Rendering tens of thousands of hairs simultaneously requires significant computational power, a task best suited to NVIDIA GeForce GTX 900 Series GPUs, which crunch tessellation tasks up to three times faster than previous-generation graphics cards. This tessellation prowess also proves useful out on The Witcher 3: Wild Hunt’s dangerous seas, whose waves and ripples are rendered solely through tessellation.
So maybe there is still a chance that the water won't look like garbage
PBR is just a tool, and like any tool it is only as good as the person using it. Now in CDPR's case, I have no doubt that they could use it to its best effect, given free reign, but it's pretty clear from what has been shown so far that the limitations of the consoles have tied one hand behind their back. PBR doesn't magically make a game better by itself. Unity 5 uses PBR. Do you think that the sea of indie shit on Steam is suddenly going be improved just by switching to PBR?
As to your specific question, yes, it is pretty clear that the 2013 stuff in TW2 renderer was better looking than what has been shown to date of the release PBR renderer.
Nope. Materials look flat in the old builds whereas in the new ones you can actually tell that something is made out of leather / metal etc because of how it visually interacts with the rest of the scene.
@russ80
Pick one:
1. Man, prietene, serios, really, aren't you tired of all this trolling?
2. Don't you at least, THINK, that if 10 people say a different thing than you, they MIGHT BE at least slightly right and you MIGHT BE at least slightly wrong?!
Nvidia has a new page up with the GPU you'll need for various settings and resolutions. GTX 980 is the minimum for 1080p ultra with all the Nvidia settings enabled.
yeah, but I think I've read somewhere on that page, in an article for a different game, that the specification shown does not aim @ 60 fps but rather stable 40...
If that's the case this game must be massively unoptimized. GTX 970 for the same settings as PS4 with only 10 more fps?
Didn't know the ps4 has uber options on.. Or hairworks.. Or physx... Or hbao+
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yeah, but I think I've read somewhere on that page, in an article for a different game, that the specification shown does not aim @ 60 fps but rather stable 40...
If that's the case this game must be massively unoptimized. GTX 970 for the same settings as PS4 with only 10 more fps?
Didn't know the ps4 has uber options on.. Or hairworks.. Or physx... Or hbao+
I guess that's why I said 970, the card that's required for 1080p without any of the Nvidia settings turned on.
No need to worry about budget. I bet CDRP had an insane amount of resources. We all know from whom.
They got covered:
- an immense open world game (biggest yet in this genre - except TES games of the last era!)
- three platforms (PC, XBone, PS4)
- incredible visuals (well, they are... there... somewhere...)
- CGI videos of outstanding quality
- press events
- a new larger team for development
- marketing aplenty
We just did not have the manpower, budget or the console power to produce the vision we intended before the consoles were released to create a more visually stunning game of higher fidelity like 2013 assets. The PCs themselves had more than enough power to achieve this vision, almost certainly. But working on the game across 3 platforms did not make it feasible to keep features included that could potentially break the game as we kept building around it. All the 2013 trailers were actually in-game footage (not prerendered or vertical slices) but essentially just not an entirely finished world running on a high-end PC at the time.
I think this is PC footage since you can choose 60fps. It looks better than the screens shown in that Neogaf comparison (no bright ponytail or yellow skin tone).
Last edited by randir14 on Fri, 15th May 2015 11:01; edited 1 time in total
except hairworks. Plus higher res textures/particles etc.
I wonder why is that...
Pfff.. an ocd 970 goes over a stock 980. So you can easily use hairworks on that as well. Difference in power between the 2 cards means hairworks doesnt affect the overall performance that much.
Yeah, as mentioned, the geforce guides are not aimed @ 60 fps, at least there were not for Ground zero:
Quote:
Metal Gear Solid V: Ground Zeroes Optimal Playable Settings
If you do like fiddling, here are game setting recommendations for a vast array of NVIDIA GPUs, with the aim of maintaining a more than playable 40 FPS at all times at 1920x1080, the most popular gaming resolution. For newer configurations 60 FPS is observed at these detail levels, but on others 40 FPS with max settings is surely a better experience than 60 FPS with lower image quality. And remember, it's 40 FPS at the most demanding moment of the game; average FPS will be far higher.
derp80: "The holy passion of Friendship is of so sweet and steady and loyal and
enduring a nature that it will last through a whole lifetime, if not asked to
lend money.
-- Mark Twain, "Pudd'nhead Wilson's Calendar" "
I'm pretty sure he's just a different kind of Troll. Cave/Rock-Troll or something. The head is still very similar and you can tell that they are related.
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