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Posted: Sat, 11th Jan 2014 22:55 Post subject: |
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just found out about this one, only one question : your team is made only by a few units like in disciples or you can put hundreds of units like in kings bounty?
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Doh!
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Location: Wellhigh DK
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Posted: Sun, 12th Jan 2014 19:52 Post subject: |
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lolozaur wrote: | just found out about this one, only one question : your team is made only by a few units like in disciples or you can put hundreds of units like in kings bounty? |
Havent played it, but from what ive seen, its a few units.
So whats the verdict of this game, it looks like something I would love, but reading the games forum always gives me cold feet (mostly because of near total lack of feed back).
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briangw
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Location: Warren, MN
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Posted: Mon, 13th Jan 2014 15:19 Post subject: |
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It is a few. I watched a "Let's Play" of it. The limit is 12 and from what I think I saw, you have the front line of 5 people, the middle line of archers is at 4, the back line (priests/healers) is at 3. It looks like it is hard coded for unit types. You can equip them with various weapons and level them up to different types when they gain experience. I read a couple of places saying that it is similar to the Mount and Blade system.
If one of your peeps falls in battle and is incapacitated, you can heal them and your party back at your castle for some gold. Otherwise, you'll have to replace them.
Given the feedback on it and how it plays similar to Disciples, I am thinking about picking it up. The Devs are very involved in the Steam forums too.
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Morphineus
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Posted: Mon, 13th Jan 2014 15:56 Post subject: |
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It looks quite good indeed. Will get it eventually 
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prudislav
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Posted: Fri, 17th Jan 2014 23:55 Post subject: |
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Posted: Thu, 14th May 2015 20:29 Post subject: |
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prudislav
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Posted: Thu, 14th May 2015 20:35 Post subject: |
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nice - really like the Summer flood of full releases of some great KS/EA projects
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Posted: Fri, 3rd Jul 2015 03:08 Post subject: |
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I have just played it for an hour or two, so here's a quick review:
The first impression is not that great, because though the graphics are serviceable, everything is very static and the characters look very wooden, but once you delve into it, it gets better and better. It's very similar to an older game called Expeditions Conquistador, you have a band of men and roam the countryside. You play a feudal lord, so once you have a castle, neighboring villages pay taxes to you that you have to personally collect while battling foes, discovering various plots and side-quests and generally building the strength of your band to be up to the challenges down the road.
Some of the choices you make are interesting - will you fill your ranks with cheap peasants and see them fall like flies, possibly dooming your first encounter to a failure? Or will you hire mercenaries that have decent skills and equipment, but watch your meager funds shrink fast since mercenaries must be paid daily?
The world you travel through is solid Middle Ages fiction, think Darklands if you played it, Germanic petty states and baronies with constant rivalries, conflicts and intrigue. There are witches, warlocks and miracles in the game, but well within the beliefs of Middle Ages folks, so think hexes, curses and miraculous healing rather than fireballs and levitation.
Combat is turn based on a hex board with a few interesting twists - you have three ranks of troops, melee, archers and support (spellcasters and healers). You cannot move your troops around freely, but must always attack the closest foes or use a special ability. Shielded knights have the privilege of waiting in defense behind their shields, which is a shield-related special ability. I was confused by these rules for a while, but now I really like them. The necessity to attack the closest foe means you cannot run around the melee troops and gang on the poor cleric or healing maid in the back like say in Dragon Age. You have to either wrap around the enemy line, or punch through somewhere to reach the fragile supports.
Out-of-battle healing has to be paid for (which I find stupid - if that herbalist could conjure my 20hp back in combat, why can't she do it again after the fight?), troops do not die in combat, but are knocked into some sort of weary stupor and skip next fight as a result.
There is a very rich lore to be read through walls and walls of text with myths, rumors and tales, and also tons of dialogue. There are few to none random encounters, every group roaming the land has its purpose, be it a wandering group of guards, bandits harassing locals of peasants on their way to the fields.
Generally, I'd give it 7 out of 10 - solid, if a little bare and clunky game. The translation is poor, unfortunately, with the occasional Russian word written in Cyrillic left buried in the text, and countless weird expressions like "horse pike" (it's a lance, of course).
Last edited by KamamuraCZ on Fri, 3rd Jul 2015 18:51; edited 2 times in total
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Posted: Fri, 3rd Jul 2015 03:30 Post subject: |
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^ Thanks for the review. Think I'm going to give it a shot.
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Posted: Fri, 3rd Jul 2015 12:57 Post subject: |
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you have to pay most troops as they are mercs, so if you dont manage your funds you will be without troops til you can afford to pay them again.
Ryzen 7 7800X3D, 32GB Kingston Fury Beast @6000MHz, GIGABYTe RTX 4070Ti Eagle OC
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Posted: Fri, 3rd Jul 2015 18:49 Post subject: |
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Yea, I remember that about Disciples, and I still find it silly. It led to artificially prolonged fights, you just let the last weakened enemy bang on the shield of your knight while the healers in the back did their work.
One tip for playing concerning a not-so-obvious thing - be wary when the plot reaches end of a chapter, you may encounter a situation when your companions suddenly say "good bye" and trod off with your helmets, breastplates and swords. So when equipping, concentrate on your main character and give him always the best stuff. When you suspect a turn in the plot (like, say, the party goes to a port to catch a ship, wink-wink), remove the gear from the secondary characters to increase your chances to retain the gear.
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Posted: Sat, 4th Jul 2015 20:45 Post subject: |
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Been playing some more, and certain aspects of the game are very strange. I like how you can decide with whom you will side in the conflict - you can't please everyone, and you must choose at one point, obviously, though I did not yet.
However, the single biggest drain on my funds is the damned healing. Be wary of spearmen, because they have first strike and will always bleed your troops some, which translates to after combat costs. If you try to save and let your men get knocked out you will pay even more, because restoring from the KO means extra fee, so it only aggravates the problem.
Therefore, take a healer as soon as possible, the healing class in the game starts as "maid", then goes via "herbalist woman" to two branches of specialization. Since fighters must attack the closest enemy, you can sort of predict who will get knocked around most and heal/buff those people to prevent KOs. The other support branches like monks provide only negligible buffs, IMO the healing is far better (found out too late, I now have a levelled monk in my party).
Moreover, be wary of peasants, because they will never level up to anything better, and so will just eat your exp that could go to a more meaningful class. Use them to fill up ranks in emergency, since their hiring fee is like 6 gold, then ditch them when not needed. Equipped, they rise from terrible to mediocre, but they still take up valuable slots in your party.
Moreover, archers seem to be crap.
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JBeckman
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JBeckman
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Posted: Mon, 6th Jul 2015 22:33 Post subject: |
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I was hoping this game would turn out to be good, but it's just too boring and simplistic. It feels like a barebones version of Expeditions Conquistador.
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Posted: Tue, 7th Jul 2015 02:41 Post subject: |
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Well, the next chapter is where the game opens up. I still kinda like the game, even though it's very crude, clunky, and full of bugs.
Don't bother playing unless you have at least version 1.0.0.3, because it fixes a crash occuring when specific spells are used in NPC battles, and in my latest save it crashes 100 percent in 1.0.0.2.
Plus the debug logs indicate it was compiled from Delphi 7 - not the most efficient language for games.
Sill, I like the pure medieval Germanic setting, it's a nice change from the americanized Tolkien clones that monopolize the genre - all the Elder Scrolls are as generic and horrible NPC and setting wise as you can get.
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Posted: Tue, 7th Jul 2015 04:10 Post subject: |
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It's part of the game myth lore:
Spoiler: | It's a guy who gave his arm to a sorcerer in exchange for superhuman strength |
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Posted: Tue, 7th Jul 2015 14:21 Post subject: |
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Legends of Eisenwald Update v1.003-CODEX
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Posted: Tue, 7th Jul 2015 16:01 Post subject: |
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Posted: Wed, 8th Jul 2015 19:16 Post subject: |
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The game's plot twists are some of the stupidest I have ever seen in a game:
Spoiler: |
Well, this is a major flop, to be honest, the main character uses the wine from Erglanz to put another character to sleep to switch his weapon for a prop. Therefore, he must be aware of the effect of this specific type of wine. Yet, there is a major deus ex machina flop at the end of chapter 2 (really heavy spoilers ahead).
Dramatic scene. Having defeated the outpost tower guards, our hero rushes to find out what happoned to his family. Time is of the essence, despite the fact that our hero spent weeks riding around, acting as a delivery boy for his local vassals. But now, now, he must not dally any longer. Out of the gate he rushes, but suddenly a kite is seen flying on the sky.
Gunther, the formerly anonymous crossbowman: "My liege, I am no coward, but that kite looks exactly like death."
Hero: "Why do you say that, my formerly mute companion?"
Gunther: "No particular reason, my liege, just a feeling that we should not go further."
Hero: "But my family's life may be hanging by the thread right now! Damn, Gunther, what do you propose we do?"
Gunther: "Well, perhaps, how about retreating to a nearby pub, abandoning the recently conquered tower, to ... erm... think about all this."
Hero: "Very well, despite my haste and urgency, and better judgement, that seems like a perfectly reasonable course of action. Off to the pub then!"
An hour later, in Old Lothar's Pub:
Hero: "Well, now that we are here, what shall we do?"
Anonymous woman: "Dear Sir, I urge you not to enter that castle, for it will be your death."
Hero: "Oh, well, but since my family is there, it's my duty! I have to try at least."
Woman: "Well, in that case, I propose that you drink this cup of a suspicious looking wine."
Hero: "Hmm, this thick and aromatic wine, what does it remind me. Hmmm... "
Innkeeper: "It's a special wine from Erglanz, sir."
Hero: "Yes, I distinctly remember that we used wine from Erglanz to put that oaf Erich to sleep. It looked, smelled and tasted exactly like this wine here. Hmm... curious, even the bottle looks similar. Would it be preposterous to think that after drinking this, I will fall asleep for a whole day just like good Erich did?"
Mysterious woman: "Now that is a bit of a long shot, isn't it? Coincidence does not imply causality. After all, you may not be sure that Erich did fall asleep because he drank a cup of wine similar to this. Perhaps he ate something. Or suffered from bouts of malaria."
Hero: "Well deducted, mysterious yet strangely trustworthy woman! I shall do as you propose, and drink this cup of wine similar to a brand of heavy, sleep-inducing wine right away."
One day later.
Hero: "Gosh! What happened? My head!"
Innkeeper: "You fell asleep after drinking a cup of wine from Erglanz. It puts everyone to sleep. Everyone knows it. Even you knew it."
Hero: "Indeed I did, but the clever plot twist swallowed me like a wild river current. Quickly, to the castle now! After riding around for a week like a bored tourist and after a night's stupor in the inn, I am sure time is still of the essence!"
Gunther: "I am sure it still is, my lord."
Well, I have seen sillier scenes only in a Monty Python sketch. Who writes the story for the game anyway? Surely after spending a few more coins, you could find someone less clumsy.
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Posted: Fri, 10th Jul 2015 16:32 Post subject: |
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thats not the only stupid part of the plot, you will see
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Posted: Sat, 17th Oct 2015 10:29 Post subject: |
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I have the Codex release and this game is buggy as hell. I can't get proper full screen and it crashes if I am inactive for a while. I do have the two Codex patches (1.003 latest). Can anyone tell me if these issues were fixed with the proper game/patches? I don't want to buy this if they are still there.
I know others are suffering CTD's etc.
Thanks
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