Age of Wonders 3 will receive its first expansion, Golden Realms, on September 18, Triumph Studios announced today.
The new DLC expands Age of Wonders 3's empire building mechanics. Golden Realms also introduces new scenarios and a new story campaign, in which you'll help Halfling survivors rebuild an empire and confront an ancient evil. Golden Realms also includes 50 new magical artifacts and two new Specializations.
A free update to the base game will come along with the expansion, bringing updated AI, more balance, a new Spell Disjunction System, Steam Workshop support and Cloud Saves for Steam users.
Full list of of features, updates and additions for Golden Realms
Quote:
The Halfling Race: The little folk are back, with new units, heroes and leaders. The jesters shoots fireworks which dazzle the enemy and the cleaver flinging brew brothers keep the Halfling armies fed while on the road. Halflings can be used with all classes and introduce the new Luck mechanic which allows them to dodge incoming attack while they’re in good spirits.
- Golden Realms Campaign. In this three scenario campaign, you help the Halfling survivors of the Heartwood Massacre rebuild an empire in an exotic land and confront an ancient evil.
- Exotic Map Locations: Capture the Naga Dwelling, home to serpentine queens and giant man-snakes, and discover new treasure sites such as the fabled Lost City to benefit your empire.
- Over twenty new units: Encounter new exotic units such as the filth throwing Dread Monkeys, alluring Mermaids and the fearsome Glutton who can swallow whole regiments in one bite.
- New Hero Items: The Golden Realms contain 50 new magical artifacts to discover and use. Wield the enigmatic Crystal Skull, or wear a stylish Witch Doctor’s Headdress to mix in with the locals.
- Wild Magic Specialization: Unleash wild magic. Cause spontaneous mutations, warp equipment and turn orderly battles into a pandemonium where the lines of battle are violently warped.
- Partisan Specialization: Use new skills for guerrilla warfare. Create concealed hide-outs and develop ambushing skills.
- Two hand crafted scenarios: Playable single and multi-player these new stand-alone scenarios are built around the new features of the Golden Realms expansion.
- Mystical City Upgrades: Arcane treasure sites located in your domain unlock new unique upgrades for your cities, making the location and specialization of your cities more important than ever. Building a city near a Crystal Tree unlocks the Enchanted Armory which reinforcing your armored units.
- Empire Quests: Achieve empire building goals before your rivals to unlock unique rewards for your realm. This introduces a new type of indirect competition between players. Examples are the Eternal City: be the first to build a metropolis and get an awe-inspiring Monument of Prime Good and Evil, where the first player to achieve full good or full evil alignment has a party of champions the respective alignment join at no cost.
- Seals of Power: A new King of the Hill style victory condition where players must capture and hold the dangerous Seals of Power structures in order to achieve victory. Don’t sit and hold back as broken seals attract extra-dimensional beings wanting to take the Seal back.
- Defensive City Upgrades: Each race has a unique city defense to build. The Draconian’s Firestorm Pillar sets ablaze those who dare attack their city. Or the Bell Tower for the Humans which rallies the citizenry to shoot volleys at oncoming enemies.
All the new content and features mentioned above are integrated into the updated Random Map Generator.
I liked halflings in ing MoM (Master of Magic, the game AOW is based on) Halflings with Champion or Champion+1 halflings teared down everything except stomrdrakes
Intel Core I-9 9900K @ stock, ASUS Z 390A MoBo, 32GB 3.6GHz, Zotac 3090 | BeQuiet 1000W PSU, Be Quiet Dark Base Pro 900 case, 49" Samsung G9
I hope you mean proper currency conversion, not just 1-for-1? $12 is £7 or €9. So it actually makes a difference to consumers with the currency valuations. (To phrase it slightly differently, £12 is almost $20).
(Polite enough, I think, so will hopefully get a response, but I'm not holding out much hope for a "good" response ).
Golden Realms greatly expands Age of Wonders III's empire building
mechanics and introduces bucket loads of new content. These new
features are used in random maps, new scenarios and a new story
campaign, where Halfling survivors settle in a distant land filled
with danger and treasures never seen before.
This Pack includes the main game of Age of Wonders III plus the
following:
- Pre Order DLC
- Deluxe Edition DLC
- Golden Realms Expansion
- Extract
- Burn or mount the .iso
- Run setup.exe and install
- copy crack from CODEX dir to your installdir
- Play (from the launcher select GUEST offline account!)
Block game exe in your firewall to prevent the game from trying to go
online ..
The Necromancer Player Class: The Necromancer’s legions march to establish an eternal kingdom, unifying all the world’s races in death. The Necromancer creates spectacular undead units, such as the Bone Collector, a crablike monstrosity which eats corpses to strengthen itself. Other units are summoned, such as the Banshee, which invokes despair in the hearts of the living. The Necromancer’s dark magic allows players to convert towns to cities of the dead, filled obedient Ghoul minions.
Keeper, Grey Guard and Shadow Born Leader Specializations: Champions of Good, Neutrality and Evil respectively, these three new specializations deepen the alignment mechanics and provide players of all classes powers to withstand the challenges of the new age. Learn spells to summon mighty Angels, end game units who embody the essence of each alignment.
Frostling Player Race: Frostlings are a race of humanoids that emerged from the frozen north. Lead by their Ice Queens, they embark on frequent raids in warmer lands. Their seafaring skills, offensive fighting style and frost magic spread fear among the coastline villages they pillage. Frostings are even more deadly in their home arctic clime, where they build cities carved into the very glaciers they hope will someday grow to cover the earth.
Tigran Player Race: These feline humanoids hail from remote desert lands. They worship the sun and track the cycle of day and night; life and death. Their natural curiosity about necromancy and the passing of regal souls into kingdoms of glory in the afterlife inspires them to construct massive tombs. Tigrans are natural sprinters, capable of moving far faster in combat than members of the other races, and are familiar with shape changing magic, allowing their mystics to transform into Dire Panthers.
Eternal Lords Story Campaign. An epic battle of the forces of creation: fire versus ice, life versus death. As Arvik, heir to a broken Frostling kingdom, you awaken forbidden necromantic powers to reclaim your realm. You will find unlikely allies, and must choose between your Frostling roots and the full potential of your new found powers.
Cosmic Happenings: The dawn of the Eternal Lords has triggered cataclysmic events that can radically shift fortunes. These events occur as the game progresses, disrupting the best laid plans and providing opportunities for cunning players to gain an advantage. Falling Clouds can fill the world with mist, giving shock weakness to machine and armored units and reducing sight range, while the March of the Troll King can cause armies of trolls to rampage across the map.
Race Governance: Relations are now tracked per race, allowing you to make careful decisions who to make ware with. Declaring war on an Elven city might give you a quick conquest, but don’t expect your Elven citizens to be happy about it afterwards! As your relations with each race improve, you will be able to earn unique racial perks that boost your armies and economy.
Unifier Victory Condition. When reaching maximum Governance for a Race, the production of a Unity Beacon is unlocked in cities of that race. Building Unity Beacons for the number of races set in the victory condition, makes you the Great Unifier and wins the game.
A dozen Mysterious Map Locations: Capture the Reef Colony Dwelling, home to horrors of the deep, and discover new treasure sites such as the Lich’s Castle, Temple of the Sands and the Hall of the Forefathers to benefit your empire.
+ New Hero Items, Standalone Scenarios and more!
Eternal Lords incorporates feedback from the community and coincides with a free update which includes “Play by Email”, a new asynchronous Multiplayer Mode. In PBEM games, a player takes their turn in their own time and then uploads it to Triumph’s servers. Once it is uploaded, an email is sent to the next player in the game, who may then take their turn. This allows players to play when they like, without needing to set aside a large amount of time with other people to play a game all at once.
+1. That Play by Email mode sounds great. Having played AoW2 some 1000 hours and AoW3 for 20 hours so far - hoping email mode will let me play more mp.
Areius wrote:
Pff, after 20 hours in the normal campaign, with only 15% done, I can't see myself buying this expansion any time soon
"Age of Wonders 3 has quietly moved beyond 500k sales of the base game, with a similar amount in DLC packages. So it looks like we might have to cancel our plans to make the next title a free to play casual game." said the spokesperson in a statement sent to GameWatcher.
While Triumph are currently gathering feedback from players for a new patch, the team are also working on a new game, which seems to be something entirely different from the Age of Wonders universe.
"We’re making great progress on our new game, we’ve been slowly merging multiple prototypes and tech improvements into a single build that’s shaping up to become something quite fantastic." said the spokesperson for Triumph Studios.
World-renowned strategy game developer, creators of Age of Wonders-series, joins Paradox Interactive.
STOCKHOLM — June 30, 2017 — Paradox Interactive is pleased to announce it has acquired Triumph Studios, the creators of the critically-acclaimed Age of Wonders and Overlord-series.
Founded in 1997 by Lennart Sas and Arno van Wingerden, both of who remain with the company today, Triumph Studios is known as one of the top-tier strategy games developers worldwide. The Age of Wonders-series has sold in excess of one million copies to date.
Following the acquisition, the current team and management will all remain with Triumph Studios. All ongoing projects will remain in development, and will be published by Paradox Interactive.
“Triumph Studios is a developer of our own heart. They are world-leading within their niche and have built a large and dedicated community over the years, counting quite a few Paradox employees among their hardcore fans. We have great faith in Lennart, Arno and the Triumph team, and our main focus now is to ensure that they can continue to create their magic under new ownership,” said Fredrik Wester, CEO at Paradox Interactive.
“We have been approached by others before with an interest to acquire us, but this is not merely a business transaction for us. This is a liaison with a partner that can help us grow sustainably by ensuring the stability and continuity needed for us to do more of what we do best - develop some of the best turn-based strategy games on the market today. Paradox is a good match for us both culturally and games-wise. They get it. It’s as simple as that, and we are extremely excited about the acquisition,” said Lennart Sas, CEO and co-founder of Triumph Studios.
Paradox CEO Fredrik Wester and Triumph CEO Lennart Sas will host a live stream about the acquisition on Friday 30 June at 4PM CEST. Tune in at twitch.tv/paradoxinteractive.
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