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JBeckman
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Posts: 34494
Location: Sweden
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ixigia
[Moderator] Consigliere
Posts: 64925
Location: Italy
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Posted: Tue, 5th May 2015 20:00 Post subject: |
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JBeckman wrote: |
Settings for graphics and such, of course you can also set VSync and screen resolution in the basic settings menu.
For the Ultra preset it limits PPF to 32 with the max being 64 and shadow res to 4096 with the max being 8192 and finally screen space reflections is set to medium instead of high so if you want to max out the game you'll want to use custom settings but as in New Order shadow quality and screen space reflections will likely be quite demanding on the GPU.
(Also supports CUDA decoding of those PPF things which should really help for those with compatible Nvidia GPU's whereas 64 is otherwise mostly for faster CPU's if you want to avoid stuttering.)
MSI Afterburner also won't display the OSD properly but screenshots and such still work, can of course also use the console prompt to use the screenshot cvar which further allows up to 64x AA samples to truly eliminate aliasing.
EDIT: The same tweaks for New Order also works here.
Quote: | vt_pageImageSizeUniqueDiffuseOnly2 "8192"
vt_pageImageSizeUniqueDiffuseOnly "4096"
vt_pageImageSizeUnique "8192"
vt_pageImageSizeVmtr "8192"
vt_qualityJXRLossless "1"
vt_qualityJXRPower "0"
vt_qualityJXRSpecular "0"
vt_qualityJXRNormal "0"
vt_qualityJXRDiffuse "0"
vt_qualityHDPLossless "1"
vt_qualityHDPPower "0"
vt_qualityHDPSpecular "0"
vt_qualityHDPNormal "0"
vt_qualityHDPDiffuse "0"
vt_qualityDCTPower "100"
vt_qualityDCTSpecular "100"
vt_qualityDCTNormal "100"
vt_qualityDCTChroma "100"
vt_qualityDCTLuma "100"
vt_uncompressedPhysicalImages "1"
vt_uncompressedvmtr "0"
vt_lodbias "-1"
r_fullscreenWindowed "1"
r_mode "22"
r_multiSamples "2"
image_pngCompressionLevel "0"
image_screenshotQuality "100"
image_lodbias "0.0"
image_anisotropy "16"
image_useCompression "1"
vid_restart
vt_restart
vt_reload |
(r_mode should match your own screen resolution, compression of course looks best if it's entirely disabled but there's no normal system available that has the RAM and VRAM requirements for that so balancing them works best, image lodbias can also be set to negative but it can introduce severe shimmering.) |
Thanks JB^^. I had lost my old custom file and was too lazy to look into the commands again, so these will most definitely come in handy as soon as the Wolfparty can commence. 
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Posted: Tue, 5th May 2015 20:04 Post subject: |
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jaapie18 wrote: | If i set anti-aliasing 16x or higher the game become a slideshow.
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Was that supposed to be a joke? Or are you playing at 1024x768 on a CRT display?
Seriously, people that claim they can see a difference at higher than 4x AA at modern resolutions (1920x1080 and higher), short of looking at a chain link fence or power line, are either misleading themselves, or they need to be pursuing a career in the armed forces as a sniper or image analyst!
I can never be free, because the shackles I wear can't be touched or be seen.
i9-9900k, MSI MPG-Z390 Gaming Pro Carbon, 32GB DDR4 @ 3000, eVGA GTX 1080 DT, Samsung 970 EVO Plus nVME 1TB
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3E74
Posts: 2559
Location: feels wrong
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Posted: Tue, 5th May 2015 20:12 Post subject: |
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whats the install size on HDD?
thx 
..:: Life - A sexually transmitted disease which always ends in death. There is currently no known cure::.. 
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Posted: Tue, 5th May 2015 20:22 Post subject: |
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I'm ready to install the first one as I haven't played it yet. Or should I start with this prequel?
Q6600 OC 3.0ghz, MSI R9 280x Gaming Edition, 7gb ram, Asus P5KC
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Posted: Tue, 5th May 2015 21:05 Post subject: |
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Wow. new codex installer is great
3080, ps5, lg oled
Sin317-"im 31 years old and still surprised at how much shit comes out of my ass actually ..."
SteamDRM-"Call of Duty is the symbol of the true perfection in every aspect. Call of Duty games are like Mozart's/Beethoven's symphonies"
deadpoetic-"are you new to the cyberspace?"
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Posted: Tue, 5th May 2015 21:10 Post subject: |
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Something i've always wondered. Why can you so often choose difficulty in the options menus, but when starting a new game you yet again have to choose anyway?
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JBeckman
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Location: Sweden
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Posted: Tue, 5th May 2015 21:23 Post subject: |
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In the new order his mind was solid other than the blackouts, but he couldn't move his body.
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Posted: Tue, 5th May 2015 22:40 Post subject: |
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KillerCrocker wrote: | Wow. new codex installer is great |
fucking kidding me? still the old shit fuck which opens 2 windows and on screen #1 even if #2 is marked as primary
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Posted: Tue, 5th May 2015 22:43 Post subject: |
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@sabin
OrignalSpaceJockey wrote: | Don't know if repost but have you created these folders?
(MachineGames\Wolfenstein The Old Blood):
C:\Users\[username]\AppData\Local\MachineGames\Wolfenstein The Old Blood
For the texture cache.. No more popiloppis  |

Lutzifer wrote: | and yes, mine is only average |
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JBeckman
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Location: Sweden
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Posted: Tue, 5th May 2015 22:50 Post subject: |
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JBeckman wrote: | Did you disable the texture compression setting?
That grays out CUDA transcoding since there's nothing for it to transcode.  |
Aye bud, VT Compression is set to "disabled" but I also set it to "enabled" and the CUDA option is still greyed out. I'll have a play with the config files. What are you using? wolftobconfig.cfg? or something else?
Thanks JB!
Edit..
I set to "compressed", relaunched the game, I could set CUDA now but doing so causes MASSIVE visual corruption with the textures screwing up, flickering black and and on/off. Disable CUDA/compression, relaunch, back to normal.. but the texture streaming is absolutely revolting. Every single time I pan the camera it's ugly blurry mess that then "defines" back into normal texture. This is worse than RAGE ever was, worse than WolfTNO and worse than The Evil Within and, compared to back then, I've actually nearly tripled my VRAM now, going from 1.2GB to 3GB. Still terrible texture streaming that is incredibly offputting and ugly and it has a tendency to hitch and stutter from time to time.

Last edited by sabin1981 on Tue, 5th May 2015 23:02; edited 3 times in total
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Posted: Tue, 5th May 2015 22:51 Post subject: |
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i changed the wolftobConfig with jb settings, put it on read only , but when i re enter game if i go to video settings i see quality to medium..wtf? is normal?
MY PC: nzxt phantom 630 - i7 4790k - asus z97-a - 8x4 g.skill 2400 ddr3 - gigabyte 2080 ti - 840 evo 500 gb + wd 1tb + wd 3tb - corsair hx 850w - AOC AGON AG271QG - g15 gaming + mamba
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z0ne
Posts: 342
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Posted: Tue, 5th May 2015 23:07 Post subject: |
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Graphics/textures looks better on this imo. Nice!
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JBeckman
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Location: Sweden
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Posted: Tue, 5th May 2015 23:16 Post subject: |
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spidermind79 wrote: | i changed the wolftobConfig with jb settings, put it on read only , but when i re enter game if i go to video settings i see quality to medium..wtf? is normal? |
The games config file is located at "C:\Users\USERNAME\Saved Games\MachineGames\Wolfenstein The Old Blood\base" and is called wolftobConfig.cfg
Modifying it is possible as it's in plain text but the game likes to change the file just from starting it and as such it's a poor choice for adding additional settings if they keep getting deleted so only use the in-game options.
(A few of the console commands will also save into this file such as custom key bindings.)
Instead you will want to use a config file at this location:
.\Wolfenstein The Old Blood\base
You could modify default.cfg and add whatever changes you want to the bottom of it but I prefer to make a copy of it and call it something simple, test.cfg for example although I am unsure if something like autoexec.cfg would be picked up automatically thus eliminating the need for the next step.
However using a new .cfg file means the game will not know about it so it has to be called from the command console prompt via the exec cvar like for example "exec test.cfg" from the main menu.
The settings I used as a example above is what I used in New Order and it's only the cvars I changed which won't work as a full config so if you for example replaced wolftobConfig.cfg with this it would just be reset when you next start the game as a variety of cvars would be missing.
Broken down this is what the various settings I use actually do:
Code: |
These four control overall texture quality by basically specifying what texture resolution to use, it's not quite a accurate description with MegaTexture but it's the same concept, lower values makes textures blurrier and higher values makes them sharper.
vt_pageImageSizeUniqueDiffuseOnly2 "8192"
vt_pageImageSizeUniqueDiffuseOnly "4096"
vt_pageImageSizeUnique "8192"
vt_pageImageSizeVmtr "8192"
(8192 tends to be the default for the highest quality that the in-game options allow, you could set it to 16384 if supported by your GPU but this can greatly increase stuttering and might even crash the game.)
These all control overall compression of the various formats that MegaTexture consists of as far as I'm aware, where I'm using a value of 0 lower is better quality and for the values I'm using a value of 100 on higher is better quality wise, lossless further improves quality though the difference is probably miniscule if you were to do a direct comparison.
vt_qualityJXRLossless "1"
vt_qualityJXRPower "0"
vt_qualityJXRSpecular "0"
vt_qualityJXRNormal "0"
vt_qualityJXRDiffuse "0"
vt_qualityHDPLossless "1"
vt_qualityHDPPower "0"
vt_qualityHDPSpecular "0"
vt_qualityHDPNormal "0"
vt_qualityHDPDiffuse "0"
vt_qualityDCTPower "100"
vt_qualityDCTSpecular "100"
vt_qualityDCTNormal "100"
vt_qualityDCTChroma "100"
vt_qualityDCTLuma "100"
(I think these handle how the MegaTexture is streamed in and displayed and what setting to display it's various formats as, a bit like JPG compression really but not a perfect comparison.)
These control if the images ("textures") should be compressed, the in-game option for texture compression will set the first of these to 1 if disabled, second one tends to use a great deal more VRAM so I left it compressed, again the visual difference is probably very minor, some smaller "artifacts" or "noise" on some of the displayed textures so on a balance you might want to keep these at 0 depending on overall VRAM consumption or how to say.
vt_uncompressedPhysicalImages "1"
vt_uncompressedvmtr "0"
(Hasn't really changed much since RAGE but the newer games use a larger MegaTexture so RAM/VRAM usage is increased a fair amount compared to back when Rage was released though GPU's these days have up to 6 GB VRAM instead of 2 as well.)
This controls LOD bias for the "virtual textures" (I think that's what VT stands for.) and in this game you can actually control this setting from the LOD bias slider in the advanced settings, maxing it out sets this to -1 which tends to be a pretty good compromise between oversharpened and soft ("blurry") as lower values can introduce shimmering.
vt_lodbias "-1"
(Values above 0 will gradually blur textures and above 1 if I remember correctly they will be greatly blurred.)
This is just the setting for displaying borderless windowed mode, it's just a personal preference really.
r_fullscreenWindowed "1"
(Can be set from within the game now so not really needed either.)
And this is unfortunately the single cvar for setting screen resolution, those wanting to use custom values for width and height are out of luck and will have to resort to tools like Simple Widescreen Resolution Editor or SRWE for short.
r_mode "22"
(22 corresponds to 2560x1600 which is the max that VSR allows for my 1920x1200 monitor with my current GPU, unfortunately downsampling isn't working in windowed or borderless mode as far as I'm aware for this game so it'll still display at 1920x1200)
This is just the setting for MSAA, game supports up to 64x in incremental values from 0, 2, 4, 8, 16, 32 and finally 64 but trying to set it higher than 8 will probably crash the game as GPU's currently only allow up to 8x MSAA for single-GPU configurations though SLI and Crossfire can support up to 16x
r_multiSamples "4"
(Not taking into account special AA modes such as AMD Edge-Detect and EQAA or AMD SGSSAA which enhances samples up to something comparable to 32x MSAA)
These two are just for the screenshot functionality.
image_pngCompressionLevel "0"
image_screenshotQuality "100"
(No compression on PNG images and full quality.)
Another LOD bias setting, had issues in the previous game though if decreased below zero.
image_lodbias "0.0"
(Greatly increased shimmering as a result of over sharpening the image, you can try but I'd leave it at 0)
Anisotropic filtering.
image_anisotropy "16"
(Max AF on MegaTexture is actually 4x but you can set it to 16x for the game itself though it likely won't use above 4x most of the time.)
Another one of the compression settings.
image_useCompression "1"
(Controls general texture compression I believe but I am uncertain what exactly the different compression cvars actually do though the in-game console prompt tends to display a short help description if you enter the cvar without a value specific or with a ? as a value.)
These three are used together to reset the display image and also restart the MegaTexture / Virtual Texture system as to make the above cvars related to it's display quality and compression actually take effect.
vid_restart
vt_restart
vt_reload
(Not really sure if you need all of them but it doesn't hurt and it's a pretty quick process though the game will need to stream-in all the textures again afterwards but it tends to only take a few seconds or so at most.)
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EDIT: Took a while to write all of this, sorry for the slightly delayed reply.
(Tried to be a bit more thorough but I'm no expert on IDTech5 and who knows what the developers and Bethesda have done with it since RAGE came out, it still has many of the original downsides though which is probably why they're trying to move towards IDTech6 but I am unsure how long it might take until that's ready to be deployed though Doom 4 is rumored to be the first game utilizing the revamped engine, guess we'll see what Bethesda announces at E3 this year.)
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Posted: Tue, 5th May 2015 23:35 Post subject: |
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thx jb for the explanation, i tried to put all max aa 4x and blur off, but first level cinematic 1080p my 970 goes up to 98% and fps 50-60 ~ there's some effects that is fps killer? screen space? haze?
MY PC: nzxt phantom 630 - i7 4790k - asus z97-a - 8x4 g.skill 2400 ddr3 - gigabyte 2080 ti - 840 evo 500 gb + wd 1tb + wd 3tb - corsair hx 850w - AOC AGON AG271QG - g15 gaming + mamba
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Posted: Tue, 5th May 2015 23:40 Post subject: |
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@JBeckman
Nice one JB, you're a star as always!
@spidermind79
In my experience it's the screen space reflections that hit performance most, I've got mine on "medium" and it seems okay so far. Also AA and sub-surface scattering can *really* hit framerate in cutscenes with character close-ups, no real solution outside of lowering AA, disabling SSS or enabling adaptive vsync.
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3E74
Posts: 2559
Location: feels wrong
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Posted: Tue, 5th May 2015 23:49 Post subject: |
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Posted: Wed, 6th May 2015 00:15 Post subject: |
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Has anyone managed to get RivaTuner working? If so what settings have you used? Dont have fraps anymore to check fps...
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