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XeveN
Posts: 95
Location: Denmark
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Posted: Wed, 18th Mar 2015 23:12 Post subject: |
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Could someone recommend a game like this, but with less dialogue?
While i haven't played this yet, I've watched a fair few videos of it, and it just seems to be soooo much dialogue, it just seems like a tad too much for my taste.
I've only really played Action RPGs, but i'd like some more "substance" and i do like that choices matter. However I don't think i am ready for this level of textwalls.
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Posted: Wed, 18th Mar 2015 23:16 Post subject: |
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XeveN wrote: | Could someone recommend a game like this, but with less dialogue?
While i haven't played this yet, I've watched a fair few videos of it, and it just seems to be soooo much dialogue, it just seems like a tad too much for my taste.
I've only really played Action RPGs, but i'd like some more "substance" and i do like that choices matter. However I don't think i am ready for this level of textwalls. |
Two Worlds 2
Kingdoms of Amalur
The Risen series
None of those really have choices that matter, but then again games with meaningful choices usually have about the same amount (or more) of dialogue as DAI.
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Posted: Thu, 19th Mar 2015 04:38 Post subject: |
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ZezoS wrote: | I do find strange there's not talk about DLC or w/e after Bioware said it was a pretty sucessful launch. |
Yet the game failed to chart in November/December and you'll notice EA refuse to release any actual sale/revenue figures. Plus the PC version has been on sale multiple times now, including just weeks after it was released. While it may have had the most successful "launch" of any Bioware game, that is meaningless without some metric of what that refers to. Could have simply been the highest number of units shipped (to retailers, not actually sold), which would be easy considering it is on 4 different console platforms.
It seems to me that while it was a critical success, financially the game actually faired rather poorly. I would be unsurprised if support and additional content get curtailed. And Gaider leaving the DA team for the new IP team strikes me as odd. Rat leaving a sinking ship?
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ixigia
[Moderator] Consigliere
Posts: 65078
Location: Italy
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Posted: Thu, 19th Mar 2015 05:16 Post subject: |
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DCB wrote: | ZezoS wrote: | I do find strange there's not talk about DLC or w/e after Bioware said it was a pretty sucessful launch. |
Yet the game failed to chart in November/December and you'll notice EA refuse to release any actual sale/revenue figures. Plus the PC version has been on sale multiple times now, including just weeks after it was released. While it may have had the most successful "launch" of any Bioware game, that is meaningless without some metric of what that refers to. Could have simply been the highest number of units shipped (to retailers, not actually sold), which would be easy considering it is on 4 different console platforms.
It seems to me that while it was a critical success, financially the game actually faired rather poorly. I would be unsurprised if support and additional content get curtailed. And Gaider leaving the DA team for the new IP team strikes me as odd. Rat leaving a sinking ship? |
I'm aware that I'm probably the minority, but these are all good news as far as I'm concerned. The franchise is a horse with a broken leg after all 
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Posted: Thu, 19th Mar 2015 05:58 Post subject: |
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I don't disagree, as you say, that the DA franchise is arguably now a lame horse that needs to be put down, but it's regrettable as Origins, while not without its flaws, held a lot of promise.
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Posted: Thu, 19th Mar 2015 09:38 Post subject: |
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Usually EA makes a lot of noise and releases DLC's quite fast. For DA:I, the silence is deafening. Vague announcements, but no real confirmations. Hell, for DA2, we had a ton of crappy DLC's quite fast. Now, even the DLC items are not there...
And the embargo on ME4, it's also bizzare. They release small, meaningless, bits of information that doesn't say anything. Like they know they already fragged there, too. If Bioware doesn't manage to obtain financial succes with ME4, i don't see them remaining around. EA sales seem to stagnate in those last years. NFS on hold, the sports games reduced to only the major stuff and even those are failing now, due to the competition from Konami (PES) and Take2 (NBA 2k series).
EA and Activision are the dead corps, right now, failing to come with new IP's, or developing their existing ones. They bet on the online gaming and social features and they lost.
Ubi had their share of disasters in the last year and this year. Square doesn't seem how to deal with the stuff that Eidos had. Sega doesn't even count in this game, nor Namco. Most of the major corps are still, not moving anywhere.
Meanwhile, Take Two seems to be the rising star, grooming whatever IP's they have.
And at the same time, the niche markets, left by those publishers/developers, are occupied by the small/medium companies. They might not make games with uber graphics, but they definitely seem to know what those customers want and they provide for them, making a profit.
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Posted: Thu, 19th Mar 2015 09:47 Post subject: |
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EA are a long way from dead. They are making plenty of money.
The problem Bioware have is not sales per se, it's ROI. I imagine Inquisition must have cost close to a hundred million to develop, plus marketing on top. To justify that, they needed to make Skyrim-level sales figures, and it seems pretty clear they were a long way from that (otherwise EA would have been trumpeting it from the hills).
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Posted: Thu, 19th Mar 2015 10:22 Post subject: |
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This is... disturbing. DA:I was the shining star of recent AAA RPG games (in terms of money spent and marketing) and received critical acclaim, and yet you claim it didn't seem to have achieved the sales it was aiming for. This means that in the mid-term there will be less AAA RPGs on the market, which is bad news for me.
I think that there's a bit of a misconception about how corporate funding works. If a big RPG like DA:I struggles, companies won't go and think "oh, we need to introduce new franchises to revitalize the genre". What they'll do is focus on other less risky genres, so we'll get less RPGs overall.
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prudislav
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Location: The land of beer and porn
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Posted: Thu, 19th Mar 2015 10:27 Post subject: |
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Prandur wrote: | This is... disturbing. DA:I was the only one recent AAA RPG ..... |
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Posted: Thu, 19th Mar 2015 11:07 Post subject: |
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Prandur wrote: | This is... disturbing. DA:I was the shining star of recent AAA RPG games (in terms of money spent and marketing) and received critical acclaim, and yet you claim it didn't seem to have achieved the sales it was aiming for. This means that in the mid-term there will be less AAA RPGs on the market, which is bad news for me.
I think that there's a bit of a misconception about how corporate funding works. If a big RPG like DA:I struggles, companies won't go and think "oh, we need to introduce new franchises to revitalize the genre". What they'll do is focus on other less risky genres, so we'll get less RPGs overall. |
Less RPG's?! Nah...Less AAA RPG's, yes. But a triple A RPG shouldn't sell only on good looks.
We will have plenty of indie, AA RPG's, so i don't worry there. And those seem more than able to provide the features that the RPG fans want: story, atmosphere, choices that matter , gameplay, interesting characters. The recent AAA RPG's seem to focus more on MP, social features and graphics, losing everything else (the parts that actually matter).
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Posted: Thu, 19th Mar 2015 11:22 Post subject: |
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Prandur wrote: | I think that there's a bit of a misconception about how corporate funding works. If a big RPG like DA:I struggles, companies won't go and think "oh, we need to introduce new franchises to revitalize the genre". What they'll do is focus on other less risky genres, so we'll get less RPGs overall. |
No, EA will think "oh well, time to shut Bioware". The rest of the industry will proceed as normal.
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Posted: Thu, 19th Mar 2015 12:01 Post subject: |
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Looks like I'll be waiting for a long time for the latest Denuvo crack
1 and 2 are still amazing.
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Posted: Thu, 19th Mar 2015 12:49 Post subject: |
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blackdochia wrote: |
We will have plenty of indie, AA RPG's, so i don't worry there. And those seem more than able to provide the features that the RPG fans want: story, atmosphere, choices that matter , gameplay, interesting characters. The recent AAA RPG's seem to focus more on MP, social features and graphics, losing everything else (the parts that actually matter). |
Indie and medium-size games (such as lords of xulima) are great and I am really enjoying their recent boom, but the kind of entertainment they provide is different than the kind I get from AAA games such as ME and DA. It's like comparing apples and oranges, or games of almost different genres.
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XeveN
Posts: 95
Location: Denmark
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Posted: Thu, 19th Mar 2015 15:44 Post subject: |
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randir14 wrote: |
Two Worlds 2
Kingdoms of Amalur
The Risen series
None of those really have choices that matter, but then again games with meaningful choices usually have about the same amount (or more) of dialogue as DAI. |
Thanks, played some Kingdoms of Amalur already, I found the combat boring though. Will have a look at the other two.
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Posted: Thu, 19th Mar 2015 22:15 Post subject: |
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Next great RPG? (After TW3) will come as a surprise for some, but it will be Technomancer.
I'm putting cash down now on it.
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LeoNatan
☢ NFOHump Despot ☢
Posts: 73196
Location: Ramat Gan, Israel 🇮🇱
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Posted: Thu, 19th Mar 2015 22:16 Post subject: |
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Yuri wrote: |
Looks like I'll be waiting for a long time for the latest Denuvo crack |
Skeleton still waiting - HL3 confirmed.
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Danyutz
Posts: 4418
Location: Redplanet
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Posted: Fri, 20th Mar 2015 08:07 Post subject: |
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Can you select Morrigan as party member? I haven't seen jer as option - or is it after a certain step in story?
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JBeckman
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Location: Sweden
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Posted: Fri, 20th Mar 2015 08:48 Post subject: |
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She's more of a support character during certain quests instead of a full party member.
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prudislav
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Location: The land of beer and porn
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Posted: Sat, 21st Mar 2015 12:54 Post subject: |
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ZezoS wrote: | Well, if they do end up releasing DLC for this game, i will at last believe they did it post-launch instead of cutting a game piece, cause damn, it took long :lol: |
DLC was ready and cut from the game.
They just returned from 2 month vacation and decided it is time to publish it :P
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tonizito
VIP Member
Posts: 51400
Location: Portugal, the shithole of Europe.
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Posted: Sat, 21st Mar 2015 13:31 Post subject: |
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prudislav wrote: |
not sure if this was posted , but i was laughing so hard to it today | 
boundle (thoughts on cracking AITD) wrote: | i guess thouth if without a legit key the installation was rolling back we are all fucking then |
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Danyutz
Posts: 4418
Location: Redplanet
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Posted: Sun, 22nd Mar 2015 17:44 Post subject: |
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100 hrs later and it's complete. Cutscene after credits got my head scratching tho.
It was a good game, i did found it a bit boring when i got to Hissing Wastes, but kept doing most of the quests. What i didn't do was the requisitions, bottles and the mosaic pieces.
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Posted: Sun, 22nd Mar 2015 18:49 Post subject: |
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Danyutz wrote: | 100 hrs later and it's complete. Cutscene after credits got my head scratching tho.
It was a good game, i did found it a bit boring when i got to Hissing Wastes, but kept doing most of the quests. What i didn't do was the requisitions, bottles and the mosaic pieces. |
I didn't do the MMO shit either. That was some sick level grind in this game.
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Posted: Mon, 23rd Mar 2015 04:29 Post subject: |
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If you used mods and/or cheats to up the XP and add loot/crafting mats so you only needed to do the main quest, it would probably only be a 5-10hr game. The problem with the MMO filler is that is what 95% of the game is.
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Danyutz
Posts: 4418
Location: Redplanet
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Posted: Mon, 23rd Mar 2015 07:41 Post subject: |
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Yeah, if it was just for main story, it would probably took that amount of time.
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prudislav
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Posted: Mon, 23rd Mar 2015 18:08 Post subject: |
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prudislav
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Location: The land of beer and porn
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Posted: Mon, 23rd Mar 2015 19:14 Post subject: |
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JBeckman
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Location: Sweden
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Posted: Mon, 23rd Mar 2015 21:56 Post subject: |
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Changelog.
(Patch is called 1.07 in the patchnotes_en.txt file)
http://answers.ea.com/t5/Dragon-Age-Inquisition/Dragon-Age-Inquisition-Patch-6-Notes/m-p/4427726#U4427726
Quote: |
The Katari multiplayer kit now has more HP and generates guard on hit.
PC-specific: PC users will see improvements in mouse look toggle, and we’ve added binding support for mice with more than two buttons.
Below is a full list of changes and additions for all systems.
For patch notes in other languages, click here.
==============================
Dragon Age™: Inquisition Patch 6
==============================
[PC] Enabled binding of additional mouse buttons for mice with more than two buttons.
[PC] Fixed issue that caused abilities to not be usable in tactical mode when using mouse look toggle.
[PC] Fixed issue that caused mouse look toggle to turn off during looting.
[PC] Fixed issue that prevented resurrecting characters who had died in deep water.
[PC] Fixed issue that could cause the journal to act in unexpected ways when expanding categories with the mouse.
Improved stability.
Changed Solas’s quest “What Lies Dormant” to trigger when reading the after-action report for “Measure Veil Strength” instead of when the time completes.
Fixed issue that could break the “Perseverance” quest in certain circumstances.
Fixed case where the GUI did not come back after opting out of light conversations in certain circumstances.
Adjusted position of mosaic pieces for “The Fall” so they can all be collected.
Fixed issue that caused some dragonlings in the Hinterlands to become non-hostile when the dragon was killed.
Fixed issue that caused the cave opened by the Abyssal High Dragon to become closed again in certain circumstances.
Buffed the Katari multiplayer kit slightly so that it has more HP and generates guard on hit.
Fixed issue where Shatter and Rupture combos would be reported twice in multiplayer session stats.
Made change to prevent players from salvaging items that are equipped by other character kits in multiplayer.
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