I agree strongly with it but my main gripe is that the writting will be mediocre at best with the big suprise that you are a replicant.
sar·casm | \ ˈsär-ˌka-zəm \
1: a sharp and often satirical or ironic utterance designed to cut or give pain
2a: a mode of satirical wit depending for its effect on bitter, caustic, and often ironic language that is usually directed against an individual
b: the use or language of sarcasm
The main theme of F4 is The Institute and The Railroad, both into androids and replicants. The protagonist haven't aged a day, apparently doesn't remember 200 years in the vault, it's Bethesda writing equals fuck the lore, let's mix the shit up as we please hashtaglazywriting.
I stay with: you are a replicant.
Last edited by VonMisk on Wed, 1st Jul 2015 18:45; edited 1 time in total
so you get booted from the vault, and can't get back in until later?
I thought the player was the only survivor so how could he/she get kicked out?
(Mr Handy says fuck you with all his six limbs and throws you out? Well rather that than Fisto the "service" bot from Vegas.)
Perhaps they'll explain it via some technical error and everyone died due to that and then the main vault door malfunctions and opens and you get out that way with the door somehow closing afterwards?
(That or it'll be the Fallout 2 intro were the Enclave comes and visits for a friendly "chat" with the vault dwellers ha ha.)
Especially when we're talking about extensive coverage of major games due to be released later the same year; if there's anything they can show that might increase sales on launch day, you can bet that they'll put it up there. Ergo, you can also be certain that anything conspicuously absent probably isn't internally considered to be a strong draw card.
A phrase to watch out for is "We don't want to spoil it." For example, if coverage of a game like Fallout 4 were to consist mostly of showing off new gameplay mechanics and the intro sequence, with very little being even hinted at regarding the game's larger plot and central narrative thread, then you might want to lower expectations in that area.
I just realize how awesome the laser particle effect looked. Really like the effect, using lever to charge up the battery for it, the lens-less scope, the heated up barrels, etc. They've really added a lot of detail to weapons, something that you'll be seeing the most in game.
But my god the textures quality are still terrible. Gonna need to wait for mods for those again.
And holy shit that dialogue wheel
In DA2 you always had the same 3 options for EVERY dialogue, good, aggressive and cynical. You could even go cynical on some father when his son just died a minute before. Let's see if Bethesda can make it even more retarded.
They had balls to put up real ingame footage with the preorder though. If it was only a prerendered or CGI trailer with the announcement and prehurrdurs saw how this game looks like 2 months before release, now THAT would have been fun to watch.
Now.. Textures.. c´mon.. we are in 2015. Oh.. i get it! Consoles. Right... And please, please.. can someone tel bethsoft that the human body when pierced by bullets doesn't auto divide in 6 symmetrical pieces of meat? Looks like soldier of fortune done that better in 2001...
Man, it was so satisfying in F1 and F2 the dismemberment after an auto.. in F3 and 4 by the looks is boring and childish as hell..
Epsilon wrote:
Meanwhile the people of that generation will call those guys relics, and not move with the times when everything is auto fucking.
And please, please.. can someone tel bethsoft that the human body when pierced by bullets doesn't auto divide in 6 symmetrical pieces of meat? Looks like soldier of fortune done that better in 2001...
yeah the decapitation gets a bit ridicilous after a while. In FoS if you shot someone in the head, the whole head wasn't cut off, instead you blew a chunk of it.. So yes they did a much better job with far less resources than what Bethesda has + this was 14 years ago Also, it doesnt look like there are any blood / damage decals on the bodies..
..totally clean from any blood after being dealt serious damage for an extended period of time
Don't even need to go as recent as SOF...Fallout 1 and 2 did it better. Unique death animations depending on the weapon used. Even variations depending on if the death was a critical hit or not.
Don't even need to go as recent as SOF...Fallout 1 and 2 did it better. Unique death animations depending on the weapon used. Even variations depending on if the death was a critical hit or not.
yeah, though a 3D game is probably a better example, in case someone would argue it's something that just would be "too demanding for current gen machines"
FO3/NV does have unique deaths depending on weapons though..
Thats what ive said, in F1 and F2 the the dismemberment animations were very well done and satisfying, even in isometric 2d. I mean how dificult could it be for them to add some realistic decals or to tear a chunk of the body out? The kind of stuff you stop gaming just to "holly fuck i did that?" But now its more hey look!! Another 6 cubes of meat on the ground... it ain´t natural, bethsoft..
Epsilon wrote:
Meanwhile the people of that generation will call those guys relics, and not move with the times when everything is auto fucking.
Thats what ive said, in F1 and F2 the the dismemberment animations were very well done and satisfying, even in isometric 2d.
Vurt's point was that FO1/2 used sprites, not 3D meshes, therefore they are not a valid comparison. It's a lot more work to get multiple types of dismemberment happening with 3D character models. Certainly not impossible though, as evidenced by the aforementioned SoF, Jedi Outcast and Jedi Academy, etc. However, it will always be fixed in terms of what bits drop off where. Typically at major joints - wrist, elbow, knee, neck. It would never be as variable as FO1/2.
I guess it'll be like Fallout 3 where they use a single gib mesh for nearly everything to save a bit of time (Besides robots and a few animals.) and bloody mess will perhaps remain similar too where it pops every limb besides the torso.
Would be nice to see some improvements though such as I don't know, bullet holes and being able to target the eyes and groin in vats.
(Of course I don't expect it'll be like the Fallout 3 mod where you can shoot someones dick off and see it dismember in slow motion and arc through the air in a bloody spray. )
EDIT: Visible gun and armor damage wouldn't be bad either but I suppose instead of using recent technology to give visible mesh deformation and all that it would end up just being a simple damage texture ala the "pain skins" back in Quake.
(Then again resources are limited and have to be spent carefully and I doubt the PC version will be given any special treatment besides perhaps higher res textures and of course adjustable graphical options and key bindings.)
the one thing i really like is that power armor has been properly translated to 3d. running around in power armor in fallout 3 looked really lame.
and yeah obviously the kid factors into it. probably even the wife or husband. they get fused into being the evil spousechild mutant (or robot) with abandonment issues. and you're a robot.
Thats what ive said, in F1 and F2 the the dismemberment animations were very well done and satisfying, even in isometric 2d.
Vurt's point was that FO1/2 used sprites, not 3D meshes, therefore they are not a valid comparison. It's a lot more work to get multiple types of dismemberment happening with 3D character models. Certainly not impossible though, as evidenced by the aforementioned SoF, Jedi Outcast and Jedi Academy, etc. However, it will always be fixed in terms of what bits drop off where. Typically at major joints - wrist, elbow, knee, neck. It would never be as variable as FO1/2.
The degree of satisfaction is THE valid comparison. Besides FO1/FO2 werent variable, infact were allways the same 2 or 3 animations just were very well done and *satisfying* to see and listen: ptchhh, blamm, blam flhuss, blhurfg
Epsilon wrote:
Meanwhile the people of that generation will call those guys relics, and not move with the times when everything is auto fucking.
Post-release texture pack is almost certain but... why?
Didn't they have the time, really? Focusing their time in that razor sharp bethesda writing, I guess
"You're a mutt"
boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
Post-release texture pack is almost certain but... why?
Didn't they have the time, really? Focusing their time in that razor sharp bethesda writing, I guess
"You're a mutt"
Spoiler:
Epsilon wrote:
Meanwhile the people of that generation will call those guys relics, and not move with the times when everything is auto fucking.
Thats what ive said, in F1 and F2 the the dismemberment animations were very well done and satisfying, even in isometric 2d.
Vurt's point was that FO1/2 used sprites, not 3D meshes, therefore they are not a valid comparison. It's a lot more work to get multiple types of dismemberment happening with 3D character models. Certainly not impossible though, as evidenced by the aforementioned SoF, Jedi Outcast and Jedi Academy, etc. However, it will always be fixed in terms of what bits drop off where. Typically at major joints - wrist, elbow, knee, neck. It would never be as variable as FO1/2.
The degree of satisfaction is THE valid comparison. Besides FO1/FO2 werent variable, infact were allways the same 2 or 3 animations just were very well done and *satisfying* to see and listen: ptchhh, blamm, blam flhuss, blhurfg
And the few unique death animations for special characters such as Gizmo in Fallout 1 and the ever popular "goodbye" response during the end with the overseer if you had bloody mess as a trait.
(The animations for the kids were pretty brutal as well, though they cut some of the text for it but I think it was restored later via mods along with a certain picture for the child-killer "perk" heh.)
(Speaking of text the flavor text for critical hits was also really nice.)
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