The Witcher 3: Wild Hunt
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pillermann




Posts: 2577

PostPosted: Wed, 3rd Jun 2015 13:16    Post subject:
Marcin "CM of the Year" Momot:
"As soon as we have the info regarding the patch release date, we will share it with you here, on the forums, along with the full change list."

Translation: no patch this week.
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JBeckman
VIP Member



Posts: 34994
Location: Sweden
PostPosted: Wed, 3rd Jun 2015 13:20    Post subject:
https://steamdb.info/app/292030/history/

Well the beta branch is updated frequently so at least they are working on it although who knows when they'll actually finish testing or whatever they are doing and finally release it. Very Happy
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Theescapist




Posts: 4108
Location: Manchester U.K
PostPosted: Wed, 3rd Jun 2015 13:21    Post subject:
What a great game this is, everything about it is fantastic, I'm currently only using the 1.02 patch and i am level 6 i think, really enjoying this though.
I've never been a gamer who plays these types of games for really long periods but this is getting me in lol.
Where can i get the patch n fix from someone pm me please with a link?


Ryzen 5 3600 cpu@3.60 Mhz.
hyper x 32 gb ddr 4 memory.
Msi Carbon gaming pro ac motherboard.
Evga 600 psu.
Msi Armour rx 8 gb 5700 Graphic card.
Ps4 Standard 500gb.
Lg 4k 42 inch tv.
Oculus Quest 2.
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Radicalus




Posts: 6422

PostPosted: Wed, 3rd Jun 2015 13:24    Post subject:
pillermann wrote:
Marcin "CM of the Year" Momot:
"As soon as we have the info regarding the patch release date, we will share it with you here, on the forums, along with the full change list."

Translation: no patch this week.


Kind of sad, how it took an obvious troll post calling out Marcin by name in a poll, no less, to get him to say something.
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pillermann




Posts: 2577

PostPosted: Wed, 3rd Jun 2015 13:25    Post subject:
Radicalus wrote:
pillermann wrote:
Marcin "CM of the Year" Momot:
"As soon as we have the info regarding the patch release date, we will share it with you here, on the forums, along with the full change list."

Translation: no patch this week.


Kind of sad, how it took an obvious troll post calling out Marcin by name in a poll, no less, to get him to say something.

Are you the Random66 fella? Cool Face
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Radicalus




Posts: 6422

PostPosted: Wed, 3rd Jun 2015 13:26    Post subject:
I love this line of his:

"The XP fix has been integrated into the patch. It would take a lot of work for us to make it a standalone hotfix, thus affecting the release date of 1.05 again. There are really a lot of issues that this update will fix - we want to make the game right for everyone."

So basically, this is how it went: they made the hotfix, then took time to bundle it with the patch, then patch got delayed, and now it would take more time to separate tho hotfix.

All this because they mismanaged.

Very Happy

This is fun to watch.
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Radicalus




Posts: 6422

PostPosted: Wed, 3rd Jun 2015 13:27    Post subject:
pillermann wrote:
Radicalus wrote:
pillermann wrote:
Marcin "CM of the Year" Momot:
"As soon as we have the info regarding the patch release date, we will share it with you here, on the forums, along with the full change list."

Translation: no patch this week.


Kind of sad, how it took an obvious troll post calling out Marcin by name in a poll, no less, to get him to say something.

Are you the Random66 fella? Cool Face


I won't deny I'm having a bit of fun trolling the guys over there Very Happy The trick is to hover on the edge of believability, and people won't be able to tell if you're serious or not Very Happy
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dsergei




Posts: 4059
Location: Moscow, Russia
PostPosted: Wed, 3rd Jun 2015 13:34    Post subject:
Just add the xp with the console or Cheat Engine and keep playing. I mean you already took the time calculating the exact amount.
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pillermann




Posts: 2577

PostPosted: Wed, 3rd Jun 2015 13:35    Post subject:
Glad you're having some fun with the game after all. Beats not playing at all, heh. Razz
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Radicalus




Posts: 6422

PostPosted: Wed, 3rd Jun 2015 13:37    Post subject:
Yeah, sadly I have other bugs as well - skill bugs. I went for a crit build, and realized cat school techniques and other crit related stuff just doesn't work.

It often shows up right in the character sheet, but during combat, after much testing, my crit damage is not calculated right. Others have confirmed this in the past few days on the forums.

It's sad, but it's true.

Skellige still takes my breath away though, looks fucking amazong.
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konkol84




Posts: 3679
Location: Po(o)land
PostPosted: Wed, 3rd Jun 2015 13:48    Post subject:
@Radicalus

Ask that fucker what are his plans for the 4 day long weekend...
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Radicalus




Posts: 6422

PostPosted: Wed, 3rd Jun 2015 13:52    Post subject:
konkol84 wrote:
@Radicalus

Ask that fucker what are his plans for the 4 day long weekend...


The way I see it, he's done answering.

He's following strict policy, he will not say anything about timing of release, that much is clear.

Most people are probaly not hit by the bugs, or are unaware. The uproar would be much higher, is this affected like as much as 30-40% of players.
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demde




Posts: 6537
Location: Lake Karachay
PostPosted: Wed, 3rd Jun 2015 14:00    Post subject:
Next week DLC's

The Witcher 3: Wild Hunt - Fool's Gold
The Witcher 3: Wild Hunt - 'Ballad Heroes' Neutral Gwent Card Set


AMD Ryzen 7 7800X3D / MSI Gaming X Slim GeForce RTX 4080 SUPER / ASRock B650 PRO RS / Arctic Liquid Freezer III 360 / G.Skill Trident Z5 Neo 2x16GB DDR5-6000 CL30 / Samsung 980 Pro 2 TB / SeaSonic VERTEX GX-850 850W Gold / Lian Li LANCOOL 216
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Radicalus




Posts: 6422

PostPosted: Wed, 3rd Jun 2015 14:04    Post subject:
konkol84 wrote:
@Radicalus

Ask that fucker what are his plans for the 4 day long weekend...


Here you go:

"Because we will be working through the long weekend if needed to release the patch ASAP." From Marcin.

Very Happy

Man, trolling was never this effective before for me Very Happy

I'm starting to feel bad for poor Marcin.
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konkol84




Posts: 3679
Location: Po(o)land
PostPosted: Wed, 3rd Jun 2015 14:07    Post subject:
yeah, surely they will be working their asses off Reaction
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StEFaN7




Posts: 5882
Location: them swamps
PostPosted: Wed, 3rd Jun 2015 14:15    Post subject:
demde wrote:
Next week DLC's

The Witcher 3: Wild Hunt - Fool's Gold
The Witcher 3: Wild Hunt - 'Ballad Heroes' Neutral Gwent Card Set


fools gold a quest mission i guess?


I can see your soul at the edges of your eyes..


Last edited by StEFaN7 on Wed, 3rd Jun 2015 14:28; edited 1 time in total
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pillermann




Posts: 2577

PostPosted: Wed, 3rd Jun 2015 14:21    Post subject:
Radicalus wrote:


"Because we will be working through the long weekend if needed to release the patch ASAP." From Marcin.

Faith in CDBROject restored. So Much Win
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Radicalus




Posts: 6422

PostPosted: Wed, 3rd Jun 2015 14:23    Post subject:
I'm going to lay off the trollposting. Having accomplished the mission of finally getting some info out of them.

I'm going to leave the poll open though, for continued laughs Very Happy
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AndreaSpooky




Posts: 1260

PostPosted: Wed, 3rd Jun 2015 14:34    Post subject:
can you good fellas advise me some good sweetfx preset?

I'm using the "1000 times better" which is not bad, but I can't see shit in certain situations, like indoor roaming/talking.
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demde




Posts: 6537
Location: Lake Karachay
PostPosted: Wed, 3rd Jun 2015 14:37    Post subject:
We can get really bad surprise with v1.05 patch.
Seems gog galaxy client downloaded some files into bin/x64 folder - dxgi.dll and d3d11.dll and if you replace with sweetfx ones game crash.
Hopefully this won't be part of the new patch


AMD Ryzen 7 7800X3D / MSI Gaming X Slim GeForce RTX 4080 SUPER / ASRock B650 PRO RS / Arctic Liquid Freezer III 360 / G.Skill Trident Z5 Neo 2x16GB DDR5-6000 CL30 / Samsung 980 Pro 2 TB / SeaSonic VERTEX GX-850 850W Gold / Lian Li LANCOOL 216
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Lathieza




Posts: 7146
Location: NL
PostPosted: Wed, 3rd Jun 2015 14:39    Post subject:
Radicalus wrote:
Yeah, sadly I have other bugs as well - skill bugs. I went for a crit build, and realized cat school techniques and other crit related stuff just doesn't work.

It often shows up right in the character sheet, but during combat, after much testing, my crit damage is not calculated right. Others have confirmed this in the past few days on the forums.

It's sad, but it's true.

Skellige still takes my breath away though, looks fucking amazong.


Im using this same build and i couldn't care less. I feel so extremely OP with the current damage already, its not even funny.


Empty again Sad
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pillermann




Posts: 2577

PostPosted: Wed, 3rd Jun 2015 14:43    Post subject:
demde wrote:
We can get really bad surprise with v1.05 patch.

Then we blame Radicalus because he rushed them to release it too early.
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randir14




Posts: 4950

PostPosted: Wed, 3rd Jun 2015 14:45    Post subject:
demde wrote:
We can get really bad surprise with v1.05 patch.
Seems gog galaxy client downloaded some files into bin/x64 folder - dxgi.dll and d3d11.dll and if you replace with sweetfx ones game crash.
Hopefully this won't be part of the new patch


Interesting, I just checked and you're right. I wonder what it's about.
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Radicalus




Posts: 6422

PostPosted: Wed, 3rd Jun 2015 14:51    Post subject:
pillermann wrote:
demde wrote:
We can get really bad surprise with v1.05 patch.

Then we blame Radicalus because he rushed them to release it too early.


All shall be my fault!
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fawe4




Posts: 1786

PostPosted: Wed, 3rd Jun 2015 16:05    Post subject:
Just had an amazing Gwent match. It was against a merchant in the richer part of Novigrad next to noticeboard. Nilfgard vs Nilfgard. With both of us having very similar decks. Decoys, recalling creatures, and spies. First two rounds ended very quickly with both of us saving cards, couple of spies and early end. Then in the last one everything came out. Recalls came out to bring back previously used spies, those entered the game to further raise hand size, and were immediately decoyed and cast again on the other side. It went to such extend that he was down to five cards in his deck and I to eight. Whole playing field ended being filled with playing cards, and we both went way over hundred scorewise. Lost the match, and then easily defeated him on a lucky hand, but damn, never expected to have such fun in a mini game, and see ai play so smart.
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Interinactive
VIP Member



Posts: 29461

PostPosted: Wed, 3rd Jun 2015 16:47    Post subject:
⁢⁢


Last edited by Interinactive on Tue, 5th Oct 2021 00:47; edited 1 time in total
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Wed, 3rd Jun 2015 16:47    Post subject:
Interinactive wrote:
[WTT] 900kgs of dog tallow


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A-A




Posts: 3156
Location: New york
PostPosted: Wed, 3rd Jun 2015 16:51    Post subject:
Is there a weight limit removal mod?
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Wed, 3rd Jun 2015 16:52    Post subject:
A-A wrote:
Is there a weight limit removal mod?


There's a modified patch.bundle floatingaround or a hex edit on the witcher3.exe that sets all weights to 0.01.
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Frant1c




Posts: 311
Location: Not here.
PostPosted: Wed, 3rd Jun 2015 17:09    Post subject:
A-A wrote:
Is there a weight limit removal mod?


I'm using http://www.nexusmods.com/witcher3/mods/8/? can't belive they don't have a storage option, especially since they had to add it in Witcher 2.
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