Pillars of Eternity by Obisidan
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randir14




Posts: 4950

PostPosted: Fri, 27th Mar 2015 04:05    Post subject:
4treyu wrote:
:O This game seems to be kicking both Divinity OS and Wasteland 2 asses in the reviews and scores. Right from the start this was the one that caught my attention the most between all 3.

How is it technically wise? Too many bugs? Fear of that (especially because of Obsidian's reputation) is what stopped me from pre-ordering it.


The only bug I've experienced so far is my mouse traveling over to my second monitor even when "cage cursor" is enabled in the options.
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Interinactive
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Posts: 29448

PostPosted: Fri, 27th Mar 2015 04:06    Post subject:
⁢⁢


Last edited by Interinactive on Tue, 5th Oct 2021 01:05; edited 1 time in total
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Kein
Banned



Posts: 6101

PostPosted: Fri, 27th Mar 2015 04:10    Post subject:
What the fucking point of ROGUE with high DEX if in 95% of cases your light weapons -- daggers and light swords -- are absolutely ineffective. I started as Rogue but now I see my mistake if I had to resort to big axes and maces in order to do any decent damage.

What the actual fuck. What the point, easier to restart as a warrior/paladin.
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deadpoetic




Posts: 2686
Location: Canada
PostPosted: Fri, 27th Mar 2015 04:31    Post subject:
Played about 2 hours, no gay romance yet.
Uninstalled
Poker Face
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Doh!




Posts: 1361
Location: Wellhigh DK
PostPosted: Fri, 27th Mar 2015 04:34    Post subject:
Kein wrote:
What the fucking point of ROGUE with high DEX if in 95% of cases your light weapons -- daggers and light swords -- are absolutely ineffective. I started as Rogue but now I see my mistake if I had to resort to big axes and maces in order to do any decent damage.

What the actual fuck. What the point, easier to restart as a warrior/paladin.


Try ranged instead, still gives you bonus. My hireling Rogue from the tavern is dealing 60+ a shot with her Arbalist. My "only" problem with the Rogue, is thats in no way a rogue, its 100% an assassin which you can then give mechanics :/
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bani789




Posts: 1436

PostPosted: Fri, 27th Mar 2015 05:17    Post subject:
Lol the way your party can get wrecked in seconds depending on the encounter is...amusing.

I'm in some tiny tomb with a Spectre and 4 Justicars and they destroy my party with some AoE bullshit in the blink of an eye.

Is there a way to pre-buff with Priest spells etc before combat? I'm guessing not but it sure would help.
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Kein
Banned



Posts: 6101

PostPosted: Fri, 27th Mar 2015 05:51    Post subject:
Doh! wrote:
Kein wrote:
What the fucking point of ROGUE with high DEX if in 95% of cases your light weapons -- daggers and light swords -- are absolutely ineffective. I started as Rogue but now I see my mistake if I had to resort to big axes and maces in order to do any decent damage.

What the actual fuck. What the point, easier to restart as a warrior/paladin.


Try ranged instead, still gives you bonus. My hireling Rogue from the tavern is dealing 60+ a shot with her Arbalist. My "only" problem with the Rogue, is thats in no way a rogue, its 100% an assassin which you can then give mechanics :/

Already invested into close-range. My long-range WAY too slow and pointless and the interrupt penalty for it greater.

I'm trying to understand the logic behind classes existence besides "for the sake of classes"but failing.
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Fri, 27th Mar 2015 07:05    Post subject:
Wanted to start playing this yesterday, but couldn't decide on a class and then i was already too tired Laughing

What is an interesting class to play? I was thinking about a Cipher. Will you get special options in conversations with that class?


Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
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red_avatar




Posts: 4567

PostPosted: Fri, 27th Mar 2015 07:19    Post subject:
Yeah, with new games such as this, I always wait a week so I can discover which classes or skills are useless and which are best.

Reading about the rogue a few posts above, it seems my favorite choice in most RPGs (a dual wielding thief/assassin) may not be that fun here which is a big shame since that's the most fun class to play.
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frobisher




Posts: 147

PostPosted: Fri, 27th Mar 2015 08:05    Post subject:
Kein wrote:
What the fucking point of ROGUE with high DEX if in 95% of cases your light weapons -- daggers and light swords -- are absolutely ineffective


Ordinary attacks seem meeeeh , but there's some potential in using statuses like "Hobbled" etc to deliver quick bursts of damage ("sneak attacks"). That's all I've got so far.
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couleur
[Moderator] Janitor



Posts: 14330

PostPosted: Fri, 27th Mar 2015 08:09    Post subject:
I found time to play for about 30 mins yesterday.

Awesome

Cant get myself to play a chanter, chose wizard instead. (Its kind of an obsession)

But yes, stats a re a bit weird. I have no clue about how to attribute weapon types to skils yet. Wizards apparently need Might, so might is not strenght. I used Constitution and Perception as dump stat, though Perception just a bitlower than 10. Also Resolve seems albeit not specifically recommended seems pretty important for a Wizard since it should help maintain Concentration. I'll hve to decide betwenn DEX and RES and I think I may just balance them out.


"Enlightenment is man's emergence from his self-imposed nonage. Nonage is the inability to use one's own understanding without another's guidance. This nonage is self-imposed if its cause lies not in lack of understanding but in indecision and lack of courage to use one's own mind without another's guidance. Dare to know! (Sapere aude.) "Have the courage to use your own understanding," is therefore the motto of the enlightenment."


Last edited by couleur on Fri, 27th Mar 2015 08:16; edited 1 time in total
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JackQ
Non-expret in Derps lagunge



Posts: 14178
Location: Kibbutznik, Israel
PostPosted: Fri, 27th Mar 2015 08:16    Post subject:
I was tempted,Play a bit,very good impression,but I can't play that much,need to go studding


"Fuck Denuvo"

Your personal opinions != the rest of the forum
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lolozaur




Posts: 26310

PostPosted: Fri, 27th Mar 2015 08:22    Post subject:
you leave a game for studying?
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Immunity




Posts: 5626

PostPosted: Fri, 27th Mar 2015 08:23    Post subject:
Got a few hours in and I REALLY massively regret rolling Wizard for two reasons -

1. The micromanagement is absolutely crazy. Almost every useful spell must be targeted down to the millimeter, as well as taking the stupid "delay" system into account - this gets old incredibly quickly. Even Divinity: Original Sin wasn't this bad in this regard.

2. On Hard difficulty the fact that you are limited to 2 supplies means that 99% of fights you'll be using the "per encounter" starter spell followed by infinite wand auto-attack spamming - and reserving your main repertoire of useful/cool spells only after your party has wiped and you have quick-loaded a few times. Since you have no idea how long a dungeon will be, or how many supplies you'll find therein, you have no way to gauge when it's safe to rest without running out of supply midway through.

The whole Wizard needing to rest thing was fine in NWN and the like, as you could rest after every encounter. Here, it makes the class almost entirely worthless unless you know every encounter that awaits you ahead of time.

The path-finding and engaged/disengage system is also incredibly broken/clunky.

Really enjoyed it for the first bit, until all the broken mechanics started shining through. Not sure whether to just re-roll another class and start anew or not. Scratch Head


I can never be free, because the shackles I wear can't be touched or be seen.
i9-9900k, MSI MPG-Z390 Gaming Pro Carbon, 32GB DDR4 @ 3000, eVGA GTX 1080 DT, Samsung 970 EVO Plus nVME 1TB
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couleur
[Moderator] Janitor



Posts: 14330

PostPosted: Fri, 27th Mar 2015 08:28    Post subject:
lolozaur wrote:
you leave a game for studying?



Not sure what you mean. He specifically said "studding".






Razz


"Enlightenment is man's emergence from his self-imposed nonage. Nonage is the inability to use one's own understanding without another's guidance. This nonage is self-imposed if its cause lies not in lack of understanding but in indecision and lack of courage to use one's own mind without another's guidance. Dare to know! (Sapere aude.) "Have the courage to use your own understanding," is therefore the motto of the enlightenment."
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blackeyedboy




Posts: 10100
Location: Transylvania
PostPosted: Fri, 27th Mar 2015 08:31    Post subject:
randir14 wrote:
blackeyedboy wrote:
h0rnyfavn wrote:
@blackeyedboy

Report it Wink


Restarted the game: one character gets maimed, bear keeps attacking this time, second character gets mauled, I am dead. Meh... [this is on NORMAL difficulty setting]

I am sure that once the bear is dead, any bug is irrelevant. Smile


Go to town first and you'll find some help, then go back to kill the bear.


I ALREADY ( Very Happy ) have help from town. Like I said, I play on normal difficulty setting. My caster elf is getting killed in one shot and my paladin can't sustain enough damage to down the bear fast.

Went as far as "Near Death" status on the furry bugger but could not repeat that. But, no problems, I will return later! Twisted Evil

 Spoiler:
 


You must preorder your party before venturing forth.™FOV CalculatorAre you mindful today?Women: Know Your Limits!
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red_avatar




Posts: 4567

PostPosted: Fri, 27th Mar 2015 08:35    Post subject:
couleur wrote:

Not sure what you mean. He specifically said "studding".

Razz

Clearly he's making an authentic studded leather armor to prepare for this game:

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Reg67




Posts: 5432

PostPosted: Fri, 27th Mar 2015 08:42    Post subject:
Does anyone else get the game 'hanging' after the very first part? I can't continue past the part at the river camp Sad Only get the option to close it
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lolozaur




Posts: 26310

PostPosted: Fri, 27th Mar 2015 08:57    Post subject:
couleur wrote:


Razz

ohyou.jpg Bouncy Gal'
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couleur
[Moderator] Janitor



Posts: 14330

PostPosted: Fri, 27th Mar 2015 09:21    Post subject:


"Enlightenment is man's emergence from his self-imposed nonage. Nonage is the inability to use one's own understanding without another's guidance. This nonage is self-imposed if its cause lies not in lack of understanding but in indecision and lack of courage to use one's own mind without another's guidance. Dare to know! (Sapere aude.) "Have the courage to use your own understanding," is therefore the motto of the enlightenment."
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h0rnyfavn
Serial Humper



Posts: 13880

PostPosted: Fri, 27th Mar 2015 09:23    Post subject:
@Immunity
Quote:
ou are limited to 2 supplies


You can rest even without resources if you use a console.Personally I don't like that they limited camping resources. .It's a dubious feature. I mean.. they allow save scumming (which I'm perfectly fine with lol) but do this shit? Not cool.

@blackeyedboy

Quote:
I ALREADY ( Very Happy ) have help from town


So u haven't got the fighter that stands near the tree? I gave him a shield to tank =)

@Reg67
Quote:
oes anyone else get the game 'hanging' after the very first part?


Not me,. However, I could never properly exit the game. It always crashes when I click quit in the main menu.

@bani789
Quote:
I'm in some tiny tomb with a Spectre and 4 Justicars and they destroy my party with some AoE bullshit in the blink of an eye.


Damn.. You are scaring me,man.. Where is that? I need to be prepared Laughing


1) Lenovo Legion 7 (AMD Ryzen 7 5800H, RTX 3080 16Gb, 32Gb DDR4, SSD 1TB +2TB

2) SFFPC (streaming via Moonlight+ Sunshine)


Last edited by h0rnyfavn on Fri, 27th Mar 2015 09:25; edited 1 time in total
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Steelone




Posts: 1524

PostPosted: Fri, 27th Mar 2015 09:24    Post subject:
I made my main character a barbarian, got 21 might from race + subtype bonuses. Seems pretty powerful so far.

I'm not sure whether I should stick to 2h weapons or dual wield, 2h weapons do nice damage but are so slow in combat. In BG2 you could just shove two proficiency points in two handed specialisation and get a massive speed bonus, doesn't seem to be an equivalent here.
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Stormwolf




Posts: 23687
Location: Norway
PostPosted: Fri, 27th Mar 2015 09:31    Post subject:
h0rnyfavn wrote:
@Stormwolf
Quote:
Something more later perhaps?

 Spoiler:
 



PS
Did anyone take the side of the ghost from the bear cave? Very Happy


Thanks! I'll get to it right after work! I had that dream, but went exploring the town before actually returning to the tree and went into the dungeon in the process Razz
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blackeyedboy




Posts: 10100
Location: Transylvania
PostPosted: Fri, 27th Mar 2015 09:44    Post subject:
h0rnyfavn wrote:
So u haven't got the fighter that stands near the tree? I gave him a shield to tank =)


What? No! Smile What warrior?! Nvm... haha...

My experience was quite short in town: saw a foul mouthed elf in "distress", went incredibly happy that he didn't sound gay, hired him, turned even more happy seeing he's a caster (I am sorta tank/paladin) so it can complement the party... and returned to the damn bear... Laughing

Oh btw, aren't we suppose the use different weapons/types of attack on different enemies?! How on earth can we find out what type is more efficient if your party dies so fast... ?! They don't even have time to complain (as hinted by the game)... Smile Will check BESTIARY; but when I looked there, the information was way too scarce...


You must preorder your party before venturing forth.™FOV CalculatorAre you mindful today?Women: Know Your Limits!
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Stormwolf




Posts: 23687
Location: Norway
PostPosted: Fri, 27th Mar 2015 10:25    Post subject:
Would never have had a chance against the damnable bear unless i had my pet (playing hunter). I tried a dozen times at the very least until i was lucky enough to have both me and my mage companion alive after the fight. I survived alone a few times, but i don't know if he loses out on the xp if the mage is down when the enemy dies.

And how does the xp work? Is say 50xp from a bear shared between members or does everyone get 50xp each?
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Steelone




Posts: 1524

PostPosted: Fri, 27th Mar 2015 10:27    Post subject:
Stormwolf wrote:
Would never have had a chance against the damnable bear unless i had my pet (playing hunter). I tried a dozen times at the very least until i was lucky enough to have both me and my mage companion alive after the fight. I survived alone a few times, but i don't know if he loses out on the xp if the mage is down when the enemy dies.

And how does the xp work? Is say 50xp from a bear shared between members or does everyone get 50xp each?


You don't really get much from the bestiary in the long term, but I think it's individual xp and gets added even if the party member is knocked out.

Either way I wouldn't be too concerned as the vast majority of XP comes from quests.
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Stormwolf




Posts: 23687
Location: Norway
PostPosted: Fri, 27th Mar 2015 10:30    Post subject:
There is just so many games where the knocked out character doesn't receive any xp, so i didn't take any chances.
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Interinactive
VIP Member



Posts: 29448

PostPosted: Fri, 27th Mar 2015 11:13    Post subject:
⁢⁢


Last edited by Interinactive on Tue, 5th Oct 2021 01:05; edited 1 time in total
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h0rnyfavn
Serial Humper



Posts: 13880

PostPosted: Fri, 27th Mar 2015 11:24    Post subject:
Probably a bug..I dunno.I would report it tbh.

PS It's Obsidian after all lol


1) Lenovo Legion 7 (AMD Ryzen 7 5800H, RTX 3080 16Gb, 32Gb DDR4, SSD 1TB +2TB

2) SFFPC (streaming via Moonlight+ Sunshine)
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Rifleman




Posts: 1396

PostPosted: Fri, 27th Mar 2015 11:46    Post subject:
Well. fatigue is killing me. Literally.
I don't like that I must say. Simple HP bar would be better for my taste.
Anyways...
Question about Druid - when I start I can pick one of the animals to transform, from what I read, will other be available later? With levels?


harballaz wrote:
Hey dont be so hard the little console eunuchs, they need time to aim their lil vibratin thumbstick.
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