Project CARS
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Adol




Posts: 57

PostPosted: Thu, 11th Jun 2015 08:30    Post subject:
Janz wrote:
nope cause steam dlcs get activated by the emu. the files are already there cause there was no patch in the last days. the files were there even prior official release and thats why full members and above get them for free cause they were already done with the crowd founding money (time stamps of all car files are 23th april for me)


Excuse me but no to I cant install it or nope to it will fuck my legal pcars installation?
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Janz




Posts: 14001

PostPosted: Thu, 11th Jun 2015 11:12    Post subject:
u need to use a crack to use dlcs!
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NaViTo




Posts: 311

PostPosted: Thu, 11th Jun 2015 23:33    Post subject:
Patch 1.4 released, 531mb

Quote:
Project CARS –Patch 1.4 – Release Notes

General
* Pagani Monza Clubday invitational event - No longer causes the game to crash when using a specific livery on the Pagani Huayra.
* PC - Fixed an issue that would cause the game to crash while watching saved replays, when shared memory is enabled.
* PS4 - Anisotropic filtering has been increased to help reduce blurry textures.
* PS4 - Temporal anti-aliasing has been further optimized. This reduces the ghosting effect and additionaly gives the player full control via a slider to tweak the resulting image according to personal preference.

Performance improvements
* Xbox One - Various performance optimizations, adding up to an average of 5-6% performance improvement. This results in an overall smoother experience.
* PS4 - All shaders have been rebuilt using new shader compiler, giving a significant performance boost in some areas.
* PS4 - CPU performance gains due to new more aggressive code optimisations.

Physics & AI
* The AI loss of grip that results from tyre degradation as a result of wear is now more noticeable.
* The AI will now show much more realistic grip loss when running on slick tyres in the rain.
* First pass improvements on various tracks to enhance the AI performance and ability (Azure Circuit, Donington GP, Watkins Glen, Bathurst, Nordschliefe)

Pitting, tuning, setups
* Fixed an issue where certain street cars would pit for tyre change during rain when they already had the correct tyres fitted.
* Fixed an issue where custom vehicle setups were lost when progressing through sessions.
* Improved the system used to select the most appropriate tyres based on current and predicted weather conditions.
* Ensure that the AI always pit when they need to change tyres based on the weather conditions.
* The Default strategy will now correctly show the tyres that will be fitted on the player vehicle during a pit stop.
* The pit stop routine will no longer start during online races until the player closes the pit stop menu. This ensures that the player has enough time to select or configure an appropriate set of actions before the pit crew start working on the car.
* Tyre pressures will now be correctly set when the player changes to a new set of tyres.
* The currently-active Pit strategy will now remain in action when advancing through race sessions.

Online
* Fixed an issue where the player was sometimes given a large time penalty when exiting the pit lane.
* Fixed an issue where the remaining session time displayed an incorrect value in the Tuning screen.
* Fixed an issue that at times would prevent a player from entering a race, after joining a second online lobby.
* Fixed and issue where the Track Location popup would at times appear on some screens.
* PS4 – The lobby browser now displays random lobbies instead of always the oldest lobbies.
* PS4 – Fixed an issue where network features could not be used after resuming from rest mode.
* PC - The lobby browser now automatically extends the search distance for lobbies when not enough of them are found using the default filter. Lobbies that are hosted further away (and therefore have potentially worse latency to all peers) appear at the bottom of the browser, and are colour coded with yellow or orange icons do indicate the quality of the connection.
* PC - The session host now regularly sets the current timestamp into a session attribute, so that sessions with too old timestamps are not displayed in the browser. This prevents stale sessions with no active host from appearing in the session browser.
* PC - When joining a session, the client now attempts to request the member details multiple times before giving up. This helps to improve the success rate of joining online sessions.
* Xbox One – Fixed an issue where matchmaking was not filtering the race length correctly.

Controls – All platforms
* Fixed pedals and triggers that vibrates during replays.
* Fixed an issue that causes the wheel centring spring to be active during driving.
* Improved force feedback strength and tweaked the default force feedback parameters for all supported wheels based on community feedback.
* Further enhancements to the steering feeling – Improved blending between the tyre force spring and the steering lock spring.
* Improved behaviour of the wheel force springs while navigating the menu system.

Controls – PS4
* Fixed an issue where the player got stuck on the career screen when entering driver name using a wheel controller.
* Improved the support implementation of several older Fanatec wheels, such as the GT2, GT3, and CSR.
* Fixed the Fanatec CSS so that it works correctly in sequential mode.
* Fixed the Fanatec CSP pedals to save the calibration correctly if player calibrated only pedals.
* Fixed the Fanatec CSP ABS rumble.
* Fixed the Fanatec CSW handbrake.
* Game Pad - Tilt Control support implemented to allow controller tilt to be used to control the vehicles.

Vehicles
* Adjusted handbrake strength on vehicles which are equipped with handbrakes.
Fixed an issue where the rain wipers’ state did not reset correctly when restarting a session.
Fixed an issue where light glows from a vehicle behind the player would sometimes appear in front of the player.
* Fixed fuel pressure gauge calibration in several cars.
* Fixed an issue where a white border would at times appear around the brake light glow of certain cars.
* Ford Mk.IV – Improved the collision model to prevent vehicles wedging in under other vehicles.
* Formula Gulf, Gumper Apollo, Formula Rookie - Fixed and issue with the livery sets that caused the livery selection to display wrong liveries.
* Lykan Hypersport -Statistics updated to latest manufacturer specification.
* Lotus 72D - Improved handing characteristics, exposed bump stops to be adjustable in the vehicle setup, reduced cold sensitivities of the slick tyres, adjusted the AI speed, wear and rain tires to match the player’s experience.
* Karts - Reworked the Karts optimization to help address performance drops with a lot of Karts on track.
* McLaren 12C GT3 - Adjusted the vehicle pose to more closely match the real car.
* BMW M3 GT4 – Improved the accuracy of the levels at which the oil and water temperature warning lights will activate.
* Ford Escort RS1600 - Improved the collision and wheel contact model to prevent climbing over other cars in collisions.
* 250cc Superkart – Improved the default setup to address controller issues on higher speed tracks, and improved the AI handling.
* Lotus 49 – Improved the AI handling of the vehicle in corners and in close racing.
* Pagani Huayra - Reduced fuel consumption to around 3mpg in hard track use, and improved cooling to prevent engine overheating.

Tracks
* Bathurst – Removed cones in the pit lane that was causing cars to get stuck.
* Watkins Glen – Fixed a number of accuracy issues around the track.
* Lemans 24h – Improved the race line at a few corners to keep the LMP cars off the curbs as this was causing the cars to lean over on two wheels.
* Silverstone National – Vehicle grid placement reworked to more closely align with the painted start boxes.
* Hockenheim (various layouts) – Reworked the wet weather reflection mapping to address incorrect object reflections.
* Willow Springs – Fixed an issue where the vehicle could drive through the barriers when exiting the pits.

GUI
* Driver Network Profile - Visual tidy up to improve usability.
* Fixed an issue where very thin lines would not always appear.
* Added support for better info display on the Community Events page.
* Fixed the issue where HUD customization was not saved on exiting a session.
* Fixed an issue where the Potential Lap time display on the Lap Info board would be inconsistent with the sector times being displayed.
* Monitor/Spectate mode - Fixed an issue where the vehicle being viewed would automatically reset to the player’s vehicle on leaving the monitor screen.


MB: ASRock 970 Extreme3 R2.0 | CPU: AMD FX-6300 @4.0Ghz | RAM: Kingston HyperX® Fury 2x4GB DDR3 1866MHz | GPU: Sapphire Radeon R380X Nitro Dual-X OC 4GB GDDR5
Display: ASUS VS228H | OS: Windows 10 x64 | Controller: Logitech Gamepad F310 / Logitech Driving Force™ Pro
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fearwhatnow




Posts: 3451

PostPosted: Fri, 12th Jun 2015 16:53    Post subject:
Performance is drastically improved for me with the new patch. AI is better too regarding clean driving.


Q6600 OC 3.0ghz, MSI R9 280x Gaming Edition, 7gb ram, Asus P5KC
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hehehemann




Posts: 320

PostPosted: Fri, 12th Jun 2015 18:37    Post subject:
At last I can see more than a handful of multiplayers servers.

I upped my graphics settings too and I'm still getting a nice 60fps so the patch seems to have worked quite well for my issues Smile
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Janz




Posts: 14001

PostPosted: Fri, 12th Jun 2015 18:46    Post subject:
how is the improved ffb? dont forget to remove the ffbtweak files after this patch. performance was always good here, almost steady 60fps even with ds2x
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Silent_Lurker




Posts: 7519
Location: France
PostPosted: Fri, 12th Jun 2015 20:41    Post subject:


This guy "JonZ" rocks, really.


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Janz




Posts: 14001

PostPosted: Fri, 12th Jun 2015 20:47    Post subject:
very nice video indeed
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NaViTo




Posts: 311

PostPosted: Fri, 12th Jun 2015 20:55    Post subject:
Silent_Lurker wrote:
This guy "JonZ" rocks, really.


I have no words... simply AWESOME! Smile


MB: ASRock 970 Extreme3 R2.0 | CPU: AMD FX-6300 @4.0Ghz | RAM: Kingston HyperX® Fury 2x4GB DDR3 1866MHz | GPU: Sapphire Radeon R380X Nitro Dual-X OC 4GB GDDR5
Display: ASUS VS228H | OS: Windows 10 x64 | Controller: Logitech Gamepad F310 / Logitech Driving Force™ Pro
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PumpAction
[Schmadmin]



Posts: 26759

PostPosted: Fri, 12th Jun 2015 23:36    Post subject:
Jonz did it again, absolutely fantastic.


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Wubbajack




Posts: 769
Location: Polandball's right eye
PostPosted: Sat, 13th Jun 2015 00:07    Post subject:
Very nice video, but...
All those bug videos on the internet speak louder than any words on any forums as well Rolling Eyes
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ixigia
[Moderator] Consigliere



Posts: 65118
Location: Italy
PostPosted: Sat, 13th Jun 2015 00:47    Post subject:
That video makes me want to go outside naked, take my Yaris and push it to the limit (60km/h) for hours Me Gusta

Anyway, since the RLD update is no buena (repacked 1.3), this is the correct one: Project.CARS.Update.v1.4.Incl.DLC-ALI213
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dodger2020




Posts: 3537

PostPosted: Sat, 13th Jun 2015 01:36    Post subject:
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Silent_Lurker




Posts: 7519
Location: France
PostPosted: Sat, 13th Jun 2015 09:31    Post subject:
I don't know what to think about these news Logitech wheels honestly ...

They just sounds like G27s without H Shifter (optional now) and for almost twice the price Neutral


Serious Rig: CPU : Ryzen7 9800X3D | GC : NVIDIA RTX 5080 FE | Mobo : MSI MPG Carbon X870E | RAM : 64GB DDR5 TridentZ5 Neo 6000 | Case : Fractal Define 7 XL | Cooler : Fractal Celcius S28 Prisma | PSU : Corsair RX1000 Shift | Monitor : LG Oled C2 42" 4K/G-Sync
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Silent_Lurker




Posts: 7519
Location: France
PostPosted: Sat, 13th Jun 2015 16:55    Post subject:
Seriously,

XBone / PC wheel (way less buttons than G27 and no shifter leds):


PS3 / PS4 / Pc also :


H shifter (optional +$60 G27 buttons missing) :


Pedals (like G27 ones) :


Rolling Eyes


Serious Rig: CPU : Ryzen7 9800X3D | GC : NVIDIA RTX 5080 FE | Mobo : MSI MPG Carbon X870E | RAM : 64GB DDR5 TridentZ5 Neo 6000 | Case : Fractal Define 7 XL | Cooler : Fractal Celcius S28 Prisma | PSU : Corsair RX1000 Shift | Monitor : LG Oled C2 42" 4K/G-Sync
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Janz




Posts: 14001

PostPosted: Sun, 14th Jun 2015 20:52    Post subject:
for our filthy pirates:
Project.CARS.Update.v1.4.Incl.DLC.Repack-RELOADED
Quote:

NOTE: On first release we missed to include the v1.4 update.


sure they missed it the update just wasnt live when they released the prior version, dumbasses
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fawe4




Posts: 1807

PostPosted: Sun, 14th Jun 2015 21:14    Post subject:
Silent_Lurker wrote:
I don't know what to think about these news Logitech wheels honestly ...

They just sounds like G27s without H Shifter (optional now) and for almost twice the price Neutral


Nothing on Logitechs side, it's just MS being assholes. They forced their own standard for xbone, so every wheel manufacturer needs to pay hefty royalties, and that raises price of wheels.
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guvna




Posts: 814

PostPosted: Sun, 14th Jun 2015 22:13    Post subject:
Janz wrote:
for our filthy pirates:
Project.CARS.Update.v1.4.Incl.DLC.Repack-RELOADED
Quote:

NOTE: On first release we missed to include the v1.4 update.


sure they missed it the update just wasnt live when they released the prior version, dumbasses

The hell was in that release then? Just dlc?
New one is over 3gig Surprised
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Janz




Posts: 14001

PostPosted: Sun, 21st Jun 2015 03:13    Post subject:
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PumpAction
[Schmadmin]



Posts: 26759

PostPosted: Sun, 21st Jun 2015 10:56    Post subject:
Because... i don't see any difference except for the minimal rain smear. The other effect has been there for several months already.


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Silent_Lurker




Posts: 7519
Location: France
PostPosted: Sun, 21st Jun 2015 11:35    Post subject:
Also I rarely drive when it is raining.

I use to play video games instead. Very Happy


Serious Rig: CPU : Ryzen7 9800X3D | GC : NVIDIA RTX 5080 FE | Mobo : MSI MPG Carbon X870E | RAM : 64GB DDR5 TridentZ5 Neo 6000 | Case : Fractal Define 7 XL | Cooler : Fractal Celcius S28 Prisma | PSU : Corsair RX1000 Shift | Monitor : LG Oled C2 42" 4K/G-Sync
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jermore




Posts: 1088

PostPosted: Sun, 21st Jun 2015 16:30    Post subject:
PumpAction wrote:
Because... i don't see any difference except for the minimal rain smear. The other effect has been there for several months already.

It's a definite improvement. The original shader looked pretty damn awful too.

Project cars wrote:

Below are two new sneak-peek WIP videos, showing off physics-based rain droplet movement in action.

I really hated the windscreen rain drop effect that have so I'm glad it's being replaced here.
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Janz




Posts: 14001

PostPosted: Sun, 21st Jun 2015 16:42    Post subject:
it is! not working perfect though atm, you can see the drops magically disappearing on the sides
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paxsali
Banned



Posts: 18352

PostPosted: Sun, 21st Jun 2015 17:25    Post subject:
⁢⁢


Last edited by paxsali on Thu, 4th Jul 2024 21:45; edited 1 time in total
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Kaltern




Posts: 5859
Location: Lockerbie, Scotland
PostPosted: Sun, 21st Jun 2015 22:58    Post subject:
That was pretty cool Very Happy


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Janz




Posts: 14001

PostPosted: Mon, 22nd Jun 2015 19:06    Post subject:
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freiwald




Posts: 6968

PostPosted: Mon, 22nd Jun 2015 19:15    Post subject:
what are they doing? they just released a game that people bought. why not put more effort in this game then a new one?
what new stuff do they want to add which justifies taking money again? disgusting
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Janz




Posts: 14001

PostPosted: Mon, 22nd Jun 2015 19:20    Post subject:
was announced a long time ago that pcars2 will come soon, it will take another 3-4 years till that will be finished. and ofc they still will work on pcars1 improvement.

nice to see they want to improve the engine heavily with dropping dx9 and 32bit support at all
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Silent_Lurker




Posts: 7519
Location: France
PostPosted: Mon, 22nd Jun 2015 19:21    Post subject:
Janz wrote:
http://www.wmdportal.com/projects/project-cars-2/



Better hop in before they close registration, you have been warned guys Wink


Serious Rig: CPU : Ryzen7 9800X3D | GC : NVIDIA RTX 5080 FE | Mobo : MSI MPG Carbon X870E | RAM : 64GB DDR5 TridentZ5 Neo 6000 | Case : Fractal Define 7 XL | Cooler : Fractal Celcius S28 Prisma | PSU : Corsair RX1000 Shift | Monitor : LG Oled C2 42" 4K/G-Sync
Mobile Rig : Asus ROG751 JT | i7-4720HQ | GTX 970m | 16GB DDR3 \ G-Sync
Just for the LUL: PS4 Pro / Nintendo Switch / Wii U
$team, Orishit, Upay, PSN : Athlonic
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Janz




Posts: 14001

PostPosted: Mon, 22nd Jun 2015 19:24    Post subject:
dunno if i should go for bronze or silver, much money. ~70 euros for bronze
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