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Posted: Thu, 16th Apr 2015 10:06 Post subject: |
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Interinactive wrote: | As much as I love it, I can't help but feel how useless this entire world will be once SP is done. I really wish they had concentrated more on expansions like with GTAIV rather than putting so much into online.
Online is okay, but it's no substitute for a new story, characters, weapons and things to do that aren't reliant on little shits cooperating with you in MP. |
Looks like there's plenty to do according to this
http://socialclub.rockstargames.com/games/gtav/pc/career/checklist
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Posted: Thu, 16th Apr 2015 10:21 Post subject: |
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Last edited by celltech on Fri, 3rd Aug 2018 10:28; edited 2 times in total
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tonizito
VIP Member
Posts: 51413
Location: Portugal, the shithole of Europe.
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Posted: Thu, 16th Apr 2015 10:30 Post subject: |
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red_avatar wrote: | I spent two hours yesterday playing this game and I keep wishing they'd give you a reason to explore the city. They took away the random weapon drops, the police stars, the killing spree tokens, etc. - Vice City felt great in how wandering around eventually got you nearly every weapon - it was fun. Here, the city is well created and would be even more fun to explore but the only reason to explore, is collectibles which (a) don't really do anything (b) are only activated once you discover the right mission.
I dunno, Vice City still trumps this game by miles if you ask me. Especially since running and walking feels annoying and unresponsive. | Wait, what?! What about special vehicles "hidden" around the map, like on the other GTA's (say, the NRG-500 in San Andreas for example, was accessible in the first city but it was kinda hidden)?
boundle (thoughts on cracking AITD) wrote: | i guess thouth if without a legit key the installation was rolling back we are all fucking then |
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Posted: Thu, 16th Apr 2015 10:35 Post subject: |
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It's the same as with GTAIV before, or with AC Creed Unity - you need an SSD disk to properly play this game, because it's unoptimized and while failing to utilize RAM to the fullest, it constantly, loads data from the disk - the game has a super huge pool of textures and other gfx data. And conventional I/O is super slow compared to SSD, because the seek time when the physical disk heads move takes a lot of time, SSD has seek time nearly zero.
I am moving the game to SSD after work today and I will post results.
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Posted: Thu, 16th Apr 2015 10:42 Post subject: |
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I don't think a SSD will change things too much. People with the game installed on a SSD are still reporting on official R* forums the same stuttering problems.
Oh, and playing AC Unity on a SSD doesn't change the fact that it's a technical mess and that the performance is still relatively very poor. 
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Posted: Thu, 16th Apr 2015 10:49 Post subject: |
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KamamuraCZ wrote: | It's the same as with GTAIV before, or with AC Creed Unity - you need an SSD disk to properly play this game, because it's unoptimized and while failing to utilize RAM to the fullest, it constantly, loads data from the disk - the game has a super huge pool of textures and other gfx data. And conventional I/O is super slow compared to SSD, because the seek time when the physical disk heads move takes a lot of time, SSD has seek time nearly zero.
I am moving the game to SSD after work today and I will post results. |
This is bs. No game constantly reads data from the disk, once the data needed to render anything in a fixed radius from current location is loaded in memory no other data is read.
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Posted: Thu, 16th Apr 2015 10:51 Post subject: |
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Last edited by Interinactive on Tue, 5th Oct 2021 00:59; edited 1 time in total
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Posted: Thu, 16th Apr 2015 10:52 Post subject: |
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jacksp wrote: | KamamuraCZ wrote: | It's the same as with GTAIV before, or with AC Creed Unity - you need an SSD disk to properly play this game, because it's unoptimized and while failing to utilize RAM to the fullest, it constantly, loads data from the disk - the game has a super huge pool of textures and other gfx data. And conventional I/O is super slow compared to SSD, because the seek time when the physical disk heads move takes a lot of time, SSD has seek time nearly zero.
I am moving the game to SSD after work today and I will post results. |
This is bs. No game constantly reads data from the disk, once the data needed to render anything in a fixed radius from current location is loaded in memory no other data is read. |
However, when you drive or fly fast, it obviously needs new data - textures, objects. Whole 60GB obviously will never fit into RAM+VRAM.
Reading the Rockstar formus, there is probably a memory leak too... in the stupid Rockstar launcher, that keeps allocating more and more memory until it crashes.

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Posted: Thu, 16th Apr 2015 10:58 Post subject: |
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On PS4 the game is installed on a shitty 5400RPM HHD and it runs just fine. Great port if you really need to install GTA5 for PC on an SSD.
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Posted: Thu, 16th Apr 2015 11:00 Post subject: |
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Rayque wrote: | Is there any fix for this guys? Anyone with similar issue?
I thought it was on my end (i5 3570k, 8gb ram, gtx660ti and hdd), but this guy got an high end pc.
I've tried with directinput mouse method and it didn't help much.  |
wow.. this is bad.. Although I have the game installed on hdd I don't have anything like that.
I have vsyns disabled though coz in certain areas fps suddenly drops to 30 lol
1) Lenovo Legion 7 (AMD Ryzen 7 5800H, RTX 3080 16Gb, 32Gb DDR4, SSD 1TB +2TB
2) SFFPC (streaming via Moonlight+ Sunshine)
Last edited by h0rnyfavn on Thu, 16th Apr 2015 11:04; edited 1 time in total
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Posted: Thu, 16th Apr 2015 11:01 Post subject: |
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KamamuraCZ wrote: | jacksp wrote: | KamamuraCZ wrote: | It's the same as with GTAIV before, or with AC Creed Unity - you need an SSD disk to properly play this game, because it's unoptimized and while failing to utilize RAM to the fullest, it constantly, loads data from the disk - the game has a super huge pool of textures and other gfx data. And conventional I/O is super slow compared to SSD, because the seek time when the physical disk heads move takes a lot of time, SSD has seek time nearly zero.
I am moving the game to SSD after work today and I will post results. |
This is bs. No game constantly reads data from the disk, once the data needed to render anything in a fixed radius from current location is loaded in memory no other data is read. |
However, when you drive or fly fast, it obviously needs new data - textures, objects. Whole 60GB obviously will never fit into RAM+VRAM.
Reading the Rockstar formus, there is probably a memory leak too... in the stupid Rockstar launcher, that keeps allocating more and more memory until it crashes.
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True, but mechanical hdds are still widely used due to ssd high prices (you can still buy a small one, but not much games will fit on it), I don't think R* programmed the game with SSD in mind, memory management has surely been addressed. The launcher can be killed once the game is running IIRC. I assume using the crack bypasses the launcher completely, avoiding excessive ram consumption.
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garus
VIP Member
Posts: 34200
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Posted: Thu, 16th Apr 2015 11:02 Post subject: |
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snip
Last edited by garus on Tue, 27th Aug 2024 21:40; edited 1 time in total
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Posted: Thu, 16th Apr 2015 11:04 Post subject: |
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xGAME007 wrote: | blackeyedboy wrote: | Just one 970 Windforce here and GPU usage - with almost all settings maxed - doesn't go beyond 65%.
Might be bad crack, though, hehe.  |
What CPU?
How much fps you get with that card on max settings? |
CPU is i5 2500k.
With settings at Very High/Max (2xAA and TXAA on), including quality sliders maxed for distance and shadows game drops to 40 FPS in certain areas. Usually is 50+.
BUT, like I said, GPU usage is 65% tops! It usually hangs at 50%. So, a crack problem, a CPU limitation (should not be the case, in theory) or problem with the game. OR... a bit of all of them.
EDIT
Turning 2 or 3 of the graphical settings down make the game playable, with average framerate above 50, but the stuttering is still there.
Also, while in first person mode, one can't walk, only run (crack problem). So it sucks. I can't play it. 
You must preorder your party before venturing forth.™ • FOV Calculator • Are you mindful today? • Women: Know Your Limits!
Last edited by blackeyedboy on Thu, 16th Apr 2015 11:10; edited 1 time in total
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DaLexy
Posts: 3041
Location: Germany
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Posted: Thu, 16th Apr 2015 11:05 Post subject: |
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KamamuraCZ wrote: | It's the same as with GTAIV before, or with AC Creed Unity - you need an SSD disk to properly play this game, because it's unoptimized and while failing to utilize RAM to the fullest, it constantly, loads data from the disk - the game has a super huge pool of textures and other gfx data. And conventional I/O is super slow compared to SSD, because the seek time when the physical disk heads move takes a lot of time, SSD has seek time nearly zero.
I am moving the game to SSD after work today and I will post results. |
lol
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Posted: Thu, 16th Apr 2015 11:08 Post subject: |
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complete bullshit, game works fine on normal hard disk (even kinda old hdd where my games are stored). no streaming issues at all (ok sometimes, every now and then the game has a framedrop one sec but that doesnt justiy sacrificing 60gb on my ssd. happens maybe once every 30min, so it doenst matter)
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Posted: Thu, 16th Apr 2015 11:12 Post subject: |
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Looks like a new version of the crack is around?
3DMGAME-Grand.Theft.Auto.V.Update.1.and.Crack.v2-3DM
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Posted: Thu, 16th Apr 2015 11:13 Post subject: |
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@Janz Quote: | game works fine on normal hard disk |
Yeah. My game is installed on a slow 5400 RPM hdd that is practically full btw and I don't have these freezes. So it's definitely not HDD problem.
1) Lenovo Legion 7 (AMD Ryzen 7 5800H, RTX 3080 16Gb, 32Gb DDR4, SSD 1TB +2TB
2) SFFPC (streaming via Moonlight+ Sunshine)
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Posted: Thu, 16th Apr 2015 11:14 Post subject: |
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h0rnyfavn wrote: | @Janz Quote: | game works fine on normal hard disk |
Yeah. My game is installed on a slow 5400 RPM hdd that is practically full btw and I don't have these freezes. SO it's definitely not HDD problems. |
Damn, so people that have stuttering should downgrade their HDD...
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Posted: Thu, 16th Apr 2015 11:15 Post subject: |
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1) Lenovo Legion 7 (AMD Ryzen 7 5800H, RTX 3080 16Gb, 32Gb DDR4, SSD 1TB +2TB
2) SFFPC (streaming via Moonlight+ Sunshine)
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Posted: Thu, 16th Apr 2015 11:16 Post subject: |
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I'm running this from my secondary 7200rpm hdd and don't see any stuttering, pop-ins or frame drops/skipping either and I have the advanced distance drawer on 50%.
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Posted: Thu, 16th Apr 2015 11:18 Post subject: |
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Btw what's this RSC launcher that eats memory and shit you've been talking about? I don't see anything like this in my task manager. I have steam version though, maybe that's why I don't see it.
1) Lenovo Legion 7 (AMD Ryzen 7 5800H, RTX 3080 16Gb, 32Gb DDR4, SSD 1TB +2TB
2) SFFPC (streaming via Moonlight+ Sunshine)
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Posted: Thu, 16th Apr 2015 11:18 Post subject: |
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blackeyedboy wrote: | Looks like a new version of the crack is around?
3DMGAME-Grand.Theft.Auto.V.Update.1.and.Crack.v2-3DM |
v2 works on 8.1 x64
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Posted: Thu, 16th Apr 2015 11:21 Post subject: |
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blackeyedboy wrote: | Looks like a new version of the crack is around?
3DMGAME-Grand.Theft.Auto.V.Update.1.and.Crack.v2-3DM |
Yup, seen that now on 3dm site.
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Posted: Thu, 16th Apr 2015 11:21 Post subject: |
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Well, there is another thing worth testing - placing your swap file on another physical disk than your game installation, expecially if those are conventional hdds, because the game uses swap file (there were lot of crash reports with configuations disabling swap file altogether).
As for "game runs fine", it's purely subjective. If you don't mind a hiccup whenever the game loads new explosion, sound, texture, whatever, then fine, personally I do mind it.
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Posted: Thu, 16th Apr 2015 11:24 Post subject: |
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@KamamuraCZ
Quote: | If you don't mind a hiccup whenever the game loads new explosion, sound, texture, whatever, t |
There is nothing like this here.
@KamamuraCZ Quote: | placing your swap file on another physical disk than your game installation |
What? My swap file is on a system SSD (obviously).
1) Lenovo Legion 7 (AMD Ryzen 7 5800H, RTX 3080 16Gb, 32Gb DDR4, SSD 1TB +2TB
2) SFFPC (streaming via Moonlight+ Sunshine)
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Posted: Thu, 16th Apr 2015 11:24 Post subject: |
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Holy crap! With v.2 stuttering is gone, framerate went up to 60 (as I capped it)...
Damn those chinese guys are good!
Will test further.
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garus
VIP Member
Posts: 34200
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Posted: Thu, 16th Apr 2015 11:24 Post subject: |
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snip
Last edited by garus on Tue, 27th Aug 2024 21:40; edited 1 time in total
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