Pillars of Eternity by Obisidan
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DCB




Posts: 5410

PostPosted: Fri, 3rd Apr 2015 15:46    Post subject:
What level are you?

Positioning with those things is always a pain in the ass because of the teleporting. A Cipher can be handy, with Mind Blades (especially before it gets nerfed in the upcoming patch) and their knockback attacks. And as I mentioned, fire attacks are useful as well.
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Yondaime
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Posts: 11741

PostPosted: Fri, 3rd Apr 2015 16:06    Post subject:
⁢⁢


Last edited by Yondaime on Mon, 2nd Dec 2024 15:36; edited 1 time in total
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h0rnyfavn
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Posts: 13884

PostPosted: Fri, 3rd Apr 2015 16:10    Post subject:
@Yondaime

Of course there is a point. You level up your willpower. Laughing I must have got +5 already lol


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DCB




Posts: 5410

PostPosted: Fri, 3rd Apr 2015 16:19    Post subject:
Wait to see if the patch comes out in the next few hours, as they said it was planned to. If it doesn't, there's probably no harm starting a playthrough over the weekend as long as you keep the known bugs in mind. For example:
  • Click and drag items on the paper doll to equip, don't double click
  • Don't equip the Drinking Horn of Moderation or Talisman of the Unconquerable items
  • Don't minimise tooltips during the tutorial
  • Don't modify a companion's equipment on the map where you recruited them
  • Might be best to avoid Raedric's Hold
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Radicalus




Posts: 6425

PostPosted: Fri, 3rd Apr 2015 16:21    Post subject:
Bob Barnsen wrote:
Any tips for that completely retarded fight against 300 shadows in the lighthouse?


When fighting teleporting foes, bunch up your mates, so they can't engage from behind.

If you love the shade fights, wait till you reach the Cean Gwla fights. Just had one of those in the dungeons, 5 Cean Gwlas (who paralyze your team) and some Animats. Had to try like 3-4 times, until I beat them.

Blinding and charming work wonders on the ghost type mobs.
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Radicalus




Posts: 6425

PostPosted: Fri, 3rd Apr 2015 16:30    Post subject:
The crafting vs. exploration bit of the game is simply the best I have seen.

Only named items have a chance of having extra attributes, so exploration is the best option to get grand items. And through crafting you can apply some more damage and accuracy later on, making sure named items are the best throughout the game.

You can get a named item, that suits your build, and upgrade it. Thus exploration is key to getting your build up and running, crafting can keep your items buffed, so they don't lose relevance.

This is the best design I have ever seen, because it is VERY fulfilling.
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h0rnyfavn
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Posts: 13884

PostPosted: Fri, 3rd Apr 2015 16:38    Post subject:
Are crafting resources limited?


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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Fri, 3rd Apr 2015 16:42    Post subject:
Thanks for the tips guys!
I try to make my party cuddle against some wall or corner, but it doesn't always help. Damage of my standard attacks against them is pretty bad too. My tank has some blade with bonus accuarcy and damage against spirits. Yet he still misses most of the time and if he hits, it's only like 3 damage Surprised


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hailey




Posts: 866

PostPosted: Fri, 3rd Apr 2015 16:44    Post subject:
Been on vacation since the game launched, do I wait for this 1.03 patch to start playing or just go men?
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dodger2020




Posts: 3537

PostPosted: Fri, 3rd Apr 2015 16:51    Post subject:
DCB wrote:
Wait to see if the patch comes out in the next few hours, as they said it was planned to. If it doesn't, there's probably no harm starting a playthrough over the weekend as long as you keep the known bugs in mind. For example:
[list][*]Click and drag items on the paper doll to equip, don't double click
[*]Don't equip the Drinking Horn of Moderation or Talisman of the Unconquerable items
[*]Don't minimise tooltips during the tutorial
[*]Don't modify a companion's equipment on the map where you recruited them
[*]Might be best to avoid Raedric's Hold[/list:u]



And don't play a ranger. Or if you do, don't go in the tunnels under the stronghold. And a few other places.
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Yondaime
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Posts: 11741

PostPosted: Fri, 3rd Apr 2015 17:03    Post subject:
⁢⁢


Last edited by Yondaime on Mon, 2nd Dec 2024 15:36; edited 1 time in total
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h0rnyfavn
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Posts: 13884

PostPosted: Fri, 3rd Apr 2015 17:10    Post subject:
@Yondaime

Someone made a mod that disables double clicking

http://www.nexusmods.com/pillarsofeternity/mods/11/?


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Leishar




Posts: 356
Location: Ireland
PostPosted: Fri, 3rd Apr 2015 17:16    Post subject:
h0rnyfavn wrote:
@Yondaime

Someone made a mod that disables double clicking

http://www.nexusmods.com/pillarsofeternity/mods/11/?


That was actually done by a guy here from the forum, he posted it a few pages back Smile

(I think that's the same mod)
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Yondaime
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Posts: 11741

PostPosted: Fri, 3rd Apr 2015 17:17    Post subject:
⁢⁢


Last edited by Yondaime on Mon, 2nd Dec 2024 15:36; edited 1 time in total
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Steelone




Posts: 1524

PostPosted: Fri, 3rd Apr 2015 17:26    Post subject:
Leishar wrote:
h0rnyfavn wrote:
@Yondaime

Someone made a mod that disables double clicking

http://www.nexusmods.com/pillarsofeternity/mods/11/?


That was actually done by a guy here from the forum, he posted it a few pages back Smile

(I think that's the same mod)


Yeah, it's mine. Hopefully it isn't needed from tonight onwards.
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h0rnyfavn
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Posts: 13884

PostPosted: Fri, 3rd Apr 2015 17:40    Post subject:
@Steelone
Quote:
Yeah, it's mine.



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DCB




Posts: 5410

PostPosted: Fri, 3rd Apr 2015 18:02    Post subject:
Bob Barnsen wrote:
My tank has some blade with bonus accuarcy and damage against spirits. Yet he still misses most of the time and if he hits, it's only like 3 damage Surprised
The tank's job is to be a meat shield rather than do a lot of damage, trap mobs in engagement and soak up hits, so I wouldn't worry too much about that.

Try equipping all your melee guys with a mix of arbalests and arquebuses as secondary weapons, and opening combat with a combined volley on a couple of enemies to take them out straight away. After the initial volley, switch weapons straight away and charge into melee. For back rowers, I have one with an arquebuse and the others pistols as their primary weapons, and have a chanter cycling through the reload speed and fire weapons chants (although I think both of those are getting nerfed in the patch).

Additionally, if you have 3 or more melee guys (including ranger pets), you'll often run into pathfinding issues in cramped places, like doorways and tight corridors, where someone can't get into melee range and will spaz out, so a ranged weapon in the secondary slot is useful backup for those situations.
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Radicalus




Posts: 6425

PostPosted: Fri, 3rd Apr 2015 18:06    Post subject:
Jus beat my way to the Adra Dragon. Holy. Fuck. Clueless, and I'm good at these sort of games. Sure, I have a lot of ideas on how to cheese it, but that's for punkass bitches.
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h0rnyfavn
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Posts: 13884

PostPosted: Fri, 3rd Apr 2015 18:16    Post subject:
I think Caesar, Alexander the Great, Napoleon and others wouldn't mind "cheesing it" given a chance Very Happy That's actually something that somewhat defines a great military leader - to find a way to "cheese it" or come as close as possible to "cheesing it" so that you win and loose as few as possible Wink


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DCB




Posts: 5410

PostPosted: Fri, 3rd Apr 2015 18:18    Post subject:
I'm pretty sure I had a conversation with Durance where he basically said something to that effect.
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h0rnyfavn
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Posts: 13884

PostPosted: Fri, 3rd Apr 2015 18:21    Post subject:
Great minds think alike Razz


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friketje




Posts: 2139

PostPosted: Fri, 3rd Apr 2015 19:29    Post subject:
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demde




Posts: 6538
Location: Lake Karachay
PostPosted: Fri, 3rd Apr 2015 19:30    Post subject:
Its out Very Happy


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reb0rn




Posts: 177

PostPosted: Fri, 3rd Apr 2015 19:35    Post subject:
"A 1gb download just started for me. I guess it's the patch. Have there been any changes to the patch notes since yesterday?"

from someone :d
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pillermann




Posts: 2577

PostPosted: Fri, 3rd Apr 2015 19:35    Post subject:
How to obtain patch for non-steam version?
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DCB




Posts: 5410

PostPosted: Fri, 3rd Apr 2015 19:36    Post subject:
Wait for GOG to post it. They typically take up to 6-24hrs longer than Steam to post their version.

reb0rn wrote:
"A 1gb download just started for me. I guess it's the patch. Have there been any changes to the patch notes since yesterday?"

from someone :d

853.7MB to be precise.
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pillermann




Posts: 2577

PostPosted: Fri, 3rd Apr 2015 19:39    Post subject:
DCB wrote:
They typically take up to 6-24hrs longer than Steam to post their version.

Mad
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DCB




Posts: 5410

PostPosted: Fri, 3rd Apr 2015 19:45    Post subject:
I guess Poles don't have the same efficiency as Germans?
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h0rnyfavn
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Posts: 13884

PostPosted: Fri, 3rd Apr 2015 19:46    Post subject:


PS I'm gonna backup my saves.. just in case lol


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DCB




Posts: 5410

PostPosted: Fri, 3rd Apr 2015 20:09    Post subject:
pillermann wrote:
Mad

I suspect you'll like this even less:

"GOG and Origin will be going through their own QA process before putting the patch live on their end. I expect it will take them a couple of days to run through that process on their side."

http://forums.obsidian.net/topic/75170-patch-103-is-live-on-steam/?p=1629123

Given it is Easter, it could be as long as Tuesday before it turns up there possibly.
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