The team also announced its intention to launch a Kickstarter program in May 2015, in order to greatly expand the scope of Project Ukulele and ensure the creative freedom required to make the game that fans want to play.
Playtonic was formed in 2014 by veterans of Rare Ltd, including Steve Mayles, creator of the beloved Banjo and Kazooie characters, and Chris Sutherland, the software engineer responsible for more than two decades of iconic games. Between them, the seven-person Playtonic team has over 100 years of combined experience working on blockbuster franchises.
“Our team’s passion for our past games and the 3D platformer genre lead directly to the birth of Playtonic,” said Gavin Price, managing director and creative lead. “Through Project Ukulele fans will finally get to see those pent-up ideas and passion become reality.
“Since the announcement of our studio the reaction from the community has been absolutely incredible. Through consultation with them we've decided to greatly expand the scope of our project with the launch of a Kickstarter program. By working together with fans we're confident we’ll be able to create a game that not matches their expectations, but one which hops, flips and soars above them.”
Heroes Built for Fun: Our new buddy-duo were dreamed up specifically for entertaining platforming gameplay and exceptional colour coordination. We think we've captured the spirit of our past heroes while introducing our most inventive moves yet.
An Arsenal of Abilities: Sonar blasting, tongue whipping, sky soaring… a move roster built for platforming fun – and unlocked with added freedom. Additionally, there may or may not be a move involving a giant fart bubble.
A Dream Soundtrack: David Wise (Donkey Kong Country) and Grant Kirkhope (Banjo-Kazooie) combine in what's sure to be a melodic masterpiece! Seriously, clean out your ears - they're in for a treat.
Collect-em-up 2.0: A roster of shiny collectibles with gameplay progression at their core (as well as other, more valuable materials). Every collectible type in our new game will expand gameplay in a meaningful way. Yes, we employ the man responsible for DK64's myriad of trinkets, but we've had a stern word. Our main collectible, Pagies, are used to unlock and expand new worlds in Yooka-Laylee.
Expandable Worlds: Experience more of the playgrounds you love by spending collectibles to expand your favourites into bigger, more challenging worlds.
Take (musical) note: our new collectibles are work in progress.
Take (musical) note: our new collectibles are work in progress.
A Cast to Last: A huge cast of memorable characters to meet (or beat) brought to life by the art and audio teams behind Banjo-Kazooie and destined to endure in future games as part of Playtonic Universe. Expect all manner of grunts, squeaks and squawks.
Introducing Play Tonics: Discover these unique gameplay modifiers and use them to customise gameplay to suit your style. Will you run faster, hit harder or fly further? Also, are they named after our studio or vice versa? We'll never know.
Arcade machines: Each world hides at least one secret arcade game encasing old-school gaming goodness. Complete its retro-tastic challenge to claim your Pagie!
They should've made the translations as for earlier Stretch Goals.
Still,i'm happy that this game will get his ass on PC. Depending of the reviews and stuff,this will be a LEGIT Day-1 BUY....Ofcourse,if it has Steam Cloud. (Games nowadays should be Steam Cloud,for god's sake)
PS: The fanarts are already spreading over Deviantart and other art sites!
Also, "Expect -sounds here-" ...Don't tell me these 2 won't talk at all.... ^^;;;;;;;
Funded in less than 40min?....Well,they better give it a huge support then... Though for what i've seen October 2016 is the release date...They'll have plenty? of time to make an ENORMOUS "backtracking too" WORLD and well,hopefully a Nostalgic Throwback to the past for the FUN.
....I think i've said too much
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Last new goal almost reached.
i am not sure if this is a good thing or a bad thing, would I love this kind of game and on PC?
Yes.
Am i happy that they are funded this fast so they might think that they are the new/old gods in gaming?
No.
I really hope they are just going to be happy, and do everything they can to make a great game and content.
Let's wait and see, so far I like the art style and visuals.
I am just sceptic regarding the characters, as Stormwolf said they look dull, and it really needs a fun story to get me hooked.
But again, 1 year and 4/5 months for them to go, I'm wishing them all the best and hope they'll deliver
The point is that their initial idea was: "small team, small budget, focused design".
Now however they got 10 times the money they were asking for, and this will multiply the expectations and hype as well.
A "nice little old-school platformer" done on a 175k budget would've satisfied everyone. But now I can already see the people screaming "betrayal" when that same game (with a few extra perks tacked on) obviously fails to deliver on 1.5M$ worth of hype.
The money they asked for was a joke.
All kickstarter campaigns ask for too little money in order to shoot through it early and generate hype. The final stretch goal is probably the real budget that they aim for.
Last edited by me7 on Sun, 3rd May 2015 23:02; edited 1 time in total
The point is that their initial idea was: "small team, small budget, focused design".
Now however they got 10 times the money they were asking for, and this will multiply the expectations and hype as well.
A "nice little old-school platformer" done on a 175k budget would've satisfied everyone. But now I can already see the people screaming "betrayal" when that same game (with a few extra perks tacked on) obviously fails to deliver on 1.5M$ worth of hype.
Well, let's hope for the best....
+1
Also,could someone please update the topic's title to "Yooka-Laylee (EX-Rare crew, Spiritual Banjo Kazooie successor)" or something?
Thaaaanks in advance
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Team17 has partnered with Playtonic Games to help publish Yooka-Laylee.
The partnership will allow Playtonic to build on its successful Kickstarter campaign which launched in May.
The deal will allow the Playtonic team to focus 100% of its efforts on “building the best possible version” of Yooka-Laylee without worry over the publishing aspect.
Open the Toybox! Kickstarter backers who pledged applicable tiers can experience this custom-built, spoiler-free taste of Yooka-Laylee, the new open-world platformer from genre veterans Playtonic!
Now it's been some time since I checked "that" part of Steam but this well if that's your opinion on Greenlight you probably haven't checked it in years.
Then again it's been some time since I checked it as I said and these days it seems all kinds of crap just gets released on Steam front page immediately so either there's some quality stuff on Greenlight again or it's so bad now that the indie scam games and downright broken software mess that do end up getting immediately released is actually good in comparison, that would be a little bit scary.
Now it's been some time since I checked "that" part of Steam but this well if that's your opinion on Greenlight you probably haven't checked it in years.
Then again it's been some time since I checked it as I said and these days it seems all kinds of crap just gets released on Steam front page immediately so either there's some quality stuff on Greenlight again or it's so bad now that the indie scam games and downright broken software mess that do end up getting immediately released is actually good in comparison, that would be a little bit scary.
I did say decent Every now and then you see these games on greenlight that actually look alright.
Don't know how this game cost 2 million GBP tho?
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