Some of them quite violently so.

The hype will wear off and then we'll get some honest takes on the game.



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hirschq




Posts: 478
Location: Coromodir
PostPosted: Thu, 12th Mar 2015 11:47    Post subject:
crossmr wrote:
While the buildings have an area of influence it seems their service vehicles have unlimited range, good for things like police stations..which you don't seem to need many of, but bad for others. Like you mentioned you get hospitals going well beyond their range and overlapping.


I really need to ask you this. What´s your favourite pc game? Please tell me one game you bought and which fulfilled your expectations and was worth every penny (in your opinion). No matter which genre! It seems you are hard to impress so I would be very glad to hear your choice of fine pc entertainment.
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VonMisk




Posts: 9487
Location: Hatredland
PostPosted: Thu, 12th Mar 2015 12:06    Post subject:
SaberBlade83 wrote:
So I'm wondering. What is the point of having clinics in certain areas? I had a bunch of abulances clogging up the traffic yesterday and decided to see where they are going. So some were trying to go to the southest of south to pick up a patient, fine. But when I looked at where it came from...it was from the very northern clinic I had in my city.

So instead of the local clinic picking up this sick person, a clinic built in the 1st tile is gonna go all the way down to the south of the 2nd tile and then back again. I just don't see the point of coverage zones with these. Now if it was from my central positioned big hospital I could be fine with it though...but yeah. Actually I belive I have one big hospital in both tiles. It is strange though. I keep getting periods of a lot of sick people (especially in my 2nd tile, 1st tile is still like paradise! Very Happy ). However it seems my fire trucks can get to their destinations with ease as I have very few burnt down buildings, seems ambulances has much harder time to navigate around in comparison.


I had similar situation yesterday with fire department. There was a fire next to a FD with 3 cars still in garage but it was firemen from across town that got there to put the fire out.
Probably a few fixes here and there but overall I really enjoy this game. Quite relaxing little city builder.


sar·​casm | \ ˈsär-ˌka-zəm \
1: a sharp and often satirical or ironic utterance designed to cut or give pain
2a: a mode of satirical wit depending for its effect on bitter, caustic, and often ironic language that is usually directed against an individual
b: the use or language of sarcasm
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crossmr




Posts: 2966
Location: United Kingdom
PostPosted: Thu, 12th Mar 2015 12:34    Post subject:
hirschq wrote:
crossmr wrote:
While the buildings have an area of influence it seems their service vehicles have unlimited range, good for things like police stations..which you don't seem to need many of, but bad for others. Like you mentioned you get hospitals going well beyond their range and overlapping.


I really need to ask you this. What´s your favourite pc game? Please tell me one game you bought and which fulfilled your expectations and was worth every penny (in your opinion). No matter which genre! It seems you are hard to impress so I would be very glad to hear your choice of fine pc entertainment.


I am hard to please, mainly because I've been around a long fucking time. Almost 30 years I've been gaming on a PC. I think it's the ridiculous hype machine that causes the distaste more than the game itself.

Is this game better than Simcity? Yes, but so was the shit I took this morning.
Is it the second coming as some have proclaimed? No.

Let's simply look at the flaws in the much fellated traffic system:
No intersection control which really limits you. (e.g. you can't disable left turns)
No turn right on a red light, which causes jams
the whole one lane thing
disappearing cars
No one way medium road
no one way upgrade
no blueprint mode to figure out all these fancy twists and turns without wasting money

and then get into the aesthetics of cars.. they're pretty cheap looking, they bounce and fly all over the roads, trucks pull trailers 30 feet underground when turning around, etc.

and that's just one aspect of it. Yes, I've been playing it a few hours since it was released. It's reasonably enjoyable for the price, but as I expected from these devs there is a metric ton of spit and polish that never happened, as well as a lot of things which don't quite flow right, like the above mentioned ambulance issue. Reddit is full of people complaining they can't get hydro dams to work. The map I'm on it wants to charge me like 120,000 to get 30mw out of it..woo..how useful.

As for games that have impressed me and that I enjoyed?
Curse of the Azure Bonds
Baldur's Gate
Civ 4
Age of Wonders 3: Shadow magic
Simcity 4
Men Of War - all of them, assault squad doesn't do much for me, but the engine is better
GTA: Vice City
Half Life
Doom
Dues Ex, first and last
Evil Genius
Tons of games over the years I've thoroughly enjoyed.

Recently, Dying Light was pretty good. I don't have much to complain about that.
But Train Fever, which should have been good was a rogering.

Another thing that gets me about some of these games is the wasted potential.
Train fever was really close to being a classic. Something they could build a franchise out of. It could have been the new RRT. This again, this could be something that could spawn a massive following, new franchise, etc. But it's in that middle ground. Heavy on the hype, light on the substance. That's not a good combination. You go two ways with that.

1 - rabid fan boys who defend it to the death and devs who listen to them and keeping producing mediocrity. This dev has already shown they're willing to do that.

2 - The hype wears off, the cracks get bigger and people slowly drift away from the game and the idea dies. Which I think is what's going to happen to TF.


intel ultra 7 265k, 64gb ram, 3070
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fearwhatnow




Posts: 3451

PostPosted: Thu, 12th Mar 2015 13:24    Post subject:
You've got some points right crossmr but what more did you expect? There are only 13 devs in CO and probably the half of them are only designers without any experience in videogaming and especially strategy games and macro/micromanaging. Still they've managed to create a AAA title imo which is great fun and has potential to be a classic with upcoming fixes/improvements and expansions+mods.
Fyi I have not yet encountered any traffic problem and I've managed to overcome with alternate design routes any traffic jams. I have already posted multiple times that traffic AI is a very difficult task for devs.


Q6600 OC 3.0ghz, MSI R9 280x Gaming Edition, 7gb ram, Asus P5KC
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Silent_Lurker




Posts: 7527
Location: France
PostPosted: Thu, 12th Mar 2015 13:28    Post subject:
@MadK9 Wow, awesome layout and design, nicely done Wink
And I agree, public transport if setup correctly does wonder regarding traffic.

HubU wrote:
I find it very easy to build and grow a money-making successful city. Very few options, and few that really matter. You can balance your budget and more easily.
The challenge isn't just there. And it also feels like a smartphone game port for some reasons.
But if for most people this better than SimCity 5, then just how fucked up EA is?

But to each is own Smile


I have to agree here as well, cons I found in this game so far are :

- WTF Gfx and AA setting ? 2x or even 1x only ? Neutral
- Limited challenge (I have to try hard mode mod but this shit disable achievements for some reasons Mad )
- A little too simplified goods production, trade system
- SC4 sliders style for services/budget management, rather than upgradable buildings ala SC2013
- No weather, day/night cycle, although rush hours traffic seems to be in, sort of Smile
- No particular interesting random events
- Chirper thing, funny for some minutes but get too repetitive and don't replace actual citizens feedback bubbles SC2013 have
- Ressources like minerals/oil seems too deplete way too fast
- Wait ? where is my Town Hall and Major house ?

For all of the above Simcity 2013 is still way better, everyone saying otherwise just didn't have played both games or are just haters (waiting for reactions here of course ^^ )

On the other side, this game has what Simcity is still and will ever being lacking :

- Huge awesome maps, 9x bigger playground than SC2013 which can even be modded at 25x bigger
- Maps size which finally permit to play several cities together simultaneously
- Smart and impressive road network building system you can almost build anything you want
- A very well working public transportation system
- Awesome and powerfull asset editor
- Actual mod support (asset and C# code) and even Steam Worskhop support woot !
- community love which sounds promising for the future ^^

Plus :

- Nice performance/stability/no game braking issue at game launch (which is rather rare in this type of game nowadays)
- They choose to cheat with traffic (vehicule teleporation when stuck for too long) but this avoid having game breaking traffic jam issues ala SC2013
- Dat low price ! 28€ are you kidding me ?

So at the question is this game better than Simcity 2013 I would answer a calm "yes, in some major areas" and it definitely fix the major flaw of SC2013 : maps size.
Is this game better than Cities:XXL : I would answer "LOL wut ? Cities:X.. what ?!? Hell yeah !"

To summarise,
I like the game a lot, but I miss some details SC2013 had, (day/night cycle, rich trade system, upgradable service building, ... essentially)
But these "simplifications" makes the game run just flawlessly and it is just pure entertainment and fun.
I am definitely looking forward further addition to the game and what the modding community will deliver.

So thank you Paradox Interactive for bringing us this awesome City builder game which fix the principal flaws of SC2013, mission successful here.
And at EA : just go burn in hell for having borked the Simcity franchise by not listening to the community and especially for having closed down Maxis Emerville studio... ><

crossmr wrote:

...

Let's simply look at the flaws in the much fellated traffic system:
No intersection control which really limits you. (e.g. you can't disable left turns)
No turn right on a red light, which causes jams
the whole one lane thing
disappearing cars
No one way medium road
no one way upgrade
no blueprint mode to figure out all these fancy twists and turns without wasting money

and then get into the aesthetics of cars.. they're pretty cheap looking, they bounce and fly all over the roads, trucks pull trailers 30 feet underground when turning around, etc.

and that's just one aspect of it. Yes, I've been playing it a few hours since it was released. It's reasonably enjoyable for the price, but as I expected from these devs there is a metric ton of spit and polish that never happened, as well as a lot of things which don't quite flow right, like the above mentioned ambulance issue. Reddit is full of people complaining they can't get hydro dams to work. The map I'm on it wants to charge me like 120,000 to get 30mw out of it..woo..how useful.



Surprisingly I have to agree with you on these (little) traffic issues you mentioned here.
Hopefully they will add these lacking options eventually.

But,
For the disappearing cars, I am afraid there was no other choice to be made unless you want the same issues SC2013 had = blackout traffic jams everywhere.
If you wanted no cheating but better AI procedural traffic then you would have to say goodbye on huge maps while playing on laptop hardware.

As for the hydro dams, I guess you need strong water flow to make them efficient, you can put a dam as large as you can on calm water you won't take shit out of it.
I got 220+ MW from a rather little sized one on a tiny river on a section which showed some big flow arrows.

I am surprised you didn't mention the Chirper thingy ^^


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Last edited by Silent_Lurker on Thu, 12th Mar 2015 13:38; edited 1 time in total
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scaramonga




Posts: 9800

PostPosted: Thu, 12th Mar 2015 13:36    Post subject:
http://www.twitch.tv/quill18/v/3888665

Quill using the height map creator (cool tool) - http://terrain.party

Smile
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fearwhatnow




Posts: 3451

PostPosted: Thu, 12th Mar 2015 13:39    Post subject:
Silent Lurker you forgot that this one has simulated AI. This is a major advantage over the other city builders out there.


Q6600 OC 3.0ghz, MSI R9 280x Gaming Edition, 7gb ram, Asus P5KC
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Silent_Lurker




Posts: 7527
Location: France
PostPosted: Thu, 12th Mar 2015 13:42    Post subject:
fearwhatnow wrote:
Silent Lurker you forgot that this one has simulated AI. This is a major advantage over the other city builders out there.


Yes I don't know exactly how they did it, but it seems to be working well this way Very Happy

But as Crossmr said, some improvements would be nice on traffic.
Right turns on red signals alone would help a lot already.


Serious Rig: CPU : Ryzen7 9800X3D | GC : NVIDIA RTX 5080 FE | Mobo : MSI MPG Carbon X870E | RAM : 64GB DDR5 TridentZ5 Neo 6000 | Case : Fractal Define 7 XL | Cooler : Fractal Celcius S28 Prisma | PSU : Corsair RX1000 Shift | Monitor : LG Oled C2 42" 4K/G-Sync
Mobile Rig : Asus ROG751 JT | i7-4720HQ | GTX 970m | 16GB DDR3 \ G-Sync
Just for the LUL: PS4 Pro / Nintendo Switch / Wii U
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hirschq




Posts: 478
Location: Coromodir
PostPosted: Thu, 12th Mar 2015 13:56    Post subject:
crossmr wrote:
No intersection control which really limits you. (e.g. you can't disable left turns)

Good point but this would mean a deep scope on micromanagment. You should propose it in the official forum.
crossmr wrote:
No turn right on a red light, which causes jams

This system is unknown in the majority of european countries. I´m comming from the former GDR and almost every crossing used this system but the citizens of western germany don´t know how to use it till now this is a luxury problem in the game. I would NEVER click on every little crossing to set this option.
crossmr wrote:
the whole one lane thing

They should take care of this yes but I think the main problem is, that the AI want´s to change the lane asap so everybody is on the same lane.
crossmr wrote:
disappearing cars

I never noticed this so I don´t care. I never believed the system really simulates the life and ways of 1000.000 people. Everything seems to be authentic so I have no problem if this problem really exist.
crossmr wrote:
No one way medium road
no one way upgrade

Ok this thing will be added for sure
crossmr wrote:
no blueprint mode to figure out all these fancy twists and turns without wasting money

A blueprint mode would make sense write it in the official forum people should hear that

crossmr wrote:
and then get into the aesthetics of cars.. they're pretty cheap looking, they bounce and fly all over the roads, trucks pull trailers 30 feet underground when turning around, etc.

I played the game for around 10 hours and spend 12 minutes zoomed in to this level and to be very honest... I give a fuck for these kind of cosmetic banalities grinhurt But it´s a legit complaint if you spend time in teh zoomed view.

crossmr wrote:
Reddit is full of people complaining they can't get hydro dams to work. The map I'm on it wants to charge me like 120,000 to get 30mw out of it..woo..how useful.

Sry but if people are retarded that shouldn´t be the problem of the devs. I got two hydro dams now and both are working as intended. The height difference of the water is crucial and you pay 2000 per tile in length. Both of my hydro dams have an outflow of 1600MW (!!!!!) but it takes time. The waterlevel needs one year to normalize and only after this happened the hydro dam is working. In the meantime you can disable it and safe the 3.200$ upkeep. Try it!

crossmr wrote:

Curse of the Azure Bonds
Baldur's Gate
Civ 4
Age of Wonders 3: Shadow magic
Simcity 4
Men Of War - all of them, assault squad doesn't do much for me, but the engine is better
GTA: Vice City
Half Life
Doom
Dues Ex, first and last
Evil Genius
Tons of games over the years I've thoroughly enjoyed.


With exception of the first two and age of wonders I played AND enjoyed every game on that list. This list is a gem Smile You are a friend of original and unique gameplay and that´s something good but you should really let yourself into new games. The best comparison is SC4 and Cities: Skylines. I will never play SC4 again after this because there is nothing better in SC4 than in CS (my opinion) and they added a lot of cool things (hydro dam). So my definition of a NEW and BETTER game is fulfilled. Fuck the details. If there are things like trucks hovering 15m above the street ok fix it or not I give a fuck. This is something I have no problem with because there are so many little things I love in this game. Try to see it this way.

My biggest and only problem with train fever was the system of goods distribution and how the game calculated the acceptance. This was a big fuck up.
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AmpegV4




Posts: 6248

PostPosted: Thu, 12th Mar 2015 14:04    Post subject:
Silent_Lurker wrote:

I have to agree here as well, cons I found in this game so far are :

- WTF Gfx and AA setting ? 2x or even 1x only ? Neutral
- Limited challenge (I have to try hard mode mod but this shit disable achievements for some reasons Mad )
- A little too simplified goods production, trade system
- SC4 sliders style for services/budget management, rather than upgradable buildings ala SC2013
- No weather, day/night cycle, although rush hours traffic seems to be in, sort of Smile
- No particular interesting random events
- Chirper thing, funny for some minutes but get too repetitive and don't replace actual citizens feedback bubbles SC2013 have
- Ressources like minerals/oil seems too deplete way too fast
- Wait ? where is my Town Hall and Major house ?


Well i don't care about the aesthetic things, day night, AA / gfx etc. But for the most part the above issues seem fixable, its a good base game they can work up from. To me the biggest issue at the moment is the balance, i can't see the huge pro's and con's between Eco, Coal, Oil industrial etc. The asset builder is genius, there was a massive resilient mod community behind SC4 we should get insane amounts of user content for this game.
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Kaltern




Posts: 5859
Location: Lockerbie, Scotland
PostPosted: Thu, 12th Mar 2015 14:43    Post subject:
Well I have to agree on a few points raised, in that it does seem to be a little too easy to run a really successful city. (apart from my first Ebola city...)

Traffic simulation is easily the worst part of the game - I have constant jams in both of the junctions into my city, tailback go on for half the bloody map Laughing - I don't own the land they run on yet so I can't fix it, it just seems my city is the hottest place on the planet!

I'm currently earning about 15,000 per cycle profit and my balance is something like 700,000, this is after building a stadium, various large civic buildings, trains etc etc.

I think what this game needs is more crime, more disasters, and more unhappy residents - seriously, my citizens worship me as their new deity.

I'm hopeful the devs will knock out a few updates to sort out some of the AI issues, but let's be honest here, it's MUCH easier to fix problems in this game than SlumCity 2013 ever was - that just seemed to be totally random (glass bollocks)


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Kaltern




Posts: 5859
Location: Lockerbie, Scotland
PostPosted: Thu, 12th Mar 2015 14:45    Post subject:
BTW check out the game folder, it has postcards! Laughing


Playing Valheim every weekday at 10pm GMT - twitch.tv/kaltern

Follow me on Twitter if you feel like it... @kaltern

My system: Ryzen 7 3700x|Gigabyte RTX 2080 Super Windforce OC|Vengeance 3000Mz 16Gb RAM|2x 500Gb Samsung EVO 970 M.2 SSD |SanDisk SSD PLUS 240 GB + OCZ Vertex 2 60Gb SSD|EVA Supernova 650W PSU|Logitech G27 Wheel|Logitech G19 Gaming Pad|SteelSeries Arctis 7|Logitech G502 Proteus Spectrum Mouse + Logitech MX Master Mouse|Razer Blackwidow Chroma X Keyboard|Oculus Quest 2 + Link|Pixio PX7 Prime 165hz HDR & 1x Samsung 24FG70FQUEN 144Hz curved monitor

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Kaltern




Posts: 5859
Location: Lockerbie, Scotland
PostPosted: Thu, 12th Mar 2015 14:49    Post subject:
Gahh I didn't realise this was developed in Unity! Am I the only one to have not known?!


Playing Valheim every weekday at 10pm GMT - twitch.tv/kaltern

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fearwhatnow




Posts: 3451

PostPosted: Thu, 12th Mar 2015 15:01    Post subject:
Kaltern wrote:
Well I have to agree on a few points raised, in that it does seem to be a little too easy to run a really successful city. (apart from my first Ebola city...)

Traffic simulation is easily the worst part of the game - I have constant jams in both of the junctions into my city, tailback go on for half the bloody map Laughing - I don't own the land they run on yet so I can't fix it, it just seems my city is the hottest place on the planet!

I'm currently earning about 15,000 per cycle profit and my balance is something like 700,000, this is after building a stadium, various large civic buildings, trains etc etc.

I think what this game needs is more crime, more disasters, and more unhappy residents - seriously, my citizens worship me as their new deity.

I'm hopeful the devs will knock out a few updates to sort out some of the AI issues, but let's be honest here, it's MUCH easier to fix problems in this game than SlumCity 2013 ever was - that just seemed to be totally random (glass bollocks)


As I posted above I found alternate ways to unclog traffic. For example, do you want to exclude trucks from bridges or anywhere else? Just paint it as a district and restrict them. Design an alternate route for trucks. You can force them use it. Or vice versa.


Q6600 OC 3.0ghz, MSI R9 280x Gaming Edition, 7gb ram, Asus P5KC
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zmed




Posts: 9234
Location: Orbanistan
PostPosted: Thu, 12th Mar 2015 15:37    Post subject:
Holy shit guys. My intersection is on the first page of the workshop's "most popular (one week)" list. Sure, second-to-last on that page, but still. Damn...

And to think it took me a whole 5 minutes to put it together and only uploaded it as a test of the asset editor. Very Happy
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Kaltern




Posts: 5859
Location: Lockerbie, Scotland
PostPosted: Thu, 12th Mar 2015 15:39    Post subject:
You should sell it as DLC Laughing


Playing Valheim every weekday at 10pm GMT - twitch.tv/kaltern

Follow me on Twitter if you feel like it... @kaltern

My system: Ryzen 7 3700x|Gigabyte RTX 2080 Super Windforce OC|Vengeance 3000Mz 16Gb RAM|2x 500Gb Samsung EVO 970 M.2 SSD |SanDisk SSD PLUS 240 GB + OCZ Vertex 2 60Gb SSD|EVA Supernova 650W PSU|Logitech G27 Wheel|Logitech G19 Gaming Pad|SteelSeries Arctis 7|Logitech G502 Proteus Spectrum Mouse + Logitech MX Master Mouse|Razer Blackwidow Chroma X Keyboard|Oculus Quest 2 + Link|Pixio PX7 Prime 165hz HDR & 1x Samsung 24FG70FQUEN 144Hz curved monitor

-= Word to the wise: Having a higher forum post does not mean you are right. =-
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zmed




Posts: 9234
Location: Orbanistan
PostPosted: Thu, 12th Mar 2015 15:41    Post subject:
I just wish we could update existing workshop items instead of uploading a new entry if I wanna fine tune something. Rolling Eyes
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