The Witcher 3: Wild Hunt
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konkol84




Posts: 3643
Location: Po(o)land
PostPosted: Fri, 15th May 2015 10:04    Post subject:
Quote:
Rendering tens of thousands of hairs simultaneously requires significant computational power, a task best suited to NVIDIA GeForce GTX 900 Series GPUs, which crunch tessellation tasks up to three times faster than previous-generation graphics cards. This tessellation prowess also proves useful out on The Witcher 3: Wild Hunt’s dangerous seas, whose waves and ripples are rendered solely through tessellation.


So maybe there is still a chance that the water won't look like garbage
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blackeyedboy




Posts: 9594
Location: Transylvania
PostPosted: Fri, 15th May 2015 10:14    Post subject:
russ80 wrote:
DCB wrote:
russ80 wrote:
So no PBR is better than PBR?

PBR is just a tool, and like any tool it is only as good as the person using it. Now in CDPR's case, I have no doubt that they could use it to its best effect, given free reign, but it's pretty clear from what has been shown so far that the limitations of the consoles have tied one hand behind their back. PBR doesn't magically make a game better by itself. Unity 5 uses PBR. Do you think that the sea of indie shit on Steam is suddenly going be improved just by switching to PBR?

As to your specific question, yes, it is pretty clear that the 2013 stuff in TW2 renderer was better looking than what has been shown to date of the release PBR renderer.


Nope. Materials look flat in the old builds whereas in the new ones you can actually tell that something is made out of leather / metal etc because of how it visually interacts with the rest of the scene.


@russ80

Pick one:

1. Man, prietene, serios, really, aren't you tired of all this trolling? Smile

2. Don't you at least, THINK, that if 10 people say a different thing than you, they MIGHT BE at least slightly right and you MIGHT BE at least slightly wrong?!


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konkol84




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PostPosted: Fri, 15th May 2015 10:17    Post subject:
or slightly retarded
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russ80




Posts: 4679
Location: Romania
PostPosted: Fri, 15th May 2015 10:26    Post subject:
randir14 wrote:
konkol84 wrote:
randir14 wrote:
Nvidia has a new page up with the GPU you'll need for various settings and resolutions. GTX 980 is the minimum for 1080p ultra with all the Nvidia settings enabled.

http://www.geforce.com/whats-new/articles/the-witcher-3-wild-hunt-is-your-system-ready


yeah, but I think I've read somewhere on that page, in an article for a different game, that the specification shown does not aim @ 60 fps but rather stable 40...


If that's the case this game must be massively unoptimized. GTX 970 for the same settings as PS4 with only 10 more fps?


Didn't know the ps4 has uber options on.. Or hairworks.. Or physx... Or hbao+


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xExtreme




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PostPosted: Fri, 15th May 2015 10:26    Post subject:
Laughing
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randir14




Posts: 4950

PostPosted: Fri, 15th May 2015 10:30    Post subject:
russ80 wrote:
randir14 wrote:
konkol84 wrote:


yeah, but I think I've read somewhere on that page, in an article for a different game, that the specification shown does not aim @ 60 fps but rather stable 40...


If that's the case this game must be massively unoptimized. GTX 970 for the same settings as PS4 with only 10 more fps?


Didn't know the ps4 has uber options on.. Or hairworks.. Or physx... Or hbao+


I guess that's why I said 970, the card that's required for 1080p without any of the Nvidia settings turned on.
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xExtreme




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PostPosted: Fri, 15th May 2015 10:32    Post subject:
And here's where the budget went instead of getting an awesome PC version



Still, looks damn good.
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rgb#000
Banned



Posts: 5118

PostPosted: Fri, 15th May 2015 10:37    Post subject:
xExtreme wrote:
And here's where the budget went instead of getting an awesome PC version

how do you know PC version isn't good?
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h0rnyfavn
Serial Humper



Posts: 13852

PostPosted: Fri, 15th May 2015 10:38    Post subject:
Quote:
GTX 980 is the minimum for 1080p ultra with all the Nvidia settings enabled


I bet my ass it won't run at 60 fps if every disabled or not maxed out setting IGN had in their live video is turned on\set to max especially Nvidia Pubic Hair© tech and PhysX,

Laughing


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Last edited by h0rnyfavn on Fri, 15th May 2015 10:49; edited 2 times in total
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blackeyedboy




Posts: 9594
Location: Transylvania
PostPosted: Fri, 15th May 2015 10:45    Post subject:
@xExtreme

No need to worry about budget. I bet CDRP had an insane amount of resources. We all know from whom. Rolling Eyes

They got covered:

- an immense open world game (biggest yet in this genre - except TES games of the last era!)
- three platforms (PC, XBone, PS4)
- incredible visuals (well, they are... there... somewhere...)
- CGI videos of outstanding quality
- press events
- a new larger team for development
- marketing aplenty

So, yeah, that's... A LOT of money.


You must preorder your party before venturing forth.™FOV CalculatorAre you mindful today?Women: Know Your Limits!
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xExtreme




Posts: 5811
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PostPosted: Fri, 15th May 2015 10:48    Post subject:
Talking about this, from a yesterday article

Quote:
We just did not have the manpower, budget or the console power to produce the vision we intended before the consoles were released to create a more visually stunning game of higher fidelity like 2013 assets. The PCs themselves had more than enough power to achieve this vision, almost certainly. But working on the game across 3 platforms did not make it feasible to keep features included that could potentially break the game as we kept building around it. All the 2013 trailers were actually in-game footage (not prerendered or vertical slices) but essentially just not an entirely finished world running on a high-end PC at the time.


And that video...

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randir14




Posts: 4950

PostPosted: Fri, 15th May 2015 10:56    Post subject:
I think this is PC footage since you can choose 60fps. It looks better than the screens shown in that Neogaf comparison (no bright ponytail or yellow skin tone).



Last edited by randir14 on Fri, 15th May 2015 11:01; edited 1 time in total
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PumpAction
[Schmadmin]



Posts: 26759

PostPosted: Fri, 15th May 2015 11:00    Post subject:
So they basically disabled all effects shown in this video and went back to the "old render" that they had there? ughhhh


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russ80




Posts: 4679
Location: Romania
PostPosted: Fri, 15th May 2015 11:04    Post subject:
randir14 wrote:
russ80 wrote:
randir14 wrote:


If that's the case this game must be massively unoptimized. GTX 970 for the same settings as PS4 with only 10 more fps?


Didn't know the ps4 has uber options on.. Or hairworks.. Or physx... Or hbao+


I guess that's why I said 970, the card that's required for 1080p without any of the Nvidia settings turned on.


Uber settings = NVIDIA settings turned on all except hairworks. Plus higher res textures/particles etc. (1920x1080, Uber settings GTX 970)

PS4 = high with no NVIDIA tech (no HBAO+, no PHYSX etc)

Easy way to tell, foliage with no shadows = not HBAO+


Last edited by russ80 on Fri, 15th May 2015 11:06; edited 1 time in total
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Keit




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PostPosted: Fri, 15th May 2015 11:06    Post subject:
The textures are the same across all versions, particles as well.
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h0rnyfavn
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PostPosted: Fri, 15th May 2015 11:07    Post subject:
@russ80

Quote:
except hairworks. Plus higher res textures/particles etc.


I wonder why is that... Reaction


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russ80




Posts: 4679
Location: Romania
PostPosted: Fri, 15th May 2015 11:09    Post subject:
h0rnyfavn wrote:
@russ80

Quote:
except hairworks. Plus higher res textures/particles etc.


I wonder why is that... Reaction


Pfff.. an ocd 970 goes over a stock 980. So you can easily use hairworks on that as well. Difference in power between the 2 cards means hairworks doesnt affect the overall performance that much.
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h0rnyfavn
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Posts: 13852

PostPosted: Fri, 15th May 2015 11:11    Post subject:
@russ80

Nvidia Pubic Hair© + Physx +everything set to ultra and 60 fps on 970/980? Sorry, m8, I don't buy it. Laughing


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konkol84




Posts: 3643
Location: Po(o)land
PostPosted: Fri, 15th May 2015 11:14    Post subject:
Yeah, as mentioned, the geforce guides are not aimed @ 60 fps, at least there were not for Ground zero:

Quote:
Metal Gear Solid V: Ground Zeroes Optimal Playable Settings

If you do like fiddling, here are game setting recommendations for a vast array of NVIDIA GPUs, with the aim of maintaining a more than playable 40 FPS at all times at 1920x1080, the most popular gaming resolution. For newer configurations 60 FPS is observed at these detail levels, but on others 40 FPS with max settings is surely a better experience than 60 FPS with lower image quality. And remember, it's 40 FPS at the most demanding moment of the game; average FPS will be far higher.
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harry_theone




Posts: 11150
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PostPosted: Fri, 15th May 2015 11:18    Post subject:
derp80: "The holy passion of Friendship is of so sweet and steady and loyal and
enduring a nature that it will last through a whole lifetime, if not asked to
lend money.
-- Mark Twain, "Pudd'nhead Wilson's Calendar" "

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russ80




Posts: 4679
Location: Romania
PostPosted: Fri, 15th May 2015 11:21    Post subject:
Where did i say 60 fps? PS4 runs at sub 30 fps. Randir was comparing that to the gtx970 saying there's no difference between the 2.

lol wut


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Adahn




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PostPosted: Fri, 15th May 2015 11:22    Post subject:

Water isn't as terrible as some screens show but when he is swimming in it, still looks pretty sad
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konkol84




Posts: 3643
Location: Po(o)land
PostPosted: Fri, 15th May 2015 11:41    Post subject:
in terms of design I think the vodka drinking troll from TW2 looked much better
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hirschq




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Location: Coromodir
PostPosted: Fri, 15th May 2015 11:42    Post subject:
Can anyone confirm that nuuvem isn´t working anymore? I tried to find a steam key for this :/
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m3th0d2008




Posts: 9881
Location: Outhouse
PostPosted: Fri, 15th May 2015 11:42    Post subject:
I'm pretty sure he's just a different kind of Troll. Cave/Rock-Troll or something. The head is still very similar and you can tell that they are related.


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konkol84




Posts: 3643
Location: Po(o)land
PostPosted: Fri, 15th May 2015 11:45    Post subject:
might be, the one from TW3 is much smaller indeed... and looks like a fucking turtle
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Danyutz




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Location: Redplanet
PostPosted: Fri, 15th May 2015 11:46    Post subject:
4 days men! weekend will pass very quick, soon..
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Neon
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PostPosted: Fri, 15th May 2015 11:52    Post subject:
Short KB&M gameplay (from 7m42s)

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Interinactive
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PostPosted: Fri, 15th May 2015 11:54    Post subject:
⁢⁢


Last edited by Interinactive on Tue, 5th Oct 2021 00:51; edited 1 time in total
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m3th0d2008




Posts: 9881
Location: Outhouse
PostPosted: Fri, 15th May 2015 11:56    Post subject:
Danyutz wrote:
4 days men! weekend will pass very quick, soon..


Fast? It's going like a friggin snail already....

I really hate eagerly waiting for somethin Sad


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2018 - x Build • Fractal Design Define R6 Gunmetal • Intel Core i9 9900K • Corsair H150i Pro RGB AIO • Asus ROG MAXIMUS XI HERO • 2x16Gb Corsair Dominator Platinum DDR4-3200 • EVGA GeForce GTX 970 SSC ACX 2.0+ • Corsair HX850i PSU • 1x Samsung 970 Evo M.2, 1x Samsung 860 Evo SATA, 1x Samsung 850 Evo SATA •
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