The Witcher 3: Wild Hunt
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blackeyedboy




Posts: 10076
Location: Transylvania
PostPosted: Wed, 20th May 2015 08:20    Post subject:
@The_Zeel

The execution was "different" than what we had before in RPG/action games. Drew people out of their comfort zone and thus "some" decided that it's bad.

For me, it was simply excellent.


You must preorder your party before venturing forth.™FOV CalculatorAre you mindful today?Women: Know Your Limits!
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pillermann




Posts: 2577

PostPosted: Wed, 20th May 2015 08:28    Post subject:
blackeyedboy wrote:
Bug:

- start fight with bear
- silver sword is drawn by me, in preparation
- when I start the attack, game automatically changes the silver sword with steel one (no animation, but more like a "teleport")
- of course, I do 0 damage to bear
- switch to silver again
- land a blow with damage
- one second later, game automatically changes the silver sword with steel one
- from now on, game won't let me use the silver sword in this fight

Oh, got rid of the inventory bug/freeze/crash, by switching frame lock to "Unlimited".

Smile

Regular wildlife should still be susceptible to the steel sword. Silver is only against magical/supernatural creatures.
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shadak




Posts: 1097
Location: Prague
PostPosted: Wed, 20th May 2015 08:29    Post subject:
chiv wrote:
...well its time for me to face the truth... i had hoped it wouldn't be the case, but i know what - to me - this games biggest failing is...

i can forgive a lot in a game... i LOVED witcher, but it was by no means flawless... the combat was very unrefined, as was the sign casting... the dialog and animation were ho hum... but what it DID have in spades, was a tight focus and phenominal atmosphere.

i can let a lot of the negatives in witcher 3 slide, but what I can't get past, is that im just not FEELING anything. perhaps its because the worlds too big its become too generic. I can enjoy the occasional interesting location from a visual standpoint, and SOMETIMES when the weather rolls in it borders on giving me some kind of emotional response, but for the most part the locations just feel like places to get through to reach my questing point. seen one forest, seen em all... one shitty little 6-home village is the same as the next...

guess its 'realistic', but I dunno... what i loved about the original games has steadily kinda dried up the more 'open' and 'large' the games have progressively become. fuck i want to replay the first game again!


Feeling similar about this, after playing a bit I just cant bring myself to start the game again, maybe Im getting old Smile
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Danyutz




Posts: 4416
Location: Redplanet
PostPosted: Wed, 20th May 2015 08:31    Post subject:
I barely went to sleep last night, wanted to play some more - been a while since that happened.

It let me import my TW2 saves, but I really hoped I had my Aerodight Sad

Fantastic game this is.
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madness




Posts: 13315

PostPosted: Wed, 20th May 2015 08:32    Post subject:


Laughing
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blackeyedboy




Posts: 10076
Location: Transylvania
PostPosted: Wed, 20th May 2015 08:36    Post subject:
pillermann wrote:
blackeyedboy wrote:
Bug:

- start fight with bear
- silver sword is drawn by me, in preparation
- when I start the attack, game automatically changes the silver sword with steel one (no animation, but more like a "teleport")
- of course, I do 0 damage to bear
- switch to silver again
- land a blow with damage
- one second later, game automatically changes the silver sword with steel one
- from now on, game won't let me use the silver sword in this fight

Oh, got rid of the inventory bug/freeze/crash, by switching frame lock to "Unlimited".

Smile

Regular wildlife should still be susceptible to the steel sword. Silver is only against magical/supernatural creatures.


From "should be", to actually being or not being, is a long way in the game. Smile

blackeyedboy wrote:
I do 0 damage to bear

... with the silver sword.


You must preorder your party before venturing forth.™FOV CalculatorAre you mindful today?Women: Know Your Limits!
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ZezoS




Posts: 1937

PostPosted: Wed, 20th May 2015 08:40    Post subject:
One thing i learned is:
-If igni isn't enough, and you have to use your sword, use it on horseback. It's so broken it's not even funny Laughing
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madness




Posts: 13315

PostPosted: Wed, 20th May 2015 08:56    Post subject:
ZezoS wrote:
It's so broken it's not even funny Laughing



If it's not funny, why are you laughing? Philosopheraptor

Troll Dad
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zibztrollingme




Posts: 1526
Location: RAR - Racist Against Russia. Apparently.
PostPosted: Wed, 20th May 2015 08:57    Post subject:
I can't use the horse. The controls are worse than in an old school resident evil game. Prefer to walk simply because I have some sort of semi-control over the character :/

So far it's not sucking me in. But I'll persist. Morrowind didn't do much for me initially either and I even gave up only to later go back and waste 3 months of my life in the game (and loved every minute of it).
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torrentelek




Posts: 80
Location: Eastern Erope \ Hungary
PostPosted: Wed, 20th May 2015 08:58    Post subject:
Sorry guys, maybe it has already been asked, but how to change resolution normally? I have very strange options, i would like to play for example in 1280x720, but options are 1024x768, 1280x768, 1360x768 and 1366x768. Confused
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Interinactive
VIP Member



Posts: 29444

PostPosted: Wed, 20th May 2015 09:00    Post subject:
⁢⁢


Last edited by Interinactive on Tue, 5th Oct 2021 00:50; edited 1 time in total
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pillermann




Posts: 2577

PostPosted: Wed, 20th May 2015 09:05    Post subject:
blackeyedboy wrote:

From "should be", to actually being or not being, is a long way in the game. Smile

blackeyedboy wrote:
I do 0 damage to bear

... with the silver sword.

Well then it's working as intended after all. Razz Except that it's stupid that using the "wrong" sword deals 0 damage, it would make more sense to be half or a quarter, but not 0.
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dsergei




Posts: 4051
Location: Moscow, Russia
PostPosted: Wed, 20th May 2015 09:14    Post subject:
It should just break instantly when not fighting monsters! I mean a silver sword would be very impractical.
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pillermann




Posts: 2577

PostPosted: Wed, 20th May 2015 09:20    Post subject:
It's not purely made of silver more like a hardened silver alloy (dunno how the books explain it). Also: magic!
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blackdochia




Posts: 4377
Location: 9th Circle of Hell
PostPosted: Wed, 20th May 2015 09:22    Post subject:
Pc games section dead due to Witcher release! Mr. Green
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ZezoS




Posts: 1937

PostPosted: Wed, 20th May 2015 09:27    Post subject:
Yennefer is such a milf So Much Win

The lighting on the castle is good, but it seems the character is "separated" from the rest of the room as far as lighting goes. It's weird to explain, but it seems the light and shadows are applied differently from the rest of the room. Even on the darkest rooms you see Geralt big pale face clear as day Laughing
Indoor graphics are way better than outdoors. I still prefeer Dragon Age's tho.
Altho face textures are great in this one, prolly the best i've seen. Yennefer is just pure win.
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Rifleman




Posts: 1389

PostPosted: Wed, 20th May 2015 09:29    Post subject:
Kuroyama2 wrote:
lolozaur wrote:
whats with the potions, after the number of uses is depleted you have to manually remove them from the slot and drop them, the recraft a new batch

btw keira Frap Frap Guy


Edit: got ninja'd Sad

Lols. When you meditate the potions will refill. But it will cost you an alchohol item. Like alcohest, vodka or dwarven spirit.

Well... quite the opposite to the real life - when you medidate alcohol bottles becomes empty. MAGIC.

Gonna check with unlimited frames option - got my inventory crash y-day Sad
Thanks for the tip.


harballaz wrote:
Hey dont be so hard the little console eunuchs, they need time to aim their lil vibratin thumbstick.
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prudislav
VIP Member



Posts: 29148
Location: The land of beer and porn
PostPosted: Wed, 20th May 2015 09:34    Post subject:
ZezoS wrote:
Yennefer is such a milf So Much Win

well she was 94 at the end of the saga
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vurt




Posts: 13810
Location: Sweden
PostPosted: Wed, 20th May 2015 09:53    Post subject:
zibztrollingme wrote:
I can't use the horse. The controls are worse than in an old school resident evil game. Prefer to walk simply because I have some sort of semi-control over the character :/


Don't agree at all.. I think the horse controlls better than in most other games where you have a horse (Skyrim, RDR).. a nice feature is that you can just hold down a button if you are on a road and the horse will ride along it automatically. I use a controller though, obviously it's the best choice for this game for a number of reasons.
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chiv




Posts: 27530
Location: Behind You...
PostPosted: Wed, 20th May 2015 10:02    Post subject:
the horse is tricky to control at the start.. sometimes it takes a while to start going, or go in the direction you want.. but once you get it going, its fast and easy.

its the minute, careful controls that it sucks at, but once hes up to speed, its cruisy.


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dannofdawn




Posts: 2227

PostPosted: Wed, 20th May 2015 10:10    Post subject:
chiv wrote:
the horse is tricky to control at the start.. sometimes it takes a while to start going, or go in the direction you want.. but once you get it going, its fast and easy.

its the minute, careful controls that it sucks at, but once hes up to speed, its cruisy.


Yes, that I think is the biggest problem in terms of movement. It takes too long accelerate and decelerate. I would have liked tighter turns, more "arcadey" movements.
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ZezoS




Posts: 1937

PostPosted: Wed, 20th May 2015 10:15    Post subject:
chiv wrote:
the horse is tricky to control at the start.. sometimes it takes a while to start going, or go in the direction you want.. but once you get it going, its fast and easy.

its the minute, careful controls that it sucks at, but once hes up to speed, its cruisy.

But since time slows when you hold the attack key near monsters, it's really easy to kill things on horseback.
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ragnarus




Posts: 686
Location: Somewhere in Warsaw Pact
PostPosted: Wed, 20th May 2015 10:20    Post subject:
zibztrollingme wrote:
ragnarus wrote:
Damn it, what the hell is wrong with this game, locked to 30 fps but still when simply running it doesnt feel smooth, like microstutter every few seconds or anination problem. Someone else noticing it or is that feature od console framerate ?


Check your framerate. If your framerate momentarily dips under 30fps it's gonna have these annoying stutters/frame loss. Same thing happened to me.

Really terribly optimized. There's no excuse for having frame drops when you're at 55 fucking frames (for me).


There must be something to it, despite lowering resolution, and many details it sill can dip below 30, it mostly goes to 29.8 or something like that but maybe its really the cause of this sort of microstuttering.

Also not happy at all with optimization, I know its good looking game etc but its still way to demanding and inconsistent unless you have quite powerful PC. Last hope is more patches and maybe more nvidia drivers Sad
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Danyutz




Posts: 4416
Location: Redplanet
PostPosted: Wed, 20th May 2015 10:37    Post subject:
Until you get used with the controls they aren't quite user friendly - at first i kept pushing different buttons. I decided to go with the gamepad.
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Nui
VIP Member



Posts: 5720
Location: in a place with fluffy towels
PostPosted: Wed, 20th May 2015 10:42    Post subject: this is pretty off-topic! yay for that...
KillerCrocker wrote:
Maybe Your brain will somehow in the future realize that motion blur is integral part of how frame-by-frame is worked by Your brain.

I dont thinks this has anything to do with our brain, but with our eyes simply kind of "integrating" light over time, which then causes motion blur if an object was in motion


KillerCrocker wrote:
When each frame is sharp, that's why image appears unnatural and stuttery compared to how camera would capture it, with each frame blurred in motion.

Its true, that motion blur can help make movies appear less stuttery, but only because the motion or changes becomes less and less discernable

KillerCrocker wrote:
It can be either 24 or 30fps, no matter.

This matters alot. 24 or 30fps will never capture reality properly, unless the recorded motion is slow enough. Even worse, we cannot display such low frame rates without huge issues. Displaying each frame until the next is supposed to, e.g. for ~42ms for 24fps means our visual systems adds motion blur and stutter which are both not in the original image and not even on screen, but are simply a result of our vision. Basically happens, because we track motion even on a screen, even while each frame is actually static for 42 ms. Explanation of the two effects
blur: integration of light of the whole image in our eye happens at several positions because our vision moves => everythings blurred in direction of the tracking
stutter: while your eyes move in direction of movement, the static image obviously stands still for ~42 ms, so in other words, relative to your tracking it actually moves backwards. So each frame wanders backwards for 42 ms and then jumps ahead with the next, repeatedly. This is the real cause for stutter for low frame rates. If you decrease the time each frame is shown, inserting black frames in between, the stutter dissappears. What stays is the forward jumping motion which to my eyes seems much more fluid and flickers like hell with such low frame rates

KillerCrocker wrote:
when recorded with 30-60 shutter speed, each frame is blurred in motion and image appears like in real life.

No really. It will be blurry, no matter what. You will not be able to track motion and see sharp details, unlike reality where tracking makes moving object sharp (object not moving relative to your tracking, integration of light coming from the objects is done in the same place => no blur)

KillerCrocker wrote:
So stop with that bullshit about motion blur being for console derps.

While its true that motion blur can be good, there are problems. First, perfect motion blur would require a huge frame rate, to accurately determine where objects really would go. The Source Moviemaker for example produces its motion blur by rendering more frames than would otherwise necessary for the target frame rate. So motion blur in games is an approximation.
Also, motion blur depends on where you look and what your eye is tracking. The game cannot perfectly predict that. It can for example make the assumption that you're looking at the center of screen in which case it would only work if you actually do so (which is impossible btw, you will track objects on screen, automatically).
So motion is no perfect effect.
A much higher frame rate (120fps and probably more would be better)

KillerCrocker wrote:
just watch this
 Spoiler:
 

To be honest, I think this video is kinda nonsense. I see no reason as to why our visual system should view Video so different than reality, so I strongly believe 1000 fps movies would make them alot more lifelike and not sharper in motion than reality.
The reasons why some people get sick surely lie somewhere else. For example part of the visual information becomes so real, that our visual system gets confused. It detects motion, sometimes of the whole screen, which contradicts whats happening around the screen and to you. The images are also 2D, which could also be the cause. But I do not have any answer to this question, but neither does the video.
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Mister_s




Posts: 19863

PostPosted: Wed, 20th May 2015 10:46    Post subject:
Is Gwent as easy as buy/find good cards = win? Or does some strategy come into it later on?
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Bsham




Posts: 56
Location: England
PostPosted: Wed, 20th May 2015 10:49    Post subject:
KillerCrocker wrote:
So the performance is abysmal... But i can kinda play with 30fps lock and controller so... Well ok... It feels rather bad and i even had to lower few things to keep 30fps
Is there a way to switch the camera? Its so far and during fight geralt positioning in the middle of the screen blocks the view. The movement is super clunky too. Thankfully characters are fantastic. I still think that w1 was better and i even liked its unique fighting system more but i am not too far in w3 yet


Is it? Must be an nVidia thing.

I got an r9 280x OC'd of course, FX8350@4.5, 8GB RAM, crappy old Asus Xonar soundcard. I can turn everthing to on@1080p and then keep everything else to high (minus the "oh look at my hair shit") and my game rarely goes below 52FPS. This game is using 99% of my GPU constanly as well. Makes the fans sounds like a helicopter so really wish it didn't. Never had a new release play this well for me. Minus the random crashes this game loves to do to you.
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Bsham




Posts: 56
Location: England
PostPosted: Wed, 20th May 2015 10:53    Post subject:
madness wrote:
https://www.youtube.com/watch?v=kWQDC8WI_0E

Laughing


your avatar makes it more funny lol
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Interinactive
VIP Member



Posts: 29444

PostPosted: Wed, 20th May 2015 10:58    Post subject:
⁢⁢


Last edited by Interinactive on Tue, 5th Oct 2021 00:50; edited 1 time in total
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pillermann




Posts: 2577

PostPosted: Wed, 20th May 2015 10:58    Post subject:
How do you cook meat? I killed a wolf, looted meat, found a campfire - Gothic logic dictates that I now cook it and eat it to restore HP. But I can only ignite/douse the fire. What gives?
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